Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.
What is remaining of the New World players seems like a solid base to build from, though. Where I thought that this might be a short term game, I am now considering that it will be around for longer.
My perception is that the way that New World manages and guides player activities is much different than how ESO does. This is why overland PVP works in New World, and why it would not work in ESO. It isn't the open world PVP, it is the activity that requires PVP. For this reason, you cannot just plop New World PVP rules into ESO and expect it to work.
Well. I've played few games with some versions of OW PvP and I really liked it but that's just me. Yeah I'm one of these 3 players who would like it, but I'm not delusional, majority wouldn't like it (despite the fact that IC is not a ghost town at all).
Subjectcrank wrote: »Use City's as safe harborage for open world flaggable pvp? So the concept is simple, run repeatable killing or gathering missions while flagging yourself for pvp? In Any zone. Put a mission NPC for these quests, with also a vender for gear subsequent to your rating in OW-PVP. Could this work without taking away that of which is already set for pvp areas? Also while flagged using your assistants and companions wouldn't be available. and the only way to unflag yourself is being in a city. Where and once you leave the designated flagging/unflagging area you have a 10 second timer Before you can engage in pvp.
It is just a concept. but The one thing I did enjoy from New World was grinding pvp sets while running on foot flagged through the trees, not knowing if or when i would get attacked.
Subjectcrank wrote: »Fair enough people LOL, my phone keeps dinging with email notifications haha, It was merely an idea, nothing more. Very passionate responses however it is noted.
drsalvation wrote: »The first MMO I ever played was called Perfect World International, it had PvE and PvP servers, and if you were in a PvP server, at lvl 30 you'd be forced into being in PvP state forever, at any moment. Players could kill you at any moment in any quest in any dungeon.
PvE servers would allow players to go into PvP mode, same rules and everything, their names would turn red the more players they killed. And there would be a cooldown (the more you killed, the longer the cooldown) before you could return to PvE mode, and in PvE, you couldn't be killed by any players, you could engage in duels tho.
If ESO did the same, then maybe your concept could work
Most people seem to have not read the suggestion properly. It is proposed as an OPTION. I don’t see the harm if it is confined to out of town AND it is opt IN only. Most of the country side is pretty empty. They could add a feature that highlighted an area where opposing faction players were so people hunting for intruders/spy’s (other open world pvpers) had a clue where to find them. It could make an option for an exciting hide and seek. You can duel anywhere so it is basically an open duel invitation.
Questers can just stay opted out and ignore them, like they do with duelers. It could move duellers away from their usual cluster hang outs too.
How? You can’t be trapped into a duel when opted out.
Sylvermynx wrote: »How? You can’t be trapped into a duel when opted out.
I'm not talking about duels. I'm talking about opt in pvp. There are many many ways to grief those who do not opt in. I've been targeted by nearly all of them in other games in the past. And no, I don't particularly want to detail them - in case this bad idea somehow becomes a good idea in the minds of the devs.
In other words, I'm not going to help those who pvp entrap those who would chose not to pvp. I'm sure you can google it.
Sylvermynx wrote: »Well, I'm not at all sure that the devs here would do it that way - and having been on the other end of that stick, I'm not interested in seeing it at all here.
Your proposal is that it would only be activated when in a city. I wouldn't be willing to hold my breath that it would wind up that way.
Pvp needs to stay in Cyro and BGs.
Sylvermynx wrote: »Obviously you never played WoW and RIFT? Both opt in pvp, and in both, I and many others were griefed repeatedly on "normal" servers - there are so many ways to do that....
However, I do believe the devs here have no interest in pvp outside of Cyro and BGs. Works for me.
Sylvermynx wrote: »In WoW and RIFT you did not "run to town" to flag. One who wished to flag could do so anywhere.
I played on a WoW pvp server with a friend's guild. I hated every minute of it. II don't want it open world. If it winds up open world here, I'll take my money and leave.
Sylvermynx wrote: »Nope, I wouldn't touch NW with a hundred foot pole. And I have family members who tried it, and weren't at all complimentary. I don't want any of that in ESO.
Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.
What is remaining of the New World players seems like a solid base to build from, though. Where I thought that this might be a short term game, I am now considering that it will be around for longer.
My perception is that the way that New World manages and guides player activities is much different than how ESO does. This is why overland PVP works in New World, and why it would not work in ESO. It isn't the open world PVP, it is the activity that requires PVP. For this reason, you cannot just plop New World PVP rules into ESO and expect it to work.
While the actual number of players leaving the game is reduced, it is mostly because the number of players remaining are so small.
It is still decreasing. When looking specifically at January the game was easily breaching 100k at the beginning of the month. Between the 10th and 17th, they only hit 100k a couple of times. Since then they have not come close.
I am sure the game will be around for a long time but it is not worthy to be mentioned in the same breath as ESO. I would also note that I capped my faction reputation doing the PvP quests since it offers greater rewards. I never had anyone attack me when on the quests. Outside of the wars to take a zone I rarely came across PvP. It is not even a good PvP game.
Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.
What is remaining of the New World players seems like a solid base to build from, though. Where I thought that this might be a short term game, I am now considering that it will be around for longer.
My perception is that the way that New World manages and guides player activities is much different than how ESO does. This is why overland PVP works in New World, and why it would not work in ESO. It isn't the open world PVP, it is the activity that requires PVP. For this reason, you cannot just plop New World PVP rules into ESO and expect it to work.
While the actual number of players leaving the game is reduced, it is mostly because the number of players remaining are so small.
It is still decreasing. When looking specifically at January the game was easily breaching 100k at the beginning of the month. Between the 10th and 17th, they only hit 100k a couple of times. Since then they have not come close.
I am sure the game will be around for a long time but it is not worthy to be mentioned in the same breath as ESO. I would also note that I capped my faction reputation doing the PvP quests since it offers greater rewards. I never had anyone attack me when on the quests. Outside of the wars to take a zone I rarely came across PvP. It is not even a good PvP game.
I feel like it is doing the same as almost every other MMO: Big release, huge disappointment, massive changes... then a playable game evolves over the next few years and it regains popularity. ESO did the same back in the day, but is now sadly declining back into being unplayable.