Combat pets, non-combat pets, assistants and companions should be banned from all cities.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
And in a bunch of other storylines it's the point that they are not...
Those are storylines that point to the ability of the Vestige to use wayshrine due to the lack of soul. That is the only reason the Vestige may be considered not entirely mortal. That may be encountered in some quests of the base game that chronologically are before the main quest finale. The restoring of the soul makes the Vestige completely mortal, it is at last evidenced by the Blackwood storyline (it was stressed by Meridia as well, actually). Technically the Vestige should lose the ability to travel by wayshrines and to revive, but for obvious gameplay reasons it will never be made. Technically the game should end with the main quest line due to this change, but for the same obvious reasons it is not done.
spartaxoxo wrote: »Combat pets, non-combat pets, assistants and companions should be banned from all cities.
That's going too far. Assistants in particular are designed to make cities and other areas more manageable without having to increase the number of npcs inside of them.
The rest are more expendable but assistants are an expensive paid option specifically designed to address the lack of npcs in certain areas and that functionality should be maintained.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
And in a bunch of other storylines it's the point that they are not...
Those are storylines that point to the ability of the Vestige to use wayshrine due to the lack of soul. That is the only reason the Vestige may be considered not entirely mortal. That may be encountered in some quests of the base game that chronologically are before the main quest finale. The restoring of the soul makes the Vestige completely mortal, it is at last evidenced by the Blackwood storyline (it was stressed by Meridia as well, actually). Technically the Vestige should lose the ability to travel by wayshrines and to revive, but for obvious gameplay reasons it will never be made. Technically the game should end with the main quest line due to this change, but for the same obvious reasons it is not done.
Since companions can use the wayshrines with you I guess that whole concept is out the window.
VaranisArano wrote: »spartaxoxo wrote: »Combat pets, non-combat pets, assistants and companions should be banned from all cities.
That's going too far. Assistants in particular are designed to make cities and other areas more manageable without having to increase the number of npcs inside of them.
The rest are more expendable but assistants are an expensive paid option specifically designed to address the lack of npcs in certain areas and that functionality should be maintained.
Combat pets are not expendable, given the amount of cities that have combat quests inside them and the likelihood of Justice System encounters with angry NPCs.
Similarly, I don't mind not seeing other people's Companions, but there's no reason not to see my own.
NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
Not really as that's the main driving point of the Bangkorai story.
https://en.uesp.net/wiki/Online:To_Walk_on_Far_Shores
NordSwordnBoard wrote: »You can't duel anywhere in the Deadlands either. You can watch the random Daedra fight each other and spar, but you cannot. I understand Fargrave with all it's doodads, but I guess they finally admit they packed too much into one product for it to function properly.
Banning an advertised aspect of the game really shows these servers are bursting at the seams. They may allow it after the bulk of the population moves to the next new zone.
atherusmora wrote: »NordSwordnBoard wrote: »You can't duel anywhere in the Deadlands either. You can watch the random Daedra fight each other and spar, but you cannot. I understand Fargrave with all it's doodads, but I guess they finally admit they packed too much into one product for it to function properly.
Banning an advertised aspect of the game really shows these servers are bursting at the seams. They may allow it after the bulk of the population moves to the next new zone.
This displeases me greatly.
NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
Not really as that's the main driving point of the Bangkorai story.
https://en.uesp.net/wiki/Online:To_Walk_on_Far_Shores
Again, that is the state pre reclaiming soul (it is written in the dialogue in your own link). Anyway, the later content is always more important in Elder Scrolls, and now we have this:
Why don't you just use the amulet yourself? Why do you need me?
"The protective ward is deadly to Daedra. As a mortal, you are perfectly immune to any such dangers. The ward simply bars your way.
Besides, the amulet can only be used by a mortal. That's part of the reason it can destroy the ward."
So the ward won't hurt me?
"As a mortal, you are immune to the harmful effects of the protective ward. As long as it is in place, however, it will prevent either of us from passing through the warded doorway.
That is its primary function, after all."
VaranisArano wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
Not really as that's the main driving point of the Bangkorai story.
https://en.uesp.net/wiki/Online:To_Walk_on_Far_Shores
Again, that is the state pre reclaiming soul (it is written in the dialogue in your own link). Anyway, the later content is always more important in Elder Scrolls, and now we have this:
Why don't you just use the amulet yourself? Why do you need me?
"The protective ward is deadly to Daedra. As a mortal, you are perfectly immune to any such dangers. The ward simply bars your way.
