Are they strong? Absolutely.
Are they the strongest in pvp? They're in the conversation.
Is it ok that they are? Well yeh, some class is always going to be. No such thing as total balance. It's mag DKs turn I guess.
Are they broken OP? Nah, not from my experience fighting them.
Let them have a moment on the sub. It'll be someone else in 6 months.
I don't play DK at all in pvp anymore for reference. Haven't done in a year or so. Mainly because I find it a boring class personally. I'm maining a mag NB at the moment, so fingers crossed they're the best ones on top (although healthy offering change and buff to dark cloak is a massive jump this patch)!
For those who think I got beaten and this is why I tell the truth, nah man. I like difficult PVP but when I see that It is impossible to beat someone just because they are overpowered then I must say it. DK is OP and same goes for a Templar!
I don't even care if some class is stronger than other but geeez, unkillable? No thanks, this is not how PVP should be.
What is this? Classes made for 5 year olds so they can safely roam Cyrodiil?
Tell me, how is this normal that DK had 2mil damage done, 0 deaths at the end of match while Sorc had 1mil and best NB was around 700k damage done with 10 deaths and only few kills.
What is the point of this game anymore if some classes are that strong?
Soon everyone plays with DK or a Templar, how fun will it be then? Nobody ever dies again and fights last ages.
Nvm Zos, do what u want, your game.
Just sharing my honest opinion here.
milllaurie wrote: »Urzigurumash wrote: »TheEndBringer wrote: »It all comes down to this. If there's a class that can built to be a tank while also dealing immense damage, there needs to be an adjustment. They don't have to nerf DK, templars or necros directly. They just need to be a spectrum. On one end, full damage. On the other, full tank. Right now you can build your DK/Templar/Necro to be a high health, high armor tank while still landing ultimate group wipes or ridiculous executes. It's an easy fix. Add a damage debuff to battle spirit based on combined health+armor.
Why both? Because players are clever. If you base it on armor, they stack health. Base it on health, they'll stack armor.
Where caution must be exercised is that it remains viable - or even meta for these classes - to run DK, and the imposter tank classes, in a tank like way.
Otherwise, in all Medium, with a Bow, StamDK is just a "Poison Rogue", a low grade NB.
This isn't what most of us who main DK want, in all of our years of advocating for buffs to our class rarely did we suggest "We don't want to play Poison Rogue, so nerf the Rogue playstyle altogether"
Before Necro, wasn't NB capable of stacking the most mitigation, with the most Ult Gen? Telling DKs they should be happy to be running as a Rogue to be competitive could be flipped, NBs should be happy running as brawler tanks like the rest of us.
What sort of "balance" do we like? All things the same color, or all colors equally vibrant?
Let's be clear, when I say "in a tank like way", I mean in a way that maximally frustrates the plots of ranged Sorcs and NBs. In a way that will not please a Ranged Ganker. That's the whole point - to achieve balance without homogenization.
If Melee is best ran at 20k HP, 15k Resistances, and so is an Archer or a Ranged Mage - then melee skills must hit substantially harder than anything which is achievable at range, or there's no point to playing Melee. Look at the state of a Bow Frontbar in PvP - it's not great in my opinion, does anybody run the Asylum Bow ever? Right now there's room for it to be buffed, that there probably wasn't the patch the revised Champion system debuted.
Sorry mate, none of what you say makes any sense at all.
Dks are not worse rogues, in medium they are super tanky (if you run s&b) and have great burst (2h), with inherited great pressure from class DoTs, aoe major breach, armor buff that deals damage, and a lot of great passives to sustain and healing. I have no idea how you came up with the idea, but try reading DK passives again.
How is mellee best ran at 20k hp? Are you talking about pve in a pvp forum? 20k hp could be the reason you are feeling this way about the class.
ResidentContrarian wrote: »McTaterskins wrote: »You're looking at the wrong problem.
Its not a particular class that's op. (well, not entirely - there are some* minor imbalances yet)
It is healing.
