Khajiit motif on ps EU goes for like 250 to 400 gold, there is no cartel, there is no group of people getting together to fix prices. There is no way to drive the price to 10k
And the whole price fix argument falls down because of guild traders. There are a lot of small guilds with traders where people price at whatever price they want. They are not subject to any kind of price fixing. If anything they are regularly scalped for underpriced stuff for those who play the trading game to try to sell on main traders.
Yes prices in the main hubs may be more expensive but then they have higher costs.
Would an auction house solve this. Simply put no. Those with lots of money would camp the auction house and hoover up low priced items causing them to go up in price (not in value as value is relative). As has been explained many times an AH is a lot easier to manipulate than the guild trader system we have.
Look through any of the threads on the subject if you don't believe me, it's been a while since we had one but they all end the same way.
Those pro AH maintaining its the best option, those opposed maintaining the guild trader system is best. And then Zos close the thread.
How is it easier to manipulate an AH opposed to this?
One is closed off and the other is open to everyone. If it was opened up, it’d take more than one person to flip and corner an item. It seriously would because it’s open to EVERYONE. Meaning supply of something won’t stop unless players stop supplying which is unlikely if you have a healthy population of new/returning players.
However, in a closed market. You’d only need 2-3 guilds at the most (Remember: We can join up to 5 guilds) to corner that area of the market on something that should be relatively cheap. Also, supply will be much slower/stop because of trends/monopolies because the market is closed off to those that would supply it.
Not to mention, fast travel cost gold so just porting to multiple places looking for something like fishing bait is going to cost you more gold and/or time literally hindering your progress.
Let’s not forget, Khajiit Motif shouldn’t even cost 250-400 gold to start with. Honestly, that should be 25-75 gold for how old it is.
Buyers always have a say whether it is an AH or.guild trader, to say otherwise is complete and utter tosh.
If you don't like the price don't pay the price. Simple.
And if you don't like the price but still want it go farm it.
If buyers don't buy, sellers don't sell, sellers then have to lower their prices, especially as more of the item comes onto the market, any decent seller will see the items not selling at price A and so will list at slightly less, and so on, prices fall as more product comes to the market.
There was a recent thread from a PvPer screaming about the price fall in Timbercrow outfits. He failed to understand that many farmed it themselves as well as bought from traders and therefore prices fell.
With the ring, if its an overland set you just need to run dolmens in the zone it drops and you will have it within a day, then you just need to improve it, and that's an entirely different story, purple and gold mats cost a lot of money and so make then expensive to buy on traders.
Except the only people buying are the ones with large amounts of gold. How do you farm gathering mats for alchemy or provisioning? You don’t. It’s RNG. How does one farm Antiquities without breaking their story mode progression because they need to unlock it in Greymoor zone.
Buyers have less say because the ones profiting are the ones buying whereas the rest of the players don’t buy/suck it up. If they went with an AH, you’d see cheaper items. I mean there is no stopping guilds from making something like Khajiit Motif cost 10k. Why? Guilds regularly work together to keep items overpriced or stagnant so that they can still profit off of old items to hustle other players whereas in a AH that wouldn’t happen unless an entire server agreed to do it.
Khajiit motif on ps EU goes for like 250 to 400 gold, there is no cartel, there is no group of people getting together to fix prices. There is no way to drive the price to 10k
And the whole price fix argument falls down because of guild traders. There are a lot of small guilds with traders where people price at whatever price they want. They are not subject to any kind of price fixing. If anything they are regularly scalped for underpriced stuff for those who play the trading game to try to sell on main traders.
Yes prices in the main hubs may be more expensive but then they have higher costs.
Would an auction house solve this. Simply put no. Those with lots of money would camp the auction house and hoover up low priced items causing them to go up in price (not in value as value is relative). As has been explained many times an AH is a lot easier to manipulate than the guild trader system we have.
Look through any of the threads on the subject if you don't believe me, it's been a while since we had one but they all end the same way.
Those pro AH maintaining its the best option, those opposed maintaining the guild trader system is best. And then Zos close the thread.
Let’s not forget, Khajiit Motif shouldn’t even cost 250-400 gold to start with. Honestly, that should be 25-75 gold for how old it is.
