Let me begin by saying that given that DLC dungeons are significantly longer in general than all the base game dungeons (barring COA II and possibly Selene's Web) it seems strange that you don't get higher bonus XP for doing them. Even with a very high DPS on normal you still have to run through the entire dungeon which still takes more time than nearly all the base game normal dungeons. Given that now there are almost exactly the same amount of DLC dungeons as base game dungeons, the odds of getting them have increased to 50% chance. Yet, there is no real incentive to waste time in what could be a fake healer, fake tank situation with people who may or may not know the mechanics or may or may not want to learn them along with the fact that they are just longer in general before you even consider those issues.
If ZOS were to ,both, incentivize DLC dungeons with double XP for doing them and give a choice to not end up doing them at all, it could positively impact how the queue works. Given DLC dungeons take longer and are more mechanically involved AND tend to require actual healers and actual tanks odds are people would do the math still opt out of the DLCs knowing they could do a non DLC in half the time with their fake tank or fake healer. Doubling XP probably would have more people hoping to get them and potentially they might not be people who know or want to learn them. They might not be actual tanks or actual healers. But since that is already happening, at least rewarding players better for a longer and potentially more tedious experience would balance it out. Those people that didn't learn them and were fake tanks or fake healers would have stayed before anyway. Who knows? With double xp bonus they might actually decide to learn them at some point just to make their lives easier. Probably not, but miracles do happen. At least rewarding players appropriately for doing them would make sense. What's the incentive otherwise?
Giving the option to remove DLC dungeons from the queue would actually be a very good thing. Here's why:
- 1) less people quiting upon entering meaning less waiting for a full group.
- 2) the people who end up in DLC dungeons WANT to be there. You might get an occasional straggler who didn't realize they could avoid DLC in the queue, but overall, there would be a significant decrease in players ill suited to be there. The ones who want to be there would be much more likely to be actual tanks, actual healers and know or want to know the mechanics.
Think about the logic here: Are people who just want to grab some XP and have no interest in the DLC going to queue for them? Hell no. You have potentially just removed all the fake tanks, fake healers and people who don't care about mechanics from an experience they have zero interest in. How is that a bad thing? I know there will be those who say it wouldn't be fair to those who want to do DLC dungeons, but that argument is illogical because do you really want that subset of players join you on your DLC advendures? Really? I'm sure some will say the queue will take longer. Okay. But getting into a DLC sooner with players ill suited to doing them would mean the dungeon itself takes longer, yes? So while waiting for the queue, you could have done other things. Instead, you get into a dungeon sooner but now waste more time in there with people who most likely would have opted out of that DLC dungeon if given the choice. Which is better? Longer wait or longer grind through the DLC dungeon?
I personally don't like doing DLC dungeons on randoms for THREE reasons:
- 1) If you end up with people who don't know them or don't want to explain them it sucks.
- 2) If you end up with fake tanks and/or fake healers, it especially sucks.
- 3) the current bonus XP reward is the same if you do spindleclutch as it is if you to any DLC. My math skills are not so bad that I don't see how incredibly insane that is. More of my time for what would be equate to half the bonus if you scale them by how long each dungeon takes. And half is optimistic. Tha'ts not counting that it could likely be a worse experience. Yeah, I'm not that crazy. TIme is XP.
And I know I am not the only one who dislikes doing DLC dungeons for their randoms for the exact same reasons. It's time for things to change. Doing just one of the changes I suggest would provide a much needed quality of life improvement for players.
Edited by xXSilverDragonXx on December 23, 2021 2:22PM