Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.
What is remaining of the New World players seems like a solid base to build from, though. Where I thought that this might be a short term game, I am now considering that it will be around for longer.
My perception is that the way that New World manages and guides player activities is much different than how ESO does. This is why overland PVP works in New World, and why it would not work in ESO. It isn't the open world PVP, it is the activity that requires PVP. For this reason, you cannot just plop New World PVP rules into ESO and expect it to work.
While the actual number of players leaving the game is reduced, it is mostly because the number of players remaining are so small.
It is still decreasing. When looking specifically at January the game was easily breaching 100k at the beginning of the month. Between the 10th and 17th, they only hit 100k a couple of times. Since then they have not come close.
I am sure the game will be around for a long time but it is not worthy to be mentioned in the same breath as ESO. I would also note that I capped my faction reputation doing the PvP quests since it offers greater rewards. I never had anyone attack me when on the quests. Outside of the wars to take a zone I rarely came across PvP. It is not even a good PvP game.
I feel like it is doing the same as almost every other MMO: Big release, huge disappointment, massive changes... then a playable game evolves over the next few years and it regains popularity. ESO did the same back in the day, but is now sadly declining back into being unplayable.
It's not as bad as people think it is, and people forget how bad ESO launch was. People forget all of the crazy abilities/builds that existed back then in ESO/dupe bugs, etc.
It's also not casual friendly(nor pve friendly), and it will never appeal to the majority of the playerbase in this game. I feel people have discounted it and have stopped following its progress, dismissing it as an abject failure, despite the fact they are making a lot of progress. Ranked arenas/battlegrounds will be very good.
On topic though, NW is designed differently than ESO and is meant to appeal to a different playerbase. Open world pvp wont work in eso. Which is fine, eso is a wonderful game without it.
Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.
What is remaining of the New World players seems like a solid base to build from, though. Where I thought that this might be a short term game, I am now considering that it will be around for longer.
My perception is that the way that New World manages and guides player activities is much different than how ESO does. This is why overland PVP works in New World, and why it would not work in ESO. It isn't the open world PVP, it is the activity that requires PVP. For this reason, you cannot just plop New World PVP rules into ESO and expect it to work.
While the actual number of players leaving the game is reduced, it is mostly because the number of players remaining are so small.
It is still decreasing. When looking specifically at January the game was easily breaching 100k at the beginning of the month. Between the 10th and 17th, they only hit 100k a couple of times. Since then they have not come close.
I am sure the game will be around for a long time but it is not worthy to be mentioned in the same breath as ESO. I would also note that I capped my faction reputation doing the PvP quests since it offers greater rewards. I never had anyone attack me when on the quests. Outside of the wars to take a zone I rarely came across PvP. It is not even a good PvP game.
I feel like it is doing the same as almost every other MMO: Big release, huge disappointment, massive changes... then a playable game evolves over the next few years and it regains popularity. ESO did the same back in the day, but is now sadly declining back into being unplayable.
It's not as bad as people think it is, and people forget how bad ESO launch was. People forget all of the crazy abilities/builds that existed back then in ESO/dupe bugs, etc.
It's also not casual friendly(nor pve friendly), and it will never appeal to the majority of the playerbase in this game. I feel people have discounted it and have stopped following its progress, dismissing it as an abject failure, despite the fact they are making a lot of progress. Ranked arenas/battlegrounds will be very good.
On topic though, NW is designed differently than ESO and is meant to appeal to a different playerbase. Open world pvp wont work in eso. Which is fine, eso is a wonderful game without it.
No it's worse than what peope think. I wish I listened to my guildies and real life friend who told me not to waste my money but I wanted to see it for myself. Worst 50 bucks ever spent. We still lol in discord @ who were calling it an ESO killer. 😅
Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.
What is remaining of the New World players seems like a solid base to build from, though. Where I thought that this might be a short term game, I am now considering that it will be around for longer.
My perception is that the way that New World manages and guides player activities is much different than how ESO does. This is why overland PVP works in New World, and why it would not work in ESO. It isn't the open world PVP, it is the activity that requires PVP. For this reason, you cannot just plop New World PVP rules into ESO and expect it to work.
While the actual number of players leaving the game is reduced, it is mostly because the number of players remaining are so small.
It is still decreasing. When looking specifically at January the game was easily breaching 100k at the beginning of the month. Between the 10th and 17th, they only hit 100k a couple of times. Since then they have not come close.
I am sure the game will be around for a long time but it is not worthy to be mentioned in the same breath as ESO. I would also note that I capped my faction reputation doing the PvP quests since it offers greater rewards. I never had anyone attack me when on the quests. Outside of the wars to take a zone I rarely came across PvP. It is not even a good PvP game.