Besides, the amulet can only be used by a mortal. That's part of the reason it can destroy the ward."
So the ward won't hurt me?
"As a mortal, you are immune to the harmful effects of the protective ward. As long as it is in place, however, it will prevent either of us from passing through the warded doorway.
That is its primary function, after all."
She may just mean "mortal" as in "not a daedra like herself."
For example, Lamae Bal considers her Blood Scions distinct from mortals. Rada al-Saran likewise considers himself and other vampires as distinct from mortals. Yet Lyranth still happily calls vampire players "mortal."
VaranisArano wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
Not really as that's the main driving point of the Bangkorai story.
https://en.uesp.net/wiki/Online:To_Walk_on_Far_Shores
Again, that is the state pre reclaiming soul (it is written in the dialogue in your own link). Anyway, the later content is always more important in Elder Scrolls, and now we have this:
Why don't you just use the amulet yourself? Why do you need me?
"The protective ward is deadly to Daedra. As a mortal, you are perfectly immune to any such dangers. The ward simply bars your way.
Besides, the amulet can only be used by a mortal. That's part of the reason it can destroy the ward."
So the ward won't hurt me?
"As a mortal, you are immune to the harmful effects of the protective ward. As long as it is in place, however, it will prevent either of us from passing through the warded doorway.
That is its primary function, after all."
She may just mean "mortal" as in "not a daedra like herself."
For example, Lamae Bal considers her Blood Scions distinct from mortals. Rada al-Saran likewise considers himself and other vampires as distinct from mortals. Yet Lyranth still happily calls vampire players "mortal."
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
And in a bunch of other storylines it's the point that they are not...
Those are storylines that point to the ability of the Vestige to use wayshrine due to the lack of soul. That is the only reason the Vestige may be considered not entirely mortal. That may be encountered in some quests of the base game that chronologically are before the main quest finale. The restoring of the soul makes the Vestige completely mortal, it is at last evidenced by the Blackwood storyline (it was stressed by Meridia as well, actually). Technically the Vestige should lose the ability to travel by wayshrines and to revive, but for obvious gameplay reasons it will never be made. Technically the game should end with the main quest line due to this change, but for the same obvious reasons it is not done.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
And in a bunch of other storylines it's the point that they are not...
Those are storylines that point to the ability of the Vestige to use wayshrine due to the lack of soul. That is the only reason the Vestige may be considered not entirely mortal. That may be encountered in some quests of the base game that chronologically are before the main quest finale. The restoring of the soul makes the Vestige completely mortal, it is at last evidenced by the Blackwood storyline (it was stressed by Meridia as well, actually). Technically the Vestige should lose the ability to travel by wayshrines and to revive, but for obvious gameplay reasons it will never be made. Technically the game should end with the main quest line due to this change, but for the same obvious reasons it is not done.
The Vestige is a mortal turned immortal from being made from chaotic creteria like daedra are now. Them getting their soul back doesn't confirm this is no longer the case.
Daedra, princes and others calling the Vestige mortal doesn't mean they are mortal like anyone else, but not a daedra.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
And in a bunch of other storylines it's the point that they are not...
Those are storylines that point to the ability of the Vestige to use wayshrine due to the lack of soul. That is the only reason the Vestige may be considered not entirely mortal. That may be encountered in some quests of the base game that chronologically are before the main quest finale. The restoring of the soul makes the Vestige completely mortal, it is at last evidenced by the Blackwood storyline (it was stressed by Meridia as well, actually). Technically the Vestige should lose the ability to travel by wayshrines and to revive, but for obvious gameplay reasons it will never be made. Technically the game should end with the main quest line due to this change, but for the same obvious reasons it is not done.
The Vestige is a mortal turned immortal from being made from chaotic creteria like daedra are now. Them getting their soul back doesn't confirm this is no longer the case.
Daedra, princes and others calling the Vestige mortal doesn't mean they are mortal like anyone else, but not a daedra.
The Vestige can't be "made from chaotic creteria like daedra" and "not a daedra" at the same time.
Being called a mortal that doesn't mean a mortal is great, though. Being called a vampire that doesn't mean a vampire or being called a mer that doesn't mean a mer is something I should use in the future.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
And in a bunch of other storylines it's the point that they are not...
