Having fun?
VaranisArano wrote: »drsalvation wrote: »To be fair, imperial city was designed as PvPvE (It's surprising how many people keep denying that imperial city is also PvE even tho the PvPvE was the MAIN point of advertising when it first came out).
There's a story quest which will take you through the six districts and foil one last ditch effort to take over Nirn and put an end to Molag Bal's schemes once and for all.
There's 2 dungeons you access through imperial city (but they're their own thing).
There's a large delve that will take you under the sewers as you defeat bosses, and in the center point that connects all sewers you'll find a huge public event about defeating an awful lot of mobs and a specter of Molag Bal. It's a hard event considering how battle spirit nerfs you down by an awful lot.
As much as it pains most PvP'ers, Imperial City is a PvE story expansion with a new zone that just happens to have PvP enabled.
The flags aren't necessary, they grant buffs and quick fast travel stuff, but they don't really do anything significant like keeps in cyrodiil. They were added to "spice up" PvP a bit more to have something to compete for, but it only ended up making things worse by preventing you from respawning right in the battle's heart.
So yeah, no PvP objective, it's PvE with PvP enabled.
There's totally a PVP objective: Kill other players for their Tel Var. That's in all the same advertising you point to (and I linked above).
Quests?
Yeah, let's talk about those "PVE" quests.
Specifically, the Arena District quest, which is necessary for that zone story. The highlight of that quest is a pretty difficult, multi-stage boss fight against some pretty tough bosses. Way harder than anything I've seen in any Chapter content.
Oh, and there's also an achievement for killing 100 players inside the Arena.
Hmm.
You say you see a lot of players denying the PVE part of Imperial City.
I have to admit I see more of the reverse. There's an awful lot of players who keep denying that Imperial City was purpose built to mix PVP with the PVE storyline. Probably because they don't like PvPvE and would rather have a PVE-only version.
VaranisArano wrote: »Having fun?
Honestly? This.
Not everyone is going to enjoy the same content, so there'll be a legion of folks lining up to say "But I don't have fun in IC" like that matters.
I don't have fun doing TG Heists, but that content exists for that purpose for the folks who do like them.
drsalvation wrote: »VaranisArano wrote: »drsalvation wrote: »To be fair, imperial city was designed as PvPvE (It's surprising how many people keep denying that imperial city is also PvE even tho the PvPvE was the MAIN point of advertising when it first came out).
There's a story quest which will take you through the six districts and foil one last ditch effort to take over Nirn and put an end to Molag Bal's schemes once and for all.
There's 2 dungeons you access through imperial city (but they're their own thing).
There's a large delve that will take you under the sewers as you defeat bosses, and in the center point that connects all sewers you'll find a huge public event about defeating an awful lot of mobs and a specter of Molag Bal. It's a hard event considering how battle spirit nerfs you down by an awful lot.
As much as it pains most PvP'ers, Imperial City is a PvE story expansion with a new zone that just happens to have PvP enabled.
The flags aren't necessary, they grant buffs and quick fast travel stuff, but they don't really do anything significant like keeps in cyrodiil. They were added to "spice up" PvP a bit more to have something to compete for, but it only ended up making things worse by preventing you from respawning right in the battle's heart.
So yeah, no PvP objective, it's PvE with PvP enabled.
There's totally a PVP objective: Kill other players for their Tel Var. That's in all the same advertising you point to (and I linked above).
Quests?
Yeah, let's talk about those "PVE" quests.
Specifically, the Arena District quest, which is necessary for that zone story. The highlight of that quest is a pretty difficult, multi-stage boss fight against some pretty tough bosses. Way harder than anything I've seen in any Chapter content.
Oh, and there's also an achievement for killing 100 players inside the Arena.
Hmm.
You say you see a lot of players denying the PVE part of Imperial City.
I have to admit I see more of the reverse. There's an awful lot of players who keep denying that Imperial City was purpose built to mix PVP with the PVE storyline. Probably because they don't like PvPvE and would rather have a PVE-only version.
