I just want to memorialize that she got these on her own. Even if I had to rack up bounties on purpose to get the last achievement.
spacefracking wrote: »
I just want to memorialize that she got these on her own. Even if I had to rack up bounties on purpose to get the last achievement.
Yeah, the thieving achievements are really difficult and take a lot of time. I've been grinding out the black market mogul (1,000,000g fenced) for ages. Soooo much thieving, and can only sell 140 a day
Three weeks to get the last 4-man Trifecta I need on her (Unchained, had a 23/24 run last week)
Already didn't renew my ESO+ when it ran out on the 15th, first time w/o the sub ever, had been playing since 4/4/14.
The upcoming account-wide achievement forced me to complete a project I've been "tinkering with" for 4.5 years. 18 Precursors, I plan to use them as faux-shopkeepers in a clockwork market. That's my weird achievement flex!
The upcoming account-wide achievement forced me to complete a project I've been "tinkering with" for 4.5 years. 18 Precursors, I plan to use them as faux-shopkeepers in a clockwork market. That's my weird achievement flex!
Wouldn't account-wide achievement just makes this much easier to do? You still get the quests for the Precursor, and still get him as the quest reward... You just skip the part of collecting all of his pieces.
Three weeks to get the last 4-man Trifecta I need on her (Unchained, had a 23/24 run last week)
Already didn't renew my ESO+ when it ran out on the 15th, first time w/o the sub ever, had been playing since 4/4/14.
Nope, Museum and other Collection quests are remaining character-bound so people can run the quest on multiple characters and get the reward. It'll remain the same it is now, so there won't be any change in difficulty or anything, as each character will still need to get all the pieces his or herself.The upcoming account-wide achievement forced me to complete a project I've been "tinkering with" for 4.5 years. 18 Precursors, I plan to use them as faux-shopkeepers in a clockwork market. That's my weird achievement flex!
Wouldn't account-wide achievement just makes this much easier to do? You still get the quests for the Precursor, and still get him as the quest reward... You just skip the part of collecting all of his pieces.
spacefracking wrote: »
Three weeks to get the last 4-man Trifecta I need on her (Unchained, had a 23/24 run last week)
Already didn't renew my ESO+ when it ran out on the 15th, first time w/o the sub ever, had been playing since 4/4/14.
0_0 does that say 48,340? Why not renewing? Because you won't be able to get achievements anymore?
Because each of my characters is an individual, and this butchery of "account wide achievements" takes away each character and their individual progress. I liked going for achievements on other characters, different classes, different roles (I have multiple trifrectas as both a tank, healer and as dps on different classes) That will no longer be trackable. My writ characters will all have the Godslayer title.
This change is a complete butchery of everything that makes an Elder Scrolls game an Elder Scrolls game, which is the individuality of each character on different playthroughs in this world. There's a reason that Skyrim has 37 million releases on every device out there, it's because Elder Scrolls players like playing characters in this world.
I'm not going to quit my raid groups, I have fun with friends, but I cannot financially support a game that is going to fundamentally alter core gameplay 8 years after launching.
wenchmore420b14_ESO wrote: »The upcoming account-wide achievement forced me to complete a project I've been "tinkering with" for 4.5 years. 18 Precursors, I plan to use them as faux-shopkeepers in a clockwork market. That's my weird achievement flex!
Wouldn't account-wide achievement just makes this much easier to do? You still get the quests for the Precursor, and still get him as the quest reward... You just skip the part of collecting all of his pieces.
But for some of us, doing the quests, putting in the work, is what makes it an achievement.
It's not the destination that matters, it's the journey that counts.....
Kidgangster101 wrote: »wenchmore420b14_ESO wrote: »The upcoming account-wide achievement forced me to complete a project I've been "tinkering with" for 4.5 years. 18 Precursors, I plan to use them as faux-shopkeepers in a clockwork market. That's my weird achievement flex!
Wouldn't account-wide achievement just makes this much easier to do? You still get the quests for the Precursor, and still get him as the quest reward... You just skip the part of collecting all of his pieces.
But for some of us, doing the quests, putting in the work, is what makes it an achievement.
It's not the destination that matters, it's the journey that counts.....
But getting the achievement no matter on what toon is the same.....
2 players do the same achievements. Both spend 30 hours getting it on one toon While the other does it amongst 2 toons.......
Literally mathamatically both players earned the achievement at the same pace and both put in equal investment into the game to earn it. I literally don't understand how one is better than the other?
The same with titles...... If I was good enough to become an emporer in pvp on one toon..... That means I can do it on all my toons as well. Or clearing vma without dying once means I am good enough of a water to earn it again.
All this does is save people who can't complete these on multiple toons due to maybe real life commitments or not wanting to spend every waking second on this game? I'm not sure why people are against stuff like this and I don't get why people think the toons are different...... Literally I'm the one playing it sitting on my chair telling them what to do lol.
wenchmore420b14_ESO wrote: »
But for some of us, doing the quests, putting in the work, is what makes it an achievement.
It's not the destination that matters, it's the journey that counts.....
Kidgangster101 wrote: »wenchmore420b14_ESO wrote: »The upcoming account-wide achievement forced me to complete a project I've been "tinkering with" for 4.5 years. 18 Precursors, I plan to use them as faux-shopkeepers in a clockwork market. That's my weird achievement flex!
Wouldn't account-wide achievement just makes this much easier to do? You still get the quests for the Precursor, and still get him as the quest reward... You just skip the part of collecting all of his pieces.
But for some of us, doing the quests, putting in the work, is what makes it an achievement.
