In Update 33, the changes are focused on making almost every player ability in the game scale
IronWooshu wrote: »I hope this also means Stamina Weapons will scale off Magicka as well if we are Mag characters.
Just because someone has a different opinion than you, doesn't mean they don't understand.
This is just one more step in the same direction they have been going, homogenizing everything in the game, dumbing it down, under the illusion of build diversity.
Might as well cut to the chase and combine all buffs in the game into one buff right? Might as well merge all stats in the game into one while we're at it. I mean, it would make things easier and simpler to understand right? If that's what we're going for.
These changes kill the RPG aspect of the game. They actually remove choice.
If Zos truly wanted to increase build diversity, they would ADD more skills to the game, not homogenize what we have. This game has an abysmally small amount of skills to choose from.
My future Orc Fire/Bow Templar can't wait
francesinhalover wrote: »Just because someone has a different opinion than you, doesn't mean they don't understand.
This is just one more step in the same direction they have been going, homogenizing everything in the game, dumbing it down, under the illusion of build diversity.
Might as well cut to the chase and combine all buffs in the game into one buff right? Might as well merge all stats in the game into one while we're at it. I mean, it would make things easier and simpler to understand right? If that's what we're going for.
These changes kill the RPG aspect of the game. They actually remove choice.
If Zos truly wanted to increase build diversity, they would ADD more skills to the game, not homogenize what we have. This game has an abysmally small amount of skills to choose from.
You for real? I read a insane ammount of comments and several people legit don't understand what z is doing. They were legit saying mag players could spam vigor. There was even users explaining on the system works.
What rpg? every player is limited on what they can chose, always has, now they can also use stam and mag choices. i really don't see the issue?
Have you tried playing stam classes? especialy on 2016? they all felt the same, and many still feel the same. now there will be insane potential. I can finaly use a staff, mags can finaly use two handed. I really don't see the issue. Especialy when z is reworking skills that aren't used.
Oh but ah hmmm The whole this is the first step in this bad thing ( is it really bad?) and that!!!!!.
Well this and that hasn't happened yet and there is zero confirmation it will happen ( it will probably never happen because there would be no point in weapon variety than). It's no use going crazy about a future that doesn't exist. And if it does happen then it's probably for the best, because eso has millions of players. and giving them access to all the skills would in no way be bad.
It really seems to me like the most people that cry over this are mag players that already have access to a bigger ammount of morphs than stam. and pvp players that don't understand they TOO can use all the new skills available.
For YEARS now people have complained about eso class identity, gameplay, all classes feeling the same. Z will finaly change that.
francesinhalover wrote: »And if a future were there is a future were only mag exists for dmg and stam is just for dodging or blocking. Than i can garantee you the game would be INSANELY easier to balance and make content for.
francesinhalover wrote: »
francesinhalover wrote: »And people that say...oh everything will be the same! IT ALREADY IS.
Everyone is using two handed atm on stam.
Ragnaroek93 wrote: »stamina Necro not reaching same healing numbers on intesive Mender as magcro does
francesinhalover wrote: »And people that say...oh everything will be the same! IT ALREADY IS.
Everyone is using two handed atm on stam.
And with the new update for end-game everyone will use 2h, because it will be the most dps--that's where you are wrong: for endgame the 12 specs will be down to 6, variety will be less. ZOS didnt have to do this change in order to reinforce their 'play what you like' motto, because for overland you culd already play however you wanted and still be effective: you could be a nord magicka sorcerer with a hammer and a resto, with whatever sets on, and still be able to kill things.
francesinhalover wrote: »And people that say...oh everything will be the same! IT ALREADY IS.
Everyone is using two handed atm on stam.
And with the new update for end-game everyone will use 2h, because it will be the most dps--that's where you are wrong: for endgame the 12 specs will be down to 6, variety will be less. ZOS didnt have to do this change in order to reinforce their 'play what you like' motto, because for overland you culd already play however you wanted and still be effective: you could be a nord magicka sorcerer with a hammer and a resto, with whatever sets on, and still be able to kill things.
Ragnaroek93 wrote: »And the most important part is: People don't want to regrind stuff with every patch. This patch will require people to completely change their loadouts, relearn parts of the game, pay a lot of money and invest a lot of time. And after that patch they'll have to do that again because ZOS will come up with other major gameplay changes in order to balance the mess which update 33 is. Respect peoples time and effort instead of letting us beta test for a year.
