Grandchamp1989 wrote: »There is the Molag Bal skin, but it require you to kill a PvE boss and the drop chance is extremely low...
I'm all for a PvP skin but it needs to be something extremely hard to get IMO.
Like the challenger achievements in Vet DLC (No death, Speedrun, HM) just hard PvP challenges instead.
Well, there is a costume you can earn that actually looks decent if you dye it the right way. But a skin or a polymorph would be cool. And it should be harder to get than just getting GO, in my opinion. That takes 64 million(ish) AP. Make it something you earn at the 100 million AP mark. Or make it something that requires multiple achievements, like being Grand Overlord, being Emperor, and being on the winning Gray Host alliance three times, or something. I mean, most of the people you see in Cyro every day are Grand Overlords, so a GO skin/poly wouldn't be all that rare.
TheEndBringer wrote: »Well, there is a costume you can earn that actually looks decent if you dye it the right way. But a skin or a polymorph would be cool. And it should be harder to get than just getting GO, in my opinion. That takes 64 million(ish) AP. Make it something you earn at the 100 million AP mark. Or make it something that requires multiple achievements, like being Grand Overlord, being Emperor, and being on the winning Gray Host alliance three times, or something. I mean, most of the people you see in Cyro every day are Grand Overlords, so a GO skin/poly wouldn't be all that rare.
Respectfully, none of those achievements require skill. They only require you to have more time to play than is probably healthy lol.
TheEndBringer wrote: »Well, there is a costume you can earn that actually looks decent if you dye it the right way. But a skin or a polymorph would be cool. And it should be harder to get than just getting GO, in my opinion. That takes 64 million(ish) AP. Make it something you earn at the 100 million AP mark. Or make it something that requires multiple achievements, like being Grand Overlord, being Emperor, and being on the winning Gray Host alliance three times, or something. I mean, most of the people you see in Cyro every day are Grand Overlords, so a GO skin/poly wouldn't be all that rare.
Respectfully, none of those achievements require skill. They only require you to have more time to play than is probably healthy lol.
Give me some examples of what you would consider skill based achievements in Cyrodiil, and how they could be documented to track progress.
TheEndBringer wrote: »Well, there is a costume you can earn that actually looks decent if you dye it the right way. But a skin or a polymorph would be cool. And it should be harder to get than just getting GO, in my opinion. That takes 64 million(ish) AP. Make it something you earn at the 100 million AP mark. Or make it something that requires multiple achievements, like being Grand Overlord, being Emperor, and being on the winning Gray Host alliance three times, or something. I mean, most of the people you see in Cyro every day are Grand Overlords, so a GO skin/poly wouldn't be all that rare.
Respectfully, none of those achievements require skill. They only require you to have more time to play than is probably healthy lol.
Give me some examples of what you would consider skill based achievements in Cyrodiil, and how they could be documented to track progress.
I've been dreaming of a Grand Emperor title:
-1 month continuous emp, maybe at least become an emperor once a day in the campaign
-Kill counter, maybe 10,000 characters?
-Grand emperor life counter, maybe 20 lives then your achievement progress for the title will reset.
-Enemy alliances should be gated in X hours after your 30th day as an emperor. 10,000 kills, and such.
-Title will be kept until the next Grand Emperor emerges, then maybe "Former Grand Emperor" or "of the Elder Council"
-Can keep a toned down emp buff even outside of the campaign OR DRAGON MOUNT, maybe DRAKE cause no flight
TheEndBringer wrote: »Well, there is a costume you can earn that actually looks decent if you dye it the right way. But a skin or a polymorph would be cool. And it should be harder to get than just getting GO, in my opinion. That takes 64 million(ish) AP. Make it something you earn at the 100 million AP mark. Or make it something that requires multiple achievements, like being Grand Overlord, being Emperor, and being on the winning Gray Host alliance three times, or something. I mean, most of the people you see in Cyro every day are Grand Overlords, so a GO skin/poly wouldn't be all that rare.
Respectfully, none of those achievements require skill. They only require you to have more time to play than is probably healthy lol.
Give me some examples of what you would consider skill based achievements in Cyrodiil, and how they could be documented to track progress.
I do not see much in ESO PvP that would denote a "hardcore" PvP player. Much is really time spent playing PvP. Cyrodiil is a great example in that someone could feasibly hit the top of the leaderboard or get to the highest rank by repairing keeps.
I am not suggesting there should not be skins. Heck, make them event-related like some skins already are.
katanagirl1 wrote: »I don’t know, it’s kinda nice when someone emps in a campaign then drops so the next guy can get it. This would highly discourage that.
TheEndBringer wrote: »Well, there is a costume you can earn that actually looks decent if you dye it the right way. But a skin or a polymorph would be cool. And it should be harder to get than just getting GO, in my opinion. That takes 64 million(ish) AP. Make it something you earn at the 100 million AP mark. Or make it something that requires multiple achievements, like being Grand Overlord, being Emperor, and being on the winning Gray Host alliance three times, or something. I mean, most of the people you see in Cyro every day are Grand Overlords, so a GO skin/poly wouldn't be all that rare.
Respectfully, none of those achievements require skill. They only require you to have more time to play than is probably healthy lol.
Give me some examples of what you would consider skill based achievements in Cyrodiil, and how they could be documented to track progress.
I've been dreaming of a Grand Emperor title:
-1 month continuous emp, maybe at least become an emperor once a day in the campaign
-Kill counter, maybe 10,000 characters?
-Grand emperor life counter, maybe 20 lives then your achievement progress for the title will reset.
-Enemy alliances should be gated in X hours after your 30th day as an emperor. 10,000 kills, and such.
-Title will be kept until the next Grand Emperor emerges, then maybe "Former Grand Emperor" or "of the Elder Council"
-Can keep a toned down emp buff even outside of the campaign OR DRAGON MOUNT, maybe DRAKE cause no flight
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
RockMuscleGaming wrote: »Were not talking about Skins for getting Emp emperor.Cuz that stiff is easy when you have full time job as gamer lol"Its aactually better if we get rewards based on kills and some full hardy achievements
I do not see much in ESO PvP that would denote a "hardcore" PvP player. Much is really time spent playing PvP. Cyrodiil is a great example in that someone could feasibly hit the top of the leaderboard or get to the highest rank by repairing keeps.
I am not suggesting there should not be skins. Heck, make them event-related like some skins already are.
Agreed. There should be more skins or other fun things attached to PvP achievements. I never even really noticed but it's a good point.
However it doesn't necessarily have to be with HARD achievements. It can be ones that require some time commitment or working through a list of achievements. But let's see some more PvP awards!
Like i said its not fair if PVE only rewards it doing trials and dungeons they should consider pvpers too"because PVE and PVP is far both in different world in this game you cannot achieve getting general etc,or any other ranks in pve.I do not see much in ESO PvP that would denote a "hardcore" PvP player. Much is really time spent playing PvP. Cyrodiil is a great example in that someone could feasibly hit the top of the leaderboard or get to the highest rank by repairing keeps.
I am not suggesting there should not be skins. Heck, make them event-related like some skins already are.
Agreed. There should be more skins or other fun things attached to PvP achievements. I never even really noticed but it's a good point.
However it doesn't necessarily have to be with HARD achievements. It can be ones that require some time commitment or working through a list of achievements. But let's see some more PvP awards!
Use the same mechanic as the Arena Gladiator costume would make sense, have have it require 50-100 Gladiator proofs. It let's players play how they want more or less in Cyro.