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Is ZoS killing the game by allow players selling runs?

Theros
Theros
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This days, is very very hard to find players to complete one Trial. I see alot of players with cp2000+ and only 30k damage and some cp800with 100k damage.
From some time ago until now, i notice this: "Its almost impossible finish trials" with pugs. But if you buy the ride you can finish any one.
same for many dungeons like vFG, vMoS etc.... no one will join, unless you pay (Yes, i have all cuz i got luck).
My point in here is only this one:
Is ZoS killing the game by allow players selling runs?
Its very easy to go Discord and find people to make any trial... if we pay! They are selling runs for 25M until 250M its crazy!
For some reason i cant explain (my english is very bad), i really belive im looking for the end of trials, dungeons.... and game :(

  • LalMirchi
    LalMirchi
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    Excuse me dear one, I do not see the need for these exercises, please forgive me as I do not do these kind of activities.
  • fizl101
    fizl101
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    i honestly don't think they are. The groups that can sell these run are highly organised, very well practiced and know how to work together as a team for the goal. It takes a lot of practice and dedication to get to that stage, and its very unlikely they did it as a set of PUGs.

    PUGs by their nature are not going to have that same organisation and knowledge of each others abilities, skills, knowledge. You will get people of various abilities, some with good knowledge of the trial - some none, maybe not even speaking the same language or communicating at all.

    I don't personally enjoy PUG for trials and dungeons, so I run them with guild mates. Running with them regularly you learn their strengths etc.

    I don't know if you are on console or not, but I believe it is the one area where console is a little better (communication). Even if people don't want to talk, you can at least ask them to be on headphones and in the voice chat channel so they can hear what the trial leader wants them to do etc, explain mechanics if needed and so on. I couldn't imagine doing that only over text channels
    Edited by fizl101 on January 17, 2022 3:58PM
    Soupy twist
  • Michaelkeir
    Michaelkeir
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    I say no. Buying trials is only a small portion. What is happening is that the ones who have truly mastered trial runs are those in tight knit and organized groups with a very strict criteria for entry. That combined with a very small endgame community and you have where we are now. So it may seem like buying runs is killing endgame but in reality it’s a lot more complex then that.

    Only solution I can see is that you get your DPS up to a respectable level, and apply to one of those guilds. If it’s high enough they’ll take you in and test you more to be put on their main team. Or you could roll a tank or healer and try that if your DPS is not god tier. Tanks are in high demand for end game trials.

    Just my 2 cents.
  • Arthtur
    Arthtur
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    I dont like that somebody can buy the "carry run" but why should i care? They pay for not having fun in the game. Its thier decision.

    Also i dont know about this vFL. I see ppl looking for group almost everyday for getting personality from here. And the rest of dungeons doesnt have "good" rewards so a lot less ppl are willing to do them.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • VaranisArano
    VaranisArano
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    For a third option, you can also join a guild that runs trials.

    Guilds may have role requirements for their players. This usually makes them a step up from PUGs, but also means they won't usually carry players like the run-sellers.


    As for Dungeons, Groupfinder exists. If you want to PUG vet Fungal Grotto or vMoS, just queue for that specific dungeon and your group will eventually fill up. No guarantees they'll be good, but that's the PUG life. If that doesn't suit you, maybe look for a guild that's interested in dungeons?
  • Drammanoth
    Drammanoth
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    ZOS has nothing to do with allowing players - it is the players themselves who "provide" such services.
  • hafgood
    hafgood
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    I see no problem with people selling carries at all, it allows players to get achievements that would be otherwise beyond then.

    And no I haven't felt the need to buy them but don't object to this that do as a lot of work goes into those carries
  • Nisekev
    Nisekev
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    I remember such things existing before ESO, yet MMOs are still a thing. So no, this isn't going to kill the game. Also how ZoS are supposed to forbid selling Dungeon and Trial runs?
  • Kiralyn2000
    Kiralyn2000
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    People and guilds have been selling carries to their "farm raids" since at least vanilla WoW. There's nothing new about it, there's nothing wrong about it. It's just a thing people can do - selling your skills to other players is a normal part of MMOs. Master crafters do it, why shouldn't master raiders? /shrug
    Edited by Kiralyn2000 on January 17, 2022 3:31PM
  • spartaxoxo
    spartaxoxo
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    No. This kind of thing has been happening since MMOs added it's first bound rewards to hard content. Almost nobody is basing their purchasing their decisions on whether or not some dude they don't even know earned their title or not. Nor does it dissuade the people who earned it from wanting to do so, instead they just blabber on about how they actually earned their reward unlike someone who bought it to anyone who gives a darn (and even to the many who don't).

