colossalvoids wrote: »Class reps are currently in a bit different positions, they're forwarding community feedback mostly now as far as I'm aware so it's pretty different now.
What your entire post boils down to is that it can never be perfect, so we should all just be happy with we have.
Nope.Back to my original answer to the OP's question: it simply isn't possible to find a "consistent, ESO-unique reward system satisfying for every player of every activity". If that is the goal you are chasing, then you have already failed.
My point is that not everyone can be pleased. Trying to find One Reward To Rule Them All is futile.
All you have to do is read the threads in this forum, or any other, going back as far as you can tolerate. It simply isn't possible to achieve what the OP is proposing,
Well i was always saying that good rewards keep content alive :x
About acount-wide achievements - i dont like them (at least not in this "version" that we have on PTS) but i see why some ppl want this. I dont want to talk about this too much as there is multiple threads about this but... It should be pushed back and made better. Right now its hurts more than helps in my opinion.
About the rewards...
Yes playing the game is fun. But when im doing the hardest trifecta in DLC Dungeons then i would expect to get something and im not talking about one time reward right now. What we get now for doing dungeons on vet? Purple gear + 50% chance for motif. On HM? 100% for motif. Trifecta? Nothing. So when dlc dungeons are brand new or old we are losing gold. We spend more on potions than we get from doing dungeon... We get gold when there is motif to get but the price is going down rly fast and in the end only chests/legs and maybe 1 more page is selling well. But when there is Style Page for Monster Mask... well u can start giving those motifs almost for free. Im not having problems with gold but it just doesnt fell right. How would casual players feel when They have to pay 10k gold for starting the zone quest while rewards for doing it is "fun" and 5k gold? Of course there will be ppl who dont care about those things as They only need fun and its okay. But some ppl need some rewards for doing content and this is okay too. it not like anyone will lose anything when there is more rewards.
About the rewards from achievements.
Im not a fan of titles. My name is my title. But everyone likes diffrent things so i never complained about those. But looking at what ZOS is doing with rewards for content right now.... Well i will do a comparison:
Short info for ppl who dont know about achievements in dlc dungeons:
Conqueror achievement - you get this for beating dungeon on veteran difficulty.
Challenger achievement - you get this for having No Death, Speedrun and HM achievements. U dont need to do all of those in 1 run.
Trifecta achievement - you get this for No Death, Speedrun and HM run. U need to do all of those in 1 run.
Shadows of the Hist - 29.07.2016Cradle of Shadows:
- Conqueror - Nothing
- Hardmode - Nothing
- Challenger - Skin
- No Trifecta
Ruins of Mazzatun:
- Conqueror - Nothing
- Hardmode - Nothing
- Challenger - Skin
- No trifecta
For both Conqueror achievements - Title
Foe entering any of those 2 for first time - Personality
Horns of the Reach DLC - 14.08.2017Falkreath Hold:
- Conqueror - Title reward
- Hardmode - Title
- Challenger - Skin
- No Trifecta achievement
Bloodroot Forge:
- Conqueror - Title
- HardMode - Title
- Challenger - Hat
- No Trifecta achievement
For both Conqueror achievements - Color
For entering any of those 2 for first time - emote
In addition to this for having BOTH Conqueror achievements you can buy a house in Craglorn (Hakkvild's High Hall - Noble House) for 3kk gold.
Dragon Bones - 12.02.2018Fang Lair:
- Conqueror - Title
- Hardmode - Title
- Challenger - Personality
- Trifecta - Nothing
Scalecaller Peak:
- Conqueror - Title
- Hardmode - Title
- Challenger - Skin
- Trifecta - Nothing
For both Conqueror achievements - Color
For entering first time - Hat
Wolfhunter - 11.08.2018Moonhunter Keep:
- Conqueror - Title
- Hardmode - Title
- Challenger - Skin
- Trifecta - Nothing
March of Sacrifices:
- Conqueror - Title
- Hardmode - Title
- Challenger - Personality
- Trifecta - Nothing
- Reward for secrets - Memento (can be done on normal)
For both Conqueror achievements - Color
For entering first time - Hat
Wrathstone - 25.02.2019Frostvault:
- Conqueror - Non-combat pet
- Hardmode - Nothing
- Challenger - Title
- Trifecta - Nothing
Depths of Malatar:
- Conqueror - Skin
- Hardmode - Nothing
- Challenger - Title
- Trifecta - Nothing
For both Conqueror achievements - Color
For entering first time - Hat
In addition sometimes u can get special furnishings as a drop. Drop rate is low.
Scalebreaker - 27.08.2019Moongrave Fane:
- Conqueror - Non-combat pet
- Hardmode - Title
- Challenger - Title
- Trifecta - Nothing
Lair of Maarselok:
- Conqueror - Memento
- Hardmode - Title
- Challenger - Title
- Trifecta - Nothing
For both Conqueror achievements - Color + outfit style for shoulders
For entering first time - outfit style for helmets
For completing both on normal - furniture (this unlocks new wing in the home u get for doing Elsweyr main quest)
In addition sometimes u can get special blueprints as a drop from last boss. Drop rate is low.
Harrowstorm - 10.03.2020Icereach:
- Conqueror - Outfit style, 2h axe
- Hardmode - Title
- Challenger- Nothing
- Trifecta - Title
Unhallowed Grave:
- Conqueror - Body marking
- Hardmode - Title
- Challenger - Nothing
- Trifecta - Title
- Reward for secrets - Head marking (can be done on normal)
For both Conqueror achievements - Color
For entering first time - emote
This is first DLC dungeon pack with the reward for trifecta achievement. Its still only title tho.