Healing is OP. - Especially when it gets its bonuses from the same stats that improve damage.
Nah,
Damage reduction is OP, esp. from vampire and pariah et. al. when all other sources, even major protection got a nerf. Undeath is one of the most ridiculous buffs in the game right now and a large part of why "healing is op."
You can heal for a billion hp and it wouldn't matter if you died in one hit, but with undeath even with 9k resistance I can build more tankier than someone in heavy armor with % reductions, keep my damage, keep my healing, and keep my sustain -- and it's literally all because of that buff being out of line along with other "unique" buffs.
I have said it many times but "unique" is usually codeword for OP or BROKEN on this game. It's always been true and will continue to do so.
Urzigurumash wrote: »milllaurie wrote: »Urzigurumash wrote: »TheEndBringer wrote: »It all comes down to this. If there's a class that can built to be a tank while also dealing immense damage, there needs to be an adjustment. They don't have to nerf DK, templars or necros directly. They just need to be a spectrum. On one end, full damage. On the other, full tank. Right now you can build your DK/Templar/Necro to be a high health, high armor tank while still landing ultimate group wipes or ridiculous executes. It's an easy fix. Add a damage debuff to battle spirit based on combined health+armor.
Why both? Because players are clever. If you base it on armor, they stack health. Base it on health, they'll stack armor.
Where caution must be exercised is that it remains viable - or even meta for these classes - to run DK, and the imposter tank classes, in a tank like way.
Otherwise, in all Medium, with a Bow, StamDK is just a "Poison Rogue", a low grade NB.
This isn't what most of us who main DK want, in all of our years of advocating for buffs to our class rarely did we suggest "We don't want to play Poison Rogue, so nerf the Rogue playstyle altogether"
Before Necro, wasn't NB capable of stacking the most mitigation, with the most Ult Gen? Telling DKs they should be happy to be running as a Rogue to be competitive could be flipped, NBs should be happy running as brawler tanks like the rest of us.
What sort of "balance" do we like? All things the same color, or all colors equally vibrant?
Let's be clear, when I say "in a tank like way", I mean in a way that maximally frustrates the plots of ranged Sorcs and NBs. In a way that will not please a Ranged Ganker. That's the whole point - to achieve balance without homogenization.
If Melee is best ran at 20k HP, 15k Resistances, and so is an Archer or a Ranged Mage - then melee skills must hit substantially harder than anything which is achievable at range, or there's no point to playing Melee. Look at the state of a Bow Frontbar in PvP - it's not great in my opinion, does anybody run the Asylum Bow ever? Right now there's room for it to be buffed, that there probably wasn't the patch the revised Champion system debuted.
Sorry mate, none of what you say makes any sense at all.
Dks are not worse rogues, in medium they are super tanky (if you run s&b) and have great burst (2h), with inherited great pressure from class DoTs, aoe major breach, armor buff that deals damage, and a lot of great passives to sustain and healing. I have no idea how you came up with the idea, but try reading DK passives again.
How is mellee best ran at 20k hp? Are you talking about pve in a pvp forum? 20k hp could be the reason you are feeling this way about the class.
You describe using a S&B - that's a tank, in the way the term is used on this forum. By rogue I mean under 25k HP and a bow backbar. It's a sub-optimal way to run the class, if you're trying to get the most mileage out of the kit relative to other classes. Of course non-stealth melee is not best ran at 20k HP, that was my point.
My comments however were about Stam so they might not make any sense in this thread.
You have no idea how I came up with the idea that DK is a tank class?
In my opinion, recognizing that some classes are better with certain weapons and certain armor types means all 3 of these things can be better balanced to work together to allow classes to maximize their unique strengths.
milllaurie wrote: »Urzigurumash wrote: »milllaurie wrote: »Urzigurumash wrote: »TheEndBringer wrote: »It all comes down to this. If there's a class that can built to be a tank while also dealing immense damage, there needs to be an adjustment. They don't have to nerf DK, templars or necros directly. They just need to be a spectrum. On one end, full damage. On the other, full tank. Right now you can build your DK/Templar/Necro to be a high health, high armor tank while still landing ultimate group wipes or ridiculous executes. It's an easy fix. Add a damage debuff to battle spirit based on combined health+armor.