I never said imperial city was NOT PvP, I'm saying that there's no alliance war objectives, OP juxtaposed to Cyrodiil and what capturing keeps means to your alliance. Killing players for tel-var does nothing to your alliance. Capturing flags on each district does nothing for your alliance.
Of course there's lots of PvP things in imperial city, there's just nothing that benefits your alliance at all.
As for people denying it's PvE aspect, look at any popular youtuber talk about imperial city and what they think PvP means.
(Hint: PvP doesn't mean players killing players, it's a competition against other players, you don't watch soccer to see other players killing each other, they play a ball they have to score goals with. So just keep that in mind when you see those youtubers complain about why PvP sucks).
Yeah, there's a lot of people wishing imperial city was PvE only, there's even a recent thread on it, I'm not saying they don't exist, but you also have to admit that there's a lot of PvP'rs who deny it's PvE aspect.
exeeter702 wrote: »
Beating underprepared pve builds who believe they are safe to farm without opposition and taking their tel var = fun.
exeeter702 wrote: »
Beating underprepared pve builds who believe they are safe to farm without opposition and taking their tel var = fun.
exeeter702 wrote: »
Beating underprepared pve builds who believe they are safe to farm without opposition and taking their tel var = fun.
There are various points of view on the matter, I actually consider it akin to beating up the little kid for his lunch money.. i.e. Bullying
exeeter702 wrote: »exeeter702 wrote: »
Beating underprepared pve builds who believe they are safe to farm without opposition and taking their tel var = fun.
There are various points of view on the matter, I actually consider it akin to beating up the little kid for his lunch money.. i.e. Bullying
And frankly that is an absolutely absurd take. At the risk of even indulging such an analogy, the kid getting bullied is generally innocent if he is minding his business in a safe place. If the kid is poking his nose where he shouldnt be and and is forced to deal with the ramifications of that then we have a more accurate analogy.
The zone is inherently designed to be unsafe. Placing any degree of stock into how "unfair" it is and why that devalues the risk vs reward factor of tel var acquisition is completely misguided.
Entering that space without properly preparing your build for it is entirely a user fault full stop. You coneset to the actions that take place the moment you step foot in IC, likening a pve player farming and getting killed by a pvp player to bullying is preposterous.
You want to farm safely? Do what many pve focused players have done for years and enter that space with the safety of numbers to reduce the risk of loss. Or put together a build that isnt prone to getting instagibbed by a glass cannon all in gank build.
You know what is funny though... in the numerous years and thousands of hours I've spent in IC there is one absolute truth. Do you know what pve farming "groups" do when they see someone from an opposing faction in their immediate space? I'll give you a hint, theybdont wave kindly and mind their business..
You dont get to have your cake and eat it too. Mmo pvp is almost never balanced, but there are always ways to curb an endeavor to your favor so long as you are willing. If you dont want to deal with the content's ruleset, dont engage with the content, it's simply not meant for you, and that is absolutely fine.
exeeter702 wrote: »
Beating underprepared pve builds who believe they are safe to farm without opposition and taking their tel var = fun.
There are various points of view on the matter, I actually consider it akin to beating up the little kid for his lunch money.. i.e. Bullying
Also, I sincerely doubt anyone has ever entered IC thinking it was safe to farm there.
VaranisArano wrote: »exeeter702 wrote: »
Beating underprepared pve builds who believe they are safe to farm without opposition and taking their tel var = fun.
There are various points of view on the matter, I actually consider it akin to beating up the little kid for his lunch money.. i.e. Bullying
Also, I sincerely doubt anyone has ever entered IC thinking it was safe to farm there.
Believing it should be safe for them to farm there, that they shouldn't have to prepare for PVP, and that the PVPers are bullying them by killing them...yeah, I've seen players who think that.
I find that attitude isn't particularly helpful. As a rule of thumb, thinking the worst of other players who are playing as intended usually results in increased bitterness and aggravation. Which makes it even harder to appreciate the good about PVP zones.
