The bad (or fake) dd problem is caused by big part by novice players getting into groups where no one heals or tanks, but everyone runs while high cp teammate kills everything. They never had to do damage in dungeon, so they don't. And it won't magically change if they get into harder content. Plus they will blame everyone else for failed runs - they were fine in all previous content, so it can't be their fault, but the group's.
digitaldolly wrote: »I heal and ive gotten used to the fact if i am joining a queue there's a chance the other 3 will all be dps.
It is only a pain in certain dungeons where a tank is needed but i will be happy if one of the 3 dps can hold agro or at least take the boss off of me once in awhile, i am super squishy and would rather not have to heal the group plus avoid getting smacked by the boss lol.
Hamiltonmath wrote: »When you say that the "real" healers and "real" tanks are not getting into queues because of the fake ones, that's where you lost me.
You'd be REALLY mad at me then, since I "fake" tank (20k health WITH a taunt) veterans (but definitely not DLC).
Sailor_Palutena wrote: »I find funny how people goes to random dungeons already equipped with that Ring that keeps you from being healed by someone else. As a healer it is very annoying for me, but I can understand the person.
I just realized that faking role is not a problem, but an advantage that majority loves: they can slot a taunt or heal, skip queue and complete the dungeon in 10 minutes. Therefore they will be strongly against anything that removes this advantage.
I expect a fake tank or healer is one that does not have a taunt or a heal that heals others. That is what makes them fake.
If it is a matter that they are taunting or healing and people just think they should have a different build then that is just personal taste and should be rectified by forming one's own group.
I've seen many "tanks" with taunt who repeatedly die from 1 hit, or keep kiting bosses all over area.
It is not really a big problem if tank or heal are fakes.
I can swap tank/heal/dd - no problem.
But when this 3 other members are just useless - can not heal/tank and DD.
No HPS, no DPS, nothing - it is not a fake tanks fault. It is fake party already.
And i hope if tank get such group - he just go away, or he get tons of pain
As example how do you name people in veteran dls dunguan, that do 2 k dps, do not heal and can not even bash when you ask about it ?
Once i get 3 people like this.
Not even once ... a lot of times in summ.
We should talk about fake CP600+ fake DPS that only light and heavy attack, cannot interrupt, and do less than 20k DPS that queue for vet dlc dungeons.
Did that last week, granted this was an guild group so we figured it out. Having to dodge the tank and interrupt the archer and stay out of the mages way if an magic user it went down. Same on last boss in the cauldron today. Wiped some times until we figured it out.Queued up for random yesterday. Ended up in march of sacrifice. Fake tank and heals. Died at very first boss where you have to separate all the three boss and avoid overlapping. Can't do without a tank. Everyone dies at least three times. Fake tank quit while spouting obscenity at the group. Fun times.
ForeverJenn wrote: »This is what happens when a majority of the game (casuals) constantly complains that the game is too hard. The system gets watered down so much that support is no longer required. No tank is gonna learn mechanics when they have to burn their stamina just to keep up with charging dps. No healer is gonna learn to heal when half the dps use pale order ring or play vampire cause they think it looks cool.
Why would real tanks and real healers want to join a queue where there's a chance that dps chooses a long dlc dungeon like LoM and then does 16k group dps?
The problem isn't the fake tanks and healers. It's the lack of real ones.
Maybe the alternative is to queue for veterans. I don't see this often there. But unless you can pull more dps than 40k, please don't. 😆
We should talk about fake CP600+ fake DPS that only light and heavy attack, cannot interrupt, and do less than 20k DPS that queue for vet dlc dungeons.
@HiveMind3006
I think ESO is a game you CAN use "activity finder" for, but really shouldnt (or at least shouldnt complain about what you usually get when you do)
Group with people you have some sort of semi-consitant relationship with and you can make the game experience much more an experience that you like.
MMO really is a social affair, and we really do need to get out of our shells, etc. and make friends and relationships to make the game more like what we want. Things in the game are done with other people, so we need to put in effort to find "other people" that we like.
We should talk about fake CP600+ fake DPS that only light and heavy attack, cannot interrupt, and do less than 20k DPS that queue for vet dlc dungeons.
We really should be talking about the player creep that allows players to completely obliterate past 15k. We should really be talking about the power creep where 20% of players are practically the reason for crappy mechanics to boss fights like random 1 shot mechanics and forced group mechanics.
We should talk about fake CP600+ fake DPS that only light and heavy attack, cannot interrupt, and do less than 20k DPS that queue for vet dlc dungeons.
We really should be talking about the player creep that allows players to completely obliterate past 15k. We should really be talking about the power creep where 20% of players are practically the reason for crappy mechanics to boss fights like random 1 shot mechanics and forced group mechanics.
