Snow_White wrote: »My concern when reading the changes is that it’ll kill stamina, that 12 classes will be distilled down into 6 hybrids, and that everyone will eventually be a high elf. I could be wrong… but I could also be right.
Having more access to skills is great, but we’re still going to slot the 10 most effective, and once we figure out what those are we won’t use anything else.
Player abilities that scale with your offensive stats, such as Weapon Damage and Max Stamina, will now dynamically scale with the highest of your offensive stats.
As a heads up, the following abilities have not received adjustments to their scaling:
Backlash and its morph’s final damage
Conjured Ward and morphs
Annulment and morphs
francesinhalover wrote: »Doubt that will happen, it would make medium light armor pointless, and status like decease poison etc also kinda pointless, plus i doubt people would like the change, but you never know
Snow_White wrote: »francesinhalover wrote: »Doubt that will happen, it would make medium light armor pointless, and status like decease poison etc also kinda pointless, plus i doubt people would like the change, but you never know
Just saw a PTS parse, MagDK, 120k running DW and 2H with a .068 weave. Bahsei/kilt/AY/Maelstrom 2H.
francesinhalover wrote: »You sure its mag? Because carve requires 3 stacks+ stampede a full mag player wont have resources to spam that
francesinhalover wrote: »Snow_White wrote: »francesinhalover wrote: »Doubt that will happen, it would make medium light armor pointless, and status like decease poison etc also kinda pointless, plus i doubt people would like the change, but you never know
Just saw a PTS parse, MagDK, 120k running DW and 2H with a .068 weave. Bahsei/kilt/AY/Maelstrom 2H.
You sure its mag? Because carve requires 3 stacks+ stampede a full mag player wont have resources to spam that
francesinhalover wrote: »Snow_White wrote: »francesinhalover wrote: »Doubt that will happen, it would make medium light armor pointless, and status like decease poison etc also kinda pointless, plus i doubt people would like the change, but you never know
Just saw a PTS parse, MagDK, 120k running DW and 2H with a .068 weave. Bahsei/kilt/AY/Maelstrom 2H.
You sure its mag? Because carve requires 3 stacks+ stampede a full mag player wont have resources to spam that
francesinhalover wrote: »Snow_White wrote: »francesinhalover wrote: »Doubt that will happen, it would make medium light armor pointless, and status like decease poison etc also kinda pointless, plus i doubt people would like the change, but you never know
Just saw a PTS parse, MagDK, 120k running DW and 2H with a .068 weave. Bahsei/kilt/AY/Maelstrom 2H.
You sure its mag? Because carve requires 3 stacks+ stampede a full mag player wont have resources to spam that
What's the difference any more? Everyone can use the same skills and weapons, so does it really matter if he is built for magicka or stamina? Everyone is a hybrid now.
francesinhalover wrote: »Snow_White wrote: »francesinhalover wrote: »Doubt that will happen, it would make medium light armor pointless, and status like decease poison etc also kinda pointless, plus i doubt people would like the change, but you never know
Just saw a PTS parse, MagDK, 120k running DW and 2H with a .068 weave. Bahsei/kilt/AY/Maelstrom 2H.
You sure its mag? Because carve requires 3 stacks+ stampede a full mag player wont have resources to spam that
What's the difference any more? Everyone can use the same skills and weapons, so does it really matter if he is built for magicka or stamina? Everyone is a hybrid now.
ProbablePaul wrote: »francesinhalover wrote: »Snow_White wrote: »francesinhalover wrote: »Doubt that will happen, it would make medium light armor pointless, and status like decease poison etc also kinda pointless, plus i doubt people would like the change, but you never know
Just saw a PTS parse, MagDK, 120k running DW and 2H with a .068 weave. Bahsei/kilt/AY/Maelstrom 2H.
You sure its mag? Because carve requires 3 stacks+ stampede a full mag player wont have resources to spam that
What's the difference any more? Everyone can use the same skills and weapons, so does it really matter if he is built for magicka or stamina? Everyone is a hybrid now.
Yeah, resources...?
francesinhalover wrote: »ProbablePaul wrote: »francesinhalover wrote: »Snow_White wrote: »francesinhalover wrote: »Doubt that will happen, it would make medium light armor pointless, and status like decease poison etc also kinda pointless, plus i doubt people would like the change, but you never know
Just saw a PTS parse, MagDK, 120k running DW and 2H with a .068 weave. Bahsei/kilt/AY/Maelstrom 2H.
