Even though it wouldn't add to any of the current stories, if the Devs could go back and make every inaccessible door accessible, it would really add to the quality and storyline of the game.
For example, all those buildings in Orcrest (the town wiped by plague and fire where disease-ridden Daedra worshippers go to hug zombies), would be nice if I could just explore that city and see the homes/rooms destroyed by the plague. To know what it was like for someone living in the city by seeing whatever little evidence of their existence existed beforehand. There's a shed near the crafting center in Leyawiin, Blackwood, what the heck is in that shed! Even though it doesn't matter, to see it being used to fill firewood would just make it more believable that people really inhabit Leyawiin.
I read somewhere, I don't remember where, that the appeal in TES series is that every door leads somewhere. I think that should be implemented in ESO. Yes, it is a lot of work and work hours to the dedication, but at the same time, it is a means to add more to the current content versus creating newer content. This would benefit both ZOS, Bethesda, and the player community (existing and newer). It doesn't have to be all at once, it can be slow changes over time. Just saying, but running into a door that doesn't go anywhere makes it feel like a Hollywood set rather than a game set for exploration and having fun.
Edited by moleculardrugs on February 26, 2022 11:51PM