Moreover, it’s important to recognize that criticism is not an attack on the game. You can love a game deeply and still criticize its developer’s decisions. **In fact, the more you love a game, the more you should fight for it.**
"Chapters are about the new zone, not gameplay features."
Chips_Ahoy wrote: »Moreover, it’s important to recognize that criticism is not an attack on the game. You can love a game deeply and still criticize its developer’s decisions. **In fact, the more you love a game, the more you should fight for it.**
The best way to protest against any decision made by any company is by closing the wallet.
If you don't agree with something but you still buy it and consume it, what's the point?
katanagirl1 wrote: »Chips_Ahoy wrote: »Moreover, it’s important to recognize that criticism is not an attack on the game. You can love a game deeply and still criticize its developer’s decisions. **In fact, the more you love a game, the more you should fight for it.**
The best way to protest against any decision made by any company is by closing the wallet.
If you don't agree with something but you still buy it and consume it, what's the point?
It’s not quite as simple as that.
I’m highly invested in the game at this point, this is pretty much the only game I play. There are lots of things that the new chapters bring with them - new quests, new dungeons, new motifs, new furnishing plans. If there is one small part I don’t like I am not going to refuse to buy the whole package.
If I don’t like some card game that is added, as long as the other stuff is there I’m okay with it - as long as I can opt out of the card game if I choose.
Over the past few days, there has been an ongoing battle between players who are disappointed in the upcoming Chapter, and players who are defending it. Differing opinions are normal and healthy—it's totally fine to be excited about High Isles or the card game—but what surprises me is the number of players who are going out of their way to invalidate reasonable, objective criticism.
"Chapters are about the new zone, not gameplay features."
"People will always find something to complain about."
"If you're not happy with the expansion, do us a favor and quit."
This isn't particularly surprising—people form strong attachments to the games they love, *especially* MMOs. **However, we have to remember that in the end, defending ZOS does absolutely nothing to help the playerbase.** It does not make the game better, or keep it around longer. It only serves to undermine the community's voice, one of our two sources of power (the other being our wallets). And giving ZOS more power means they'll cut more corners, because their primary goal is to improve their margins. This isn't a friendship, it's a business relationship.
Yes, I understand that ZOS has to make money, and that there are technical reasons they can't add new features like classes and weapons. But that doesn't mean players *have* to be happy with what they give us.
It's THEIR job to defend their decisions and price tags, and our job to hold them accountable. Otherwise, the balance of power tips and the developer starts taking advantage, which is already starting to happen. I can see no objective argument for why Morrowind (which dramatically changed the game with a new class and PVP mode) and High Isles (which is adding a minigame) should have the same price tag. Whatever ZOS' limitations, they are giving us less and less, while demanding the same amount of money, and they'll continue to do so if we let them.
Moreover, it’s important to recognize that criticism is not an attack on the game. You can love a game deeply and still criticize its developer’s decisions. **In fact, the more you love a game, the more you should fight for it.**
I know the repeated posts are frustrating. And I know it's hard to see people criticize something you love. If you're excited for High Isles, that's great, and you should feel free to say it! But for the greater good, let's not propagate the idea that it's wrong to ask for more. Because ZOS will never give it to us otherwise.
adriant1978 wrote: »It's also a good idea to avoid hyperbolic statements claiming that something is either great or terrible for a certain kind of player, implying a settled opinion among particular groups within the playerbase.
Apparently as a solo PvE player I'm meant to love the idea of the new card game, while as a veteran player (here since open beta) I'm supposed to be upset at the idea of account-wide achievements. Neither of these is true.
Having an opinion is great, but remember you speak only for yourself.
This isn't a friendship, it's a business relationship.
Yes, I understand that ZOS has to make money, and that there are technical reasons they can't add new features like classes and weapons. But that doesn't mean players *have* to be happy with what they give us.
It's THEIR job to defend their decisions and price tags, and our job to hold them accountable. Otherwise, the balance of power tips and the developer starts taking advantage, which is already starting to happen. I can see no objective argument for why Morrowind (which dramatically changed the game with a new class and PVP mode) and High Isles (which is adding a minigame) should have the same price tag. Whatever ZOS' limitations, they are giving us less and less, while demanding the same amount of money, and they'll continue to do so if we let them.
.
Another thing about true, constructive criticism, is that if it's truly constructive criticism, it won't start with things like "I don't like" or "I don't want".
Instead it'll be an explanation of why said feature doesn't work well, and provide possibilities to change it that would or may be better.
