Araneae6537 wrote: »Why shouldn’t healing be based off of magicka/stamina like other skills? It seems logical to me that a spell, for instance, would be based primarily on magic regardless of what it was for, with the additional spell damage and healing boosts representing specialization for instance.
And empower bigger groups in pvp? No thanks.
And what about solo players?
Urzigurumash wrote: »classes which can do appreciable damage by stacking Resource would gain a significant advantage over classes more dependent on the Damage stat.
Urzigurumash wrote: »since not all damaging skills' co-efficients are equally balanced between Damage and Resource.
And what about solo players?
Imagine coming to any other MMORPG and requesting the ability for solo player to be able to effectively play against big group
Yes, you would at least need a small group to cover all roles.
The rules will be same for everyone, if you can't heal as DD it means enemy DDs can't heal themselves too. Can dispatch stray players faster, can kill healers first and then the rest of the group. Lots of new possibilities.
Uh, 10.5 Stamina/Magica equals 1 WD/SD as far as **all** damage skills concerned.
BGs would never take place because less people like playing as healer. And you'd be screwed if you got a rubbish one.
Duels would be non existent.
the1andonlyskwex wrote: »I'm only okay with this if damage stops scaling with max mag/stamina.
Alchimiste1 wrote: »the1andonlyskwex wrote: »I'm only okay with this if damage stops scaling with max mag/stamina.
you guys are literally trying to force everyone into one role. This is ridiculous. Its what makes eso unique
SkaraMinoc wrote: »This would kill Mag Sorc. It was literally designed to support a hybrid damage/healer playstyle. High burst combo damage and strong Matriarch heals. Stam Sorc was an afterthought. If you change the way spell damage and max magicka work, ZOS would need to completely redesign the Sorcerer skill lines.
I don't think this is a good idea.
Alchimiste1 wrote: »the1andonlyskwex wrote: »I'm only okay with this if damage stops scaling with max mag/stamina.
you guys are literally trying to force everyone into one role. This is ridiculous. Its what makes eso unique
Ragnaroek93 wrote: »So basically rework a core mechanic in the game which has worked for 7 years and screw everybody who doesn't play in a group with a healer. No thanks.
Cyrodill would be stale and offer one type of play.
BGs would never take place because less people like playing as healer. And you'd be screwed if you got a rubbish one.
Duels would be non existent.
And what about solo players?
Imagine coming to any other MMORPG and requesting the ability for solo player to be able to effectively play against big group
Yes, you would at least need a small group to cover all roles.
The rules will be same for everyone, if you can't heal as DD it means enemy DDs can't heal themselves too. Can dispatch stray players faster, can kill healers first and then the rest of the group. Lots of new possibilities.
Well this game has functioned like that since it was launched.
So because other MMOs don't offer that, this game should now alienate people who like running solo or small groups, so everyone has to play as a ball group?
Cyrodill would be stale and offer one type of play.
BGs would never take place because less people like playing as healer. And you'd be screwed if you got a rubbish one.
Duels would be non existent.
No thanks. Good thing that ZOS will never listen to this suggestion.
YoureWrongImRight wrote: »Do you even run Matriarch? lol
And what about solo players?
Imagine coming to any other MMORPG and requesting the ability for solo player to be able to effectively play against big group
Yes, you would at least need a small group to cover all roles.
The rules will be same for everyone, if you can't heal as DD it means enemy DDs can't heal themselves too. Can dispatch stray players faster, can kill healers first and then the rest of the group. Lots of new possibilities.
Well this game has functioned like that since it was launched.
So because other MMOs don't offer that, this game should now alienate people who like running solo or small groups, so everyone has to play as a ball group?
Cyrodill would be stale and offer one type of play.
BGs would never take place because less people like playing as healer. And you'd be screwed if you got a rubbish one.
Duels would be non existent.
No thanks. Good thing that ZOS will never listen to this suggestion.
@Brrrofski is spot on here. The last thing we need is bigger PvP groups and stale play for small scale / solo. It's the only decent part of PvP.
SkaraMinoc wrote: »2) Removing only spell damage from the healing calculation while still allowing max magicka to boost heals will strongly nerf Mag Sorc. There's a reason the top Mag Sorc players run spell damage. Max magicka has been a weak source of damage for a very long time. It's also a very weak source of healing as well.
Here's my last 10 games at the top of MMR.
SkaraMinoc wrote: »2) Removing only spell damage from the healing calculation while still allowing max magicka to boost heals will strongly nerf Mag Sorc. There's a reason the top Mag Sorc players run spell damage. Max magicka has been a weak source of damage for a very long time. It's also a very weak source of healing as well.
Max magica allows to stack very fat shields and do good damage at the same time. Know a couple of players that played that in different metas, it always works good.Here's my last 10 games at the top of MMR.
Isn't it the exact reason to do this change? 31k HP with those KDA and damage/healing stats is literally everything in one build.