It really depends on how you play the game with gear. I play ESO like a single-player TES game so basic overland sets are fine for me. I run 5/5 Spinners and War Maiden on my Templar and Briarheart and Sword Singer on my Bear Warden. It's crazy to me that you need certain gear sets to run the different group content in the game. It sounds like group content is really for those that mid/max in the game.
AuraStorm43 wrote: »I get through vet dungeons fine in pfg and mother’s sorrow, its not BIS but it gets the job done
Unless you plan on doing stuff like vet vat hollows or vet dlc hm content i wouldn’t be concerned
AuraStorm43 wrote: »I get through vet dungeons fine in pfg and mother’s sorrow, its not BIS but it gets the job done
Unless you plan on doing stuff like vet vat hollows or vet dlc hm content i wouldn’t be concerned
Every single one of my characters is off-meta and I'm doing Vet DLC HM Dungeons. Meta is not a requirement, plain as that. Your build needs to be effective, but that's a different thing than Trial Meta.
Ippokrates wrote: »Ippokrates wrote: »It is all math.
The more numbers you gather, the better result you will have. So basically sets with bonuses you can obtain from skills or potions, will rather be inferior to sets with "unique" bonuses.
But there is plenty of non-meta sets that could pull some nice numbers, like Azure, Neren/Stormfist, Master's 2h, Dragonguard Elite, Maelstrom DW, Yandir - you just need to check what fits which of them will work for you - on PTS you can do it easily (except jewelry traits ;p ) and without wasting materials.
Whats up with jewelry traits on PTS, this some recent issue? I don't go there too much, but never had an issue with jewelry there previously.
You have only basic traits on jewelry and quite limited number of TC. For few sets it is fine, but for more, you need to create new alt -_-
Yeah... you need to create a max level character there and grab the transmute & jewelry stations from the crown store. You get an unlimited supply of all mats, transmutes and have every skill unlocked/trained on PTS chars, if you choose the create at max level option in the upper left corner, so you can then make or change anything you want. Other wise you are limited to whatever your main char can do, if that char is even on the PTS (it isn't 1/2 the time). I actually prefer re-making characters and a small home base over there than having my chars transferred.
Ippokrates wrote: »Ippokrates wrote: »Ippokrates wrote: »It is all math.
The more numbers you gather, the better result you will have. So basically sets with bonuses you can obtain from skills or potions, will rather be inferior to sets with "unique" bonuses.
But there is plenty of non-meta sets that could pull some nice numbers, like Azure, Neren/Stormfist, Master's 2h, Dragonguard Elite, Maelstrom DW, Yandir - you just need to check what fits which of them will work for you - on PTS you can do it easily (except jewelry traits ;p ) and without wasting materials.
Whats up with jewelry traits on PTS, this some recent issue? I don't go there too much, but never had an issue with jewelry there previously.
You have only basic traits on jewelry and quite limited number of TC. For few sets it is fine, but for more, you need to create new alt -_-
Yeah... you need to create a max level character there and grab the transmute & jewelry stations from the crown store. You get an unlimited supply of all mats, transmutes and have every skill unlocked/trained on PTS chars, if you choose the create at max level option in the upper left corner, so you can then make or change anything you want. Other wise you are limited to whatever your main char can do, if that char is even on the PTS (it isn't 1/2 the time). I actually prefer re-making characters and a small home base over there than having my chars transferred.
TBH I have more TC & materials on EU than PTS ^^
But the point is - your 3600 CP are starting with 1000 TC but unlike all other stuff that costs 1 gold/crown on PTS, transmutation still costs 50 TC, so you can quickly runnout of them
AuraStorm43 wrote: »AuraStorm43 wrote: »I get through vet dungeons fine in pfg and mother’s sorrow, its not BIS but it gets the job done
Unless you plan on doing stuff like vet vat hollows or vet dlc hm content i wouldn’t be concerned
Every single one of my characters is off-meta and I'm doing Vet DLC HM Dungeons. Meta is not a requirement, plain as that. Your build needs to be effective, but that's a different thing than Trial Meta.