Khajiit motif on ps EU goes for like 250 to 400 gold, there is no cartel, there is no group of people getting together to fix prices. There is no way to drive the price to 10k
And the whole price fix argument falls down because of guild traders. There are a lot of small guilds with traders where people price at whatever price they want. They are not subject to any kind of price fixing. If anything they are regularly scalped for underpriced stuff for those who play the trading game to try to sell on main traders.
Yes prices in the main hubs may be more expensive but then they have higher costs.
Would an auction house solve this. Simply put no. Those with lots of money would camp the auction house and hoover up low priced items causing them to go up in price (not in value as value is relative). As has been explained many times an AH is a lot easier to manipulate than the guild trader system we have.
Look through any of the threads on the subject if you don't believe me, it's been a while since we had one but they all end the same way.
Those pro AH maintaining its the best option, those opposed maintaining the guild trader system is best. And then Zos close the thread.
How is it easier to manipulate an AH opposed to this?
One is closed off and the other is open to everyone. If it was opened up, it’d take more than one person to flip and corner an item. It seriously would because it’s open to EVERYONE. Meaning supply of something won’t stop unless players stop supplying which is unlikely if you have a healthy population of new/returning players.
However, in a closed market. You’d only need 2-3 guilds at the most (Remember: We can join up to 5 guilds) to corner that area of the market on something that should be relatively cheap. Also, supply will be much slower/stop because of trends/monopolies because the market is closed off to those that would supply it.
Not to mention, fast travel cost gold so just porting to multiple places looking for something like fishing bait is going to cost you more gold and/or time literally hindering your progress.
Let’s not forget, Khajiit Motif shouldn’t even cost 250-400 gold to start with. Honestly, that should be 25-75 gold for how old it is.
Centralized AH is like your standard capitalism with the caveat that any and everyone can partake at no cost.
Khajiit motif on ps EU goes for like 250 to 400 gold, there is no cartel, there is no group of people getting together to fix prices. There is no way to drive the price to 10k
And the whole price fix argument falls down because of guild traders. There are a lot of small guilds with traders where people price at whatever price they want. They are not subject to any kind of price fixing. If anything they are regularly scalped for underpriced stuff for those who play the trading game to try to sell on main traders.
Yes prices in the main hubs may be more expensive but then they have higher costs.
Would an auction house solve this. Simply put no. Those with lots of money would camp the auction house and hoover up low priced items causing them to go up in price (not in value as value is relative). As has been explained many times an AH is a lot easier to manipulate than the guild trader system we have.
Look through any of the threads on the subject if you don't believe me, it's been a while since we had one but they all end the same way.
Those pro AH maintaining its the best option, those opposed maintaining the guild trader system is best. And then Zos close the thread.
How is it easier to manipulate an AH opposed to this?
Khajiit motif on ps EU goes for like 250 to 400 gold, there is no cartel, there is no group of people getting together to fix prices. There is no way to drive the price to 10k
And the whole price fix argument falls down because of guild traders. There are a lot of small guilds with traders where people price at whatever price they want. They are not subject to any kind of price fixing. If anything they are regularly scalped for underpriced stuff for those who play the trading game to try to sell on main traders.
Yes prices in the main hubs may be more expensive but then they have higher costs.
Would an auction house solve this. Simply put no. Those with lots of money would camp the auction house and hoover up low priced items causing them to go up in price (not in value as value is relative). As has been explained many times an AH is a lot easier to manipulate than the guild trader system we have.
Look through any of the threads on the subject if you don't believe me, it's been a while since we had one but they all end the same way.
Those pro AH maintaining its the best option, those opposed maintaining the guild trader system is best. And then Zos close the thread.
How is it easier to manipulate an AH opposed to this?
One is closed off and the other is open to everyone. If it was opened up, it’d take more than one person to flip and corner an item. It seriously would because it’s open to EVERYONE. Meaning supply of something won’t stop unless players stop supplying which is unlikely if you have a healthy population of new/returning players.
However, in a closed market. You’d only need 2-3 guilds at the most (Remember: We can join up to 5 guilds) to corner that area of the market on something that should be relatively cheap. Also, supply will be much slower/stop because of trends/monopolies because the market is closed off to those that would supply it.
Not to mention, fast travel cost gold so just porting to multiple places looking for something like fishing bait is going to cost you more gold and/or time literally hindering your progress.
Let’s not forget, Khajiit Motif shouldn’t even cost 250-400 gold to start with. Honestly, that should be 25-75 gold for how old it is.
