VaranisArano wrote: »
I don't think "Legalized Griefing" is a bad thing when everyone participating can opt-in.
After all, that's how certain PVP-hating players would described Cyrodiil and Imperial City, when dying to an enemy player gets called griefing.
But they can opt-in and do, by queuing up for those zones.
And so in the same way, I think that letting Enforcers and Criminals opt-in to initiate duels with each other for extra rewards could be fun for the type of players who like that gameplay. When everyone gets to opt-in, it's not really griefing when you die to enemy players.
But unlike what the OP is suggesting, an Opt-in is a choice players can make to switch on/off this form of gameplay (preferably on a cooldown to prevent abuse.) It's not a direct result of gameplay as in, "Oh, I see you made a series of mistakes that brought you above the minimum bounty. I, the amazing Enforcer, am about to introduce you to the error of your thieving ways!"
VaranisArano wrote: »
I don't think "Legalized Griefing" is a bad thing when everyone participating can opt-in.
After all, that's how certain PVP-hating players would described Cyrodiil and Imperial City, when dying to an enemy player gets called griefing.
But they can opt-in and do, by queuing up for those zones.
And so in the same way, I think that letting Enforcers and Criminals opt-in to initiate duels with each other for extra rewards could be fun for the type of players who like that gameplay. When everyone gets to opt-in, it's not really griefing when you die to enemy players.
But unlike what the OP is suggesting, an Opt-in is a choice players can make to switch on/off this form of gameplay (preferably on a cooldown to prevent abuse.) It's not a direct result of gameplay as in, "Oh, I see you made a series of mistakes that brought you above the minimum bounty. I, the amazing Enforcer, am about to introduce you to the error of your thieving ways!"
Oh, I get all that. My comment was more based on not one of them agreeing it should be a two way street, even though it has been suggested numerous times. They simply want to be able to grief others with no risk to themselves whenever "they" want, and quite honestly, as a justice player I shouldn't have to opt-out of being griefed, I should be able to opt-in to hunting enforcers for fun and profit.
VaranisArano wrote: »VaranisArano wrote: »
I don't think "Legalized Griefing" is a bad thing when everyone participating can opt-in.
After all, that's how certain PVP-hating players would described Cyrodiil and Imperial City, when dying to an enemy player gets called griefing.
But they can opt-in and do, by queuing up for those zones.
And so in the same way, I think that letting Enforcers and Criminals opt-in to initiate duels with each other for extra rewards could be fun for the type of players who like that gameplay. When everyone gets to opt-in, it's not really griefing when you die to enemy players.
But unlike what the OP is suggesting, an Opt-in is a choice players can make to switch on/off this form of gameplay (preferably on a cooldown to prevent abuse.) It's not a direct result of gameplay as in, "Oh, I see you made a series of mistakes that brought you above the minimum bounty. I, the amazing Enforcer, am about to introduce you to the error of your thieving ways!"
Oh, I get all that. My comment was more based on not one of them agreeing it should be a two way street, even though it has been suggested numerous times. They simply want to be able to grief others with no risk to themselves whenever "they" want, and quite honestly, as a justice player I shouldn't have to opt-out of being griefed, I should be able to opt-in to hunting enforcers for fun and profit.
Yeah, I can see this being a lot of fun for the people who would want to opt-in to be an Enforcer or a Criminal, providing both roles can initiate combat.
I can't see it being much fun for Criminals if they can't initiate duels. Even if you want to PVP, its boring to wait around and hope the other guy takes the bait.
I can't see it being fun at all for the people who wouldn't want to opt-in to either role to begin with. Best to let it be an optional addition to gameplay.
i didnt take the time to read all of that but you could always keep your bounty low How is that for optional?????
Imagine if they totally beefed up the justice system in eso and as well as having an outlaws refuge in towns like if they added a few more hidden criminal utopia type towns to some zones.
Then they could make it so that whenever you entered a regular town if your bounty was high enough then upstanding players would be able to force you into a duel to claim as much of the bounty as you were carrying. In addition to this they could open up thieving quests at this point which would encourage you to keep thieving regular towns.
Thief towns would basically be regular towns like the size of Skywatch or others like that but hidden with a delve-type entrance. These kinds of "havens" there could be quests, shops, and crafting areas etc. and would be host to tons of lovely characters.
Stealing would be difficult and totally not worth it unless for a quest within the town as people who live there are aware of themselves and others. These places would also be guarded to protect residents and merchants from murderers and thieves-in-action, but there would be no bounty to gain from escaping these actions. Anyone could visit the towns, and maybe there would be incentive for upstanding players to like an auction house or something.
Wouldnt this make regular outlaws refuge areas obsolete? no because you would definitely still need somewhere to pay off bounties in case you wanted to be an upstanding citizen again.
How would i stop people from trying to duel me? Keep in mind that players wouldnt be able to see how much of a bounty you have so as long as you arent being shady in places you shouldnt be then things should be alright. though i get that there could be people who would go around initiating dual with anyone they can for quick cash i would suggest frequent stashing of gold or just hoarding treasure in your inventory instead... i imagine being a criminal is a high risk profession. maybe the thieves havens could outlaw violence altogether and disable dueling and bounty collecting altogether within. this way you would only be able to kill and rob npcs to get into trouble as the place is supposed to be safe. if you want your share of blood then maybe quests from residents can sate your hunger like go steal this item from this person or go find some stealthy way to assassinate or sabotage someone.
