I believe the original design of the justice system was to involve player vs. player for illegal actions. A major problem with that is since the Outlaw and Dark Brotherhood guilds have quests to steal or assassinate in public places, other players may be put into the position to directly interfere with or block progress in these quests. It would be like opening zone quests to PVP. There would be those who block players from completing their tasks because they enjoy ruining the other’s experience. Better to just ignore other people, even if they do things you find annoying, and mind your own business about things that don’t directly involve you.
can't we approve them for pvp in cities? so that they can be attacked not only by guards but also by players? is that not technically possible? As a righteous paladin, my finger always itches when someone in front of me kills one npc after the other with impunity like a madman.
RaddlemanNumber7 wrote: »Use of the Blade of Woe is a sacrament. When you see a Dark Brotherhood assassin kill an innocent in the street using the Blade of Woe what they are actually doing is saving the victim's eternal soul, releasing it from the torture of aurbic existence and sending it back into the timeless serenity of the Void.
Those assassins are prioritising saving souls over saving lives. Isn't that what Paladins are supposed to be doing?
can't we approve them for pvp in cities? so that they can be attacked not only by guards but also by players? is that not technically possible? As a righteous paladin, my finger always itches when someone in front of me kills one npc after the other with impunity like a madman.
VaranisArano wrote: »How to PVP with a Justice System player:
Step 1: Do a duel request.
Step 2a: If they accept, do the duel.
Step 2b: If they decline, then they don't want to roleplay with you that way. You need to go about your business and leave them alone. Understand that while you may not like how they play, they are playing the game as intended, and it's not appropriate to harass a player after they've indicated they aren't interested in being the target of your Paladin roleplay.
ZOS originally considered Enforcers, but nixed it from the Justice System due to concerns about players gaming the system.
In the meantime, there's also been a lot of community feedback concerning the probability of griefing and a general lack of desire for mixed PVE/PVP. Given that DB players have limited areas for some of their targets, it would be rather easy to stalk and grief them.
Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
Like a guy the other day, who was trying to prevent me from killing someone in Davon's Watch while I was doing the Litany of Blood. He kept stalking me and following me around the town to the point I had to teleport to another location and come back to continue the quest later.Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
VaranisArano wrote: »RaddlemanNumber7 wrote: »Use of the Blade of Woe is a sacrament. When you see a Dark Brotherhood assassin kill an innocent in the street using the Blade of Woe what they are actually doing is saving the victim's eternal soul, releasing it from the torture of aurbic existence and sending it back into the timeless serenity of the Void.
Those assassins are prioritising saving souls over saving lives. Isn't that what Paladins are supposed to be doing?
Is that what my Silencer is doing?
whistles innocently as she hides various shiny objects and motifs behind her back
"Yes, I'm just saving souls, officer!"
I believe the original design of the justice system was to involve player vs. player for illegal actions. A major problem with that is since the Outlaw and Dark Brotherhood guilds have quests to steal or assassinate in public places, other players may be put into the position to directly interfere with or block progress in these quests. It would be like opening zone quests to PVP. There would be those who block players from completing their tasks because they enjoy ruining the other’s experience. Better to just ignore other people, even if they do things you find annoying, and mind your own business about things that don’t directly involve you.
My one main is such a light-side paragon that there are quests she'll never do. I don't usually get bounties, accidentally or on purpose.
I ended up with a lot of stress induced twitches when she played Morrowind. So many places are marked "trespassing" while doing the main stories, and it is so relatively easy to get caught even while being super stealthy that I ended up with a LOT of bounties. I used a lot of counterfeit pardons and logging to a different alt to get rid of the bounties. If some overly eager wanna-be-teh-LAW enforcer started annoying me while I was playing the story quests....Last straw and dropping the game in frustration would have occurred. Seriously; my character is collecting a survey, swimming past your island, and not trespassing. Why did she end up with a bounty? Doing the quest that takes you to that island, no one noticed she not only trespassed but killed her quest target. I mean, really, priorities, people.
The devs didn't implement the second part of the justice system because there were too many ways people could abuse the crap out of the system and grief a lot of players who only wanted to play content they paid for.
I believe the original design of the justice system was to involve player vs. player for illegal actions. A major problem with that is since the Outlaw and Dark Brotherhood guilds have quests to steal or assassinate in public places, other players may be put into the position to directly interfere with or block progress in these quests. It would be like opening zone quests to PVP. There would be those who block players from completing their tasks because they enjoy ruining the other's experience. Better to just ignore other people, even if they do things you find annoying, and mind your own business about things that don't directly involve you.
