I would think Leviathan, but that's harder to get than a crafted set. New Moon is probably your best bet.
If you are over-sustaining, you could consider going to health/stamina food for more durability and higher resources. You are running Stormfist, so there’s some sustain there. I personally hate pets, and don’t care for the clannfear, but if that’s giving you better damage than the tormentor, I suppose the emergency heal is nice to have. I run other more useful skills in the two bar slots though, but I mostly play solo.
Vicious Ophidian is fairly easy to get, and gives Minor Slayer, plus unmatched sustain against trash. That’s another option, if you are willing to run at least normal Craglorn trials, especially if you switch to the bi-stat food and have some trouble keeping your stamina up. What you may find is that there might not be massive differences between the numbers you get from whatever damaging sets you choose from, so sometimes the utility a set gives can be more important.
If you are going for a quick and easy setup, Hunding’s gives decent damage, while New Moon should give a little bit more, but your sustain will go down slightly.
It depends on what content you want to run really. I think you're on the right track though.
VO is a bit stronger than Hundings, but with sustain. If you are under penetration, which in dungeons you probably will be, and have plenty of regen you can do New Moon. They'll be roughly the same.
One skill is missing on front bar? For dungeons some AoE spammable might be nice here.francesinhalover wrote: »I'm using rapid strikes- rending slashes - bound armaments - clanfear - flawless
Endless hail - hurricane - barbed - bound - clanfear - atronach.
Not sure how helpful pillar of nirn would be in dungeons tbh. Your target might move around. I personally much prefer stat based sets for dungeons. Deadly strike might be very nice for your build since your spammable is rapid strikes (irrc deadly strike buff work for this one). Tzogvin is also very strong, it's also very easy to keep up the stacks on that one.francesinhalover wrote: »Stormfist//vma bow // pillar main bar // ??? Body.
Would deadly strike be stronger than the other options?
francesinhalover wrote: »Does vicious ophidian increase more the damage than the above sets?
I heard 150 dmg is like 1% extra dmg.
Minor slayer seems to increase dmg by like a bit more than 3% so thats like 400 dmg , but i am most likely wrong haha
One skill is missing on front bar? For dungeons some AoE spammable might be nice here.francesinhalover wrote: »I'm using rapid strikes- rending slashes - bound armaments - clanfear - flawless
Endless hail - hurricane - barbed - bound - clanfear - atronach.Not sure how helpful pillar of nirn would be in dungeons tbh. Your target might move around. I personally much prefer stat based sets for dungeons. Deadly strike might be very nice for your build since your spammable is rapid strikes (irrc deadly strike buff work for this one). Tzogvin is also very strong, it's also very easy to keep up the stacks on that one.francesinhalover wrote: »Stormfist//vma bow // pillar main bar // ??? Body.
Would deadly strike be stronger than the other options?
I'd personally run vicious ophidian and tzogvin and use bi-stat food. Should be safer with no sustain issues.
francesinhalover wrote: »
MudcrabAttack wrote: »francesinhalover wrote: »
The way balance has been lately weapon damage buffs are pretty close in strength to crit buffs, unless one is very low compared to the other.
On the other hand penetration is usually the single strongest source of damage.
In 4 player dungeons, a stamina sorc would typically be under the penetration cap by quite a bit, tanks who follow a guide are generally providing just enough penetration for the meta mage groups to get by. New moon has 1487 extra pen, and can be crafted in light armor to help build up more penetration, 938 for each light armor piece. There’s a hard penetration cap of 18,200. So with major/minor breach and the crusher enchantment, tanks typically contribute about 11,000. In the next big hybridization patch it could be easier to sustain a dps rotation with new moon if you add more magic skills to the mix
francesinhalover wrote: »MudcrabAttack wrote: »francesinhalover wrote: »
The way balance has been lately weapon damage buffs are pretty close in strength to crit buffs, unless one is very low compared to the other.
On the other hand penetration is usually the single strongest source of damage.
In 4 player dungeons, a stamina sorc would typically be under the penetration cap by quite a bit, tanks who follow a guide are generally providing just enough penetration for the meta mage groups to get by. New moon has 1487 extra pen, and can be crafted in light armor to help build up more penetration, 938 for each light armor piece. There’s a hard penetration cap of 18,200. So with major/minor breach and the crusher enchantment, tanks typically contribute about 11,000. In the next big hybridization patch it could be easier to sustain a dps rotation with new moon if you add more magic skills to the mix
currently with stam - stam regen food i have 1800 stam regen...or was it 1600? anyways, if i have a healer that can restore stamina, i never run out of stamina. with hibridization i will be using more magicka skills yes. but that's where the 5% extra cost might hurt...on my mag bar
From what i understand enemy 500 armor resistance is around 1% less dmg , so a enemy with 10 000 would be 20% less dmg.
however medium armor passive gives 2% extra dmg per piece. meanwhile light gives 900 pen that isn't even 1000.
With enough dmg one can ignore pen right? I have been researching in the forums and i still don't understand why pen is a must have. but yes having 3% extra dmg just from nmg would be great.
Pillar bleed is a small ground AoE DoT. If nothing is standing in that AoE, no damage. It's best used on targets that don't move much. If you are sticking with dual wield, you can use whirling blades as an AoE spammable. I almost never use clannfear in dungeons. Medicore damage from it isn't worth the 2 skill slots. There's more useful stuff to slot.francesinhalover wrote: »I usualy use crit surge, hunters for crit rating or something else, im not sure what aoe to use... Steel tornado? Whirwind? Perhapes next update i can use some mag skill.