I imagine it would be easier at a central auction house because I could roll up to it with 15 million gold in my pocket, buy out 100% of the listings for item X every day or so, and then relist them all at triple the price they were originally. I now control 90% of the easily available world's supply.
People still try it with decentralized today, but at least it takes them hours and hours.
VaranisArano wrote: »Buyers always have a say whether it is an AH or.guild trader, to say otherwise is complete and utter tosh.
If you don't like the price don't pay the price. Simple.
And if you don't like the price but still want it go farm it.
If buyers don't buy, sellers don't sell, sellers then have to lower their prices, especially as more of the item comes onto the market, any decent seller will see the items not selling at price A and so will list at slightly less, and so on, prices fall as more product comes to the market.
There was a recent thread from a PvPer screaming about the price fall in Timbercrow outfits. He failed to understand that many farmed it themselves as well as bought from traders and therefore prices fell.
With the ring, if its an overland set you just need to run dolmens in the zone it drops and you will have it within a day, then you just need to improve it, and that's an entirely different story, purple and gold mats cost a lot of money and so make then expensive to buy on traders.
Except the only people buying are the ones with large amounts of gold. How do you farm gathering mats for alchemy or provisioning? You don’t. It’s RNG. How does one farm Antiquities without breaking their story mode progression because they need to unlock it in Greymoor zone.
Buyers have less say because the ones profiting are the ones buying whereas the rest of the players don’t buy/suck it up. If they went with an AH, you’d see cheaper items. I mean there is no stopping guilds from making something like Khajiit Motif cost 10k. Why? Guilds regularly work together to keep items overpriced or stagnant so that they can still profit off of old items to hustle other players whereas in a AH that wouldn’t happen unless an entire server agreed to do it.
Uh...you farm Alchemy reagents by running around the zones picking them up. If you need flowers, the Hollow City is fantastic for it. That's my preferred farming ground for cornflower.
Provisioning you just do a ton of writs and you get way, way more ingredients than you use. That's why most provisioning mats are dirt cheap on the trader. The ones that aren't...how do you think they made it on the market? Someone stood there fishing.
And I'll leave it up to you whether or not you want to unlock Antiquities with a quick trip into Solitude or not. That's up to you - I unlocked Antiquities without needing to do any of the zone story.
No offense, but what this sounds like is:
"How do you I farm gathering mats for alchemy or provisioning? You I don’t."
Most of my early fortune came from selling flowers (sold Columbine for 20 gold apiece at first,), perfect roe, and later nirncrux from Craglorn and other raw materials. No flipping. All farming.
It's up to you if you want to farm for items or not, but please, recognize that as your choice. If you don't want to farm Hollow City for your own cornflower, then I guess you'll just have to pay whatever price the market at large will bear. And if that price is higher than you want to pay, I guess you can reevaluate your willingness to farm or just do without. Or complain on the forums. Whatever floats your boat.
(No one who has 10k gold is going to buy a blue Khajiit Motif for 10k gold unless it's a complete lark. Maybe try a different example of guilds colluding to keep prices high, since you think it's having a real impact on buyers?)
A central auction house would cause rare items to increase in price and it would be easier for a couple of people to control/manipulate the price of rare items. Instead of needing to visit over 200 locations to try and purchase all of one rare item they could sit in one spot.
Trade guilds are advertising for members all the time and many have very low or no dues requirements. Even in a guild with no trader you can still list items that the rest of the guild can see. The guild system has set up tiers of trading levels. A beginning player can sell to vendors or in zone. Someone kind of interested in trading can join a social guild that sometimes gets a trader. The players that want to treat trading like end game have the trade guilds that get the premier sites each week. Any player can participate at the level that fits them best.
Would be nice if there were some quality of life changes to the current system but for the most part it works really well. Inflation is held in check and prices vary depending on ever changing supply and demand. You can get everything you need at a decent price and most of what you want at various prices.
Centralized AH is like your standard capitalism with the caveat that any and everyone can partake at no cost.
I'm sorry, but I played GW2, Secret World Legednds and BDO, all of which have some form of AH, and none of those were at "no cost". All of them have fees that are higher than what ESO's system charges (35% in the case of BDO).
Just because you are not contributing it towards a trader bid doesn't mean it's not part of those games' gold sinks.
AJones43865 wrote: »I think most people agree that the trading system in ESO is clunky, expensive to participate in, and generally a bit inconvenient. But the system also curtails a lot of price gouging and price fixing like happens with a centralized auction house.