The way I see it:
Everyone in a PVP-enabled zone chose to be there.
Everyone in a PVP-enabled zone is fair game.
When I went to Cyrodiil for the first time for Master Angler, that was my approach. I didn't like PVP at the time, but I knew I chose to be there and I was fair game. Made for a much less frustrating experience while fishing.
But if you think it's bullying, I'm not going to convince you otherwise.
But I will say that everyone who's in Imperial City made the conscious decision to queue up for an obviously PVP-enabled zone. If they did so underprepared or in their PVE builds, that is a choice they made.
If I roll into a Battlegrounds match underprepared or in my PVE build, I can't expect the other teams to give me a pass. It's not any different in Imperial City.
exeeter702 wrote: »exeeter702 wrote: »
Beating underprepared pve builds who believe they are safe to farm without opposition and taking their tel var = fun.
There are various points of view on the matter, I actually consider it akin to beating up the little kid for his lunch money.. i.e. Bullying
And frankly that is an absolutely absurd take. At the risk of even indulging such an analogy, the kid getting bullied is generally innocent if he is minding his business in a safe place. If the kid is poking his nose where he shouldnt be and and is forced to deal with the ramifications of that then we have a more accurate analogy.
The zone is inherently designed to be unsafe. Placing any degree of stock into how "unfair" it is and why that devalues the risk vs reward factor of tel var acquisition is completely misguided.
Entering that space without properly preparing your build for it is entirely a user fault full stop. You coneset to the actions that take place the moment you step foot in IC, likening a pve player farming and getting killed by a pvp player to bullying is preposterous.
You want to farm safely? Do what many pve focused players have done for years and enter that space with the safety of numbers to reduce the risk of loss. Or put together a build that isnt prone to getting instagibbed by a glass cannon all in gank build.
You know what is funny though... in the numerous years and thousands of hours I've spent in IC there is one absolute truth. Do you know what pve farming "groups" do when they see someone from an opposing faction in their immediate space? I'll give you a hint, theybdont wave kindly and mind their business..
You dont get to have your cake and eat it too. Mmo pvp is almost never balanced, but there are always ways to curb an endeavor to your favor so long as you are willing. If you dont want to deal with the content's ruleset, dont engage with the content, it's simply not meant for you, and that is absolutely fine.
The person to which I replied, stated he was beating up on those PVEers who think they can safely farm in IC. Since literally no one thinks that, he is simply justifying a particular behavior.
As for the rest of your post, all I do in ESO anymore is PVP, I am not in need of enlightenment about how it works.
VaranisArano wrote: »exeeter702 wrote: »
Beating underprepared pve builds who believe they are safe to farm without opposition and taking their tel var = fun.
There are various points of view on the matter, I actually consider it akin to beating up the little kid for his lunch money.. i.e. Bullying
Also, I sincerely doubt anyone has ever entered IC thinking it was safe to farm there.
Believing it should be safe for them to farm there, that they shouldn't have to prepare for PVP, and that the PVPers are bullying them by killing them...yeah, I've seen players who think that.
I find that attitude isn't particularly helpful. As a rule of thumb, thinking the worst of other players who are playing as intended usually results in increased bitterness and aggravation. Which makes it even harder to appreciate the good about PVP zones.
The way I see it:
Everyone in a PVP-enabled zone chose to be there.
Everyone in a PVP-enabled zone is fair game.
When I went to Cyrodiil for the first time for Master Angler, that was my approach. I didn't like PVP at the time, but I knew I chose to be there and I was fair game. Made for a much less frustrating experience while fishing.
But if you think it's bullying, I'm not going to convince you otherwise.
But I will say that everyone who's in Imperial City made the conscious decision to queue up for an obviously PVP-enabled zone. If they did so underprepared or in their PVE builds, that is a choice they made.
If I roll into a Battlegrounds match underprepared or in my PVE build, I can't expect the other teams to give me a pass. It's not any different in Imperial City.