Deadly actualy buffs all my skills other than clanfear, but doesnt buff light attacks.
Does pillar bleed stop if boss moves? Or the issue is the boss moving in the 1 second pillar hasnt exploded yet?
None of them compare to Medusa, which supports Stam builds now. The only time Medusa would not be a valid choice is when you're in a situation where someone has extreme Crit immunity.
Put Precise on your weapons, get your Crit % to at least 60 % and then use whatever else you want. At this point old sets like Hun Rage... are virtually obsolete. Swap out your Leviathan for Medusa, then see where you are stat wise.
If you still want extra dmg I'd recommend Shacklebreaker. Because higher Mag or Stam gives higher Dmg. That's why people things like Hulk or Necropotence over New Moons or Nightmother. You get the resources and a dmg boost too.
El_Borracho wrote: »I am assuming you are running Relequen as your body set. Its the standard of almost all PVE stam builds. If you don't have it, get Vicious Ophidian. If you can't get a trial gear set, go with Leviathan. Its the stamina version of Mother's Sorrow.
I agree with @Vulkunne that Medusa would outperform all of the sets you mentioned. That with Relequen would be a strong setup. Its a heavy set, so you should go for weapons and jewels. AY is a strong set (also a heavy set), but better suited for a stamplar or a build that runs Deadly Cloak due to its proc conditions.
Another easy set to get that is pretty strong is Briarheart. Its overland from Wrothgar, so you can buy it at guild traders
With all that said, if you don't have Relequen, if the options are the four sets you mentioned, I'd do Deadly Strike + Leviathan. Deadly is a great set for the skills you are running
I would also run food that is health + stamina, unless you are having a hard time sustaining. In that case, you should at least go with Dubious Camoran Throne.
I have read through this post with interest, one thing I picked up was the OP stated 1500 PEN.
I thought for PVE the minimum needed was 9200 ish.
I have been building my characters with circa 25% Crit and aiming for as level pen as possible, minimum 9000
That way I can run normal dungeons solo and get closer to PEN cap.
Is this wrong should I be more focused on crit for PVE?
francesinhalover wrote: »None of them compare to Medusa, which supports Stam builds now. The only time Medusa would not be a valid choice is when you're in a situation where someone has extreme Crit immunity.
Put Precise on your weapons, get your Crit % to at least 60 % and then use whatever else you want. At this point old sets like Hun Rage... are virtually obsolete. Swap out your Leviathan for Medusa, then see where you are stat wise.
If you still want extra dmg I'd recommend Shacklebreaker. Because higher Mag or Stam gives higher Dmg. That's why people things like Hulk or Necropotence over New Moons or Nightmother. You get the resources and a dmg boost too.
medusa is heavy armor
I have read through this post with interest, one thing I picked up was the OP stated 1500 PEN.
I thought for PVE the minimum needed was 9200 ish.
I have been building my characters with circa 25% Crit and aiming for as level pen as possible, minimum 9000
That way I can run normal dungeons solo and get closer to PEN cap.
Is this wrong should I be more focused on crit for PVE?
francesinhalover wrote: »I 40% crit chance without pots.
Im not sure what my extra crit dmg is. I think probs 24%(34% with trap beast.)
MudcrabAttack wrote: »francesinhalover wrote: »I 40% crit chance without pots.
Im not sure what my extra crit dmg is. I think probs 24%(34% with trap beast.)
Everyone gets a base 50% crit multiplier on top of everything else, so if you have 6 medium armor slotted that’s like 12% more crit damage. Barbed trap or tzogvin would add minor force for 10% more. Backstabber is likely the strongest CP you could slot for another 15% as long as you are with a tank and hitting things from behind. So that’s at minimum 87% you can give yourself. It would be 97% with harpooners kilt. Add 12% if you run Sul Xan armor, which is the single highest buffing set as long as something in your vicinity dies every 30 seconds and you don’t mind walking over the shiny spikes. 10% extra if you had a cat instead of an Imp. Shadow mundus would add a lot, but ever since the crit damage cap I don’t bother with it. Everything else like 20% major force, 10% minor brittle, 15% elemental catalyst is kind of out of your hands, I usually aim to have around 100% crit damage for a random group since I don’t like the thought of going over a cap
40% crit chance seems really low, until it’s above 60% you most likely would gain more from crit% buffs rather than weapon damage buffs. I recommend the thief mundus, camouflage hunter for major savagery, daggers or a bow for another 6% crit, 1 piece slimecraw+ harpooners kilt (-or- thrassian stranglers for 4 player dungeons) and perhaps add on light armor for 1% extra crit each in addition to all that extra pen
El_Borracho wrote: »@francesinhalover 40% is pretty low, if you are running a crit build. To pile onto what @MudcrabAttack said, it could be your mundus, and it should be Thief. Your CP allotment will have a lot to do with it as well. You should max and slot Fighting Finesse and Precision, and maybe Backstabber depending on the content. While PVE pushes crit builds, you can easily run damage builds and put out high DPS. An example is a magplar running War Maiden with Spell Strat. In that case, you might run Warrior or Shadow mundus. Your CP might then be Wrathful Strikes and Untamed Aggression.
If you want to run a bleed build, Deadly + Nirn is one of the best ways to go (you will want to max and slot Thaumaturge). If you want a crit build, Leviathan + Medusa would be the better combo, especially if you are just planning on doing dungeons where the support is less.