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A Interesting Concept That New World and other games implemented, Would it work for ESO?

Subjectcrank
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Use City's as safe harborage for open world flaggable pvp? So the concept is simple, run repeatable killing or gathering missions while flagging yourself for pvp? In Any zone. Put a mission NPC for these quests, with also a vender for gear subsequent to your rating in OW-PVP. Could this work without taking away that of which is already set for pvp areas? Also while flagged using your assistants and companions wouldn't be available. and the only way to unflag yourself is being in a city. Where and once you leave the designated flagging/unflagging area you have a 10 second timer Before you can engage in pvp.

It is just a concept. but The one thing I did enjoy from New World was grinding pvp sets while running on foot flagged through the trees, not knowing if or when i would get attacked.
  • TheImperfect
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    I doubt that it would work in Eso, it's a very different world. It would drive role-playing pvers crazy if pvp fights got in the way of quest givers and objects.
  • Amottica
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    Could it work? I am sure if AGS made it work then Zenimax could easily make it work if they wanted that. However, considering that is not the game we purchased and the game is doing well it would not make sense to make such a major change. Even then, Rich stated that in the early development of the game they made a "strong-willed decision" to not have PvP in the PvE questing zones as they did not want us distracted by PvP when trying to enjoy the stories.

    Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.

  • Bucky_13
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    There's no point in doing those missions with just quests and quest rewards added. In NW you did those missions to gain control over the areas and cities, much like you gather around keeps, outposts, resources and towns in Cyrodiil to gain control over them.

    It would be nice to see invasions happen in PvE areas, the problem is that the servers need that fix we had a dev posted about this month, because performance is abysmal. I don't see myself PvPing in Cyro until it's fixed that much due to the lagfest. Once that is fixed, hopefully the PvP population can regrow. Then they can look at ways to improve PvP. Cyrodiil in itself is a great concept that can be incredibly fun, it's just bogged down by embarrassingly bad performance. If they can make life more difficult for ball groups, that'd be even greater.
  • wenchmore420b14_ESO
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    Just my opinion, but a big no. Horrible idea.
    No open world PvP in ESO..
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  • fizl101
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    I'll be honest even though I don't mind going into Cyrodiil, I'm happy that it is in its own space and not everywhere
    Soupy twist
  • hafgood
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    [snip]

    This is hardly a new idea and the answer is no. If this was implemented it could be done three ways.

    1. Compulsory to all players
    2. Optional to all players
    3. PvP instance of the game.

    Let's look at these.

    1. Compulsory - so cities are safe zones? OK griefers will just flock to those areas of high traffic such as Alikr Dolmens, Spellscar, etc. And of its Compulsory then individuals trying to level up at Dolmens would be getting killed by everyone else as well as the monsters. Cue lots of players leaving the game.
    2. Optional - this is even worse than Compulsory believe it or not from a Devs point of view. All that work put into the feature only for 99.9% of the playerbase to turn it off.
    3. PvP instance. Again a lot of work and for what? So the three players that want to PvP can run around an empty world with no one tonplay against while they try to find each other to kill?

    ESO was not designed with Openworld PvP in mind, there is too much space, too few choke points.

    If it was introduced I would leave the game as would many many other players who just don't want it.

    I would respectfully suggest that if you want openworld PvP you go play a game designed for it rather than trying to introduce it into a game played by millions, many of whom play it because it doesn't have openworld PvP

    [edited for baiting]
    Edited by ZOS_Icy on January 21, 2022 11:13AM
  • DarcyMardin
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    No. No. A thousand times, no. I don't want to be distracted in ESO's beautiful world by people racing around killing each other, or, even worse, trying to nag me into PvP.

    BTW, I played New World for a few weeks. The forum was full of PvPers aggressively attacking non-flagged PvEers who just wanted to be left alone to quest, gather and explore. Not to mention all its other problems that chased most of the population away.
  • Lysette
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    This has been discussed many times and was discarded many times - no pvp in non-pvp zones, because it just would drive casuals away - I certainly would not stick around.
    Edited by Lysette on January 21, 2022 10:19AM
  • Danikat
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    This is already available in Cyrodiil and the Imperial City. Both have repeatable PvE quests and other activities, and IC at least gives unique rewards for doing them.