VaranisArano wrote: »OP: "Don't invalidate my constructive criticism."
Also OP (paraphrased): "If you defend ZOS, you're undermining the community voice and helping ZOS take advantage of us."
Maybe you weren't trying to turn around and invalidate ZOS' defenders in the name of your greater good, but that's how this reads to me.
I'm pretty mixed on High Isle myself, but I'd like to think that respectful debate and/or ignoring/reporting bait is a better option than asking people to stop sharing their opinions because it goes against what I consider to be "the greater good."
Chips_Ahoy wrote: »Moreover, it’s important to recognize that criticism is not an attack on the game. You can love a game deeply and still criticize its developer’s decisions. **In fact, the more you love a game, the more you should fight for it.**
The best way to protest against any decision made by any company is by closing the wallet.
If you don't agree with something but you still buy it and consume it, what's the point?
Over the past few days, there has been an ongoing battle between players who are disappointed in the upcoming Chapter, and players who are defending it. Differing opinions are normal and healthy—it's totally fine to be excited about High Isles or the card game—but what surprises me is the number of players who are going out of their way to invalidate reasonable, objective criticism.
"Chapters are about the new zone, not gameplay features."
"People will always find something to complain about."
"If you're not happy with the expansion, do us a favor and quit."
This isn't particularly surprising—people form strong attachments to the games they love, *especially* MMOs. **However, we have to remember that in the end, defending ZOS does absolutely nothing to help the playerbase.** It does not make the game better, or keep it around longer. It only serves to undermine the community's voice, one of our two sources of power (the other being our wallets). And giving ZOS more power means they'll cut more corners, because their primary goal is to improve their margins. This isn't a friendship, it's a business relationship.
Yes, I understand that ZOS has to make money, and that there are technical reasons they can't add new features like classes and weapons. But that doesn't mean players *have* to be happy with what they give us.
It's THEIR job to defend their decisions and price tags, and our job to hold them accountable. Otherwise, the balance of power tips and the developer starts taking advantage, which is already starting to happen. I can see no objective argument for why Morrowind (which dramatically changed the game with a new class and PVP mode) and High Isles (which is adding a minigame) should have the same price tag. Whatever ZOS' limitations, they are giving us less and less, while demanding the same amount of money, and they'll continue to do so if we let them.
Moreover, it’s important to recognize that criticism is not an attack on the game. You can love a game deeply and still criticize its developer’s decisions. **In fact, the more you love a game, the more you should fight for it.**
I know the repeated posts are frustrating. And I know it's hard to see people criticize something you love. If you're excited for High Isles, that's great, and you should feel free to say it! But for the greater good, let's not propagate the idea that it's wrong to ask for more. Because ZOS will never give it to us otherwise.
we have to remember that in the end, defending ZOS does absolutely nothing to help the playerbase.** It does not make the game better, or keep it around longer. It only serves to undermine the community's voice, one of our two sources of power (the other being our wallets). And giving ZOS more power means they'll cut more corners, because their primary goal is to improve their margins. This isn't a friendship, it's a business relationship.
Grizzbeorn wrote: »we have to remember that in the end, defending ZOS does absolutely nothing to help the playerbase.** It does not make the game better, or keep it around longer. It only serves to undermine the community's voice, one of our two sources of power (the other being our wallets). And giving ZOS more power means they'll cut more corners, because their primary goal is to improve their margins. This isn't a friendship, it's a business relationship.
All this is saying is that any positive opinion about changes a company makes is wrong, and that only critical opinions are correct.
You are invalidating anyone who disagrees with YOU.
spartaxoxo wrote: »Another thing about true, constructive criticism, is that if it's truly constructive criticism, it won't start with things like "I don't like" or "I don't want".
Instead it'll be an explanation of why said feature doesn't work well, and provide possibilities to change it that would or may be better.
I disagree. Some things are subjective in nature. And talking about the way the game makes you feel is perfectly valid feedback.
Moreover, it’s important to recognize that criticism is not an attack on the game. You can love a game deeply and still criticize its developer’s decisions. **In fact, the more you love a game, the more you should fight for it.**
Doesn't change the fact that we can express our mild dissatisfaction with what is to come, considering there have been MANY ideas as to what could have been / can be added to the game to make it. Adding new wepons, removing obsolete materials, etc. It is with their own tools that they created it, so why couldn't ZOS remove it, redo it?Criticism and feedback are based in experience and trial of the content.
Disliking something especially when it isn't available yet, is only an opinion without a basis, considering the content isn't available yet.