TelvanniWizard wrote: »Would be perfect, and they know it.
atherusmora wrote: »I would hate this change, and it would take away from sorc class identity, as it would with warden- the advertised identity that is. What if instead ZOS made desummoning pets from the ability bar a thing. I love my pets, but I would welcome the ability to unsummon them and make intentional use out of the Rebate passive.
atherusmora wrote: »I would hate this change, and it would take away from sorc class identity, as it would with warden- the advertised identity that is. What if instead ZOS made desummoning pets from the ability bar a thing. I love my pets, but I would welcome the ability to unsummon them and make intentional use out of the Rebate passive.
I don't think it would take away any of the sorcerer identity to not have summons up at all times, on the contrary I know many players who play sorcerers without having any pets up at any time and their characters are all still sorcerers. With this proposed change, you can still summon your pets for RP and screenshot purposes where needed to display your build identity, and other players' experience and performance of the game might also increase significantly as a bonus. I know it would mean I would stop having to take scenic routes around swarms of matriarchs to avoid motion sickness, for instance. It would also bring these classes in line with how every other class in the game functions. Of course, they'd have to make some adjustments to the pets in terms of their activation of certain abilities, maybe give sorcerers and wardens additional morphs for their pets even to compensate.