    The reason that it's hard to find people to do trials is that even getting a complete is overly catered towards an amount of dps that almost nobody has the ability to do. If they catered achievements towards such things and left completes as something more realistically completable with like say 45k DPS, then you'd find far more PUGs for vet trials. Because there is an entire mid-tier of players pulling 35k-69k dps that would form your PUG groups in many games because they aren't good enough to be elite, but are good enough to bash their heads together over and over with lots of red bull to get a clear in hours what would take an elite player minutes.

    And that scene is mostly absent from this game due to vet trial difficulty being catered towards people well above their dps, and normal trials being catered to people well below it.
    Edited by spartaxoxo on January 17, 2022 3:36PM
  • Vaoh
    Vaoh
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    Selling runs is healthy for the game imo.

    It helps people get the stuff they want from content they dislike/are unable to play. Same with drops from Overland PvE or PvP - you can either run the content repeatedly for your desired reward or buy it from the market.

    FYI we got so many buffs across the board like CP 2.0. More groups than ever are able to complete stuff.
  • Arunei
    Arunei
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    Just to clarify this matter again, since it's such a prevalent belief; CP has nothing to do with skill. CP is only an indication of time played, and even that could be argued. Just because someone has 2k CP doesn't mean anything, as those CP could have been earned doing things like master writs or just questing (especially considering things like exp scrolls and double exp events). At the same time, a 800CP player could have earned a majority of those running dungeons and trials and thus be very skilled when it comes to healing, tanking, or DPSing.

    All that said, the answer to your main question is no. How would they ruin anything? The people who buy these runs aren't being taken from the number of people looking for pugs to do normal runs, and those who are skilled enough to carry potatoes through the hardest content deserve the gold for it. People buying runs to get Collectibles or Dyes they otherwise normally wouldn't be able to get also doesn't take away from the achievement of someone else getting those things on their own, because they have the knowledge of knowing they were capable of doing it.
    Character List [RP and PvE]:
    Stands-Against-Death: Argonian Magplar Healer - Crafter
    Krisiel: Redguard Stamsorc DPS - Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Khajiit Stamblade DPS - Ex-Fighters Guild Suthay who likes to punch things, nicknamed Tinykat
    Niralae Elsinal: Altmer Stamsorc DPS - Young Altmer with way too much Magicka
    Sarah Lacroix: Breton Magsorc DPS - Fledgling Vampire who drinks too much water
    Slondor: Nord Tankblade - TESified verson of Slenderman
    Marius Vastino: Imperial <insert role here> - Sarah's apathetic sire who likes to monologue
    Delthor Rellenar: Dunmer Magknight DPS - Sarah's ex who's a certified psychopath
    Lirawyn Calatare: Altmer Magplar Healer - Traveling performer and bard who's 101% vanilla bean
    Gondryn Beldeau: Breton Tankplar - Sarah's Mages Guild mentor and certified badass old person
    Gwendolyn Jenelle: Breton Magplar Healer - Friendly healer with a coffee addiction
    Soliril Larethian- Altmer Magblade DPS - Blind alchemist who uses animals to see and brews plagues in his spare time
    Tevril Rallenar: Dunmer Stamcro DPS - Delthor's "special" younger brother who raises small animals as friends
    Celeroth Calatare: Bosmer <insert role here> - Shapeshifting Bosmer with enough sass to fill Valenwood

    PC - NA - EP - CP1000+
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  • ixthUA
    ixthUA
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    If veteran trials and vet HM DLC dungeons were gone from the game, ESO would still remain a great game with a very large community.
    In my opinion, spending ingame currency to get ingame services is OK
  • Mojmir
    Mojmir
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    they killin it in other ways
  • Soulshine
    Soulshine
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    The only downside to this, from a practical standpoint, is that it does generate players in the game who are bearing titles, dyes, skins they never actually earned the normal way. Some will use these as a means to self-promote and then actually try to gatekeep other players, which is kind of ridiculous but I have seen it happen. Not sure the thinking on this or care to, but all I can say is they are themselves quickly discovered in the process.

    I belong to a couple guilds that organize runs for sales, and am always somewhat amused by the fact people do actually pay the prices they do just for a title they could earn themselves if they just joined a guild that wanted to get the clears but to some people that is just too difficult for whatever reasons so they throw gold at the problem, or more often than not, crowns for gold and call it a trade.