I feel like it is doing the same as almost every other MMO: Big release, huge disappointment, massive changes... then a playable game evolves over the next few years and it regains popularity. ESO did the same back in the day, but is now sadly declining back into being unplayable.
It's not as bad as people think it is, and people forget how bad ESO launch was. People forget all of the crazy abilities/builds that existed back then in ESO/dupe bugs, etc.
It's also not casual friendly(nor pve friendly), and it will never appeal to the majority of the playerbase in this game. I feel people have discounted it and have stopped following its progress, dismissing it as an abject failure, despite the fact they are making a lot of progress. Ranked arenas/battlegrounds will be very good.
On topic though, NW is designed differently than ESO and is meant to appeal to a different playerbase. Open world pvp wont work in eso. Which is fine, eso is a wonderful game without it.
No it's worse than what peope think. I wish I listened to my guildies and real life friend who told me not to waste my money but I wanted to see it for myself. Worst 50 bucks ever spent. We still lol in discord @ who were calling it an ESO killer. 😅
If you purchase any MMO day one and expected it to work, that is pretty much on you. The number of truly successful MMO launches that have ever happened, is in the single digit range, can maybe even be counted on one hand...and that includes the big ones like FFXIV, EQII and oh... ESO which was garbage for quite a while (wasn't it like 2 years before they finally managed to get on the right track here?). One of few successful ones I think was WoW, which I never really played much, but they minimized their risk of failure by making it super simple at launch and building from there, which even it is nothing like the game they released all those years ago. But maybe WoW was trash as well, someone else would have to speak to that.
NW was never meant to be a ESO killer, it is an open world PVP game, and ESO is a PVE game, in which most of the player base hates PVP, so it is kind of confusing anyone would call it an ESO killer, two entirely different types of games.
How? You can’t be trapped into a duel when opted out.
Wow I can’t believe how many people can’t read. The suggestion was for opt in only. Also how rigid people are in their thinking. What’s wrong with mixing it up a bit, giving the option of pvp in a pve zone.
Even with flaggable pvp like you said, there are many people in this community who just loath pvp so unbelievably much they would hate it. The mere sight of pvp going on in their vacinity would enrage them. It's a level of hatred that I find shocking but it is definitely there.
Could it work? I am sure if AGS made it work then Zenimax could easily make it work if they wanted that. However, considering that is not the game we purchased and the game is doing well it would not make sense to make such a major change. Even then, Rich stated that in the early development of the game they made a "strong-willed decision" to not have PvP in the PvE questing zones as they did not want us distracted by PvP when trying to enjoy the stories.
Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.
Subjectcrank wrote: »Use City's as safe harborage for open world flaggable pvp? So the concept is simple, run repeatable killing or gathering missions while flagging yourself for pvp? In Any zone. Put a mission NPC for these quests, with also a vender for gear subsequent to your rating in OW-PVP. Could this work without taking away that of which is already set for pvp areas? Also while flagged using your assistants and companions wouldn't be available. and the only way to unflag yourself is being in a city. Where and once you leave the designated flagging/unflagging area you have a 10 second timer Before you can engage in pvp.
It is just a concept. but The one thing I did enjoy from New World was grinding pvp sets while running on foot flagged through the trees, not knowing if or when i would get attacked.
Wow I can’t believe how many people can’t read. The suggestion was for opt in only. Also how rigid people are in their thinking. What’s wrong with mixing it up a bit, giving the option of pvp in a pve zone.
I know people who would enjoy it as opt in, myself included, but it probably would never happen just because the general PvE crowd hates the PvP crowd. For now I will keep rooting for PvP housing options.
etchedpixels wrote: »I know people who would enjoy it as opt in, myself included, but it probably would never happen just because the general PvE crowd hates the PvP crowd. For now I will keep rooting for PvP housing options.
I don't think that is a fair comment. The PvE "crowd" hates having PvP inflicted upon it. That's a different thing to hating the PvP crowd. It's not a problem wandering around ignoring people having private fights in PvE zones providing they fix the PvP lag first. If there is no reason to run PvP flagged then it's not a problem to anyone - or perhaps if the reason is AP only.
Wow I can’t believe how many people can’t read. The suggestion was for opt in only. Also how rigid people are in their thinking. What’s wrong with mixing it up a bit, giving the option of pvp in a pve zone.
Jeffrey530 wrote: »Wow I can’t believe how many people can’t read. The suggestion was for opt in only. Also how rigid people are in their thinking. What’s wrong with mixing it up a bit, giving the option of pvp in a pve zone.
Lol sticking in 'optional' does not make a suggestion immune to criticism. Dev time, resources, direction of the game and many other things also need to be considered.
While we are at it, let's make OPTIONAL:
Single player instances
Pve cyrodil
Survival mode
All are optional so what can go wrong right?