BlackArgonian wrote: »francesinhalover wrote: »And people that say...oh everything will be the same! IT ALREADY IS.
Everyone is using two handed atm on stam.
And with the new update for end-game everyone will use 2h, because it will be the most dps--that's where you are wrong: for endgame the 12 specs will be down to 6, variety will be less. ZOS didnt have to do this change in order to reinforce their 'play what you like' motto, because for overland you culd already play however you wanted and still be effective: you could be a nord magicka sorcerer with a hammer and a resto, with whatever sets on, and still be able to kill things.
This is even better for people who want to preform at the best and for people who want actual freedom in their build. Now you will have a general clear BiS. When you want to play meta you are already conforming to someone else's design, just because it's more limited doesn't make it different. The Meta is the most efficient way of doing something. Never taking a vacation is a "meta" way to make money.
Mark my words, in this new update skills like Caltops will shine on mages, Entropy and Mystic orb will be loved by stamina characters, and it will be beautiful, and little more true to The Elder Scrolls.
ZOS I think is looking ahead here. You people crying for new weapon lines and skills will probably get them at some point. Because this change will make it easier for them to do what you want. This change will make it easier to add more weapons and skills. How can you not see that? I would love to see my magic templar have a spear weapon on my back bar.
ZOS I think is looking ahead here. You people crying for new weapon lines and skills will probably get them at some point. Because this change will make it easier for them to do what you want. This change will make it easier to add more weapons and skills. How can you not see that? I would love to see my magic templar have a spear weapon on my back bar.
vesselwiththepestle wrote: »I am really looking forward to account-wide achievements. Do you know why? My main is Stamina DK. Often I get asked to either switch to Magicka or another class (like Magcro etc.) for certain raids. This usually is better for the raid, but I lose motivation because I don't care about achievements on my alts. So from now on I can be happy to switch to another class as needed, because I'll still get the achievement on my main.
These changes kill the RPG aspect of the game. They actually remove choice.
If Zos truly wanted to increase build diversity, they would ADD more skills to the game, not homogenize what we have. This game has an abysmally small amount of skills to choose from.
James-Wayne wrote: »These changes kill the RPG aspect of the game. They actually remove choice.
If Zos truly wanted to increase build diversity, they would ADD more skills to the game, not homogenize what we have. This game has an abysmally small amount of skills to choose from.
You must be new to playing Elder Scrolls games, they have always been about play how you want... you start as a nobody and through experience build your character how you want it, you dont have classes because you pick the class as you level.
Remove choice? Your funny and dont get it, the change to skills will greatly increase the amount of options players have because the skill scales with their highest stat... like Radiant Oppression on Stamplar, Stamplar never had a execute skill and now they do.
I love your last line '"If Zos truly wanted to increase build diversity, they would ADD more skills to the game'' you know this change is exactly what that does, it creates new skills for people that have specc'd a certain way. The skill options with CP options is insane.
James-Wayne wrote: »These changes kill the RPG aspect of the game. They actually remove choice.
If Zos truly wanted to increase build diversity, they would ADD more skills to the game, not homogenize what we have. This game has an abysmally small amount of skills to choose from.
You must be new to playing Elder Scrolls games, they have always been about play how you want... you start as a nobody and through experience build your character how you want it, you dont have classes because you pick the class as you level.
Remove choice? Your funny and dont get it, the change to skills will greatly increase the amount of options players have because the skill scales with their highest stat... like Radiant Oppression on Stamplar, Stamplar never had a execute skill and now they do.
I love your last line '"If Zos truly wanted to increase build diversity, they would ADD more skills to the game'' you know this change is exactly what that does, it creates new skills for people that have specc'd a certain way. The skill options with CP options is insane.
Sorry, been playing elder scrolls games going back to TES 3, and you're wrong. These changes are taking this system farther away from the original games. In the single player games, every skill you have scales from a specific stat, and fighters guild abilities don't boost your spell damage lol.
James-Wayne wrote: »These changes kill the RPG aspect of the game. They actually remove choice.
If Zos truly wanted to increase build diversity, they would ADD more skills to the game, not homogenize what we have. This game has an abysmally small amount of skills to choose from.
You must be new to playing Elder Scrolls games, they have always been about play how you want... you start as a nobody and through experience build your character how you want it, you dont have classes because you pick the class as you level.
Remove choice? Your funny and dont get it, the change to skills will greatly increase the amount of options players have because the skill scales with their highest stat... like Radiant Oppression on Stamplar, Stamplar never had a execute skill and now they do.