Why both? Because players are clever. If you base it on armor, they stack health. Base it on health, they'll stack armor.
Where caution must be exercised is that it remains viable - or even meta for these classes - to run DK, and the imposter tank classes, in a tank like way.
Otherwise, in all Medium, with a Bow, StamDK is just a "Poison Rogue", a low grade NB.
This isn't what most of us who main DK want, in all of our years of advocating for buffs to our class rarely did we suggest "We don't want to play Poison Rogue, so nerf the Rogue playstyle altogether"
Before Necro, wasn't NB capable of stacking the most mitigation, with the most Ult Gen? Telling DKs they should be happy to be running as a Rogue to be competitive could be flipped, NBs should be happy running as brawler tanks like the rest of us.
What sort of "balance" do we like? All things the same color, or all colors equally vibrant?
Let's be clear, when I say "in a tank like way", I mean in a way that maximally frustrates the plots of ranged Sorcs and NBs. In a way that will not please a Ranged Ganker. That's the whole point - to achieve balance without homogenization.
If Melee is best ran at 20k HP, 15k Resistances, and so is an Archer or a Ranged Mage - then melee skills must hit substantially harder than anything which is achievable at range, or there's no point to playing Melee. Look at the state of a Bow Frontbar in PvP - it's not great in my opinion, does anybody run the Asylum Bow ever? Right now there's room for it to be buffed, that there probably wasn't the patch the revised Champion system debuted.
Sorry mate, none of what you say makes any sense at all.
Dks are not worse rogues, in medium they are super tanky (if you run s&b) and have great burst (2h), with inherited great pressure from class DoTs, aoe major breach, armor buff that deals damage, and a lot of great passives to sustain and healing. I have no idea how you came up with the idea, but try reading DK passives again.
How is mellee best ran at 20k hp? Are you talking about pve in a pvp forum? 20k hp could be the reason you are feeling this way about the class.
You describe using a S&B - that's a tank, in the way the term is used on this forum. By rogue I mean under 25k HP and a bow backbar. It's a sub-optimal way to run the class, if you're trying to get the most mileage out of the kit relative to other classes. Of course non-stealth melee is not best ran at 20k HP, that was my point.
My comments however were about Stam so they might not make any sense in this thread.
You have no idea how I came up with the idea that DK is a tank class?
In my opinion, recognizing that some classes are better with certain weapons and certain armor types means all 3 of these things can be better balanced to work together to allow classes to maximize their unique strengths.
Well, dk's unique strength is they are very tanky in the class passives and if you try to run them not accounting to the class passives it's on you.
It's like running a no-shield sorc with 20k hp. It can theoretically work but it doesn't because 20k hp is 2 LA-SA on my brawler nb. 1 incap into light attack and you are down before you even have the time to react.
On my stamden I do not even have to use my ult to bring you down.
Dude, this is a high damage meta an there is a reason people are not running 20k hp anymore.
It was viable 1,5 years ago and back but we are through those times and now people die easy.
Try running the same "rogue" with 30k hp and you will see how it changes things.
Also, running backbar s&b does not make you a tank just like running a resto backbar does not make you a healer.
My s&b backbar nb has 8.2k wdmg and eats 20k hp potatoes for breakfast.
milllaurie wrote: »Urzigurumash wrote: »milllaurie wrote: »Urzigurumash wrote: »TheEndBringer wrote: »It all comes down to this. If there's a class that can built to be a tank while also dealing immense damage, there needs to be an adjustment. They don't have to nerf DK, templars or necros directly. They just need to be a spectrum. On one end, full damage. On the other, full tank. Right now you can build your DK/Templar/Necro to be a high health, high armor tank while still landing ultimate group wipes or ridiculous executes. It's an easy fix. Add a damage debuff to battle spirit based on combined health+armor.