IDK i was thinking about how fun it is to play a slightly immoral character and really got into that sort of mindset.
My suggestion would have any gold come out of the pockets of the player who lost the interaction
Your suggestion is a method to generate and farm gold that no one really earned
Sylvermynx wrote: »I think the main issue, and one that @VaranisArano brought up, is the greifing. Let us be real. Such a design is rife for groups or players to go after anyone with a bounty. That would drive players to abandon this aspect of the game or log out and swap to another character until the bounty wears off. Even AGS changed to an opt-in open-world PvP because they could not find a meaningful way to stop the greifing.
It is just too problematic which is probably why Zenimax abandoned a similar idea. For many of us, if we wanted to play an open-world PvP game we would probably be paying an open-world PvP game.
Eh, even in WoW and RIFT (opt in open world pvp) griefing still happened. A LOT. I don't know how it is now in those games (dropped WoW in early 2013, RIFT in early 2016, never been back to either one) so it could be different there now. I'd really hate to see that sort of thing here....
Sylvermynx wrote: »I think the main issue, and one that @VaranisArano brought up, is the greifing. Let us be real. Such a design is rife for groups or players to go after anyone with a bounty. That would drive players to abandon this aspect of the game or log out and swap to another character until the bounty wears off. Even AGS changed to an opt-in open-world PvP because they could not find a meaningful way to stop the greifing.
It is just too problematic which is probably why Zenimax abandoned a similar idea. For many of us, if we wanted to play an open-world PvP game we would probably be paying an open-world PvP game.
Eh, even in WoW and RIFT (opt in open world pvp) griefing still happened. A LOT. I don't know how it is now in those games (dropped WoW in early 2013, RIFT in early 2016, never been back to either one) so it could be different there now. I'd really hate to see that sort of thing here....
Yes, I have seen griefing in games that had an opt-in I do not think we have to worry about this here as Zenimax already considered completing the justice system so players could collect rewards for killing players with bounties. They abandoned the idea.
Imagine if they totally beefed up the justice system in eso and as well as having an outlaws refuge in towns like if they added a few more hidden criminal utopia type towns to some zones.
Then they could make it so that whenever you entered a regular town if your bounty was high enough then upstanding players would be able to force you into a duel...
Mobs are there to be farmed is it okay to get buddies on a different faction to help you farm AP in cyrodiil???? is that not an exploit ?? If no one loses anything from losing then farming is an affordable option
Your argument is not good because it would already be optional even if there is no on or off button keeping your bounty low would be the on off button so to speak
Losing gold reduces your bounty as well so is not a complete loss
i dont think dooing this my way would hurt the game at all
Imagine if they totally beefed up the justice system in eso and as well as having an outlaws refuge in towns like if they added a few more hidden criminal utopia type towns to some zones.
Then they could make it so that whenever you entered a regular town if your bounty was high enough then upstanding players would be able to force you into a duel to claim as much of the bounty as you were carrying. In addition to this they could open up thieving quests at this point which would encourage you to keep thieving regular towns.
Thief towns would basically be regular towns like the size of Skywatch or others like that but hidden with a delve-type entrance. These kinds of "havens" there could be quests, shops, and crafting areas etc. and would be host to tons of lovely characters.
Stealing would be difficult and totally not worth it unless for a quest within the town as people who live there are aware of themselves and others. These places would also be guarded to protect residents and merchants from murderers and thieves-in-action, but there would be no bounty to gain from escaping these actions. Anyone could visit the towns, and maybe there would be incentive for upstanding players to like an auction house or something.
Wouldnt this make regular outlaws refuge areas obsolete? no because you would definitely still need somewhere to pay off bounties in case you wanted to be an upstanding citizen again.
How would i stop people from trying to duel me? Keep in mind that players wouldnt be able to see how much of a bounty you have so as long as you arent being shady in places you shouldnt be then things should be alright. though i get that there could be people who would go around initiating dual with anyone they can for quick cash i would suggest frequent stashing of gold or just hoarding treasure in your inventory instead... i imagine being a criminal is a high risk profession. maybe the thieves havens could outlaw violence altogether and disable dueling and bounty collecting altogether within. this way you would only be able to kill and rob npcs to get into trouble as the place is supposed to be safe. if you want your share of blood then maybe quests from residents can sate your hunger like go steal this item from this person or go find some stealthy way to assassinate or sabotage someone.
IDK i was thinking about how fun it is to play a slightly immoral character and really got into that sort of mindset.
Your argument is not good because it would already be optional even if there is no on or off button keeping your bounty low would be the on off button so to speak
Losing gold reduces your bounty as well so is not a complete loss
i dont think dooing this my way would hurt the game at all
i realize the biggest problem with this is reward farming
say you are a bounty hunter and killed the bounty to obtain however much of the bounty they were carrying up to a max amount of 5k and then got a proof of bounty hunted the reward would have to be something small or basically insignificant to prevent farming
though thieves should be able to take gold from the other player after the duel is won as well i dont want there to be zero reward for the winner just because neither side was carrying any gold on them
So maybe good players will get transmutes or something
and criminals would get rewarded with high quality STOLEN but non laundered treasure which they could put towards their daily earnings???? i get that if you farmed with people every day this might be exploitable
Your argument is not good because it would already be optional even if there is no on or off button keeping your bounty low would be the on off button so to speak
Losing gold reduces your bounty as well so is not a complete loss
i dont think dooing this my way would hurt the game at all