So I kinda feel like we should just accept the good with the bad with the system.
Price fixing? You mean like deflating/inflating prices artificially or like flipping items by buying them out?
If so, they already do that with the current system. It behave no different than a AH, it’s just closed off and isolated where “buyers” have no say.
Centralized AH is like your standard capitalism with the caveat that any and everyone can partake at no cost.
Guild Trader is like the rich stock trading you see in movies where they do shady things like buy out something to flip and set a new price to misdirect others or set a new standard price that buyers have no say in.
redspecter23 wrote: »What makes you think that a global auction house would lead to better prices on this ring?
ZOS doesn't tell players what to post items for. Players do that.
Just because it's posted for that price, it doesn't mean it's worth that much. It also doesn't mean it isn't worth that much.
Your argument is, Ring is too much, therefore the guild trader system is bad. I'm not quite seeing the logic in that statement.
VaranisArano wrote: »Buyers always have a say whether it is an AH or.guild trader, to say otherwise is complete and utter tosh.
If you don't like the price don't pay the price. Simple.
And if you don't like the price but still want it go farm it.
If buyers don't buy, sellers don't sell, sellers then have to lower their prices, especially as more of the item comes onto the market, any decent seller will see the items not selling at price A and so will list at slightly less, and so on, prices fall as more product comes to the market.
There was a recent thread from a PvPer screaming about the price fall in Timbercrow outfits. He failed to understand that many farmed it themselves as well as bought from traders and therefore prices fell.
With the ring, if its an overland set you just need to run dolmens in the zone it drops and you will have it within a day, then you just need to improve it, and that's an entirely different story, purple and gold mats cost a lot of money and so make then expensive to buy on traders.
Except the only people buying are the ones with large amounts of gold. How do you farm gathering mats for alchemy or provisioning? You don’t. It’s RNG. How does one farm Antiquities without breaking their story mode progression because they need to unlock it in Greymoor zone.
Buyers have less say because the ones profiting are the ones buying whereas the rest of the players don’t buy/suck it up. If they went with an AH, you’d see cheaper items. I mean there is no stopping guilds from making something like Khajiit Motif cost 10k. Why? Guilds regularly work together to keep items overpriced or stagnant so that they can still profit off of old items to hustle other players whereas in a AH that wouldn’t happen unless an entire server agreed to do it.
Uh...you farm Alchemy reagents by running around the zones picking them up. If you need flowers, the Hollow City is fantastic for it. That's my preferred farming ground for cornflower.
Provisioning you just do a ton of writs and you get way, way more ingredients than you use. That's why most provisioning mats are dirt cheap on the trader. The ones that aren't...how do you think they made it on the market? Someone stood there fishing.
And I'll leave it up to you whether or not you want to unlock Antiquities with a quick trip into Solitude or not. That's up to you - I unlocked Antiquities without needing to do any of the zone story.
No offense, but what this sounds like is:
"How do you I farm gathering mats for alchemy or provisioning? You I don’t."
Most of my early fortune came from selling flowers (sold Columbine for 20 gold apiece at first,), perfect roe, and later nirncrux from Craglorn and other raw materials. No flipping. All farming.
It's up to you if you want to farm for items or not, but please, recognize that as your choice. If you don't want to farm Hollow City for your own cornflower, then I guess you'll just have to pay whatever price the market at large will bear. And if that price is higher than you want to pay, I guess you can reevaluate your willingness to farm or just do without. Or complain on the forums. Whatever floats your boat.
(No one who has 10k gold is going to buy a blue Khajiit Motif for 10k gold unless it's a complete lark. Maybe try a different example of guilds colluding to keep prices high, since you think it's having a real impact on buyers?)
Farming flowers is still rng because you’re not guaranteed specific flowers/mats because nodes are random. Really? I consistently see basic mats that you can get from grocers cost much more at guild traders.
Khajiit Motif is an example of what guild traders could and have done on ESO.
Buyers always have a say whether it is an AH or.guild trader, to say otherwise is complete and utter tosh.
If you don't like the price don't pay the price. Simple.
And if you don't like the price but still want it go farm it.
If buyers don't buy, sellers don't sell, sellers then have to lower their prices, especially as more of the item comes onto the market, any decent seller will see the items not selling at price A and so will list at slightly less, and so on, prices fall as more product comes to the market.
