Same here. Before the last patch perfectly, constantly (limited) 59 FPS in Auridon. Now stuttering and Framedrops to 50 and far below . I´m sick and tired so i cancelled Eso+ for a start. So its unplayable for me and i limited myself to analyse crafting items since the developers do their job.
Changing the "MaxCoresToUse.4" option from "-1" to "2" on UserSettings.txt made the game playable again for me. It's not as smooth as before the update, but at least it's pretty playable.
They are adding more and more content to the game... And big glitches as well. This topic was opened on March 14, and we are still waiting for an official communication.
Yeah, there is a performance loss. But here using "2" was better than using "3" (maybe because my processor has only 4 cores and no hyperthreading). It's not perfectly smooth, but playable.TheGreatFloki wrote: »Everything felt extremely slow using "2". For me the best for now is "4". Ryzen 2700X, NVIDIA RTX2070, 16GB RAM and WD SN750 SSD here.
This is what happens when you release more and more content without worrying too much about fixing problems.Sadly, this is also a nasty issue as they are pegging peoples cpu usage unnecessarily.
This is what happens when you release more and more content without worrying too much about fixing problems.
Just submitted a ticket with a diagnostics report. Really hoping they make the relevant people aware of this issue. The excessive amount of processor usage this bug is attributing to is just ridiculous. Get around a group of players and it immediately pegs out at 100% and bottlenecks the gpu.
Parasaurolophus wrote: »Just submitted a ticket with a diagnostics report. Really hoping they make the relevant people aware of this issue. The excessive amount of processor usage this bug is attributing to is just ridiculous. Get around a group of players and it immediately pegs out at 100% and bottlenecks the gpu.
Perhaps this is the only way to pay attention to the problem. For me right now, PVP is technically locked down because of this issue.
It's related to rendering and loading player characters. Virtually no FPS drops in empty zones or desolated parts of Cyro.
Cities and other frequent PVE places drops more or less, depend how many players there.
The CPU usage is enormuos compared to the pre-patch conditions. And if switch off some CPU core, the issue became more serious. CPU load drops obviously.
Latest video drivers can't help. Manually tinkered GPU-, rendering-, or memory usage setting, and well... non of these help.
There is clearly visible changes in the visualizattion, what is not in the patch notes. I'm wondering...
And waiting for devs reply...
Cuddlypuff wrote: »FPS drops are a lot worse after the lag fix in Cyrodiil. This is with hyperthreading off and reduced cores. Audio is also glitching and never recovers to the point where you just have to turn sound off altogether.
The team as a whole is being pushed to release things faster. This affects artists, programmers, support, everyone.Cuddlypuff wrote: »This is what happens when there's a vocal army of apologists lecturing us about how artists don't fix bugs.
I'm pretty sure they're aware of this issue. There are already many topics about it. They are just ignoring, probably because they don't know what to do yet.Really hoping they make the relevant people aware of this issue. The excessive amount of processor usage this bug is attributing to is just ridiculous.