Why both? Because players are clever. If you base it on armor, they stack health. Base it on health, they'll stack armor.
Where caution must be exercised is that it remains viable - or even meta for these classes - to run DK, and the imposter tank classes, in a tank like way.
Otherwise, in all Medium, with a Bow, StamDK is just a "Poison Rogue", a low grade NB.
This isn't what most of us who main DK want, in all of our years of advocating for buffs to our class rarely did we suggest "We don't want to play Poison Rogue, so nerf the Rogue playstyle altogether"
Before Necro, wasn't NB capable of stacking the most mitigation, with the most Ult Gen? Telling DKs they should be happy to be running as a Rogue to be competitive could be flipped, NBs should be happy running as brawler tanks like the rest of us.
What sort of "balance" do we like? All things the same color, or all colors equally vibrant?
Let's be clear, when I say "in a tank like way", I mean in a way that maximally frustrates the plots of ranged Sorcs and NBs. In a way that will not please a Ranged Ganker. That's the whole point - to achieve balance without homogenization.
If Melee is best ran at 20k HP, 15k Resistances, and so is an Archer or a Ranged Mage - then melee skills must hit substantially harder than anything which is achievable at range, or there's no point to playing Melee. Look at the state of a Bow Frontbar in PvP - it's not great in my opinion, does anybody run the Asylum Bow ever? Right now there's room for it to be buffed, that there probably wasn't the patch the revised Champion system debuted.
Sorry mate, none of what you say makes any sense at all.
Dks are not worse rogues, in medium they are super tanky (if you run s&b) and have great burst (2h), with inherited great pressure from class DoTs, aoe major breach, armor buff that deals damage, and a lot of great passives to sustain and healing. I have no idea how you came up with the idea, but try reading DK passives again.
How is mellee best ran at 20k hp? Are you talking about pve in a pvp forum? 20k hp could be the reason you are feeling this way about the class.
You describe using a S&B - that's a tank, in the way the term is used on this forum. By rogue I mean under 25k HP and a bow backbar. It's a sub-optimal way to run the class, if you're trying to get the most mileage out of the kit relative to other classes. Of course non-stealth melee is not best ran at 20k HP, that was my point.
My comments however were about Stam so they might not make any sense in this thread.
You have no idea how I came up with the idea that DK is a tank class?
In my opinion, recognizing that some classes are better with certain weapons and certain armor types means all 3 of these things can be better balanced to work together to allow classes to maximize their unique strengths.
Well, dk's unique strength is they are very tanky in the class passives and if you try to run them not accounting to the class passives it's on you.
It's like running a no-shield sorc with 20k hp. It can theoretically work but it doesn't because 20k hp is 2 LA-SA on my brawler nb. 1 incap into light attack and you are down before you even have the time to react.
On my stamden I do not even have to use my ult to bring you down.
Dude, this is a high damage meta an there is a reason people are not running 20k hp anymore.
It was viable 1,5 years ago and back but we are through those times and now people die easy.
Try running the same "rogue" with 30k hp and you will see how it changes things.
Also, running backbar s&b does not make you a tank just like running a resto backbar does not make you a healer.
My s&b backbar nb has 8.2k wdmg and eats 20k hp potatoes for breakfast.
Urzigurumash wrote: »milllaurie wrote: »Urzigurumash wrote: »milllaurie wrote: »Urzigurumash wrote: »TheEndBringer wrote: »It all comes down to this. If there's a class that can built to be a tank while also dealing immense damage, there needs to be an adjustment. They don't have to nerf DK, templars or necros directly. They just need to be a spectrum. On one end, full damage. On the other, full tank. Right now you can build your DK/Templar/Necro to be a high health, high armor tank while still landing ultimate group wipes or ridiculous executes. It's an easy fix. Add a damage debuff to battle spirit based on combined health+armor.
