Seraphayel wrote: »Probably unpopular opinion but here goes. Seeing a big stamina orc using magic skills and wielding a staff... c'mon. I feel like the whole combat system, which has hugely contributed to the success of the game, is just being completely torn down and re-built to the point where class, race and sets don't matter anymore. I can also imagine this making PvP even more unstable. I miss the days of needing to make a new character and class to be able to fit into a specific play style. Did we really ask for something this extreme?ZOS_Gilliam wrote: »In Update 33, the changes are focused on making almost every player ability in the game scale dynamically with your highest offensive stats when applicable.
This isn’t extreme. It’s the core of Elder Scrolls. The issue is, that ESO is a multiplayer game and therefore classes need to be balanced and competitive.
It’s still the quintessence of ESO to be able to mix and match playstyles and make them work - this helps and is by no means a bad change. It just doubles the options for each spec when you can all of a sudden use Magicka abilities as Stamina and Stamina abilities as Magicka.
VarisVaris wrote: »Seraphayel wrote: »Probably unpopular opinion but here goes. Seeing a big stamina orc using magic skills and wielding a staff... c'mon. I feel like the whole combat system, which has hugely contributed to the success of the game, is just being completely torn down and re-built to the point where class, race and sets don't matter anymore. I can also imagine this making PvP even more unstable. I miss the days of needing to make a new character and class to be able to fit into a specific play style. Did we really ask for something this extreme?ZOS_Gilliam wrote: »In Update 33, the changes are focused on making almost every player ability in the game scale dynamically with your highest offensive stats when applicable.
This isn’t extreme. It’s the core of Elder Scrolls. The issue is, that ESO is a multiplayer game and therefore classes need to be balanced and competitive.
It’s still the quintessence of ESO to be able to mix and match playstyles and make them work - this helps and is by no means a bad change. It just doubles the options for each spec when you can all of a sudden use Magicka abilities as Stamina and Stamina abilities as Magicka.
It might double the options on paper in practice it will result in completely removing specs from the game, we're going down from 12 specs to 6 classes which will have 1 single Bis build and that's it for the diversity this creates.
Seraphayel wrote: »VarisVaris wrote: »Seraphayel wrote: »Probably unpopular opinion but here goes. Seeing a big stamina orc using magic skills and wielding a staff... c'mon. I feel like the whole combat system, which has hugely contributed to the success of the game, is just being completely torn down and re-built to the point where class, race and sets don't matter anymore. I can also imagine this making PvP even more unstable. I miss the days of needing to make a new character and class to be able to fit into a specific play style. Did we really ask for something this extreme?ZOS_Gilliam wrote: »In Update 33, the changes are focused on making almost every player ability in the game scale dynamically with your highest offensive stats when applicable.
This isn’t extreme. It’s the core of Elder Scrolls. The issue is, that ESO is a multiplayer game and therefore classes need to be balanced and competitive.
It’s still the quintessence of ESO to be able to mix and match playstyles and make them work - this helps and is by no means a bad change. It just doubles the options for each spec when you can all of a sudden use Magicka abilities as Stamina and Stamina abilities as Magicka.
It might double the options on paper in practice it will result in completely removing specs from the game, we're going down from 12 specs to 6 classes which will have 1 single Bis build and that's it for the diversity this creates.
Only when you're a meta chaser and want always to play the top parsing build. But nothing what ZOS would do would change this mindset anyway. All players who do not chase the meta have a lot more options.
If you have this meta mindset and surround yourself with people that do have this mindset, you may lose due to this change. I'd say the overwhelming majority of players does win.
VarisVaris wrote: »Seraphayel wrote: »VarisVaris wrote: »Seraphayel wrote: »Probably unpopular opinion but here goes. Seeing a big stamina orc using magic skills and wielding a staff... c'mon. I feel like the whole combat system, which has hugely contributed to the success of the game, is just being completely torn down and re-built to the point where class, race and sets don't matter anymore. I can also imagine this making PvP even more unstable. I miss the days of needing to make a new character and class to be able to fit into a specific play style. Did we really ask for something this extreme?ZOS_Gilliam wrote: »In Update 33, the changes are focused on making almost every player ability in the game scale dynamically with your highest offensive stats when applicable.
This isn’t extreme. It’s the core of Elder Scrolls. The issue is, that ESO is a multiplayer game and therefore classes need to be balanced and competitive.