Those are storylines that point to the ability of the Vestige to use wayshrine due to the lack of soul. That is the only reason the Vestige may be considered not entirely mortal. That may be encountered in some quests of the base game that chronologically are before the main quest finale. The restoring of the soul makes the Vestige completely mortal, it is at last evidenced by the Blackwood storyline (it was stressed by Meridia as well, actually). Technically the Vestige should lose the ability to travel by wayshrines and to revive, but for obvious gameplay reasons it will never be made. Technically the game should end with the main quest line due to this change, but for the same obvious reasons it is not done.
The Vestige is a mortal turned immortal from being made from chaotic creteria like daedra are now. Them getting their soul back doesn't confirm this is no longer the case.
Daedra, princes and others calling the Vestige mortal doesn't mean they are mortal like anyone else, but not a daedra.
The Vestige can't be "made from chaotic creteria like daedra" and "not a daedra" at the same time.
Being called a mortal that doesn't mean a mortal is great, though. Being called a vampire that doesn't mean a vampire or being called a mer that doesn't mean a mer is something I should use in the future.
Players have a mortal mind and a body that mimics that of a mortal made from chaotic creatia. You also have a daedric soul (called a vestige) and, when you get your soul back from Molag Bal, you will also simultaneously have a mortal's soul. So you have two souls.
It's possible that daedra like Lyranth don't count this and still consider you a mortal since you were born a mortal. Your mortal mind (the real you) can't possibly be older than a mortal lifespan at this point in time. As in, the player character did not exist at the beginning of time like daedra and Lyranth did, so there's still a sizable distinction there.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
And in a bunch of other storylines it's the point that they are not...
Those are storylines that point to the ability of the Vestige to use wayshrine due to the lack of soul. That is the only reason the Vestige may be considered not entirely mortal. That may be encountered in some quests of the base game that chronologically are before the main quest finale. The restoring of the soul makes the Vestige completely mortal, it is at last evidenced by the Blackwood storyline (it was stressed by Meridia as well, actually). Technically the Vestige should lose the ability to travel by wayshrines and to revive, but for obvious gameplay reasons it will never be made. Technically the game should end with the main quest line due to this change, but for the same obvious reasons it is not done.
The Vestige is a mortal turned immortal from being made from chaotic creteria like daedra are now. Them getting their soul back doesn't confirm this is no longer the case.
Daedra, princes and others calling the Vestige mortal doesn't mean they are mortal like anyone else, but not a daedra.
The Vestige can't be "made from chaotic creteria like daedra" and "not a daedra" at the same time.
Being called a mortal that doesn't mean a mortal is great, though. Being called a vampire that doesn't mean a vampire or being called a mer that doesn't mean a mer is something I should use in the future.
Players have a mortal mind and a body that mimics that of a mortal made from chaotic creatia. You also have a daedric soul (called a vestige) and, when you get your soul back from Molag Bal, you will also simultaneously have a mortal's soul. So you have two souls.
It's possible that daedra like Lyranth don't count this and still consider you a mortal since you were born a mortal. Your mortal mind (the real you) can't possibly be older than a mortal lifespan at this point in time. As in, the player character did not exist at the beginning of time like daedra and Lyranth did, so there's still a sizable distinction there.
Lyranth was proven to be right by the flow of the story. The ward didn't destroyed the Vestige. The Vestige was able to use the amulet. Thus by the magic itself the Vestige is considered a mortal and has nothing to do with daedra. If there was any daedric soul (that is debatable), now there is non, otherwise the ward would react to it. That is the whole point of the quest, that is the whole reason the Vestige is called. To use the amulet that only a mortal can use.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
And in a bunch of other storylines it's the point that they are not...
Those are storylines that point to the ability of the Vestige to use wayshrine due to the lack of soul. That is the only reason the Vestige may be considered not entirely mortal. That may be encountered in some quests of the base game that chronologically are before the main quest finale. The restoring of the soul makes the Vestige completely mortal, it is at last evidenced by the Blackwood storyline (it was stressed by Meridia as well, actually). Technically the Vestige should lose the ability to travel by wayshrines and to revive, but for obvious gameplay reasons it will never be made. Technically the game should end with the main quest line due to this change, but for the same obvious reasons it is not done.
The Vestige is a mortal turned immortal from being made from chaotic creteria like daedra are now. Them getting their soul back doesn't confirm this is no longer the case.
Daedra, princes and others calling the Vestige mortal doesn't mean they are mortal like anyone else, but not a daedra.
The Vestige can't be "made from chaotic creteria like daedra" and "not a daedra" at the same time.
Being called a mortal that doesn't mean a mortal is great, though. Being called a vampire that doesn't mean a vampire or being called a mer that doesn't mean a mer is something I should use in the future.
