MorganaBlue wrote: »the trend of the last few patches and the coming don't seem so much a "play as you want" thing, but more in the line of the "lower the ceiling" strategy , making higher dps more accessible to builds that previously were barely viable in vet content, if not base game. DPS increase for the masses does not make the masses better players, tho. Billy Bob hitting 90K on the dummy with his super state of the art newfangled hybrid mashup build with new skill loadouts will still wipe the group in vMoL.
James-Wayne wrote: »These changes kill the RPG aspect of the game. They actually remove choice.
If Zos truly wanted to increase build diversity, they would ADD more skills to the game, not homogenize what we have. This game has an abysmally small amount of skills to choose from.
The skill options with CP options is insane.
One last thing with the necro post.
Balance! That kills everything. They are so obsessed with an hypotetical "balance" that they don't know what to do.
May be it would be more fun if they wouldn't be so obsessed with balance.
Having more access to skills is great, but we’re still going to slot the 10 most effective, and once we figure out what those are we won’t use anything else.
Having more access to skills is great, but we’re still going to slot the 10 most effective, and once we figure out what those are we won’t use anything else.
How is that different from what the minmaxers are doing right now, anyway?
Are you honestly saying there are a wide varieties of ways and playstyles that allow you to parse 110k dps?
francesinhalover wrote: »Having more access to skills is great, but we’re still going to slot the 10 most effective, and once we figure out what those are we won’t use anything else.
How is that different from what the minmaxers are doing right now, anyway?
Are you honestly saying there are a wide varieties of ways and playstyles that allow you to parse 110k dps?
Sure i guess... Ppl are doing 125-130k atm so 110k seems reasonable.
Im joking btw.
Trap beast is always used. Same for many other skills like orb. Eso is just very limited.
vesselwiththepestle wrote: »I am really looking forward to account-wide achievements. Do you know why? My main is Stamina DK. Often I get asked to either switch to Magicka or another class (like Magcro etc.) for certain raids. This usually is better for the raid, but I lose motivation because I don't care about achievements on my alts. So from now on I can be happy to switch to another class as needed, because I'll still get the achievement on my main.
francesinhalover wrote: »- I see lots of comments overreacting and it really gives me the vibe people didn't bother reading.
- Amost all Skills work with Highest resource. This means Stam/mag classes can use SOME mag/stam skills, not all of them.
- This already exists in the game. Nightblades can use Consuming trap and path of darkness... but CAN'T spam them.
Your average endgame stam player can use at max 3 mag skills in a row without completely running out of mag. only 3.
- What this means for endgame players is mag classes can for example use DW skills like Deadly cloak or fighters guild lightweight trap for crit damage , but that's It THEY CAN'T spam skills because they lack resources for it.
And mag classes have been using dw since vmol , it just became more popular now.
I see people talking about healers and vigor. Is VIGOR is even going to work with mag?In Update 33, the changes are focused on making almost every player ability in the game scale
- Oh but hybrid builds exist! oh yeah and they do half the damage a full stam or mag build would do if they are trully hybrid.
- Crit / spell crit or major sorcery/ brutality becoming one, is to make the game more simple to understand for everyone and new players. Because ya know, mmos are being created and gaining popularity and keeping new players on eso is a good idea.
- This update by itself is almost the same has giving every class a new skill line they can use to make their builds more diverse. Not everyone enjoys and will ever touch stam/mag classes but now they have access to more skills that's it.
- Some skills will also be reworked to make them more usable. And again not EVERY skill will be able to work with highest resources.
And people that say...oh everything will be the same! IT ALREADY IS.
Everyone is using two handed atm on stam.
Stam sorce, Stam templar, barely have skills to use, now they do. It's a dream come true for them.
I for one am happy i will be able to use another conjured pet and not this
francesinhalover wrote: »Gaebriel0410 wrote: »Fantastic changes from what I've read and seen on videos. Seems like this will do a lot for build diversity, love seeing that they're continueing to go it a good direction.
I also hope this will end the comedy of the worst combat trend in the entire game that has persisted for years amongst the maxdps chasers, players laying traps at the feet of an enemy they are fighting, besides it feeling clunky as hell, that's also not how a trap should ever work and it's ridiculous in every way.
Barbed trap will still be meta. Its used for the crit dmg % and will probs be used by mags.
You can dodge it with tzogvin or khajit for endgwame trials.
That being said barbed also has a really strong dot.