Stonethorn - 24.08.2020Castle Thorn:
- Conqueror - Skin
- Hardmode - Title
- Challenger - Nothing
- Trifecta - Title
Stone Garden:
- Conqueror - Memento
- Hardmode - Title
- Challenger - Nothing
- Trifecta - Title
For both Conqueror achievements - Color
For entering first time - Non-combat pet
Flames of Ambition - 08.03.2021The Cauldron:
- Conqueror - Skin
- Hardmode - Title
- Challenger - Nothing
- Trifecta - Title
Black Drake Villa:
- Conqueror - Memento
- Hardmode - Title
- Challenger - Nothing
- Trifecta - Title
- For secrets - there is a chance that u get a tool that shows you and your group extra chests in dungeon. Nothing for achievements.
For both Conqueror achievements - color
For entering first time - Outfit style, maul
Waking Flame - 23.08.2021Red Petal Bastion:
- Conqueror - Body marking
- Hardmode - Title
- Challenger - Nothing
- Trifecta - Title
The Dread Cellar:
- Conqueror - Memento
- Hardmode - Title
- Challenger - Nothing
- Trifecta - Title
For both Conqueror achievements - Color
For entering first time - Non-combat pet
For both secrets - Head Marking
And in the newest dungeons we have 6 titles, 2 mementos, 1 color and body marking + head marking
So i dont know what others think but for me rewards for achievements are going lower and lower. And if somebody wants to say that we have pandemic... ZOS didnt had any problems with adding mounts and pets for Collector Edition for the newest DLC Dungeons. Yes those would 100% work as a reward for achievements. And no im not saying that ZOS should stop making money. Its just u get a lot better stuff for buying those dungeons than playing them. Its shouldnt work that way.
So what would i do? Well...
If we talk about rewards from dungeons then:
- Add some furnishings/blueprints as a drop
- Instead of purple gear add gold gear for HM
- Add a chance for materials as a rewards. It could scale witch achievements - u did speedrun in this run so +10% chance for this reward, u did speedrun and no death so +20% chance for this reward.
- Add extra motif, gear drops and 100% chance for blueprint/furnishing/any extra reward for Trifecta.
- Maybe even add materials nodes in dungeons that u and your group can collect. But those would need to drop more raw materials.
- Add Transmute crystals as a reward for doing dungeons
Idealy everyone would have a reason to do those dungeons. Casual players could do it on normal for fun and still get some extra reward and veteran players could go full farming mode in their favorite dungeon instead of farming in overland.
If we talk about rewards for achievements then:
- I would add a simple "system":
First DLC pack - Mount for trifecta/challenger, tatoos for conqueror, something extra for doing it on normal/entering first time, Title for each of achievements (Conqueror, Challenger/HM, Trifecta), hat, pet or something else for secret if there is.
Second DLC pack - Personality for trifecta/challenger, skin for conqueror. Rest the same as in the 1 pack.
In both:
Statue for Trifecta Achievement (i love busts and i would rly like statues for tri)
Some extras, maybe every second year? Like house that u can buy with gold.
Of course those are only ideas based on what i like so not everyone will like this.
Also i would increase the chance of getting motif on normal so weaker players can farm it too.
And no. Im not trying to gatekeep the best rewards in the hardest content. Im trying to add rewards to each content.
About trials im not that great. I didnt do much of those but... u need 12 ppl for trials and getting achievements is a lot harder. I rly think there should be more rewards than just titles and single skin/mount per trial....
About overland... well for me overland is just too easy so im not playing much in there but still... There should be added base mounts for each zone (Guar in VV etc.) and better stuff for group events. Right now most rewards for overland are: motifs for daily quests and stuff in public dungeons that u need to grind for hours or days to get. And group events rewards have rly low drop rate because its "group" content... also i would add some special drops for world bosses.
About events:
About those im happy and sad at the same time. I rly liked furnishings rewards for Blackwood event but New Life and Undaunted were boring... I think ZOS should "rework" the 4 main events of the year. I prefer "pick what u want" instead of "u get everything anyway". And Undaunted Celebration.... the only event for dungeons... and it rewards for running in nFG1...
About Community Events(chapter events):
Im not gonna lie. I rly didnt like rewards for Blackwood chapter event. Like i got "free" dlc worth 2k crowns that im having anyway because i have ESO+ 99% of the time.... So i got something but not rly. But the point is reward fot those are going down too.
Summerset - Psijic Villa - Worth 13k crowns i think?
Elsweyr - Trial Dummy - Worth 6k crowns
Western Skyrim - House - around 10k crowns probably
Blackwood - DLC - worth 2k crowns and ppl who have ESO+ didnt rly needed it that much.
So yeah. If i look just at the crown price it rly hurts. Of course some ppl dont like houses, some dont have eso+ so free dlc was great for them. Sooo... in my opinion ZOS should add few options as a reward and everyone can pick what they like the most.
And after all of this if we look at the Crown Store.... We are getting outfit styles for 400 gems... We get more and more stuff that costs more and more. ZOS has 0 problems with creating over 40 new mounts each year (10+ per crown season). Its almost like new mount each week. I rly dont see a problem in spending few weeks on creating rewards for content instead for Crown Store. Like if we get 38 mounts this year in Crown Store instead of 42... I dont think anything would break.
I dont have any problems with ZOS selling stuff in Crown Store. But in my opinion They focus on the Crown store too much right now.
Better content in the game = more players = more ppl buying crowns = more money for ZOS. At least thats what i think.
So yeah. I rly want to see better rewards for doing content in the game.
And if somebody is interested why my post is so long - well, i planned on creating thread like this later so i had some stuff ready :x
Great post.
But, what is a class representative? First I have seen a tag on someone who posted.
What class does @Nefas represent?
I have been around for about 9 months now, why have I not heard or seen a class representative until now?
Probably the most important question is, what does a class representative do? I am guessing tutor new players or something.