As a clarification, I don't think IC is bullying in general, killing indescrimately there isn't either, but I think going out of your way to target squishy PVEers on purpose kinda is.
VaranisArano wrote: »exeeter702 wrote: »
Beating underprepared pve builds who believe they are safe to farm without opposition and taking their tel var = fun.
There are various points of view on the matter, I actually consider it akin to beating up the little kid for his lunch money.. i.e. Bullying
Also, I sincerely doubt anyone has ever entered IC thinking it was safe to farm there.
Believing it should be safe for them to farm there, that they shouldn't have to prepare for PVP, and that the PVPers are bullying them by killing them...yeah, I've seen players who think that.
I find that attitude isn't particularly helpful. As a rule of thumb, thinking the worst of other players who are playing as intended usually results in increased bitterness and aggravation. Which makes it even harder to appreciate the good about PVP zones.
The way I see it:
Everyone in a PVP-enabled zone chose to be there.
Everyone in a PVP-enabled zone is fair game.
When I went to Cyrodiil for the first time for Master Angler, that was my approach. I didn't like PVP at the time, but I knew I chose to be there and I was fair game. Made for a much less frustrating experience while fishing.
But if you think it's bullying, I'm not going to convince you otherwise.
But I will say that everyone who's in Imperial City made the conscious decision to queue up for an obviously PVP-enabled zone. If they did so underprepared or in their PVE builds, that is a choice they made.
If I roll into a Battlegrounds match underprepared or in my PVE build, I can't expect the other teams to give me a pass. It's not any different in Imperial City.
As a clarification, I don't think IC is bullying in general, killing indescrimately there isn't either, but I think going out of your way to target squishy PVEers on purpose kinda is.
Tommy_The_Gun wrote: »At this point, PvP in IC pretty much feels kinda um... unnecessary. I mean, what is PvP in IC rewarding ? IDK tbh. Ganking ? Griefing ? Sure, you get AP for kills, but it is too little for the effort vs how easy it is to get AP in Cyro. Huge arena style fighting is also kinda pointless, as we have BGs.
As you can see in many answers here, goal of IC is to feed griefers.
They don't farm Tel Var, they are here to cause grief to PVE players trying to do PVE dailies someone "clever" in ZOS put in middle of gank paradise.
VaranisArano wrote: »Having fun?
Honestly? This.
Not everyone is going to enjoy the same content, so there'll be a legion of folks lining up to say "But I don't have fun in IC" like that matters.
I don't have fun doing TG Heists, but that content exists for that purpose for the folks who do like them.
I prefer Cyrodiil, but Imperial City has been pretty fun. The PVP fights are fast and bruising. The PVE story and daily quests have a real edge of danger I can't get in any PVE-only zone.
And even when I forget to bank my Tel Var, roll out with 10k in my pocket, get annihilated and lose half of it...I can laugh! If nothing else, it makes for a great cautionary tale.
If I understand everything correctly, then in Cyrodiil your goal is to capture all the keeps around the Imperial City, then the player with the most points gets crowned Emperor.
For battle grounds, your goal is just like any sporting event, you want to get the most points so you can come in first.
What is the goal of the Imperial City? Is it simply the idea that you want to capture all of the districts? Do you get anything when you do that? Maybe I am missing something (with how little I know about PVP I could be) but it seems to me that the Imperial City is missing a definable goal.
What if for the Imperial City, (similar to Cyrodiil) they placed a reward for the person who has the most points when you capture all of the districts, like for example a key of some sorts that unlocks a special treasure. It seems easier to capture the Imperial City Districts than it does a keep, so the reward can certainly be less than what you get from Cyrodiil, but if there is no prize then it seems to me, there is no goal.
With Battle grounds, the prize is seeing your team in first, and while that is kind of shallow in my opinion, it is a prize and is enough to motivate countless athletes in their respective sports?
What are your thoughts?
Am I missing something?
If I am not missing something, then do you have any ideas for a goal they could implement for the Imperial City?