Sure but i don’t get the “i don’t like using objectively good things” mindset
AuraStorm43 wrote: »AuraStorm43 wrote: »I get through vet dungeons fine in pfg and mother’s sorrow, its not BIS but it gets the job done
Unless you plan on doing stuff like vet vat hollows or vet dlc hm content i wouldn’t be concerned
Every single one of my characters is off-meta and I'm doing Vet DLC HM Dungeons. Meta is not a requirement, plain as that. Your build needs to be effective, but that's a different thing than Trial Meta.
Sure but i don’t get the “i don’t like using objectively good things” mindset
It's not "I don't like using objectively good things", but a combination of "I don't want to use the exact same sets on every character" and "These good things are not objectively best outside the optimized trial environment".
Optimized 12 player trials and 4 man dungeons, including Vet HM, are not the same, and even less so without a premade optimized ahead of time.
i thought of this, but it feels a waste to decon purple items lol... it gets expensive in purple mats or transmute crystals to get an item to purple lol...Also, as is pointed out below... deconning is a form of keeping it, you can recreate anything you decon at any time, as long as you have the transmutes to do so.
this is my somewhat rant with most build guides out there... its the same rele/briar/bahsei/tzog/kinra builds that seemed geared towards trials.... only a few non trial builds lol..CasgarTheSomnolent wrote: »I support playing around 100%. Actually, I just installed PTS for the first time, because I wanted to go experiment with a bunch of my hypotheses for free. (I don't know why I didn't do this long ago.)
So, the thing about "the PVE meta" in ESO is that it's all trials.* And the trial-spinoff minigame of dummy humping. There are some fine solo builds out there, but there are absolutely zero four-man builds. Zero. This, in my opinion, is an absolute failure of the ESO content creation community and a major disservice to a huge number of players who are NOT interested in high-level trials.
colossalvoids wrote: »CasgarTheSomnolent wrote: »<snip>
That was quite awesome, thanks for writing all that out. It is actually quite sad that the content creators have mostly convinced everyone that wearing Trial gear is the only way to go. I can't tell you how many folks I know that think slapping on whatever the current trial meta is will work in everyday content, most of those folks never having stepped in a trial and having no intentions of doing so. It is really a disservice to the community at large.
The thing is that most of creators are actually putting spoilers in their videos, like it's trial oriented build performing best in optimised, 12 man group scenarios etc. but players just pretend if it's hitting best on a fully debuffed dummy it would do same for any dungeon or arena. And it's not, obviously, and content creators are not much going into options for that kind of stuff nowadays a lot as to them it's a given to have different build for such activities, they just do different thing. Also there build levels are different now, one can go "old school" way into arena or a dungeon and some would go full on with vamp and burn bosses in couple of seconds. Before it was a bit different as people were generally running pfg/vo at any player skill level there but it's not a thing anymore. So there's a lot of freedom to choose from accordingly to your playstyle.
Maybe there's lack of content creators of a more wider range compared to what we had 3-4 years ago (also a lot of players who helped out just left) and how they overall present their builds but it's a player issue also, not to mention zenimax changing stuff up every time rendering their efforts useless so quick trial build showcase is what's getting released the most.
ok so here are the current gear planned i have for some of my toons... what you guys think?? which ones needs a better replacement(that is not tzog, kinra, rele, siroria, AY lol)
stam dk = leviathan(currently equipped this+ spriggans), gryphon(maybe temp?).. dual wield focused.. pale order equipped.. not sure if i should pair levi with deadly as my other top option...
stam den = titanborn + spriggan.. 2hander focused with no mythics.. magma for monster set..
stam sorc = powerful assault + spriggans.. dual wield focused with magma for monster set
stam cro = 7th legion + pillar of nirn.. dual wield focused with pale order
stam blade = stygian + leviathan for both pve and pvp.. dual wield focused with pale order for pve and wild hunt for pvp..
stamplar = deadly strike + briarheart for both pve and pvp... dual wield focused with pale order for pve and markyn for pvp...
additional insights are greatly appreciatedd...