    This all said, I would say if it bothers you, just put them on ignore.
  • belial5221_ESO
    belial5221_ESO
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    Remember,some people wanna have fun,and may not have lots of time to run one trial 24/7 to get something they want.Also,there's people with disabilities that won't be able to keep up with some mechanics,or have high enough dps cause of hand motion issues,so a carry is only way to get things.As long as they aren't asking to log into your account,or asking real world money,should be fine.
  • Integral1900
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    From the developers point of view anything that gets players from the ocean of questing into the ankle deep duck pond of trials has to be a good thing
  • zaria
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    People and guilds have been selling carries to their "farm raids" since at least vanilla WoW. There's nothing new about it, there's nothing wrong about it. It's just a thing people can do - selling your skills to other players is a normal part of MMOs. Master crafters do it, why shouldn't master raiders? /shrug
    This, more so as the benefit of the perfected sets are not large, you could just do the normal trial for the flawed version.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Theros
    Theros
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    last print someone send to me discord print: https://ibb.co/TKJtrPL

    WTS Perfected Sul Xan Inferno 100% guaranteed drop
    3m if i have to do the whole trial
    1m if i can just tp to final boss

    the point is: Many players only do trials if someone pay to them or they don't even go not even with guilds (unless its a friend)
    My english is very bad and maybe i can't be more direct to explain what i tought it's a problem for the game.
    And ofc its not all players doing this, but it's to many players now! This days it's very hard find people for trials.
    Maybe the problem is this no sence rotation and because of that players can't do damage and that allow other players "sabotage" the game. I don't know what is causing all of this. But i know, game is going in a very bad direction because ZoS allow us make money in trials\dungeons.
  • Tenthirty2
    Tenthirty2
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    Theros wrote: »
    This days, is very very hard to find players to complete one Trial. I see alot of players with cp2000+ and only 30k damage and some cp800with 100k damage.
    From some time ago until now, i notice this: "Its almost impossible finish trials" with pugs. But if you buy the ride you can finish any one.
    same for many dungeons like vFG, vMoS etc.... no one will join, unless you pay (Yes, i have all cuz i got luck).
    My point in here is only this one:
    Is ZoS killing the game by allow players selling runs?
    Its very easy to go Discord and find people to make any trial... if we pay! They are selling runs for 25M until 250M its crazy!
    For some reason i cant explain (my english is very bad), i really belive im looking for the end of trials, dungeons.... and game :(

    "ZoS killing the game..." is a bit over-dramatic and I do not think it's harming the game at all.
    It may be harming a player's experience if they decide to buy a carry\ride or achievements instead of earning them themselves.
    But I don't judge, it's their money\gold\blood\first-born child or whatever.

    FWIW paying others for a carry I don't see as being much different than many of the quests in game where NPCs "hire" us as the player to be a mercenary and help that NPC complete a quest\task. Only difference is they as the player hire other players "mercenaries" to help them thru whatever content, for a very hefty fee.

    Where I do think ZoS should step in is the variations of these "carry" transactions where the player is required to give their account UN and PW. So that the "seller" can log in to the player's account and run their character thru whatever content.
    That is a terrible idea, for reasons that should be obvious.
    But of course caveat emptor still applies. So if a player really wants to give a total stranger full access to their account and trust that they won't completely empty everything they have in game, including crowns, gold and items and also won't go into their ZoS account and grab whatever account information they can like email, name, address and linked payment card info...
    Sure, go ahead and trust them.

    But in cases like that ZoS can only act if they know about it. I should clarify that notifying them BEFORE the above example takes place would be best.
    If all your things get stolen and you go to ZoS for help after IDK if they can help, or will, but personally no content\achievement or shiny-bits are worth that level of risk.
    Edited by Tenthirty2 on January 17, 2022 5:03PM
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  • sarahthes
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    Join a pug trials discord and you'll have a lot more luck getting your clears as long as you pull your weight (do a reasonable amount of damage, play mechanics) and don't try to sign up for things you aren't ready for (i.e. you should clear vet Sunspire a few times and understand the basic mechanics before you sign up for a HM trainer).

    You could also look for a beginner trials guild and sign up for content there and try to get into a progression group. These typically move at a slow pace through all content.

    I participate in carry runs but I also lead various training runs for all tiers of content, and easy content farm runs. I know a lot of other raid leads who do the same (on PC NA). It's not an all or nothing thing.
  • Kiralyn2000
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    Arunei wrote: »
    Just to clarify this matter again, since it's such a prevalent belief; CP has nothing to do with skill. CP is only an indication of time played, and even that could be argued. Just because someone has 2k CP doesn't mean anything, as those CP could have been earned doing things like master writs or just questing (especially considering things like exp scrolls and double exp events).