You sure its mag? Because carve requires 3 stacks+ stampede a full mag player wont have resources to spam that
What's the difference any more? Everyone can use the same skills and weapons, so does it really matter if he is built for magicka or stamina? Everyone is a hybrid now.
Yeah, resources...?
And armor // range
Interesting when I read that these changes are "removing options"... when in fact, they are GIVING options. It always sucks when you have a class skill and its buff ONLY applies Major Savagery when you're a Magicka character. Now, I have a CHOICE to use that skill because now it'll offer Major Prophecy as well. That's not taking away choices, it's adding more!
As the OP said, people just don't get it. As it stands now, ESO skills are so wonky with buffs and debuffs... so it's nice to see them bringing them together. As the devs also said, they ARE working to eventually merge them together... so there will be no Major Savagery and Major Prophecy, but a singular buff. This is a VERY good thing IMO!!
Interesting when I read that these changes are "removing options"... when in fact, they are GIVING options. It always sucks when you have a class skill and its buff ONLY applies Major Savagery when you're a Magicka character. Now, I have a CHOICE to use that skill because now it'll offer Major Prophecy as well. That's not taking away choices, it's adding more!
As the OP said, people just don't get it. As it stands now, ESO skills are so wonky with buffs and debuffs... so it's nice to see them bringing them together. As the devs also said, they ARE working to eventually merge them together... so there will be no Major Savagery and Major Prophecy, but a singular buff. This is a VERY good thing IMO!!
You're right its a great thing. After that they can combine all the buffs into one. They can merge stamina and magicka into one resource pool. They can merge all stats into one stat. Then we can just remove all the buffs because they are available everywhere and do the same thing, so really what's the point in having them right? Since we're going down this path let's just take a shortcut to the end!
francesinhalover wrote: »Interesting when I read that these changes are "removing options"... when in fact, they are GIVING options. It always sucks when you have a class skill and its buff ONLY applies Major Savagery when you're a Magicka character. Now, I have a CHOICE to use that skill because now it'll offer Major Prophecy as well. That's not taking away choices, it's adding more!
As the OP said, people just don't get it. As it stands now, ESO skills are so wonky with buffs and debuffs... so it's nice to see them bringing them together. As the devs also said, they ARE working to eventually merge them together... so there will be no Major Savagery and Major Prophecy, but a singular buff. This is a VERY good thing IMO!!
You're right its a great thing. After that they can combine all the buffs into one. They can merge stamina and magicka into one resource pool. They can merge all stats into one stat. Then we can just remove all the buffs because they are available everywhere and do the same thing, so really what's the point in having them right? Since we're going down this path let's just take a shortcut to the end!
Chill man, everything will be fine
Interesting when I read that these changes are "removing options"... when in fact, they are GIVING options. It always sucks when you have a class skill and its buff ONLY applies Major Savagery when you're a Magicka character. Now, I have a CHOICE to use that skill because now it'll offer Major Prophecy as well. That's not taking away choices, it's adding more!
As the OP said, people just don't get it. As it stands now, ESO skills are so wonky with buffs and debuffs... so it's nice to see them bringing them together. As the devs also said, they ARE working to eventually merge them together... so there will be no Major Savagery and Major Prophecy, but a singular buff. This is a VERY good thing IMO!!
You're right its a great thing. After that they can combine all the buffs into one. They can merge stamina and magicka into one resource pool. They can merge all stats into one stat. Then we can just remove all the buffs because they are available everywhere and do the same thing, so really what's the point in having them right? Since we're going down this path let's just take a shortcut to the end!
It is pretty simple. ZOS is removing places where newer or casual players can make the _wrong_ choice and totally screw up their character. It is not a balance thing. It is a playability thing.
francesinhalover wrote: »- I see lots of comments overreacting and it really gives me the vibe people didn't bother reading.
- Amost all Skills work with Highest resource. This means Stam/mag classes can use SOME mag/stam skills, not all of them.
- This already exists in the game. Nightblades can use Consuming trap and path of darkness... but CAN'T spam them.
Your average endgame stam player can use at max 3 mag skills in a row without completely running out of mag. only 3.
- What this means for endgame players is mag classes can for example use DW skills like Deadly cloak or fighters guild lightweight trap for crit damage , but that's It THEY CAN'T spam skills because they lack resources for it.
