You're not wrong, but in typical ZOS fashion they completely gutted one of those to being nigh worthless, and completely ignored that they indirectly buffed the other one.VarisVaris wrote: »No Undeath was just as broken when HP regen was overperforming.
It was litereally just Strategic Reserve and Sugar Skulls pushing health regen too far. They chose the hammer over the scalpel like usual and gutted the entire mechanic in PvP rather than those two outliers (which incidentally, still alone give you around 1.5k hp regen, which isn't nothing, but probably not better than Undeath).The only outliers were in red tree of CP.
Ragnaroek93 wrote: »
Pretty much the reason why I always stop playing after a few weeks when I return to the game. Time to kill in this game is absolutely broken and you can't reliably kill good opponents in a reasonable amount of time unless you play really broken stuff (like draugr magdk). This goes far beyond undeath, the other issues I can think of are crosshealing, ironblood, lack of counters against block, dodge and healing and it will only get worse next patch with that new crit res set and more healing abilities because the hybrid changes affect healing way more than damage done (giving everybody more healing abilities has to be an out of season april fools joke tbh).
PvPing in ESO just becomes boring very fast and this is mainly because of the absurd time to kill and the amount of broken stuff in this game while 90% of the builds and classes don't have the tools to deal damage anymore (pretty much everything that isn't mdk, magplar or harmony necro). Time to kill has been consistantly too high since release that people seem to have forgotten that dieing in PvP is an intended mechanic in PvP. Might also help the performance if stuff dies faster.