PVP Suggestion: Jumping in combat should cost stamina

  • validifyedneb18_ESO
    validifyedneb18_ESO
    ✭✭✭✭✭
    PC PVP combat feels great, lets not mess it up with arbitrary restrictions on what you can do. Maybe the solution should be better tracking for skills or for controller tracking.
    EU: Magden, Magknight, Stamsorc(*2), Magsorc
    NA: Magplar, Magden, PotatoBlade
  • Brrrofski
    Brrrofski
    ✭✭✭✭✭
    ✭✭✭✭
    I play on Xbox with a controller.

    It's not an issue at all.
  • Shadowbinder7
    Shadowbinder7
    ✭✭✭
    DrSlaughtr wrote: »
    Vevvev wrote: »
    Like I said, it's a lesser issue on PC. It's very effective on console. The counter argument to those points is if it's not an effective defense in your opinion, then what does it matter if it costs stamina?

    Either is an affecting defense, in which case it should cost something, or it's not and people do it up be obnoxious, in which case you'd only lose out on being and obnoxious.

    It's definitely the former. I avoid getting hit left and right by doing this before or after roll dodging.
    Vevvev wrote: »
    I really don't see the point in making it cost stamina when you can easily just jump after them for free as well.

    So if someone is bunny hopping to avoid getting hit while spamming and attack like jabs, someone who's only damage is direct has to jump up and down while also spamming a skill that won't line up while also using both analog sticks to keep on target?

    Doesn't sound like a problem to me but the sensitivity of the analog sticks and quickness of the player's fingers. Also if this is such a massive issue for you all then maybe you should start asking for a kind of trailing effect on things you target with your controller. So once something is targeted your camera will trail with them slightly to make keeping with your target and target acquisition easier.

    To be honest, I don't think you know how ESO plays on a controller. The only way you can adjust thumbstick sensitivity beyond the limited way in the menu that has little effect, is to buy a pro controller. But even those do not make them move faster.

    Your suggestion is a lot more complicated than simply adding a small stamina cost to jumping in combat. I go back to my previous statement. If he's an effective defense, it should cost. If you don't think it is, then what's it matter if it costs?

    ZOS devs why haven’t you implemented a solution for this on PC? Makes pvp for controller users on PC a hassle, being unable to target bunny hoppers while being unable to do the same using a controller
  • Shadowbinder7
    Shadowbinder7
    ✭✭✭
    buttaface wrote: »
    Agree with OP, and it would be easy to have it have a small cost for the first jump, then progressively higher, dealing with the "I like to jump off stuff from to time" rationalization handily.

    Bunny hopping as a tactic should be done away with totally in this game and in all MMOs.

    3 years ago. I know this is an old thread but please ZOS do something about this. It spoils PVP
Sign In or Register to comment.