Agreed, dungeon needs something fresh ñ, especially old dlc onesColoniaCroisant wrote: ». I'd love a new difficulty level like "nightmare" or something with cooler rewards.
ColoniaCroisant wrote: »I'd love to just have something new to farm in dungeons again. I'd love a new difficulty level like "nightmare" or something with cooler rewards like the undaunted monster mask style pages but make like full sets of armor. Perfected versions of dungeon sets could be really cool too, or even something as wild as arenas do set armors for class skills instead of weapon skill weapons. Skins are also fun to farm but idk mementos and titles kinda bore me.
[/quote]simple_specops wrote: »ABSOLUTELY NOTColoniaCroisant wrote: ». Perfected versions of dungeon sets could be really cool tooe.
That little bit of DPS would make farming Perfected gear a waste of time. The people who could farm it wouldn't need such a tiny boost and the people who could use it would more than likely not be able to complete the content in the first place. And in fact, the people with lower DPS wouldn't get anything useful out of it either. Even at 2%, someone pulling 10k DPS would only get an extra 200 added. That's...negligible, and it's even moreso for someone pulling 60k+ who'd only get 600 added. Someone doing that much damage isn't going to notice an extra 600 per second.WrathOfInnos wrote: »simple_specops wrote: »ABSOLUTELY NOTColoniaCroisant wrote: ». Perfected versions of dungeon sets could be really cool tooe.
Can I ask why not? I think introducing perfected dungeon sets at some point could give some life to old content. It would be something fresh. I like the trial perfect gear system, it is rewarding, but not overpowered, offering 1-2% DPS for farming vet instead of normal. Sure, some would rage about having to farm vCoA again for Perfect BSW, but with the bonus being so small it's truly not an obligation. It's just a little boost for thise willing to replay old content on higher difficulty. I would personally like a reason to spam vBDV or vFV over the boring normal versions (for Kinra and Tzog). I'm also in favor of rewards that encourage players to improve at the game, most overland and normal content is so easy that players don't even know their build has problems.
WrathOfInnos wrote: »simple_specops wrote: »ABSOLUTELY NOTColoniaCroisant wrote: ». Perfected versions of dungeon sets could be really cool tooe.
Trifecta achievements are way too difficult, they must adjust them
LesserCircle wrote: »After dragon bones and wolfhunter I never enjoyed new dungeons again. They were good in every way, challenging, fun and with great rewards. I can't be bothered to do a challenger achievement without any reward and trifectas are insanely hard.
difficult part is not dps, and believe me I have much more dps than it is required for any content, main problem that nobody must die, and even if you do everything fine, someone may wipe, and ruin your trifecta
Dragonredux wrote: »
difficult part is not dps, and believe me I have much more dps than it is required for any content, main problem that nobody must die, and even if you do everything fine, someone may wipe, and ruin your trifecta
I think he was making a joke at your username.