From my experience, it's a lot less crates than 600 to have enough gems to buy a radiant apex mount. 600 crates would be more like all the radiant apex mounts plus more, due to that you will more than likely get a radiant apex mount from that many crates (again, in my experience )I would hazard to say, if ZOS actually put a dollar figure on those items, based on what they normally make off them via the crate method... folks would flip out. What's the average number of crates to collect enough gems to buy a radiant apex.. like 600 crates or something? Doesn't that translate into about $1400 to simply buy one? I can just imagine the posts here if they put those up for sale for $1400 each. Although, at least then collecting endeavors for a year may seem worthwhile.
From my experience, it's a lot less crates than 600 to have enough gems to buy a radiant apex mount. 600 crates would be more like all the radiant apex mounts plus more, due to that you will more than likely get a radiant apex mount from that many crates (again, in my experience )
Hapexamendios wrote: »I don't buy them, but if someone else wants to I don't really care.
TelvanniWizard wrote: »The problem with crates is a complex one. Firstly, they aren´t designed for the middle class player, but for the whales. that leaves a big portion of the playerbase without those sweet cosmetics we all love. The thing is that whales aren´t necessarily rich, just people willing to spend hundreds and thousands of dollars, euros, etc. in crates. They might be rich or poor. The thing that makes them whales is that theu lack self-control and, what is more important imo, the sensibility to see that crates are a bad practice that damages the whole playerbase, both the whales (who are being milked) and the sensible customers (who get locked out of cosmetics).
Then, there is the added problem of availability, as has been mentioned before. If things rotated weekly, for example, the problem wouldn´t be as bad, because there would be more chances to get what you wanr, may it be with gold, gems or endeavours. With this FOMO, the limited availability doubles the problem, for you can be playing for years and not get a chance to get what you want.
A third part of the problem is that you get stuck with unwanted rewards; rewards that clutter your collections tab. They could be sold or traded, like in SWTOR, and both players would win. You get gold and get rid of that ugly camel, the players thats buys it gets that mount he had desired for so long. But instead, you are stuck with it.
Finally, there is the moral problem, that connects directly with the first point, morality and predation. It is indeed subjective, but many studies indicate that gambling is perjudicial, both for your money and your mental health, and I think is it is extremely low to use such a bussiness tactic when a permanent store with flat prices could also make a good money for ZOS.
Crates may never go, but they could be vastly improved, with sellable unwanted rewards (or turn everything into gems, for some time after recieving it), weekly rotations, etc.
For those of you who read spanish, here is a very recent (today´s) article about loot boxes:
https://elpais.com/tecnologia/2021-12-10/las-recompensas-aleatorias-de-los-videojuegos-provocan-un-efecto-similar-al-uso-de-tragaperras.html
TelvanniWizard wrote: »The problem with crates is a complex one. Firstly, they aren´t designed for the middle class player, but for the whales. That leaves a big portion of the playerbase without those sweet cosmetics we all love. The thing is that whales aren´t necessarily rich, just people willing to spend hundreds and thousands of dollars, euros, etc. in crates. They might be rich or poor. The thing that makes them whales is that they lack self-control and, what is more important imo, the sensibility to see that crates are a bad practice that damages the whole playerbase, both the whales (who are being milked) and the sensible customers (who get locked out of cosmetics).
Then, there is the added problem of availability, as has been mentioned before. If things rotated weekly, for example, the problem wouldn´t be as bad, because there would be more chances to get what you want, may it be with gold, gems or endeavours. With this FOMO, the limited availability doubles the problem, for you can be playing for years and not get a chance to get what you want. So the customer is manipulated into buying "now". And this is evident, as shown by many studies regarding FOMO. The use of this tactic and its objective is real and proved.
A third part of the problem is that you get stuck with unwanted rewards; rewards that clutter your collections tab. They could be sold or traded, like in SWTOR, and both players would win. You get gold and get rid of that ugly camel, the player thats buys it gets that mount he had desired for so long. But no, instead of that convenient system, you are stuck with it. All to maximize revenue, of course. Disgusting, imho, for a bussinesd has to make money, but also be honest and offer a good product, withouth selling you things you don't want.
Finally, there is the moral problem, that connects directly with the first point, adding morality and predation. It is indeed subjective, but many studies indicate that gambling is perjudicial, both for your money and your mental health, and I think is it is extremely low to use such a bussiness tactic when a permanent store with flat prices could also make a good money for ZOS.
