Endeavors aren't endgame content, not in the slightest. That would be if we were asked to rub vet trials or HM DLC achieves or something. Even the more time-consuming ones like "7 dungeons" or "afflict 250 enemies with poison" aren't endgame.
That said, they pretty much have Endeavors for everything. I'd say maybe add one for doing Master Writs, but that would likely make the people who don't have Master Crafters upset. There are people who get mad that that they can't complete all five offered Endeavors, even though you can only do three every day, same for one out of three weekly ones.
spartaxoxo wrote: »Endeavors aren't endgame content, not in the slightest. That would be if we were asked to rub vet trials or HM DLC achieves or something. Even the more time-consuming ones like "7 dungeons" or "afflict 250 enemies with poison" aren't endgame.
That said, they pretty much have Endeavors for everything. I'd say maybe add one for doing Master Writs, but that would likely make the people who don't have Master Crafters upset. There are people who get mad that that they can't complete all five offered Endeavors, even though you can only do three every day, same for one out of three weekly ones.
I thought by that he just meant they are time consuming to get anything good, so the average person will be well-established before they actually get anything useful and no longer a new player. I didn't see it as a comment on difficulty because of course they are extremely easy. They already added one for Master writs and I don't think anyone was upset. I think the only time people got upset was when there wasn't 3 endeavors that couldn't be easily done without DLC, which I remember because I wrote a small writeup on how they could kill a dragon without DLC to help people out with that day.
FeedbackOnly wrote: »Pick 1 corn flower
Travel to a player
Hunting endeavor like get white meat
Them being a grind doesn't make them endgame though, it just makes them tedious, and frustrating that ZOS has steadily been lowering the amount we get as though we can't track the data and see that decline.spartaxoxo wrote: »Endeavors aren't endgame content, not in the slightest. That would be if we were asked to rub vet trials or HM DLC achieves or something. Even the more time-consuming ones like "7 dungeons" or "afflict 250 enemies with poison" aren't endgame.
That said, they pretty much have Endeavors for everything. I'd say maybe add one for doing Master Writs, but that would likely make the people who don't have Master Crafters upset. There are people who get mad that that they can't complete all five offered Endeavors, even though you can only do three every day, same for one out of three weekly ones.
I thought by that he just meant they are time consuming to get anything good, so the average person will be well-established before they actually get anything useful and no longer a new player. I didn't see it as a comment on difficulty because of course they are extremely easy. They already added one for Master writs and I don't think anyone was upset. I think the only time people got upset was when there wasn't 3 endeavors that couldn't be easily done without DLC, which I remember because I wrote a small writeup on how they could kill a dragon without DLC to help people out with that day.
I think a fishing endeavor would be good. Nothing that would take more than a couple of minutes to complete.
Read a book might be good. Anywhere with a bookshelf would work.
We should celebrate Day of the Dead with things like die to slaugherfish, die jumping off cliff, die to enemy player, die to group boss and because of all the dying an endeavor for repairing armor.
Leftover_Pizza wrote: »I guess the endeavours have to be accessible and doable for all players, new ones included. So, I also guess you can forget about things added like using an assistent several times, complete master writs and other stuff new players have no access to yet.
spartaxoxo wrote: »Leftover_Pizza wrote: »I guess the endeavours have to be accessible and doable for all players, new ones included. So, I also guess you can forget about things added like using an assistent several times, complete master writs and other stuff new players have no access to yet.
Nope. They try to make at 3 accessible usually but don't make it so that all 5 have to be. They have endeavors for master writs and that require dlc zones too.
Inhuman003 wrote: »Truthfully what would you guys add to endeavors, since it is end-game content? This is a discussion that the ESO community needs to talk about and address your ideas for more Daily and weekly or a Monthly (a true grind), and a seasonally Endeavour too. Also, the good, bad, and ugly of Endeavours as well.