It’s still the quintessence of ESO to be able to mix and match playstyles and make them work - this helps and is by no means a bad change. It just doubles the options for each spec when you can all of a sudden use Magicka abilities as Stamina and Stamina abilities as Magicka.
It might double the options on paper in practice it will result in completely removing specs from the game, we're going down from 12 specs to 6 classes which will have 1 single Bis build and that's it for the diversity this creates.
Only when you're a meta chaser and want always to play the top parsing build. But nothing what ZOS would do would change this mindset anyway. All players who do not chase the meta have a lot more options.
If you have this meta mindset and surround yourself with people that do have this mindset, you may lose due to this change. I'd say the overwhelming majority of players does win.
Oh it will be amazing for people who like to play PvP because they will have so many options to be ridiculously outclassed by the Bis build and skill setup for each class because they can now spam hardcast frags and snipe on the same build.
It will also be amazing for the prizes for materials because people now only need a single build for a class rather than having 2 different builds for the mag and stam version.
Probably unpopular opinion but here goes. Seeing a big stamina orc using magic skills and wielding a staff... c'mon. I feel like the whole combat system, which has hugely contributed to the success of the game, is just being completely torn down and re-built to the point where class, race and sets don't matter anymore. I can also imagine this making PvP even more unstable. I miss the days of needing to make a new character and class to be able to fit into a specific play style. Did we really ask for something this extreme?ZOS_Gilliam wrote: »In Update 33, the changes are focused on making almost every player ability in the game scale dynamically with your highest offensive stats when applicable.
Probably unpopular opinion but here goes. Seeing a big stamina orc using magic skills and wielding a staff... c'mon. I feel like the whole combat system, which has hugely contributed to the success of the game, is just being completely torn down and re-built to the point where class, race and sets don't matter anymore. I can also imagine this making PvP even more unstable. I miss the days of needing to make a new character and class to be able to fit into a specific play style. Did we really ask for something this extreme?ZOS_Gilliam wrote: »In Update 33, the changes are focused on making almost every player ability in the game scale dynamically with your highest offensive stats when applicable.
Seraphayel wrote: »VarisVaris wrote: »Seraphayel wrote: »VarisVaris wrote: »Seraphayel wrote: »Probably unpopular opinion but here goes. Seeing a big stamina orc using magic skills and wielding a staff... c'mon. I feel like the whole combat system, which has hugely contributed to the success of the game, is just being completely torn down and re-built to the point where class, race and sets don't matter anymore. I can also imagine this making PvP even more unstable. I miss the days of needing to make a new character and class to be able to fit into a specific play style. Did we really ask for something this extreme?ZOS_Gilliam wrote: »In Update 33, the changes are focused on making almost every player ability in the game scale dynamically with your highest offensive stats when applicable.
This isn’t extreme. It’s the core of Elder Scrolls. The issue is, that ESO is a multiplayer game and therefore classes need to be balanced and competitive.
It’s still the quintessence of ESO to be able to mix and match playstyles and make them work - this helps and is by no means a bad change. It just doubles the options for each spec when you can all of a sudden use Magicka abilities as Stamina and Stamina abilities as Magicka.
It might double the options on paper in practice it will result in completely removing specs from the game, we're going down from 12 specs to 6 classes which will have 1 single Bis build and that's it for the diversity this creates.
Only when you're a meta chaser and want always to play the top parsing build. But nothing what ZOS would do would change this mindset anyway. All players who do not chase the meta have a lot more options.
If you have this meta mindset and surround yourself with people that do have this mindset, you may lose due to this change. I'd say the overwhelming majority of players does win.
Oh it will be amazing for people who like to play PvP because they will have so many options to be ridiculously outclassed by the Bis build and skill setup for each class because they can now spam hardcast frags and snipe on the same build.
It will also be amazing for the prizes for materials because people now only need a single build for a class rather than having 2 different builds for the mag and stam version.
Again, as I said, if you are trapped in this mindset, there is nothing, really nothing ZOS could ever do to make you happy. There will always be one BiS build. Always. It seems like you're only concerned with playing the best build, so I really don't know why this change even impacts you. You already limit yourself now, the change won't limit you more.
In moments like this it's extremely painful that his forum doesn't have dislike reaction
What are you doing is not hybridization! It's homogenization! Everything will be played in the same way and choices won't matter when everything just scales from the highest stat. Next stamina and magicka will be merged into one stat?