Players have a mortal mind and a body that mimics that of a mortal made from chaotic creatia. You also have a daedric soul (called a vestige) and, when you get your soul back from Molag Bal, you will also simultaneously have a mortal's soul. So you have two souls.
It's possible that daedra like Lyranth don't count this and still consider you a mortal since you were born a mortal. Your mortal mind (the real you) can't possibly be older than a mortal lifespan at this point in time. As in, the player character did not exist at the beginning of time like daedra and Lyranth did, so there's still a sizable distinction there.
Lyranth was proven to be right by the flow of the story. The ward didn't destroyed the Vestige. The Vestige was able to use the amulet. Thus by the magic itself the Vestige is considered a mortal and has nothing to do with daedra. If there was any daedric soul (that is debatable), now there is non, otherwise the ward would react to it. That is the whole point of the quest, that is the whole reason the Vestige is called. To use the amulet that only a mortal can use.
There's an in game book that discusses this, called Chaotic Creatia: The Azure Plasm. It's found somewhere in Coldharbour.
Here are some snippets from it (spoiler so it doesn't get too long):"It has long been understood that a Daedra, who lacks the Anuic animus known as the "soul," is not killed when its body is destroyed. A Daedra slain upon Mundus is merely "banished" back to its plane of origin, where its morphotype, or "vestige," gradually forms a new body, so that eventually the Daedra lives again...."
"Then there are the poor slaves known as the Soul Shriven. Each is a mortal kidnapped from Mundus at the moment of death, his or her soul stolen by Molag Bal for some unthinkable purpose, and given in exchange the vestige that enables him or her to form a counterfeit body here in Coldharbour. But they are not native to Oblivion, so a Soul Shriven's body is a sad imitation of the body worn in life, suffering rapid wear and decay until it dies—a death that is no liberation, for its vestige only forms a body once again, over and over, ad infinitum …."
" ....His theory is that the Soul Shriven's bodies are flawed because they have lost the focusing principle of their Anuic souls, so their vestiges are imperfect patterns. I concurred that this was likely, and then proposed the theoretical possibility of a Soul Shriven who, despite having lost his or her soul, possessed some other intrinsic Anuic aspect. This shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously."
Our ability to come back to life is tied to us having a daedric soul (vestige). As long as we have a vestige, we can continue to revive again and again. The fact that we do not experience permanent death upon getting our mortal soul back from Molag Bal means we must still have the daedric soul too.
NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
And in a bunch of other storylines it's the point that they are not...
Those are storylines that point to the ability of the Vestige to use wayshrine due to the lack of soul. That is the only reason the Vestige may be considered not entirely mortal. That may be encountered in some quests of the base game that chronologically are before the main quest finale. The restoring of the soul makes the Vestige completely mortal, it is at last evidenced by the Blackwood storyline (it was stressed by Meridia as well, actually). Technically the Vestige should lose the ability to travel by wayshrines and to revive, but for obvious gameplay reasons it will never be made. Technically the game should end with the main quest line due to this change, but for the same obvious reasons it is not done.
The Vestige is a mortal turned immortal from being made from chaotic creteria like daedra are now. Them getting their soul back doesn't confirm this is no longer the case.
Daedra, princes and others calling the Vestige mortal doesn't mean they are mortal like anyone else, but not a daedra.
The Vestige can't be "made from chaotic creteria like daedra" and "not a daedra" at the same time.
Being called a mortal that doesn't mean a mortal is great, though. Being called a vampire that doesn't mean a vampire or being called a mer that doesn't mean a mer is something I should use in the future.
Players have a mortal mind and a body that mimics that of a mortal made from chaotic creatia. You also have a daedric soul (called a vestige) and, when you get your soul back from Molag Bal, you will also simultaneously have a mortal's soul. So you have two souls.
It's possible that daedra like Lyranth don't count this and still consider you a mortal since you were born a mortal. Your mortal mind (the real you) can't possibly be older than a mortal lifespan at this point in time. As in, the player character did not exist at the beginning of time like daedra and Lyranth did, so there's still a sizable distinction there.
Lyranth was proven to be right by the flow of the story. The ward didn't destroyed the Vestige. The Vestige was able to use the amulet. Thus by the magic itself the Vestige is considered a mortal and has nothing to do with daedra. If there was any daedric soul (that is debatable), now there is non, otherwise the ward would react to it. That is the whole point of the quest, that is the whole reason the Vestige is called. To use the amulet that only a mortal can use.
