Heavy attack build lacks burst. Sorc has curse + endless fury. Sure you trade some heavy attack DPS for that, but in the end it's easier to kill with it most of the time.
I don't use sithis simply because i find blocking is just too good, but maybe I'm behind the times and shd join the dark side.
Don't you find yourself seriously short on pen, even with caltrops?
And no entropy etc for might of the guild?
I think Ive seen that one before! I remember the outfit. And the commentary I couldn't figure out if you were just getting really into character or... Anyway, full health, sithis, 1pc warden yeah that'll get you up there on AC. I don't use sithis simply because i find blocking is just too good, but maybe I'm behind the times and shd join the dark side. I was surprised by the defending staffs on both bars though. Don't you find yourself seriously short on pen, even with caltrops? And no entropy etc for might of the guild?Heavy attack build lacks burst. Sorc has curse + endless fury. Sure you trade some heavy attack DPS for that, but in the end it's easier to kill with it most of the time.
I might try it on me sorc at some pt. Haven't played ihim in ages. Switched dk over to be more of a brawler type but still got the gear in a chest. Somewhere...
Dem_kitkats1 wrote: »NordSwordnBoard wrote: »I'd say if you block during the entire channel, you stun the attacker. However lightning staff attacks are getting locked in the animation right now, which would be disastrous.
You are not locked in animation. Heavy attacks are cancellable into block or bar switch at any point. You can even release the button and click some skill.
You must have really good latency....Those who don't get locked in animation with resto and lightning attacks all of the time. There is even a thread about it.Einher2137 wrote: »How can i counter this thing when i can't even dodge roll this? Stun in blockade and GG
BTW, some guy standing there channeling a heavy attack, easy target for your teammates.
Unless it's a sorc that can easily set down some mines and then streak away anytime someone gets close.
Einher2137 wrote: »Stun in blockade means you walked right into the trap and got stunned there, in the area where their heavy attacks are boosted by maelstrom destro and got off-balance too, increasing damage you take from heavys.
Wrong , i was petrified and then blockade was cast, i was dodge rolling out and i took 20k damage. Any tips how to counter this?
Blockheal, sprint out to LoS. Once you lose off-balance, it's on CD, so it's fairly safe to get another try at killing that player.
I agree that heavy attack is a bit OP now. -20% damage boost on sets would fix them into fair zone.
MentalxHammer wrote: »The fact that players can essentially hold 1 button and deal 20k damage with one heavy attack is absurd and diminishes the integrity of PvP in this game.
MentalxHammer wrote: »The fact that players can essentially hold 1 button and deal 20k damage with one heavy attack is absurd and diminishes the integrity of PvP in this game.
MentalxHammer wrote: »The fact that players can essentially hold 1 button and deal 20k damage with one heavy attack is absurd and diminishes the integrity of PvP in this game.
Why? It takes what, ~2 seconds for a heavy attack to complete? Are you saying that anyone that can dish out 20K damage in 2 seconds diminishes the integrity of the game? Whats next, 3 buttons, 4 buttons? No offence, but I have a pretty basic build and only a few skills on my bar, but pretty sure I can dish out 20K damage in 2 GCD's easily. Considering most folks are running around with 30K+ health lately, and complaining about being "one-shot", a 20K heavy attack seems pretty weak in comparison.
Saying that only DKs run heavy attack setup because of their 50% dmg bonus is kinda lie. Different classes are also using it very effectively especially sorcs. What enables said build is not amount of percentage buffs but the fact proc sets used in that setups apply to every tick of lightning and resto staff heavy attack making them 4 times stronger then they should be.MentalxHammer wrote: »The fact that players can essentially hold 1 button and deal 20k damage with one heavy attack is absurd and diminishes the integrity of PvP in this game.
Why? It takes what, ~2 seconds for a heavy attack to complete? Are you saying that anyone that can dish out 20K damage in 2 seconds diminishes the integrity of the game? Whats next, 3 buttons, 4 buttons? No offence, but I have a pretty basic build and only a few skills on my bar, but pretty sure I can dish out 20K damage in 2 GCD's easily. Considering most folks are running around with 30K+ health lately, and complaining about being "one-shot", a 20K heavy attack seems pretty weak in comparison.
Ya, I can more damage, to more players, faster and with fewer key strokes with other builds.
The entire thread is misdirection and a bit of misinformation. The ONLY thing that enables these really big heavy attacks is the DK 50% heavy attack buff. Without it, heavy attack builds are at or below par with other builds.