Please, stop pushing in this direction, it's killing any varietyI'm very rarely in the "devs are dumbing down the game" crowd but this is literally what it is! "Just pick whatever you want and don't worry about it, choices do not matter"In the long term, we plan on simply merging these bonuses so there are fewer names and effects you need to worry about
VaranisArano wrote: »VarisVaris wrote: »This is the worst thing that could have ever happened to Eso's combat system.
I can't think of anything that would create more balance issues than this change of making all skills scale with your highest resources.
This will blow survivability through the roof with everyone being able to run Vigor.
Vigor is still going to cost stamina.
Speaking of when I regularly ran as a MagDK healer with my Raid, stamina management was a big limiting factor. I could use Vigor in a pinch or even sometimes as part of a rotation, but it was always balanced against the need to keep enough stamina to block, dodge, sprint, and roll out of those Negates ASAP.
I think that cost will still be a factor here, like they said: "With this, we want to retain the identity of many playstyles by reinforcing ability cost as a limiting factor in how frequently you can engage with abilities,"
It might be a problem that my occasional Vigor can heal my teammates for more now, but this change won't let me cast more Vigors without running myself out of Stamina.
Yeah but thats only the case for magica specs. Staminas on the otherhand will have a blast with this change, because their off resource is not limited by dodging, blocking and sprinting.
Carbohydrate wrote: »ZOS_Gilliam wrote: »This means any ability that used to scale exclusively with Spell Damage and Max Magicka will now dynamically scale with Weapon Damage and Max Stamina, and vice versa. With this, we want to retain the identity of many playstyles by reinforcing ability cost as a limiting factor in how frequently you can engage with abilities, but with less concern as to how powerful that ability is based on what stat path you’ve chosen.
Won't all this do the opposite of retaining playstyle identity? Seems like it'll just make more obvious skill morph choices for class abilities across mag and stam players, and we'll see more of the same abilities outside of class ones on everyone's bars (caltrops, orb, rune, etc)
Seraphayel wrote: »Does this mean we can effectively use Staves as Stamina players and Bows as Magicka players and still be competitive and deal the same damage?
FrancisCrawford wrote: »ZiggyTStardust wrote: »This might make some people really tanky in pvp, since you can now use powerful heals like vigor and intensive mender (and rapid regeneration) on one character
In general I'm concerned about this forcing everybody into builds that cherry-pick the best skills.
Ditto self-healing or anything else.
YES. I like that.
Stamsorc proc'ing frags with streak and dark deal. And fury usable!
ZiggyTStardust wrote: »This might make some people really tanky in pvp, since you can now use powerful heals like vigor and intensive mender (and rapid regeneration) on one character
HeroOfNone wrote: »A few open ended questions this brings up:
With the hybridization going off the higher stat, are we going to eventually see a combination of stats to make weapon/spell damage into a simple "power" stat, to simplify things for users?
If the above is true, will we see additional stat consolidation for things like penetration and critical? Armor sets already seem to combine both, so I don't see a reason not to combine those too.
Given how stamina is used for blocking (except when equipped with an ice staff) and dodging, doesn't this put many stamina abilities at a disadvantage? Magicka abilities already have a huge bias for healers and with being a liability at melee range for major boss fights. I worry this skews the bias more unless there are more ways to swap block/dodge to use magicka and more stamina ranged abilities
With several of these changes, think we will see a revision of a lot of armor sets over the next year to be more unique? many have been marginalized even before this consolidation, and hold less value with no reason to use them.
And given all of the above, how many others think this is making way to add in new stats to better help with balance? ZOS won't discuss it till it gets there, but I won't be surprised to see a new healing, debuff duration, or DOT strength stat once this is all over. Just gotta clean up and remove some of the existing stuff we have.
joseayalac wrote: »Then nerf Vigor please! It was implemented just because stam characters where falling behind in heals, but makes no sense thematically.
Iron_Warrior wrote: »Now people are going to play the same way even more. Who comes up with this ideas?
I want to go back. Eso classic when ?
My crystal ball tells me that in update 34 or 35 we will have one resource for casting abilities (former magicka) and the other for movement and defense ie sprint, block, bash etc (former stamina). Buffs and debuffs will be united, eg weapon and spell power will unit into offensive power.