There was a recent thread from a PvPer screaming about the price fall in Timbercrow outfits. He failed to understand that many farmed it themselves as well as bought from traders and therefore prices fell.
With the ring, if its an overland set you just need to run dolmens in the zone it drops and you will have it within a day, then you just need to improve it, and that's an entirely different story, purple and gold mats cost a lot of money and so make then expensive to buy on traders.
Except the only people buying are the ones with large amounts of gold. How do you farm gathering mats for alchemy or provisioning? You don’t. It’s RNG. How does one farm Antiquities without breaking their story mode progression because they need to unlock it in Greymoor zone.
Buyers have less say because the ones profiting are the ones buying whereas the rest of the players don’t buy/suck it up. If they went with an AH, you’d see cheaper items. I mean there is no stopping guilds from making something like Khajiit Motif cost 10k. Why? Guilds regularly work together to keep items overpriced or stagnant so that they can still profit off of old items to hustle other players whereas in a AH that wouldn’t happen unless an entire server agreed to do it.
Centralized AH is like your standard capitalism with the caveat that any and everyone can partake at no cost.
I'm sorry, but I played GW2, Secret World Legednds and BDO, all of which have some form of AH, and none of those were at "no cost". All of them have fees that are higher than what ESO's system charges (35% in the case of BDO).
Just because you are not contributing it towards a trader bid doesn't mean it's not part of those games' gold sinks.
You cite BDO. The game market on there has set values per item that has a supply/demand system that will decrease/increase the price range of items. You pay a tax per sale on here. What I meant by at “no cost”. I meant you didn’t have to rely on a guild having a trader or joining a guild that requires 20k+ dues everyday/week.
Be prepared: because you're about to be in the crosshairs of everyone who profits off the current system. haha
Be prepared: because you're about to be in the crosshairs of everyone who profits off the current system. haha
You just explained all the threads on this topic in this game and all the other games with intentionally/incompetently busted trading systems, and also the immense, near instant fallacious rationalizations those who make huge ingame currency on such systems employ.
Centralized AH is like your standard capitalism with the caveat that any and everyone can partake at no cost.
I'm sorry, but I played GW2, Secret World Legednds and BDO, all of which have some form of AH, and none of those were at "no cost". All of them have fees that are higher than what ESO's system charges (35% in the case of BDO).
Just because you are not contributing it towards a trader bid doesn't mean it's not part of those games' gold sinks.
You cite BDO. The game market on there has set values per item that has a supply/demand system that will decrease/increase the price range of items. You pay a tax per sale on here. What I meant by at “no cost”. I meant you didn’t have to rely on a guild having a trader or joining a guild that requires 20k+ dues everyday/week.
OK, but I just looked at my sales for the last 30 days, and looking at my taxes paid, doubling that to account for the 3.5% that goes into the void and pretending I paid 10k a week to each of my 2 trading guilds (which I didn't), that total just under 9% of the sales amount.
Which is a lot less than 35%, or even 15.5% if you are willing to pay real money to lower your in-game tax.
So you're saying it's ok to pay more, as long as it's not going to contributing to maintaining a guild trader?
VaranisArano wrote: »VaranisArano wrote: »Buyers always have a say whether it is an AH or.guild trader, to say otherwise is complete and utter tosh.
If you don't like the price don't pay the price. Simple.
And if you don't like the price but still want it go farm it.
If buyers don't buy, sellers don't sell, sellers then have to lower their prices, especially as more of the item comes onto the market, any decent seller will see the items not selling at price A and so will list at slightly less, and so on, prices fall as more product comes to the market.
There was a recent thread from a PvPer screaming about the price fall in Timbercrow outfits. He failed to understand that many farmed it themselves as well as bought from traders and therefore prices fell.
With the ring, if its an overland set you just need to run dolmens in the zone it drops and you will have it within a day, then you just need to improve it, and that's an entirely different story, purple and gold mats cost a lot of money and so make then expensive to buy on traders.
Except the only people buying are the ones with large amounts of gold. How do you farm gathering mats for alchemy or provisioning? You don’t. It’s RNG. How does one farm Antiquities without breaking their story mode progression because they need to unlock it in Greymoor zone.
Buyers have less say because the ones profiting are the ones buying whereas the rest of the players don’t buy/suck it up. If they went with an AH, you’d see cheaper items. I mean there is no stopping guilds from making something like Khajiit Motif cost 10k. Why? Guilds regularly work together to keep items overpriced or stagnant so that they can still profit off of old items to hustle other players whereas in a AH that wouldn’t happen unless an entire server agreed to do it.