    But barely anyone does them, except during special events. I think adding the option to all the other maps would just spread out those who want PvP so much they'd be unlikely to see each other, and then you're just grinding basic PvE quests.
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  • jecks33
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    you pvpers already have semi-desert zones to fight with other alpha men, why the hell would you ruin all the tamriel zones?
    PC-EU
  • bmnoble
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    No thanks I feel like it would be a waste of resources for something only a tiny portion of the player base would ever use, I will give you an example:

    I remember when I finally ventured into the PVP instances in SWTOR and found them anticlimactic, people were using them to do PVE dailies due to the lower population, so they would not have to wait as long for bosses and mission objectives to re spawn, after that it was where I did all my PVE dailies from that point onward.

    In the PVP instances they have at least at the time I was playing don't know if its still the same, you rarely if ever ran into anyone who actually wanted to PVP, in the base game zones players had to go out of their way to even enter enemy territory. In the DLC zones it was easier to find someone but even then most just kept to themselves focusing on the PVE objectives.

    Did I ever get killed by other players yes, a few times a week if that, most times I would never even see an enemy player or we would steer clear of each other.


    PVP works best in my opinion when its focused on a smaller area where players are actually able to seek one another out making open world PVP spreads players out too much. To me what ESO PVP needs is:

    A larger scale battlegrounds type game mode with at most two teams not three, some where around twelve players per team.
  • Sylvermynx
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    No thank you. In fact, absolutely not - RIFT and WoW had that sort of open world pvp and it was generally an excuse to grief the non-flagged.

    What happens in Cyrodiil needs to STAY there.
  • JKorr
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    No, please.

    Bad enough the "everyonelookatmeIRDueling" people can duel at wayshrines where they are in everyone's way, not to mention the fun when they duel near any of the crafting stations. Sometimes I really want to be able to pat them on the head and say, "Yes, yes. We all see you in all your shiny uberdestroyer bamf glory. Its very nice. Now please leave the crafting area so I can do my writs." Allowing pvp in pve areas would really be bad.
  • drsalvation
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    The first MMO I ever played was called Perfect World International, it had PvE and PvP servers, and if you were in a PvP server, at lvl 30 you'd be forced into being in PvP state forever, at any moment. Players could kill you at any moment in any quest in any dungeon.
    PvE servers would allow players to go into PvP mode, same rules and everything, their names would turn red the more players they killed. And there would be a cooldown (the more you killed, the longer the cooldown) before you could return to PvE mode, and in PvE, you couldn't be killed by any players, you could engage in duels tho.

    If ESO did the same, then maybe your concept could work
  • Kiralyn2000
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    Good god, no.

    Kill it with fire.
  • VaranisArano
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    Most of ESO's quests involve stopping at multiple points along the storyline to talk to an NPC.

    At least in Imperial City, ZOS designed it so that you get to be in a silenced, safe area when you have to stop and talk.

    In the PVE zones? That's a perfect time to stalk those quest NPCs or sit at specific interaction locations and just wait for a PVP-flagged player to wander by. Do it on the starter islands or the new Chapter zone, and you'll probably even get a steady stream of targets players coming by
  • Necrotech_Master
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    there are certain quests in the imperial city that need you to interact with something which already have problems with gankers camping the fixed point interactables (namely temple district daily quest)

    those "sanctuary" areas around some of the quest talks in IC work well, for the most part, unless the players have pets (the pets such as warden bear, are not subject to the sanctuary buff that stops them from using all skills) and around the quest givers the pets can still attack enemy players that are in the safe area (i do not know if they fixed being able to take dmg while near the quest givers, if your on your safe area platform and go near the ladder back down, that sanctuary makes you invulnerable to dmg as well, but around the quest givers pets were still able to deal dmg)
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  • Adremal
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    Thanks but no thanks, It didn't even work out well in New World.
  • BXR_Lonestar
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    They shouldn't mix PVP and PVE in areas where they're not clearly designated for this purpose (Imperial City and to a lesser extent, Cyrodil). People keep suggesting different ways as to how PVP could be blended into Tamriel as a whole, and to be perfectly honest, I think that drive is just to get PVE players in a position where they'd be easy prey for PVP players. If there was so much demand for that kind of content from the PVE player side of things, there would be more areas. I like to play BOTH modes, but I can totally see why PVE players wouldn't want to do PVE things in an area where PVP can occur - because it is a miserable experience getting killed over and over as you try to achieve quest objectives. Great for the PVP players, not so much for those just trying to play non-PVP content.

  • Danikat
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    Personally I prefer games where PvP and PvE is kept seperate. The benefits when doing PvE are obvious, but even for PvP I find it's better when I know for a fact everyone else in the area is there for the same reason.