Parasaurolophus wrote: »Well... I don't want to lose my optimism, but there are some things that worry me. In today's realities, in PvE everyone will be forced to use the inferno maelstrom staff. Yes, I understand that more free gameplay is good. But now, instead of playing mages / wars that we understand, we will be forced to make some kind of mutants from our characters without a clear identification in pursuit of the meta. And it is possible that this will destroy our identification as magclass or stamclass and be just a class. It scares me.
I hope these changes will be similar to the armor passive changes. They were good, but did not change anything cardinally. However, weapons and skills are a completely different matter.
What is the point of having separate weapon or spell dmg stat then? Just make one called "power".
What is the point of having two different resource pools and invest and manage them separately? Just make on generic "resource pool".
Class identity? Spec diversity? Never heard of it, lol.
Great, my worst fear.... The werewolf magicka build that simply won't die and hit hard to is now making it's appearance.
A lot of classes will get something that can make them even stronger.. but then theirs mag sorc and how theres literally nothing from the stam side that would make it stronger.. just kind of pointing out how bad of a place stam sorc is in vs magsorc.VarisVaris wrote: »Some broken combinations that people have mentioned in the first 10 seconds after they heard about this change:
Magdk with Master's DW.
Magplar with vigor (on top of that absolutely unnecessary buff to javalin).
Stamnecro with intensive mender and resistant flesh.
Stamdk with Coagulating.
Stamnb with healthy offering and merciless resolve.
What the result of this change will be pvp is that there will be no longer mag or stam specs for each class but there will be one single skill set for each class and that's it, maybe we see some variance in which of the broken sets are being used but there will be absolutely no variety in which skills are being used.
Maybe I'm not thinking of something, if anyone can feel free to reply.
VaranisArano wrote: »Seraphayel wrote: »Does this mean we can effectively use Staves as Stamina players and Bows as Magicka players and still be competitive and deal the same damage?
"With this, we want to retain the identity of many playstyles by reinforcing ability cost as a limiting factor in how frequently you can engage with abilities, but with less concern as to how powerful that ability is based on what stat path you’ve chosen."
As I understand it, a staff-wielding Stam player will deal the same damage, but the skills still costs magicka.
If all you want to do is cast Elemental Blockade every cycle through your rotation, it should be fine. If you were hoping to use Force Pulse as your spammable, you'll chew through your limited magicka pretty quickly.
Same for a Magicka player - the occasional Endless Hail and Caltrops for extra damage over time isn't going to break the bank, but you probably won't have the stamina sustain for a full bow/bow build.
Does that make sense?
I'm both excited for this and terrified that we will create some monster Meta Balance issues xD
Overall excited though of course... really interesting.... So Power/Reverb Bash from SnB skill line will scale off resists? Bash Builds going to love that.
Also - In pvp it's going to be very hard to kill anyone now that they have access to both Vigor and Regen O_O
VaranisArano wrote: »VarisVaris wrote: »This is the worst thing that could have ever happened to Eso's combat system.
I can't think of anything that would create more balance issues than this change of making all skills scale with your highest resources.
This will blow survivability through the roof with everyone being able to run Vigor.
Vigor is still going to cost stamina.
Speaking of when I regularly ran as a MagDK healer with my Raid, stamina management was a big limiting factor. I could use Vigor in a pinch or even sometimes as part of a rotation, but it was always balanced against the need to keep enough stamina to block, dodge, sprint, and roll out of those Negates ASAP.
I think that cost will still be a factor here, like they said: "With this, we want to retain the identity of many playstyles by reinforcing ability cost as a limiting factor in how frequently you can engage with abilities,"
It might be a problem that my occasional Vigor can heal my teammates for more now, but this change won't let me cast more Vigors without running myself out of Stamina.
Yeah but thats only the case for magica specs. Staminas on the otherhand will have a blast with this change, because their off resource is not limited by dodging, blocking and sprinting.
VarisVaris wrote: »
But those people shouldn't be taken into consideration when doing balance changes because they don't care about balance and aren't affected by it, the mudcrab in stonefalls also dies to an unarmed khajiit with no armor and 32 points into mag/stam each.
sonwon.1_ESO wrote: »Since weaving is allowed with light attacks shouldn't weaving also work with heavy attacks?
You already can that, pressing a skill during charging heavy will queue the skill fire right after GCD ends cancelling rest of the heavy animation
sonwon.1_ESO wrote: »Since weaving is allowed with light attacks shouldn't weaving also work with heavy attacks?
What do You mean? You already can weave skills inbetween heavy attacks.