And mag classes have been using dw since vmol , it just became more popular now.
I see people talking about healers and vigor. Is VIGOR is even going to work with mag?In Update 33, the changes are focused on making almost every player ability in the game scale
- Oh but hybrid builds exist! oh yeah and they do half the damage a full stam or mag build would do if they are trully hybrid.
- Crit / spell crit or major sorcery/ brutality becoming one, is to make the game more simple to understand for everyone and new players. Because ya know, mmos are being created and gaining popularity and keeping new players on eso is a good idea.
- This update by itself is almost the same has giving every class a new skill line they can use to make their builds more diverse. Not everyone enjoys and will ever touch stam/mag classes but now they have access to more skills that's it.
- Some skills will also be reworked to make them more usable. And again not EVERY skill will be able to work with highest resources.
And people that say...oh everything will be the same! IT ALREADY IS.
Everyone is using two handed atm on stam.
Stam sorce, Stam templar, barely have skills to use, now they do. It's a dream come true for them.
I for one am happy i will be able to use another conjured pet and not this
BlackArgonian wrote: »Mark my words, in this new update skills like Caltops will shine on mages, Entropy and Mystic orb will be loved by stamina characters, and it will be beautiful, and little more true to The Elder Scrolls.
vesselwiththepestle wrote: »I am really looking forward to account-wide achievements. Do you know why? My main is Stamina DK. Often I get asked to either switch to Magicka or another class (like Magcro etc.) for certain raids. This usually is better for the raid, but I lose motivation because I don't care about achievements on my alts. So from now on I can be happy to switch to another class as needed, because I'll still get the achievement on my main.
Carbohydrate wrote: »francesinhalover wrote: »- I see lots of comments overreacting and it really gives me the vibe people didn't bother reading.
- Amost all Skills work with Highest resource. This means Stam/mag classes can use SOME mag/stam skills, not all of them.
- This already exists in the game. Nightblades can use Consuming trap and path of darkness... but CAN'T spam them.
Your average endgame stam player can use at max 3 mag skills in a row without completely running out of mag. only 3.
- What this means for endgame players is mag classes can for example use DW skills like Deadly cloak or fighters guild lightweight trap for crit damage , but that's It THEY CAN'T spam skills because they lack resources for it.
And mag classes have been using dw since vmol , it just became more popular now.
I see people talking about healers and vigor. Is VIGOR is even going to work with mag?In Update 33, the changes are focused on making almost every player ability in the game scale
- Oh but hybrid builds exist! oh yeah and they do half the damage a full stam or mag build would do if they are trully hybrid.
- Crit / spell crit or major sorcery/ brutality becoming one, is to make the game more simple to understand for everyone and new players. Because ya know, mmos are being created and gaining popularity and keeping new players on eso is a good idea.
- This update by itself is almost the same has giving every class a new skill line they can use to make their builds more diverse. Not everyone enjoys and will ever touch stam/mag classes but now they have access to more skills that's it.
- Some skills will also be reworked to make them more usable. And again not EVERY skill will be able to work with highest resources.
And people that say...oh everything will be the same! IT ALREADY IS.
Everyone is using two handed atm on stam.
Stam sorce, Stam templar, barely have skills to use, now they do. It's a dream come true for them.
I for one am happy i will be able to use another conjured pet and not this
This is a very wrong outlook lol.
The result of these changes that is concerning is that the hardest hitting setup will be nirn/charged dual wield front bar with a flame and poison enchant, and 2H backbar using stampede and carve, regardless of what class you are playing or what your highest resource is.
Gaebriel0410 wrote: »Fantastic changes from what I've read and seen on videos. Seems like this will do a lot for build diversity, love seeing that they're continueing to go it a good direction.
I also hope this will end the comedy of the worst combat trend in the entire game that has persisted for years amongst the maxdps chasers, players laying traps at the feet of an enemy they are fighting, besides it feeling clunky as hell, that's also not how a trap should ever work and it's ridiculous in every way.
MorganaBlue wrote: »the trend of the last few patches and the coming don't seem so much a "play as you want" thing, but more in the line of the "lower the ceiling" strategy , making higher dps more accessible to builds that previously were barely viable in vet content, if not base game. DPS increase for the masses does not make the masses better players, tho. Billy Bob hitting 90K on the dummy with his super state of the art newfangled hybrid mashup build with new skill loadouts will still wipe the group in vMoL.