Uh...you farm Alchemy reagents by running around the zones picking them up. If you need flowers, the Hollow City is fantastic for it. That's my preferred farming ground for cornflower.
Provisioning you just do a ton of writs and you get way, way more ingredients than you use. That's why most provisioning mats are dirt cheap on the trader. The ones that aren't...how do you think they made it on the market? Someone stood there fishing.
And I'll leave it up to you whether or not you want to unlock Antiquities with a quick trip into Solitude or not. That's up to you - I unlocked Antiquities without needing to do any of the zone story.
No offense, but what this sounds like is:
"How do you I farm gathering mats for alchemy or provisioning? You I don’t."
Most of my early fortune came from selling flowers (sold Columbine for 20 gold apiece at first,), perfect roe, and later nirncrux from Craglorn and other raw materials. No flipping. All farming.
It's up to you if you want to farm for items or not, but please, recognize that as your choice. If you don't want to farm Hollow City for your own cornflower, then I guess you'll just have to pay whatever price the market at large will bear. And if that price is higher than you want to pay, I guess you can reevaluate your willingness to farm or just do without. Or complain on the forums. Whatever floats your boat.
(No one who has 10k gold is going to buy a blue Khajiit Motif for 10k gold unless it's a complete lark. Maybe try a different example of guilds colluding to keep prices high, since you think it's having a real impact on buyers?)
Farming flowers is still rng because you’re not guaranteed specific flowers/mats because nodes are random. Really? I consistently see basic mats that you can get from grocers cost much more at guild traders.
Khajiit Motif is an example of what guild traders could and have done on ESO.
I don't understand your point about RNG. If you expect to pick a handful of flowers at a time and get all cornflower, no, that's not going to happen.
If you actually farm the same route for a while and pick up everything, like I do when I'm running circles around the Hollow City, you get plenty of every flower type.
Again, this is something I do fairly regularly when I want to make gold in ESO. Moreover, alchemy reagents are very accessible to brand new players to farm and sell, even if they don't hop straight over to the Hollow City. All flowers sell well, even if not for the high prices that columbine and cornflower usually command.
I'm sorry, but RNG is no excuse. If you don't want to farm, you don't have to, but you don't really have much ground to complain about the price then. People who are willing to farm set the price. People who aren't willing to farm have to pay whatever price the market will bear.
I mean, someone picked all that cornflower out of the ground along with all the other reagents you buy or that go into the potions you buy. Why can't it be you, if you think the price is too high?
("I don't want to" is a valid answer.)
I have never experienced a game that has had a completely decent trading system, they simply don't exist.
A central auction house would cause rare items to increase in price and it would be easier for a couple of people to control/manipulate the price of rare items. Instead of needing to visit over 200 locations to try and purchase all of one rare item they could sit in one spot.
Trade guilds are advertising for members all the time and many have very low or no dues requirements. Even in a guild with no trader you can still list items that the rest of the guild can see. The guild system has set up tiers of trading levels. A beginning player can sell to vendors or in zone. Someone kind of interested in trading can join a social guild that sometimes gets a trader. The players that want to treat trading like end game have the trade guilds that get the premier sites each week. Any player can participate at the level that fits them best.
Would be nice if there were some quality of life changes to the current system but for the most part it works really well. Inflation is held in check and prices vary depending on ever changing supply and demand. You can get everything you need at a decent price and most of what you want at various prices.
Rare items are already usually monopolized by someone and made very expensive anyway. Not to mention, it’s actually just as easy if not easier to control an entire market because all they need to do is check trader inventory around their vendor. Also, they have and do artificially drive up prices on non-rare items.
nightstrike wrote: »I really like the lack of a central auction house. It's much more immersive, and it allows you to play Privateer, buying from low traffic places and selling in high ones.
I would like a change, though, allowing your hired trader to buy stuff for you. Imagine being able to go up to a trader and sell items that the trader is looking for. So for instance, I might list a sword to sell for 100g, but I might also list a shield to buy for 100g. And a customer could come to my trader, buy the sword, and sell me a shield.
I think this would be a great enhancement to guild traders.
I have never experienced a game that has had a completely decent trading system, they simply don't exist.