I love your last line '"If Zos truly wanted to increase build diversity, they would ADD more skills to the game'' you know this change is exactly what that does, it creates new skills for people that have specc'd a certain way. The skill options with CP options is insane.
Sorry, been playing elder scrolls games going back to TES 3, and you're wrong. These changes are taking this system farther away from the original games. In the single player games, every skill you have scales from a specific stat, and fighters guild abilities don't boost your spell damage lol.
HedgehogFeet wrote: »People disagree with you is not them lacking understanding
francesinhalover wrote: »- I see lots of comments overreacting and it really gives me the vibe people didn't bother reading.
- Amost all Skills work with Highest resource. This means Stam/mag classes can use SOME mag/stam skills, not all of them.
- This already exists in the game. Nightblades can use Consuming trap and path of darkness... but CAN'T spam them.
Your average endgame stam player can use at max 3 mag skills in a row without completely running out of mag. only 3.
- What this means for endgame players is mag classes can for example use DW skills like Deadly cloak or fighters guild lightweight trap for crit damage , but that's It THEY CAN'T spam skills because they lack resources for it.
And mag classes have been using dw since vmol , it just became more popular now.
I see people talking about healers and vigor. Is VIGOR is even going to work with mag?In Update 33, the changes are focused on making almost every player ability in the game scale
- Oh but hybrid builds exist! oh yeah and they do half the damage a full stam or mag build would do if they are trully hybrid.
- Crit / spell crit or major sorcery/ brutality becoming one, is to make the game more simple to understand for everyone and new players. Because ya know, mmos are being created and gaining popularity and keeping new players on eso is a good idea.
- This update by itself is almost the same has giving every class a new skill line they can use to make their builds more diverse. Not everyone enjoys and will ever touch stam/mag classes but now they have access to more skills that's it.
- Some skills will also be reworked to make them more usable. And again not EVERY skill will be able to work with highest resources.
And people that say...oh everything will be the same! IT ALREADY IS.
Everyone is using two handed atm on stam.
Stam sorce, Stam templar, barely have skills to use, now they do. It's a dream come true for them.
I for one am happy i will be able to use another conjured pet and not this
This means any ability that used to scale exclusively with Spell Damage and Max Magicka will now dynamically scale with Weapon Damage and Max Stamina, and vice versa.
the1andonlyskwex wrote: »francesinhalover wrote: »- I see lots of comments overreacting and it really gives me the vibe people didn't bother reading.
Vigor WILL have hybrid scaling. Caltrops WILL have hybrid scaling. Executioner WILL have hybrid scaling. Etc.
- Alright , We shall see when the update drops in to main game if those skill will or not have it
if you are right i'll get you a beer
James-Wayne wrote: »These changes kill the RPG aspect of the game. They actually remove choice.
If Zos truly wanted to increase build diversity, they would ADD more skills to the game, not homogenize what we have. This game has an abysmally small amount of skills to choose from.
You must be new to playing Elder Scrolls games, they have always been about play how you want... you start as a nobody and through experience build your character how you want it, you dont have classes because you pick the class as you level.
Remove choice? Your funny and dont get it, the change to skills will greatly increase the amount of options players have because the skill scales with their highest stat... like Radiant Oppression on Stamplar, Stamplar never had a execute skill and now they do.
I love your last line '"If Zos truly wanted to increase build diversity, they would ADD more skills to the game'' you know this change is exactly what that does, it creates new skills for people that have specc'd a certain way. The skill options with CP options is insane.
Sorry, been playing elder scrolls games going back to TES 3, and you're wrong. These changes are taking this system farther away from the original games. In the single player games, every skill you have scales from a specific stat, and fighters guild abilities don't boost your spell damage lol.
You mean the attributes that were removed in Skyrim? And due to its popularity were cut from ESO as well?
The only residue of that system in ESO is "spell power", which in the beginning IIRC simply increased with your base level? Never made much sense to me. All these stats are accumulative gear numbers and have little to do with our character like attributes used to, so they are closer to the damage of weapons in TES3 than attributes to begin with imo.
Outside of attributes, spells and weapon damage scaled with the corresponding skill (Destruction, Two-Handed, etc), and we still retain that in ESO by leveling our spells and abilities directly (actually I'm unsure if the skill level has any influence, I think it's just a gatekeeper to unlock abilities?). Not to mention in Skyrim, spells didn't scale at all lol. So the single player series isn't exactly consistent either.