And the one shot heavy builds are using fire staff, not lightning staff.
These builds have been around literally for years. No big deal.
Saying that only DKs run heavy attack setup because of their 50% dmg bonus is kinda lie. Different classes are also using it very effectively especially sorcs. What enables said build is not amount of percentage buffs but the fact proc sets used in that setups apply to every tick of lightning and resto staff heavy attack making them 4 times stronger then they should be.MentalxHammer wrote: »The fact that players can essentially hold 1 button and deal 20k damage with one heavy attack is absurd and diminishes the integrity of PvP in this game.
Why? It takes what, ~2 seconds for a heavy attack to complete? Are you saying that anyone that can dish out 20K damage in 2 seconds diminishes the integrity of the game? Whats next, 3 buttons, 4 buttons? No offence, but I have a pretty basic build and only a few skills on my bar, but pretty sure I can dish out 20K damage in 2 GCD's easily. Considering most folks are running around with 30K+ health lately, and complaining about being "one-shot", a 20K heavy attack seems pretty weak in comparison.
Ya, I can more damage, to more players, faster and with fewer key strokes with other builds.
The entire thread is misdirection and a bit of misinformation. The ONLY thing that enables these really big heavy attacks is the DK 50% heavy attack buff. Without it, heavy attack builds are at or below par with other builds.
And the one shot heavy builds are using fire staff, not lightning staff.
These builds have been around literally for years. No big deal.
Saying that only DKs run heavy attack setup because of their 50% dmg bonus is kinda lie. Different classes are also using it very effectively especially sorcs. What enables said build is not amount of percentage buffs but the fact proc sets used in that setups apply to every tick of lightning and resto staff heavy attack making them 4 times stronger then they should be.MentalxHammer wrote: »The fact that players can essentially hold 1 button and deal 20k damage with one heavy attack is absurd and diminishes the integrity of PvP in this game.
Why? It takes what, ~2 seconds for a heavy attack to complete? Are you saying that anyone that can dish out 20K damage in 2 seconds diminishes the integrity of the game? Whats next, 3 buttons, 4 buttons? No offence, but I have a pretty basic build and only a few skills on my bar, but pretty sure I can dish out 20K damage in 2 GCD's easily. Considering most folks are running around with 30K+ health lately, and complaining about being "one-shot", a 20K heavy attack seems pretty weak in comparison.
Ya, I can more damage, to more players, faster and with fewer key strokes with other builds.
The entire thread is misdirection and a bit of misinformation. The ONLY thing that enables these really big heavy attacks is the DK 50% heavy attack buff. Without it, heavy attack builds are at or below par with other builds.
And the one shot heavy builds are using fire staff, not lightning staff.
These builds have been around literally for years. No big deal.
Looking at from being the target of a heavy attack build, a sorc heavy attack build cannot kill me on his own. Using the build, can barely hold my own 1on1. It just doesn't do enough damage fast enough. It works when you are a parasite killing already engaged players in XvX, but it is weaker than my other alternative builds in XvX. To me that is the definition of "Meh, why nerf"
A DK heavy attack build can kill me, easily.
(One other practical note, I use a lightning staff for the 10% aoe buff on my necro, plus using it playing around with the heavy attack build. You can get locked into a heavy attack and unable to get out. That has gotten me killed, a lot.)
Handling them one on one is fine for me. It does get annoying when I am otherwise engaged with someone else and it becomes an outnumbered scenario with undodgeable heavy attacks finding their way on me. It's like snipe but worse, because snipe can actually be dodged.
I'm fine with certain playstyle being effective at a low skill floor but I do agree that it needs counterplay. Being able to interrupt or dodge them would be enough imo.
You block a channel, and roll or block a projectile.
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Fair enough. ZOS specifically gave immunity to interrupt for many channels and cast time abilities because it made them unusable. But if you go that route, make it fair, EVERY channel and cast time ability can be interrupted including jabs, dizzy swing. No exceptions.
I'd definately trade nerfing a build that is exceptional only on a class I don't play in exchange being able to interrupt jabs and dizzy.
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Fair enough. ZOS specifically gave immunity to interrupt for many channels and cast time abilities because it made them unusable. But if you go that route, make it fair, EVERY channel and cast time ability can be interrupted including jabs, dizzy swing. No exceptions.
I'd definately trade nerfing a build that is exceptional only on a class I don't play in exchange being able to interrupt jabs and dizzy.
Melee channels were never interruptible.