They wouldn't even need to know where the quests send you, they could just camp the entrances to the outlaws refuge and the Dark Brotherhood sanctuary and attack anyone going in or out until they happened to hit someone with a bounty.My one main is such a light-side paragon that there are quests she'll never do. I don't usually get bounties, accidentally or on purpose.
I ended up with a lot of stress-induced twitches when she played Morrowind. So many places are marked "trespassing" while doing the main stories, and it is so relatively easy to get caught even while being super stealthy that I ended up with a LOT of bounties. I used a lot of counterfeit pardons and logging to a different alt to get rid of the bounties. If some overly eager wanna-be-teh-LAW enforcer started annoying me while I was playing the story quests....Last straw and dropping the game in frustration would have occurred. Seriously; my character is collecting a survey, swimming past your island, and not trespassing. Why did she end up with a bounty? Doing the quest that takes you to that island, no one noticed she not only trespassed but killed her quest target. I mean, really, priorities, people.
The devs didn't implement the second part of the justice system because there were too many ways people could abuse the crap out of the system and grief a lot of players who only wanted to play content they paid for.
The way I look at that is trespassing simply means the people who control that area don't want you there. In game mechanics terms it also means they're on good enough terms with local law enforcement that they'd back up the complaint that you were trespassing and punish you for it. But it doesn't mean the people in control of the area are good or moral people. I'm sure every group of bandits your paragon has taken down would say she's trespassing in their hideout, they just don't have the influence to get the guards to back them up on it.
Even when you're doing the Dark Brotherhood quests where it's made clear they are not concerned about morals and have no qualms about doing things others consider to be evil many of your targets are still people who are at best as bad as the Brotherhood themselves and often quite a bit worse, even if they do parade around in shiny armour talking loudly about how much good they're doing.
So I wouldn't worry too much about trespassing even on a good character.
VaranisArano wrote: »How to PVP with a Justice System player:
Step 1: Do a duel request.
Step 2a: If they accept, do the duel.
Step 2b: If they decline, then they don't want to roleplay with you that way. You need to go about your business and leave them alone. Understand that while you may not like how they play, they are playing the game as intended, and it's not appropriate to harass a player after they've indicated they aren't interested in being the target of your Paladin roleplay.
ZOS originally considered Enforcers, but nixed it from the Justice System due to concerns about players gaming the system.
In the meantime, there's also been a lot of community feedback concerning the probability of griefing and a general lack of desire for mixed PVE/PVP. Given that DB players have limited areas for some of their targets, it would be rather easy to stalk and grief them.
I find it interesting that whenever a suggestion such as the one in this thread comes up, the people who want to be able to hunt down thieves/assassins usually claims to be role playing a "good" character, a light paladin or something along those lines.
Yet, it comes across to me as someone who is salivating at the thought of violence. Not because they're are role playing a "good" character who wants to correct all wrongs. They're trying to play a vigilante character - someone who has an excuse to kill.
I suggest, to those who want to do good deeds, that you should go talk to Stuga. Do you know how long she's been looking for you? Or go check how things are going in Elsweyr. I heard there are dragons in their homeland.
I find it interesting that whenever a suggestion such as the one in this thread comes up, the people who want to be able to hunt down thieves/assassins usually claims to be role playing a "good" character, a light paladin or something along those lines.
Yet, it comes across to me as someone who is salivating at the thought of violence. Not because they're are role playing a "good" character who wants to correct all wrongs. They're trying to play a vigilante character - someone who has an excuse to kill.
I suggest, to those who want to do good deeds, that you should go talk to Stuga. Do you know how long she's been looking for you? Or go check how things are going in Elsweyr. I heard there are dragons in their homeland.
VaranisArano wrote: »I find it interesting that whenever a suggestion such as the one in this thread comes up, the people who want to be able to hunt down thieves/assassins usually claims to be role playing a "good" character, a light paladin or something along those lines.
Yet, it comes across to me as someone who is salivating at the thought of violence. Not because they're are role playing a "good" character who wants to correct all wrongs. They're trying to play a vigilante character - someone who has an excuse to kill.
I suggest, to those who want to do good deeds, that you should go talk to Stuga. Do you know how long she's been looking for you? Or go check how things are going in Elsweyr. I heard there are dragons in their homeland.
To be fair, the Paladin salivating at the thought of teaching the evildoers the error of their ways with their holy smiting sword of smiting is a definite D&D trope.
DMs have gradually gotten wise to this trope over the years, so whether or not you can still get away with it in any given campaign is up to your DM.
Hapexamendios wrote: »No, don't need to be harassed by some wannabe guard.
wannabe guardian? smiles mischievously* you are definitely the first to hide behind my mighty shield when it is really threatening!
~
but understand the objections I wasn't aware of. but would find it more challenging if i could be hunted by gamers in cities after a crime - the npc guards are, you know, a joke.