    Yep. I've got 800+ CP, and it means very little except I've been questing/exploring/eventing since 2016. :D


    re: titles, dyes, skins... honestly, as someone who doesn't study these things, I've no idea what any of them mean. I don't really even notice what titles people have up. So anyone who thinks they're showing off by wandering around with them? Realize that many of the people around you have no idea what it is that you're flexing.

    (it was more obvious in, say, the early days of WoW, when the guy standing in the center of town with the glowing golden armor with the huge flaming shoulderpads was Obvious.™ But in a longer-running MMO, with dozens of options for shiny/glow-y/spiky/etc? It all just blurs together. That guy over there with the I Ran A Hard Trial weird looking skin doesn't stand out from the guy to his left with the I Did An Event weird looking skin. Especially since 90% of the armors barely show the skin at all. /shrug)
    Edited by Kiralyn2000 on January 17, 2022 5:07PM
  • thorwyn
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    Should your barber be prohibited from selling haircuts because it is a carry run for the "no bad hair day" achievement?
    Selling carry runs is a service, just like any other trading activity in the game. You are selling time (that you spent practicing the raid and of course the actual ingame time) for gold. Just like someone who picks up flowers and sells crafted potions.

    But for the sake of argument, let's assume it is true. Carry runs are bad for the game and should be banned.
    Let's take a look at a couple of different scenarions.

    1. Suppose a friend of yours is asking you to help him get a group for vMoL because he wants that skin so much. You know that he is not ready for this trial, but why now give it a try, so you ask in guild chat for a spontaneous vMoL run and guess what: you finish the trial and your friend is happy.

    2. Suppose you are in a trial progression group. Suppose it is your trial day and you are missing one DD. So you ask in guild chat and someone volunteers to help. You know that he is not ready for the trial, but the group can not find a better substitute and doesn't want to wait any longer. You finish the tiral and the substitute gets the achievement.

    3. Suppose it's the very same situation as above, but this time, the volunteer happens to be a person you borrowed a couple of upgraders from in the past and you promised to pay him back some day. You know he's not ready for the trial but he says "hey, invite me and we're even".

    At what point are we talking about a carry run? And how is ZOS supposed to control that?
    Edited by thorwyn on January 17, 2022 5:29PM
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    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
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  • Castagere
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    I wanted to do world bosses run in a zone and had max-level cp players saying they would do it for a fee. So players charging for stuff now does not surprise me.
  • Oreyn_Bearclaw
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    I dont see the correlation. You want to run vet trials, join a guild that does progression runs, and put the time in. The people that are buying runs specifically dont want to do that, so I dont see it as a detriment for those that do.

    If you want to join pug trial groups in crag, dont expect to clear most vet runs. That is true without or without carry runs being sold.
  • DigiAngel
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    The only trial I've not completed is the one I started. Every other one, all pugs, have been fine. For weeks now.
  • Artim_X
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    Nah, game has always been full to the brim with peeps who'll only touch vet content for the rewards and then never again.

    A counter argument could be made that the ability to profit from carrying others means that more players are willing to perform at endgame levels alongside others in order to make a profit.
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    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Araneae6537
    Araneae6537
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    For a third option, you can also join a guild that runs trials.

    Guilds may have role requirements for their players. This usually makes them a step up from PUGs, but also means they won't usually carry players like the run-sellers.

    As for Dungeons, Groupfinder exists. If you want to PUG vet Fungal Grotto or vMoS, just queue for that specific dungeon and your group will eventually fill up. No guarantees they'll be good, but that's the PUG life. If that doesn't suit you, maybe look for a guild that's interested in dungeons?

    Exactly! It may take a few tries to find the group that’s the right fit for you but it is well worth it and makes running trials way more fun! :relaxed:

    It doesn’t harm anyone that some groups sell carries. I’ve considered it before for certain weapons but it is out of my price range and the satisfaction of eventually earning it myself has been well worth the wait and effort.
  • perfiction
    perfiction
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    Imo there is nothing wrong in selling carries. If someone doesn't want to 'waste' their time to git gud and all they care about is a skin/achievement/loot (for example for RP purposes or to get furnishing from achievement vendor), they just buy the carry and move on. I like the comparison to master crafters someone made before and fully agree.

    plot twist: OP is Big-Ben's alt account /s
    Edited by perfiction on January 17, 2022 6:56PM
  • FluffWit
    FluffWit
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    Castagere wrote: »
    I wanted to do world bosses run in a zone and had max-level cp players saying they would do it for a fee. So players charging for stuff now does not surprise me.

    In 7 years I've never seen that. They were probably just trolling you.
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