francesinhalover wrote: »MudcrabAttack wrote: »francesinhalover wrote: »I 40% crit chance without pots.
Im not sure what my extra crit dmg is. I think probs 24%(34% with trap beast.)
Everyone gets a base 50% crit multiplier on top of everything else, so if you have 6 medium armor slotted that’s like 12% more crit damage. Barbed trap or tzogvin would add minor force for 10% more. Backstabber is likely the strongest CP you could slot for another 15% as long as you are with a tank and hitting things from behind. So that’s at minimum 87% you can give yourself. It would be 97% with harpooners kilt. Add 12% if you run Sul Xan armor, which is the single highest buffing set as long as something in your vicinity dies every 30 seconds and you don’t mind walking over the shiny spikes. 10% extra if you had a cat instead of an Imp. Shadow mundus would add a lot, but ever since the crit damage cap I don’t bother with it. Everything else like 20% major force, 10% minor brittle, 15% elemental catalyst is kind of out of your hands, I usually aim to have around 100% crit damage for a random group since I don’t like the thought of going over a cap
40% crit chance seems really low, until it’s above 60% you most likely would gain more from crit% buffs rather than weapon damage buffs. I recommend the thief mundus, camouflage hunter for major savagery, daggers or a bow for another 6% crit, 1 piece slimecraw+ harpooners kilt (-or- thrassian stranglers for 4 player dungeons) and perhaps add on light armor for 1% extra crit each in addition to all that extra pen
i have tested and thaumaturge gives me 2-3k more dmg than backstabber does
MudcrabAttack wrote: »francesinhalover wrote: »MudcrabAttack wrote: »francesinhalover wrote: »I 40% crit chance without pots.
Im not sure what my extra crit dmg is. I think probs 24%(34% with trap beast.)
Everyone gets a base 50% crit multiplier on top of everything else, so if you have 6 medium armor slotted that’s like 12% more crit damage. Barbed trap or tzogvin would add minor force for 10% more. Backstabber is likely the strongest CP you could slot for another 15% as long as you are with a tank and hitting things from behind. So that’s at minimum 87% you can give yourself. It would be 97% with harpooners kilt. Add 12% if you run Sul Xan armor, which is the single highest buffing set as long as something in your vicinity dies every 30 seconds and you don’t mind walking over the shiny spikes. 10% extra if you had a cat instead of an Imp. Shadow mundus would add a lot, but ever since the crit damage cap I don’t bother with it. Everything else like 20% major force, 10% minor brittle, 15% elemental catalyst is kind of out of your hands, I usually aim to have around 100% crit damage for a random group since I don’t like the thought of going over a cap
40% crit chance seems really low, until it’s above 60% you most likely would gain more from crit% buffs rather than weapon damage buffs. I recommend the thief mundus, camouflage hunter for major savagery, daggers or a bow for another 6% crit, 1 piece slimecraw+ harpooners kilt (-or- thrassian stranglers for 4 player dungeons) and perhaps add on light armor for 1% extra crit each in addition to all that extra pen
i have tested and thaumaturge gives me 2-3k more dmg than backstabber does
If thaumaturge is outdpsing backstabber by that much, you really ought to delete master at arms, or maybe it’s the result from a very low crit rating
francesinhalover wrote: »has for cp idk what to use. I have thaumaturge + single target dmg + direct dmg + 10% crit... should i get wraithful strikes instead of 10% crit?
I have thief mundus and 6 medium 1 light. Stormfist monster set.
Is thrassian stranglers better? should i get 5 medium 2 light for extra pen?
I'm a imperial so if a healer gives me some stamina i don't have sustain issues with stam + hp food
This is really outdated information mate. Those are from the old CP system, they are not in the game anymore. Current CP system (blue slottable that directly boost damage) doesn't care whether your skills cost magicka or stamina.El_Borracho wrote: »Have to say, I am a bit taken aback by Scalding Rune and Mystic Orb. Both would require putting CP into Elf Born, Spell Erosion, and Elemental Expert to get the most out of their damage. That normally isn't used in stamina builds. ESO Skillbook explains what skills are helped by what CP allotments as well.
This is really outdated information mate. Those are from the old CP system, they are not in the game anymore. Current CP system (blue slottable that directly boost damage) doesn't care whether your skills cost magicka or stamina.El_Borracho wrote: »Have to say, I am a bit taken aback by Scalding Rune and Mystic Orb. Both would require putting CP into Elf Born, Spell Erosion, and Elemental Expert to get the most out of their damage. That normally isn't used in stamina builds. ESO Skillbook explains what skills are helped by what CP allotments as well.