Crates may never go, but they could be vastly improved, with sellable unwanted rewards (or turn everything into gems, for some time after recieving it), weekly rotations, etc.
For those of you who read spanish, here is a very recent (today´s) article about loot boxes:
https://elpais.com/tecnologia/2021-12-10/las-recompensas-aleatorias-de-los-videojuegos-provocan-un-efecto-similar-al-uso-de-tragaperras.html
Edit. Grammar
TelvanniWizard wrote: »The problem with crates is a complex one. Firstly, they aren´t designed for the middle class player, but for the whales. That leaves a big portion of the playerbase without those sweet cosmetics we all love. The thing is that whales aren´t necessarily rich, just people willing to spend hundreds and thousands of dollars, euros, etc. in crates. They might be rich or poor. The thing that makes them whales is that they lack self-control and, what is more important imo, the sensibility to see that crates are a bad practice that damages the whole playerbase, both the whales (who are being milked) and the sensible customers (who get locked out of cosmetics).
Then, there is the added problem of availability, as has been mentioned before. If things rotated weekly, for example, the problem wouldn´t be as bad, because there would be more chances to get what you want, may it be with gold, gems or endeavours. With this FOMO, the limited availability doubles the problem, for you can be playing for years and not get a chance to get what you want. So the customer is manipulated into buying "now". And this is evident, as shown by many studies regarding FOMO. The use of this tactic and its objective is real and proved.
A third part of the problem is that you get stuck with unwanted rewards; rewards that clutter your collections tab. They could be sold or traded, like in SWTOR, and both players would win. You get gold and get rid of that ugly camel, the player thats buys it gets that mount he had desired for so long. But no, instead of that convenient system, you are stuck with it. All to maximize revenue, of course. Disgusting, imho, for a bussinesd has to make money, but also be honest and offer a good product, withouth selling you things you don't want.
Finally, there is the moral problem, that connects directly with the first point, adding morality and predation. It is indeed subjective, but many studies indicate that gambling is perjudicial, both for your money and your mental health, and I think is it is extremely low to use such a bussiness tactic when a permanent store with flat prices could also make a good money for ZOS.
Crates may never go, but they could be vastly improved, with sellable unwanted rewards (or turn everything into gems, for some time after recieving it), weekly rotations, etc.
For those of you who read spanish, here is a very recent (today´s) article about loot boxes:
https://elpais.com/tecnologia/2021-12-10/las-recompensas-aleatorias-de-los-videojuegos-provocan-un-efecto-similar-al-uso-de-tragaperras.html
Edit. Grammar
The Celestial Crates for me: I got 120-150 crates. Can't remember exactly but will err on the higher side (150)Exiled_Messenger wrote: »For the Celestial Crown Crates, I purchased 120 crates (40,000 Crowns). I received one Apex mount and needed 1,280 Crown Gems to purchase the Apex costume and skin, plus various items from the lower tiers. I was able to make that (though I did already have all of the previously released items), so you should be able to purchase the cheapest Radiant Apex mount with around $300.
Bit of a broad generalisation there, don't you think? I buy crates and by your definition I lack self-control, have no sense, and indirectly are hurting others in the playerbase who don't want to buy or can't afford/"budget" for the cratesTelvanniWizard wrote: »The problem with crates is a complex one. Firstly, they aren´t designed for the middle class player, but for the whales. That leaves a big portion of the playerbase without those sweet cosmetics we all love. The thing is that whales aren´t necessarily rich, just people willing to spend hundreds and thousands of dollars, euros, etc. in crates. They might be rich or poor. The thing that makes them whales is that they lack self-control and, what is more important imo, the sensibility to see that crates are a bad practice that damages the whole playerbase, both the whales (who are being milked) and the sensible customers (who get locked out of cosmetics).
This I more than agree with. FOMO is an amazing marketing tactic that works, but I really think it needs to go. Also waiting years hoping an item is returning is not nice for the playerbase. You have to realise though, businesses of all sorts do this. Does it make it right? No, not at all, but companies will always look to maximise profits. Remember, ZOS aren't our friends, they're a business making sure they can continueThen, there is the added problem of availability, as has been mentioned before. If things rotated weekly, for example, the problem wouldn´t be as bad, because there would be more chances to get what you want, may it be with gold, gems or endeavours. With this FOMO, the limited availability doubles the problem, for you can be playing for years and not get a chance to get what you want. So the customer is manipulated into buying "now". And this is evident, as shown by many studies regarding FOMO. The use of this tactic and its objective is real and proved.
