NotaDaedraWorshipper wrote: »newtinmpls wrote: »Recently my GF and I when playing ESO notice that some of the older zones are feeling "old" now, same as character models. Newer armor/costumes look better than older armor/costumes.
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Anyone who does decorating in their homes can see a huge difference in original housing items vs todays stuff. The newer stuff has much greater detail and are seemingly higher resolution.
Housing really highlights the disparity between older graphics and newer ones.
Also - some pets - I wanted the Nyx Hound pet for roleplaying purposes but that thing is horrifically bad in terms of animation/graphics quality.
What's wrong with the nix-hound?Two things:
1: They need to make it openworld now - loading into 4 areas in one zone (Skyrim) is rp breaking to say the least
* Also, you could have flying mounts (world is big enough)
2: If they feel they have to keep it this way, then at least update the graphics to Senua Sacrifices level.
* They could just go Unreal Engine 5 and really do open world right
(They are a victim of coming out with it not soon enough to be a WoW or GW2, and to early to adopt to next gen)
Also... whatever is in the store, should be earnable in the game.
Like WoW you can pay for a month of game time with in-game money (fact)
(or have the balance to buy other stuff - like my son has done...)
Love TES - Skyrim fan (despite the best part being a mod called Inigo cat follower mod - and the actual bug fix mod)
So... Zos (now owned by Micro$oft - can definitely afford to throw some love at this game)
I took a break since Elsweyr - I mean, Im a thief and cant get into like 90% of the houses... of whom all cats are thieves. lol!
Yeah, it may make sense... hah hah - but, there is no content there.
Look at morrowind... I mean, excellent opportunity to update the assassin dLC - no love at all.
People at Zos really love pvp - and not pve rp that much
...Are you serious?
Kiralyn2000 wrote: »Meh, doesn't really need one. Looks good. /shrugTwo things:
1: They need to make it openworld now - loading into 4 areas in one zone (Skyrim) is rp breaking to say the least
* Also, you could have flying mounts (world is big enough)
As people have mentioned, newer zones have more loading than old zones do. It's headed in the opposite direction of what you're looking for. Which suggests there's technical reasons for it.2: If they feel they have to keep it this way, then at least update the graphics to Senua Sacrifices level.
<insert BenderOhWaitYou'reSerious.gif>
WhyMustItBe wrote: »Until video card companies stop price gouging and blaming it on scalpers they just can't control, IO don't really care about graphics improvements in games. RTX is not worth selling cards with an MSRP of $700 for upwards of $3000 three years after their launch date.
Sarousse42 wrote: »The engine really needs an update. On character models first, then on environment. Once you've walked in a forest in New World when it's rainy and windy and get back to ESO you feel like it's totally outdated and dead all around.
Look at Diable IV
I keep up with the quarterly updates...
and they were well through it - the development - but stopped and REMADE the ENGINE!
... quite the opposite - look at WoW using AI with island expeditions where the npcs look like players.
Say what you will about it - but the future of AI is here (and its already in gaming and going forward)
Sarousse42 wrote: »The engine really needs an update. On character models first, then on environment. Once you've walked in a forest in New World when it's rainy and windy and get back to ESO you feel like it's totally outdated and dead all around.
I figure that they are not going to do anything with character models in my lifetime. They might touch up textures, but I think that the character models are going to stay as they are for a long long time. This is a lot of work for the studio, and on top of that, it has to work everywhere, and for everyone. After they are all done, probably half or more players won't even be able to tell the difference without side-by-side comparisons.Look at Diable IV
I keep up with the quarterly updates...
and they were well through it - the development - but stopped and REMADE the ENGINE!
ZOS has said this a couple of times, but they have apparently never stopped developing, and redeveloping, the engine. They have replaced parts of the graphics system over the last couple years, the latest change being the multi-threaded rendering. Apparently, the performance in Cyrodiil has captured the attention of the programmers and that sounds like a lot of engine rework on the server side.
The catch is that they develop the engine to do what they want it to do, not necessarily what the players want it to do.
cmetzger93 wrote: »Sarousse42 wrote: »The engine really needs an update. On character models first, then on environment. Once you've walked in a forest in New World when it's rainy and windy and get back to ESO you feel like it's totally outdated and dead all around.
I figure that they are not going to do anything with character models in my lifetime. They might touch up textures, but I think that the character models are going to stay as they are for a long long time. This is a lot of work for the studio, and on top of that, it has to work everywhere, and for everyone. After they are all done, probably half or more players won't even be able to tell the difference without side-by-side comparisons.Look at Diable IV
I keep up with the quarterly updates...
and they were well through it - the development - but stopped and REMADE the ENGINE!
ZOS has said this a couple of times, but they have apparently never stopped developing, and redeveloping, the engine. They have replaced parts of the graphics system over the last couple years, the latest change being the multi-threaded rendering. Apparently, the performance in Cyrodiil has captured the attention of the programmers and that sounds like a lot of engine rework on the server side.
The catch is that they develop the engine to do what they want it to do, not necessarily what the players want it to do.
I recall an interview Rich Lambert had with a Russian site where he stated character models are being worked on with "might and main"
WhyMustItBe wrote: »Until video card companies stop price gouging and blaming it on scalpers they just can't control, IO don't really care about graphics improvements in games. RTX is not worth selling cards with an MSRP of $700 for upwards of $3000 three years after their launch date.
This industry has become a sickening cancer.
Merlin13KAGL wrote: »Asks for graphics refresh; references a game that prides itself on the cartoonish drawing style?
I'll agree that a lot of textures need to be updated to higher quality and take away from the overall look of the game. That being said, I don't see them doing this without placing it in the crown store, as it's a cost with no real return as it stands.
People aren't going to stop playing if some textures remain a bit fuzzy. It would have to be a paid upgrade for them to consider it.
Luke_Flamesword wrote: »Erm, for last year we got new graphic/engine feature with almost every update. Game already looks much better and probably it's not end, so they work very hard on it right now and you discuss about it like nothing happened. For me HBAO, new water and lighting/fog effect makes ESO much more beautifull.
Base game zones looks better with every update, it's happening without reworking zones (which is huge work) but by implementing new technology, so whole game looks better and better. Old zones have their own charm anyway and personally I want just more new landscapes than cosmetic improvments of old content.
Luke_Flamesword wrote: »Erm, for last year we got new graphic/engine feature with almost every update. Game already looks much better and probably it's not end, so they work very hard on it right now and you discuss about it like nothing happened. For me HBAO, new water and lighting/fog effect makes ESO much more beautifull.
Just look at this screenshot from base game zone - Shadowfen.
Base game zones looks better with every update, it's happening without reworking zones (which is huge work) but by implementing new technology, so whole game looks better and better. Old zones have their own charm anyway and personally I want just more new landscapes than cosmetic improvments of old content.
Sylvermynx wrote: »
Charlotte_Loreley wrote: »Sylvermynx wrote: »
I've yet to play a game where developers updated character models and I kept playing it.
I stopped playing Regnum Online after their model update where boots turned into socks and armor turned into leggings.
I stopped playing WOW after the change to night elves facials and animations.
I stopped playing Mordekaiser in League of Legends after its visual update.
Developers don't understand that players just want updated models with better and more fluid BUT still the same animations and facial expressions, and better animated armor and physics. Instead they just change everything with minimal upgrades and call it "new and awesome".