Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
wannabe guardian? smiles mischievously* you are definitely the first to hide behind my mighty shield when it is really threatening!
~
but understand the objections I wasn't aware of. but would find it more challenging if i could be hunted by gamers in cities after a crime - the npc guards are, you know, a joke.
The NPC guards are a joke?
They're immortal and can one shot you.
Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
wannabe guardian? smiles mischievously* you are definitely the first to hide behind my mighty shield when it is really threatening!
~
but understand the objections I wasn't aware of. but would find it more challenging if i could be hunted by gamers in cities after a crime - the npc guards are, you know, a joke.
The NPC guards are a joke?
They're immortal and can one shot you.
Only if you damage them or let them keep hitting you. I found fighting the guards to be an incredibly bad idea, but they could use a buff. Improving their stealth detection would stop some of the cheesing I've been able to pull off.
VaranisArano wrote: »Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
wannabe guardian? smiles mischievously* you are definitely the first to hide behind my mighty shield when it is really threatening!
~
but understand the objections I wasn't aware of. but would find it more challenging if i could be hunted by gamers in cities after a crime - the npc guards are, you know, a joke.
The NPC guards are a joke?
They're immortal and can one shot you.
Only if you damage them or let them keep hitting you. I found fighting the guards to be an incredibly bad idea, but they could use a buff. Improving their stealth detection would stop some of the cheesing I've been able to pull off.
I've sometimes wondered what it would be like to update the base game guards with that stealth suppression that the Hew's Bane guards have.
Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
wannabe guardian? smiles mischievously* you are definitely the first to hide behind my mighty shield when it is really threatening!
~
but understand the objections I wasn't aware of. but would find it more challenging if i could be hunted by gamers in cities after a crime - the npc guards are, you know, a joke.
The NPC guards are a joke?
They're immortal and can one shot you.
Only if you damage them or let them keep hitting you. I found fighting the guards to be an incredibly bad idea, but they could use a buff. Improving their stealth detection would stop some of the cheesing I've been able to pull off.
VaranisArano wrote: »Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
wannabe guardian? smiles mischievously* you are definitely the first to hide behind my mighty shield when it is really threatening!
~
but understand the objections I wasn't aware of. but would find it more challenging if i could be hunted by gamers in cities after a crime - the npc guards are, you know, a joke.
The NPC guards are a joke?
They're immortal and can one shot you.
Only if you damage them or let them keep hitting you. I found fighting the guards to be an incredibly bad idea, but they could use a buff. Improving their stealth detection would stop some of the cheesing I've been able to pull off.
I've sometimes wondered what it would be like to update the base game guards with that stealth suppression that the Hew's Bane guards have.
Definitely make them more interesting. For starters they'd be more able to be spotted by people doing sneaky shenanigans, and make them more of a threat to people built for invisibility.
Maybe but only if this could work on both sides but this will end like many others which failed to implement this system,frustration low lvl ganking etc
VaranisArano wrote: »
can't we approve them for pvp in cities? so that they can be attacked not only by guards but also by players? is that not technically possible? As a righteous paladin, my finger always itches when someone in front of me kills one npc after the other with impunity like a madman.
VaranisArano wrote: »Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
wannabe guardian? smiles mischievously* you are definitely the first to hide behind my mighty shield when it is really threatening!
~
but understand the objections I wasn't aware of. but would find it more challenging if i could be hunted by gamers in cities after a crime - the npc guards are, you know, a joke.
The NPC guards are a joke?
They're immortal and can one shot you.
Only if you damage them or let them keep hitting you. I found fighting the guards to be an incredibly bad idea, but they could use a buff. Improving their stealth detection would stop some of the cheesing I've been able to pull off.
I've sometimes wondered what it would be like to update the base game guards with that stealth suppression that the Hew's Bane guards have.
VaranisArano wrote: »Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
wannabe guardian? smiles mischievously* you are definitely the first to hide behind my mighty shield when it is really threatening!
~
but understand the objections I wasn't aware of. but would find it more challenging if i could be hunted by gamers in cities after a crime - the npc guards are, you know, a joke.
The NPC guards are a joke?
They're immortal and can one shot you.
Only if you damage them or let them keep hitting you. I found fighting the guards to be an incredibly bad idea, but they could use a buff. Improving their stealth detection would stop some of the cheesing I've been able to pull off.
I've sometimes wondered what it would be like to update the base game guards with that stealth suppression that the Hew's Bane guards have.
Many people don't realize that there's also a Hew's Bane exclusive armor set that reduces your damage taken from guards by 20%. You can also run the Shadowrend set to reduce the damage a guard does.
There's really no excuse for dying to guards, unless you're foolish enough to get caught stealing/killing inside a closed room and neglected to get the Clemency passive.
[snip]
[snip]
LadyDestiny wrote: »[snip]
guards are no real reason to prevent players from stealing and killing in cities. many have already said it, jump in the water, have an invisibility potion and disappear around the next corner and you are safe.
other players, real bounty hunters or the king's guards (like me) would ensure calm and discipline in cities. Wayrest without mass murderers. how nice would that be?
[snip]
VaranisArano wrote: »At the end of the day, I don't really care about your intentions.
I care about the real, practical impact this is going to have on other players.
<snipped to save space>
ArchangelIsraphel wrote: »~ I think I understand your definition of "justice" now.~
It would be great if it was possible to mute the Blade of Woe executioner sounds. If I can't do anything against it, why do I have to hear the unsettling dying screams? When I play with my loudspeakers turned on it can be especially off-putting, because people nearby and even neighbors can hear this sometimes. I made a thread about this some time ago. Thanks for considering.
can't we approve them for pvp in cities? so that they can be attacked not only by guards but also by players? is that not technically possible? As a righteous paladin, my finger always itches when someone in front of me kills one npc after the other with impunity like a madman.