Random one shot mechanics exist in the very first dungeons players are visiting already sicne the beginning of the game.
We should talk about fake CP600+ fake DPS that only light and heavy attack, cannot interrupt, and do less than 20k DPS that queue for vet dlc dungeons.
We really should be talking about the player creep that allows players to completely obliterate past 15k. We should really be talking about the power creep where 20% of players are practically the reason for crappy mechanics to boss fights like random 1 shot mechanics and forced group mechanics.
Random one shot mechanics exist in the very first dungeons players are visiting already sicne the beginning of the game.
While I have not clear all the content in this game as I am still fairly new, I have not seen a one-shot mechanics that could not be avoided. Do not mess up and it is fine.
etchedpixels wrote: »We should talk about fake CP600+ fake DPS that only light and heavy attack, cannot interrupt, and do less than 20k DPS that queue for vet dlc dungeons.
We really should be talking about the player creep that allows players to completely obliterate past 15k. We should really be talking about the power creep where 20% of players are practically the reason for crappy mechanics to boss fights like random 1 shot mechanics and forced group mechanics.
Random one shot mechanics exist in the very first dungeons players are visiting already sicne the beginning of the game.
While I have not clear all the content in this game as I am still fairly new, I have not seen a one-shot mechanics that could not be avoided. Do not mess up and it is fine.
The earlier base dungeons don't have any one shot mechanics on normal I can think of unless you count falling off a cliff. On vet they do - FG1 has a roll out of the blast one shot, WS1 has the same mechanic and by TI it's up to the slightly more complicated roll out, run back in mechanic. On normal though none of these actually hurt enough to kill, just to require a heal up before you get it again a long time later.
Lag is more the problem - people die regularly in the CoH II roll out of the circles boss to lag spikes. I died twice yesterday to "block didn't feel like happening" one shots in vLoM. (Don't get me wrong I died more than that to getting stuff wrong)
There are very few that can't be avoided if the game is working properly without lag, but that has been a bit lacking of late. Even then there are a few "the random number generator was just evil" bad luck cases where you pretty much can't avoid someone dying.
Undaunted mender (healer): increase healing done by 20 %, (major mending) and all regeneration buff stay 50 % more, all damage done is reduced by 95 %(except funnel health because heal are based on damage done).
Undaunted Ironclad (tank):increase armor and max hp by 10 %, all defensive buff stay 50 % more, all heal (except self heal) are reduced by 90 %, all damage done are reduced by 95 %.
Hamiltonmath wrote: »When you say that the "real" healers and "real" tanks are not getting into queues because of the fake ones, that's where you lost me.
You'd be REALLY mad at me then, since I "fake" tank (20k health WITH a taunt) veterans (but definitely not DLC).
"HiveMind3006 wrote: »"... The arrogance and impatience is quite frankly disgusting...
Part of the problem, I believe, is this. Healers in the game feel unneeded. You constantly get posts which say things like "I don't fake-tank, I only fake-heal because they're not required anyway." You mention burst healing, but almost every heal ability is a burst heal if it's not a heal over time (HoT). Templar's Breath of Life, Warden's (cone) Mushrooms, Combat Prayer, etc. It's pretty easy to get 30-50k raw HPS in a dungeon, the vast majority of which will be "overheal," and in trials it's not uncommon for both healers to be pulling well over 100k collectively, and anything up to 200k-300k group HPS. This level of healing is absolutely unnecessary even for the hardest content in the game (see some groups going almost full vampire toggle for Godslayer, meaning they can't be healed by external sources).Pixel_Zealot wrote: »Healers: Where's the burst healing?, i.e. a mechanic that requires burst heal because tank's about to take major damage, and if he dies the damage will jump onto the next guy on the aggro list, wiping the whole team if healer fails. or Boss stealing heals, i.e. a phase in the boss fight if the healer heals with staff abilities they actually heal boss for a short while.
I partially agree and disagree. Whenever a mechanic is needed to be played, it's always the tank or healer who has to play it. If a mechanic can be foisted onto a support role and allow DDs to parse like monkeys, that's how it will go. I think there should be more mechanics in general in dungeons, but those are mechanics which should be played by everyone. Stack mechanics, anti-stack mechanics, split and block mechanics, go-stand-on-the-four-pads-around-the-room style mechanics, kill these adds before they finish the summoning (and while they're up the boss is immune to damage), etc., as well as some heal debuff mechanics which, for example, on the tank causes them to do 0 self-heals and can only be healed by a source other than themselves.Plus! There should be more mechanics for tanks and healers.