There's an in game book that discusses this, called Chaotic Creatia: The Azure Plasm. It's found somewhere in Coldharbour.
Here are some snippets from it (spoiler so it doesn't get too long):"It has long been understood that a Daedra, who lacks the Anuic animus known as the "soul," is not killed when its body is destroyed. A Daedra slain upon Mundus is merely "banished" back to its plane of origin, where its morphotype, or "vestige," gradually forms a new body, so that eventually the Daedra lives again...."
"Then there are the poor slaves known as the Soul Shriven. Each is a mortal kidnapped from Mundus at the moment of death, his or her soul stolen by Molag Bal for some unthinkable purpose, and given in exchange the vestige that enables him or her to form a counterfeit body here in Coldharbour. But they are not native to Oblivion, so a Soul Shriven's body is a sad imitation of the body worn in life, suffering rapid wear and decay until it dies—a death that is no liberation, for its vestige only forms a body once again, over and over, ad infinitum …."
" ....His theory is that the Soul Shriven's bodies are flawed because they have lost the focusing principle of their Anuic souls, so their vestiges are imperfect patterns. I concurred that this was likely, and then proposed the theoretical possibility of a Soul Shriven who, despite having lost his or her soul, possessed some other intrinsic Anuic aspect. This shall-we-say "paragon" Soul Shriven would form an unflawed body in Coldharbour that was a perfect duplicate of the body worn in Mundus. In fact, if this paragon bore a sufficiently high Anuic valence, upon contact with Padomaic creatia its body would form almost instantaneously."
Our ability to come back to life is tied to us having a daedric soul (vestige). As long as we have a vestige, we can continue to revive again and again. The fact that we do not experience permanent death upon getting our mortal soul back from Molag Bal means we must still have the daedric soul too.
atherusmora wrote: »NordSwordnBoard wrote: »You can't duel anywhere in the Deadlands either. You can watch the random Daedra fight each other and spar, but you cannot. I understand Fargrave with all it's doodads, but I guess they finally admit they packed too much into one product for it to function properly.
Banning an advertised aspect of the game really shows these servers are bursting at the seams. They may allow it after the bulk of the population moves to the next new zone.
This displeases me greatly.
Yeah while I think it's good we don't have dueling in Fargrave, I am confused and concerned that we can't duel in the Deadlands. There aren't really any "towns" around (there's one shamble filled village, but the lack of amenities means no one is going to be doing their daily crafting there), the crafting stations that do exist are for special sets (and no one is going to go out of their way to use them for anything other than making those sets), and in general I think there's a lot less clutter around to phase in.
Plus, how epic would it be to duel in the Deadlands? Just in general.
VaranisArano wrote: »NotaDaedraWorshipper wrote: »atherusmora wrote: »
Well the Vestige isn't technically mortal
Actually, the Vestige is technically a mortal, that is the story driving point in the prologue to Blackwood.
Not really as that's the main driving point of the Bangkorai story.
https://en.uesp.net/wiki/Online:To_Walk_on_Far_Shores
Again, that is the state pre reclaiming soul (it is written in the dialogue in your own link). Anyway, the later content is always more important in Elder Scrolls, and now we have this:
Why don't you just use the amulet yourself? Why do you need me?
"The protective ward is deadly to Daedra. As a mortal, you are perfectly immune to any such dangers. The ward simply bars your way.
Besides, the amulet can only be used by a mortal. That's part of the reason it can destroy the ward."
So the ward won't hurt me?
"As a mortal, you are immune to the harmful effects of the protective ward. As long as it is in place, however, it will prevent either of us from passing through the warded doorway.
That is its primary function, after all."
She may just mean "mortal" as in "not a daedra like herself."
For example, Lamae Bal considers her Blood Scions distinct from mortals. Rada al-Saran likewise considers himself and other vampires as distinct from mortals. Yet Lyranth still happily calls vampire players "mortal."
Vampires can be killed, thus they are mortals. Otherwise prince A'tor should be considered not mortal (and as a result every mortal should be considered not mortal).
VaranisArano wrote: »SilverBride wrote: »I wish they would restrict duels from all towns.
Ideally they’d limit them to specific areas. The Hammerdeath Arena would be great.
Unfortunately Hammerdeath is not very convenient and has very few amenities. When I had to run out there for the Jesters Festival, I was pretty unimpressed with the accessibility.
I'd be all for Hammerdeath Arena, but it needs some upgrades if it's going to compete with the tree near the Stormhaven Undaunted Tents.