Why both? Because players are clever. If you base it on armor, they stack health. Base it on health, they'll stack armor.
Where caution must be exercised is that it remains viable - or even meta for these classes - to run DK, and the imposter tank classes, in a tank like way.
Otherwise, in all Medium, with a Bow, StamDK is just a "Poison Rogue", a low grade NB.
This isn't what most of us who main DK want, in all of our years of advocating for buffs to our class rarely did we suggest "We don't want to play Poison Rogue, so nerf the Rogue playstyle altogether"
Before Necro, wasn't NB capable of stacking the most mitigation, with the most Ult Gen? Telling DKs they should be happy to be running as a Rogue to be competitive could be flipped, NBs should be happy running as brawler tanks like the rest of us.
What sort of "balance" do we like? All things the same color, or all colors equally vibrant?
Let's be clear, when I say "in a tank like way", I mean in a way that maximally frustrates the plots of ranged Sorcs and NBs. In a way that will not please a Ranged Ganker. That's the whole point - to achieve balance without homogenization.
If Melee is best ran at 20k HP, 15k Resistances, and so is an Archer or a Ranged Mage - then melee skills must hit substantially harder than anything which is achievable at range, or there's no point to playing Melee. Look at the state of a Bow Frontbar in PvP - it's not great in my opinion, does anybody run the Asylum Bow ever? Right now there's room for it to be buffed, that there probably wasn't the patch the revised Champion system debuted.
Sorry mate, none of what you say makes any sense at all.
Dks are not worse rogues, in medium they are super tanky (if you run s&b) and have great burst (2h), with inherited great pressure from class DoTs, aoe major breach, armor buff that deals damage, and a lot of great passives to sustain and healing. I have no idea how you came up with the idea, but try reading DK passives again.
How is mellee best ran at 20k hp? Are you talking about pve in a pvp forum? 20k hp could be the reason you are feeling this way about the class.
You describe using a S&B - that's a tank, in the way the term is used on this forum. By rogue I mean under 25k HP and a bow backbar. It's a sub-optimal way to run the class, if you're trying to get the most mileage out of the kit relative to other classes. Of course non-stealth melee is not best ran at 20k HP, that was my point.
My comments however were about Stam so they might not make any sense in this thread.
You have no idea how I came up with the idea that DK is a tank class?
In my opinion, recognizing that some classes are better with certain weapons and certain armor types means all 3 of these things can be better balanced to work together to allow classes to maximize their unique strengths.
Well, dk's unique strength is they are very tanky in the class passives and if you try to run them not accounting to the class passives it's on you.
It's like running a no-shield sorc with 20k hp. It can theoretically work but it doesn't because 20k hp is 2 LA-SA on my brawler nb. 1 incap into light attack and you are down before you even have the time to react.
On my stamden I do not even have to use my ult to bring you down.
Dude, this is a high damage meta an there is a reason people are not running 20k hp anymore.
It was viable 1,5 years ago and back but we are through those times and now people die easy.
Try running the same "rogue" with 30k hp and you will see how it changes things.
Also, running backbar s&b does not make you a tank just like running a resto backbar does not make you a healer.
My s&b backbar nb has 8.2k wdmg and eats 20k hp potatoes for breakfast.
I think you may have misunderstood what I was even talking about.
My comment that a Rogue Knight is no good is in response to the idea that there must be a spectrum between "DD" and "Tank". Wrong, in PvP DKs are "Tanks" and "DDs" at the same time, in the way the word "tank" is used on this forum - somebody who block-heals as their primary defense rather than evades.
Yes, running a S&B makes you a "tank" in what people mean when they say "tank meta". More than 25k HP, more than 2 pieces of Heavy, S&B equipped - any 1 of those and you're a "tank".
I too thought this was an absurd way to use the word, years ago, but now I embrace it.