I have played several games with fine trading systems, astounding though that you have played all the games such that you know those with decent trading systems "simply don't exist."
The primary complaint about ESO trading is lack of centralized functionality, not that players don't want to earn gold whatever that is supposed to mean.
VaranisArano wrote: »VaranisArano wrote: »Buyers always have a say whether it is an AH or.guild trader, to say otherwise is complete and utter tosh.
If you don't like the price don't pay the price. Simple.
And if you don't like the price but still want it go farm it.
If buyers don't buy, sellers don't sell, sellers then have to lower their prices, especially as more of the item comes onto the market, any decent seller will see the items not selling at price A and so will list at slightly less, and so on, prices fall as more product comes to the market.
There was a recent thread from a PvPer screaming about the price fall in Timbercrow outfits. He failed to understand that many farmed it themselves as well as bought from traders and therefore prices fell.
With the ring, if its an overland set you just need to run dolmens in the zone it drops and you will have it within a day, then you just need to improve it, and that's an entirely different story, purple and gold mats cost a lot of money and so make then expensive to buy on traders.
Except the only people buying are the ones with large amounts of gold. How do you farm gathering mats for alchemy or provisioning? You don’t. It’s RNG. How does one farm Antiquities without breaking their story mode progression because they need to unlock it in Greymoor zone.
Buyers have less say because the ones profiting are the ones buying whereas the rest of the players don’t buy/suck it up. If they went with an AH, you’d see cheaper items. I mean there is no stopping guilds from making something like Khajiit Motif cost 10k. Why? Guilds regularly work together to keep items overpriced or stagnant so that they can still profit off of old items to hustle other players whereas in a AH that wouldn’t happen unless an entire server agreed to do it.
Uh...you farm Alchemy reagents by running around the zones picking them up. If you need flowers, the Hollow City is fantastic for it. That's my preferred farming ground for cornflower.
Provisioning you just do a ton of writs and you get way, way more ingredients than you use. That's why most provisioning mats are dirt cheap on the trader. The ones that aren't...how do you think they made it on the market? Someone stood there fishing.
And I'll leave it up to you whether or not you want to unlock Antiquities with a quick trip into Solitude or not. That's up to you - I unlocked Antiquities without needing to do any of the zone story.
No offense, but what this sounds like is:
"How do you I farm gathering mats for alchemy or provisioning? You I don’t."
Most of my early fortune came from selling flowers (sold Columbine for 20 gold apiece at first,), perfect roe, and later nirncrux from Craglorn and other raw materials. No flipping. All farming.
It's up to you if you want to farm for items or not, but please, recognize that as your choice. If you don't want to farm Hollow City for your own cornflower, then I guess you'll just have to pay whatever price the market at large will bear. And if that price is higher than you want to pay, I guess you can reevaluate your willingness to farm or just do without. Or complain on the forums. Whatever floats your boat.
(No one who has 10k gold is going to buy a blue Khajiit Motif for 10k gold unless it's a complete lark. Maybe try a different example of guilds colluding to keep prices high, since you think it's having a real impact on buyers?)
Farming flowers is still rng because you’re not guaranteed specific flowers/mats because nodes are random. Really? I consistently see basic mats that you can get from grocers cost much more at guild traders.
Khajiit Motif is an example of what guild traders could and have done on ESO.
I don't understand your point about RNG. If you expect to pick a handful of flowers at a time and get all cornflower, no, that's not going to happen.
If you actually farm the same route for a while and pick up everything, like I do when I'm running circles around the Hollow City, you get plenty of every flower type.
Again, this is something I do fairly regularly when I want to make gold in ESO. Moreover, alchemy reagents are very accessible to brand new players to farm and sell, even if they don't hop straight over to the Hollow City. All flowers sell well, even if not for the high prices that columbine and cornflower usually command.
I'm sorry, but RNG is no excuse. If you don't want to farm, you don't have to, but you don't really have much ground to complain about the price then. People who are willing to farm set the price. People who aren't willing to farm have to pay whatever price the market will bear.
I mean, someone picked all that cornflower out of the ground along with all the other reagents you buy or that go into the potions you buy. Why can't it be you, if you think the price is too high?
("I don't want to" is a valid answer.)
There is no farming for one mat on here for Alchemy or Provisioning. As you just said, you need to waste time farming for all mats not just to get (hopefully) enough of the mat you want and not necessarily to flip/sell but for personal use.