perfiction wrote: »
TX12001rwb17_ESO wrote: »It is a PC "only" problem, the smart person would assume something on PC is causing it, something console players do not have, would it not be in the best interests to "remove" whatever is the cause?
- Tamriel Trade Centre
- Master Merchant
These 2 addons should be banned immediatly.
TX12001rwb17_ESO wrote: »It is a PC "only" problem, the smart person would assume something on PC is causing it, something console players do not have, would it not be in the best interests to "remove" whatever is the cause?
- Tamriel Trade Centre
- Master Merchant
These 2 addons should be banned immediatly.
Why MM but not ATT? :squint:
Parasaurolophus wrote: »What can you buy?
Any gear can be easily obtained today
Goldmats are generated by a lot of alts that do craft writs.
A player posting an item for a specific amount of in-game currency is the very definition of player-driven, because that item doesn't exist for specific non-player, system (coded) dictated amounts of gold. But I'm also not here to give you the definitions or tell you whether they're right or wrong. I'm just telling you what ZOS has said of guild traders, that there is a point to be made, and that ZOS likely won't intervene no matter how good or bad the suggestions might seem.However, I don't imagine much will be done. ZOS has said that it is a player driven economy. This is a player made problem. So we could also make the argument that ZOS shouldn't do anything and that it's up to us to fix what we made.
Player driven economy?
EVE Online is player-driven economy.
Or how do i produce this?
The way I see it there are a few things that could curve the current devaluation rate of the currency however most of them would not be popular:
- Tax property and mounts. It would remove gold from the economy, and it would tax the wealthiest more however it would negatively affect crown sales so... I think the odds are not great.
TX12001rwb17_ESO wrote: »It is a PC "only" problem, the smart person would assume something on PC is causing it, something console players do not have, would it not be in the best interests to "remove" whatever is the cause?
- Tamriel Trade Centre
- Master Merchant
These 2 addons should be banned immediatly.
Tommy_The_Gun wrote: »There is a very simple solution how inflation can be reduced. You can either somehow reduce gold income (not a good solution & will only make players angry), or you can increase the supply of items on the market. The more items on the market, then it will mean that they are less rare and prices will drop.
But how you would do that without increasing drop rate ? Well... like I have said - it is simple.
Stormshaper wrote: »For me, tradecraft has always been one of the attractions to this game (PC). But what about the CP star Plentiful Harvest (You have a 10% chance to gain double the yield from normal resource nodes per stage.)? It seems like this has been a factor in some deflation of purple mats. When it was introduced I thought this CP would cause a lot more defaltion but obviously it hasn't affected gold mats. I wonder if the inflation seen in gold mats would be even worse if it weren't for Plentiful Harvest.
Also, what are some good asset choices right now if I had 5 mil to invest?
Woozywyvern wrote: »I see the Crafting Writs agrument thrown about in all these threads, but the truth of the matter is that no one knows how many players do daily writs with how many characters. If writs are that bad, ban the addons that allow them to be easier, along with the trade add ons.
But to me it smacks of 'I've made my gold doing crafting writs every day, now the economy is (apparently) knackered I don't want others to have that opprtunity'
I also think a lot of the complaints about inflation use materials as a reason, but what they are really complaining about is Crown to Gold ratio.
It works in leagues because they last some months and then reset, it wouldn't be much different if applied to non-league content as prices stabilize. Plus all items in ESO are the same, whereas the same item in POE could range from 10 c to several ex according to rolls, so there's that RNG which is (thankfully) not in ESO to take into consideration too...When farming gold, there is going to be a lot of it, so prices will go up. I like how POE solved this - there is no currency, only materials and items, which are used as currency.
The problem is inflation, which is especially painful on PC platform.
LatentBuzzard wrote: »There's always these long explanations about how to combat inflation and yet none of them ever seem to include one of the most obvious solutions which is to stop buying items at silly prices. We all like a shortcut but you can't be prepared to pay silly prices to take a shortcut and then complain that shortcuts cost silly prices.
If you think that the Crown exchange rates are too high then stop paying them. If you think gold material prices are too high then stop paying them. If you think <INSERT ITEM HERE> prices are too high then stop paying them.
I know there's going to be a lot of people that want to reply saying "but I want them, I just don't want to pay much for them" but unfortunately that's not how things work. You can get these items without paying silly prices for them but you have to use the alternative methods to get them like farming or even paying real money for Crowns. Yes it sucks, yes it requires more effort and yes it doesn't give instant gratification but if people keep paying silly prices then things will keep costing silly prices.
As much as we may all want them, players have no right to reasonably priced items in a player driven market. Other players will charge you as much as they think they can get away with and if you pay those prices then you're just furthering the problem. Stop paying the silly prices and get the items using the alternative methods. If you feel that the alternative methods are too onerous and you have to take the shortcut then stop complaining about inflation because by paying the silly prices you are furthering the problem.
POE has permanent leagues such as standard and hardcode, not wiped since 2013, and they have no currency - only items and crafting materials, and it works just fine.It works in leagues because they last some months and then reset, it wouldn't be much different if applied to non-league content as prices stabilize. Plus all items in ESO are the same, whereas the same item in POE could range from 10 c to several ex according to rolls, so there's that RNG which is (thankfully) not in ESO to take into consideration too...
Kiralyn2000 wrote: »The way I see it there are a few things that could curve the current devaluation rate of the currency however most of them would not be popular:
- Tax property and mounts. It would remove gold from the economy, and it would tax the wealthiest more however it would negatively affect crown sales so... I think the odds are not great.
Eh, just because someone has a bunch of houses or mounts, doesn't mean they're "wealthy". You can get a lot of those things without having much gold. (just because you have $ to buy Crowns with, doesn't mean you have gold). Or, you can have very little gold because you spent it all on houses & mounts.
(I can just see the "they're forcing me to buy more Crowns, to sell for gold, so I can pay my taxes!" threads )
I ll just leave it here.
PC EU - Chromium Plating
Courtesy of UESP: https://esosales.uesp.net/?text=chromium+plating&level=&quality=&trait=&itemtype=&equiptype=&weapontype=&armortype=&timeperiod=31558150&saletype=all&server=EU
I ll just leave it here.
PC EU - Chromium Plating
Courtesy of UESP: https://esosales.uesp.net/?text=chromium+plating&level=&quality=&trait=&itemtype=&equiptype=&weapontype=&armortype=&timeperiod=31558150&saletype=all&server=EU