    For a start you're less likely to encounter people who are trying to avoid fighting (which is no fun, unless you're a ganker looking for easy targets) but it also means it's more...focused. (Not quite the word I'm looking for.) Everyone is there for the same reason, effectively doing the same thing even if they're opposing each other - if you're attacking a keep and see people inside you can be sure they're defending it and not just on some irrelevant quest. It also means the map itself can be designed specifically for PvP and so (hopefully) have a better layout with clear objectives, choke points, open spaces for large scale battles etc.

    I've played games that do it both ways and overall I much prefer dedicated, and separate, PvP and PvE maps.
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  • Arunei
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    No.

    Seriously, why do so many people think ESO needs open-world PvP or that it would be a good idea? People already get frustrated by getting killed in PvP areas while trying to do PvE.

    Beyond that, ESO was never marketed as a full PvP game. Making it into one would only drive away a considerable number of players. Most people play ESO strictly for lore of the franchise, not because they want to fight and kill other players.
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  • Elsonso
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    Amottica wrote: »
    Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.

    What is remaining of the New World players seems like a solid base to build from, though. Where I thought that this might be a short term game, I am now considering that it will be around for longer.

    My perception is that the way that New World manages and guides player activities is much different than how ESO does. This is why overland PVP works in New World, and why it would not work in ESO. It isn't the open world PVP, it is the activity that requires PVP. For this reason, you cannot just plop New World PVP rules into ESO and expect it to work.


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  • Celephantsylvius_Bornasfinmo
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    You can't put all your eggs in the same basket.

    I don't think it would work in ESO. They'd have mass complaints or departures from players who think differently from you.
    I'm not a big fan of dueling random individuals in a city anyways. For many it's that same feeling as the rose seller constantly coming up to you as you dine in the restaurant 'Rose 10 euros!'....

    If I do duel, it's against my own guild members to test our gear and our survivability for brawling purposes.
  • Toxic_Hemlock
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    TBH the day I get ganked by some PVPer leaving a PVE city is the last day I play ESO.

    Full stop! Watching people duel is bad enough.

    edit: clarity
    Edited by Toxic_Hemlock on January 21, 2022 4:33PM
  • Agenericname
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    Personally Im not fond of the idea, but, thats of little relevance. They seem pretty committed to resolving the performance issues in Cyrodiil at the moment. That seems like its going in a good direction, maybe we leave well enough alone and let them work?
  • Parasaurolophus
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    So many very negative posts... No, I also think that it would be a bad idea and not because mixing pve and pvp is bad. It just won't work in eso realities.
    PC/EU
  • Subjectcrank
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    Thanks for all the great comments! It’s good to know that it wouldn’t function well in this games mechanics to have OW-PVP. Very much noted! I’m neither for or against the idea I was mostly curious if it could work and if such a system would be wanted or not. I do realize that pvp isn’t everyone’s cup of tea I can take it or leave it to be honest. Thanks for all the input!
  • Amottica
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    Elsonso wrote: »
    Amottica wrote: »
    Also, New World is not a great game to use as an example since it is has become an abject failure losing 85% of their players in the first couple of months.

    What is remaining of the New World players seems like a solid base to build from, though. Where I thought that this might be a short term game, I am now considering that it will be around for longer.

    My perception is that the way that New World manages and guides player activities is much different than how ESO does. This is why overland PVP works in New World, and why it would not work in ESO. It isn't the open world PVP, it is the activity that requires PVP. For this reason, you cannot just plop New World PVP rules into ESO and expect it to work.


    While the actual number of players leaving the game is reduced, it is mostly because the number of players remaining are so small.

    It is still decreasing. When looking specifically at January the game was easily breaching 100k at the beginning of the month. Between the 10th and 17th, they only hit 100k a couple of times. Since then they have not come close.

    I am sure the game will be around for a long time but it is not worthy to be mentioned in the same breath as ESO. I would also note that I capped my faction reputation doing the PvP quests since it offers greater rewards. I never had anyone attack me when on the quests. Outside of the wars to take a zone I rarely came across PvP. It is not even a good PvP game.
  • redspecter23
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    Anyone that already wants this knows exactly where to go, Imperial City. That place is basically a ghost town of gankers waiting for groups to show up so they can farm them. You want to turn the whole game into that? Feels like a bad move.
  • Vevvev
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    I love PvP and I love PvE, but I hate my PvP and PvE getting blended into an open world with clear and obvious camping spots. No thankyou, OP.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
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