It's not the destination that matters, it's the journey that counts.....
But getting the achievement no matter on what toon is the same.....
2 players do the same achievements. Both spend 30 hours getting it on one toon While the other does it amongst 2 toons.......
Literally mathamatically both players earned the achievement at the same pace and both put in equal investment into the game to earn it. I literally don't understand how one is better than the other?
The same with titles...... If I was good enough to become an emporer in pvp on one toon..... That means I can do it on all my toons as well. Or clearing vma without dying once means I am good enough of a water to earn it again.
All this does is save people who can't complete these on multiple toons due to maybe real life commitments or not wanting to spend every waking second on this game? I'm not sure why people are against stuff like this and I don't get why people think the toons are different...... Literally I'm the one playing it sitting on my chair telling them what to do lol.
Very few people are against the addition of an account wide overview that unlocks the titles/collectibles/achievement furnishings across the account.
What sucks to lose is the tracking on individual characters.
Both are possible. Treating this all as an either/or only serves to create strife and derision amongst the players.
wenchmore420b14_ESO wrote: »
But for some of us, doing the quests, putting in the work, is what makes it an achievement.
It's not the destination that matters, it's the journey that counts.....
I only agree with this if the journey is actually fun, enjoyable, and challenging... In this case, it is not at all and just very boring to grind out which no longer makes it a true achievement and just more of wasted time, if anything, cause anyone can do this without challenge or difficulty, it just takes time.
Think of like beating a game 50 times vs speedrunning the game only once but in one-life mode and on the hardest difficulty... The former is super easy and can be done by anyone thus it loses that feeling of being an achievement while the latter is an actual achievement of skill and knowledge of the game.
The upcoming account-wide achievement forced me to complete a project I've been "tinkering with" for 4.5 years. 18 Precursors, I plan to use them as faux-shopkeepers in a clockwork market. That's my weird achievement flex!
Wouldn't account-wide achievement just makes this much easier to do? You still get the quests for the Precursor, and still get him as the quest reward... You just skip the part of collecting all of his pieces.
Kidgangster101 wrote: »wenchmore420b14_ESO wrote: »The upcoming account-wide achievement forced me to complete a project I've been "tinkering with" for 4.5 years. 18 Precursors, I plan to use them as faux-shopkeepers in a clockwork market. That's my weird achievement flex!
Wouldn't account-wide achievement just makes this much easier to do? You still get the quests for the Precursor, and still get him as the quest reward... You just skip the part of collecting all of his pieces.
But for some of us, doing the quests, putting in the work, is what makes it an achievement.
It's not the destination that matters, it's the journey that counts.....
But getting the achievement no matter on what toon is the same.....
2 players do the same achievements. Both spend 30 hours getting it on one toon While the other does it amongst 2 toons.......
Literally mathamatically both players earned the achievement at the same pace and both put in equal investment into the game to earn it. I literally don't understand how one is better than the other?
The same with titles...... If I was good enough to become an emporer in pvp on one toon..... That means I can do it on all my toons as well. Or clearing vma without dying once means I am good enough of a water to earn it again.
All this does is save people who can't complete these on multiple toons due to maybe real life commitments or not wanting to spend every waking second on this game? I'm not sure why people are against stuff like this and I don't get why people think the toons are different...... Literally I'm the one playing it sitting on my chair telling them what to do lol.
Kidgangster101 wrote: »wenchmore420b14_ESO wrote: »The upcoming account-wide achievement forced me to complete a project I've been "tinkering with" for 4.5 years. 18 Precursors, I plan to use them as faux-shopkeepers in a clockwork market. That's my weird achievement flex!
Wouldn't account-wide achievement just makes this much easier to do? You still get the quests for the Precursor, and still get him as the quest reward... You just skip the part of collecting all of his pieces.
But for some of us, doing the quests, putting in the work, is what makes it an achievement.
It's not the destination that matters, it's the journey that counts.....
But getting the achievement no matter on what toon is the same.....
2 players do the same achievements. Both spend 30 hours getting it on one toon While the other does it amongst 2 toons.......
Literally mathamatically both players earned the achievement at the same pace and both put in equal investment into the game to earn it. I literally don't understand how one is better than the other?
The same with titles...... If I was good enough to become an emporer in pvp on one toon..... That means I can do it on all my toons as well. Or clearing vma without dying once means I am good enough of a water to earn it again.
All this does is save people who can't complete these on multiple toons due to maybe real life commitments or not wanting to spend every waking second on this game? I'm not sure why people are against stuff like this and I don't get why people think the toons are different...... Literally I'm the one playing it sitting on my chair telling them what to do lol.
You aren't actually creating a character. You are creating a toon that you use for playing the game. There is no difference between them for you, besides their skills and gear because you are simply using them to play the game.
Some players create a character. That character has a background, motivations, morals, ethics, and boundaries they won't cross. My first character made at early release, is a Nod DK that is so light-side paragon she should glow in the dark. She doesn't steal, will never do the thieves' guild quests, and won't join the DB. The second character I made at early release is and imperial nightblade who is very disgruntled at the mess the war is creating in Cyrodiil, turning to mercenary type work; if she'll get paid for it, she'll do the job. Even if that means assassinating a target. I have a breton templar who should be a lawful stupid paladin crusader, a Nord NB who has a personal mission to steal everything that isn't actually part of the building, but who won't kill anyone while doing that. All the achievements appearing for all the characters I have is going to suck big time and actually might kill some of my interest in playing. No point if its all going to be one homogeneous blob where every character has done everything even if the achievement was one the player would never earn for that character ON PURPOSE.