Bro I’m weirded out by this, you know underage people playing the game and not reporting them? Lots of racist and [snip] stuff on zone chat sometimes.
[edited for profanity bypass]
Bit of a broad generalisation there, don't you think? I buy crates and by your definition I lack self-control, have no sense, and indirectly are hurting others in the playerbase who don't want to buy or can't afford/"budget" for the cratesTelvanniWizard wrote: »The problem with crates is a complex one. Firstly, they aren´t designed for the middle class player, but for the whales. That leaves a big portion of the playerbase without those sweet cosmetics we all love. The thing is that whales aren´t necessarily rich, just people willing to spend hundreds and thousands of dollars, euros, etc. in crates. They might be rich or poor. The thing that makes them whales is that they lack self-control and, what is more important imo, the sensibility to see that crates are a bad practice that damages the whole playerbase, both the whales (who are being milked) and the sensible customers (who get locked out of cosmetics).
It's not true though. If I like the contents of a crate, I start saving. Crates are around for what, three months? That's more than enough time to put some money aside every week for the maximum of 150 crates I'll buy (if I like the crates)
Why are my choices so bothersome to you and many others here? I accept you don't like crates; good for you, honestly. I accept people don't want to buy them or support them. Yep, good for them as well; we all have principles we adhere to and I more than respect that. What I don't appreciate is the cult-like demonisation of people that can budget for the crates, that have the money for the crates, or whatever else way they are able to get the crates they would like
And yes, I know people will say, "But gambling! Save the innocent! Save those that have no willpower!" but I really don't think there are that many people out there suddenly struggling financially after buying a large number of cratesThis I more than agree with. FOMO is an amazing marketing tactic that works, but I really think it needs to go. Also waiting years hoping an item is returning is not nice for the playerbase. You have to realise though, businesses of all sorts do this. Does it make it right? No, not at all, but companies will always look to maximise profits. Remember, ZOS aren't our friends, they're a business making sure they can continueThen, there is the added problem of availability, as has been mentioned before. If things rotated weekly, for example, the problem wouldn´t be as bad, because there would be more chances to get what you want, may it be with gold, gems or endeavours. With this FOMO, the limited availability doubles the problem, for you can be playing for years and not get a chance to get what you want. So the customer is manipulated into buying "now". And this is evident, as shown by many studies regarding FOMO. The use of this tactic and its objective is real and proved.
TelvanniWizard wrote: »@Tesman85 that´s another perfectly valid idea of how the system could be improved! It´s very far from perfect, but at least would give the chance to buy directly.
I don’t understand why zos even keeps the crown crate system if they really have ~20million players playing eso. It would make more sense to sell the apex awards for strait cash at $3-$5 with no crown option. Because if the price is lower the turn around for sales would be higher. And with a ~20million player base even if they could get 30% of those players to purchase something zos would still be making millions per month. They would not have to deal with legal issues in some countries involving the crates and then they wouldn’t have to lose money letting those items go for free on the endeavor system.
wolfie1.0. wrote: »rageofodin wrote: »not to be rude, but quite frankly tired of seeing these threads, if someone wants to gamble in hopes of getting a cool, item, that's entirely up tp them
heck the craft bag is a predatory practice to force us to sub when you think about it
The craft bag is purchased directly from having an ESO plus membership that yields multiple benefits. This is exactly what I am for
A crate is locking specific items behind a paywall with only a CHANCE of getting it
[snip]
ESO+ gives you access to a lot of things sure but you HAVE to use IRL funds to gain access to it's contents there isn't a way around this. It also gives you a clear in game advantage over players that don't sub in the form of a major inventory access.
Whereas right now you can buy crown crates with either irl funds or in game gold. Further you can bypass the gambling part through seals of endeavors or with stored crown gems that you can farm from streams or prior boxes.
Both are predatory in nature and drive you to certain activities. How much is opinion, but they are that way.
[edited to remove quote]
TelvanniWizard wrote: »The problem with crates is a complex one. Firstly, they aren´t designed for the middle class player, but for the whales. That leaves a big portion of the playerbase without those sweet cosmetics we all love. The thing is that whales aren´t necessarily rich, just people willing to spend hundreds and thousands of dollars, euros, etc. in crates. They might be rich or poor. The thing that makes them whales is that they lack self-control and, what is more important imo, the sensibility to see that crates are a bad practice that damages the whole playerbase, both the whales (who are being milked) and the sensible customers (who get locked out of cosmetics).