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How Will ESO Influence Elder Scrolls 6?

  • Franchise408
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    barney2525 wrote: »
    Why would it affect ES6? It will be a completely new, stand alone, game.

    There will be lore aspects as reference points, to give it the 'feel' of Elder Scrolls, but I wouldn't expect anything more than that.

    IMHO
    :#

    The same reason Morrowind influenced Oblivion, and both those games influenced Skyrim, and all 3 of those games influenced ESO.

    They are games within the same series, and as such, it is only natural that there will be some carryover and influence from game to game.
  • jlmurra2
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    As far as character customization is concerned, I really hope personalities become standard in future games in the franchise.
  • kwinter
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    TES6 will use the new creation engine so for game play it will be similar to Skyrim not ESO. Also since TSE 6 will take place over a 1,000 years from ESO it’s not likely to touch on much that has happen ESO. Also a lot has change from the time of ESO to TES6. They may incorporate some race lore that ESO has added. Also there could be a few side quest in TES6 that connect with ESO but the bigger quest in TES6 will likely touch on what happened after the events in Skyrim like is empire dead or has a new empire risen maybe lead by the high elf’s
  • Kiralyn2000
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    The same reason Morrowind influenced Oblivion, and both those games influenced Skyrim,

    Those were all three games in the same series. They should influence each other.
    and all 3 of those games influenced ESO.

    "People want ESO to be more like TES" is a clear reason why there'd be influences from the TES games into ESO.

    "People want TES to be more like an MMO" is really unlikely.
    They are games within the same series, and as such, it is only natural that there will be some carryover and influence from game to game.

    But that's the thing. ESO isn't "within the same series". It's within the same lore & universe, but not the same series of games.
    (just like those Final Fantasy fighting games aren't 'within the same series' as actual Final Fantasy. Or the Persona rhythm/dancing games. Or <insert any other spin-off/gaiden-game here>)
  • SammyKhajit
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    Khajit furstocks, especially the alfiqs <3
  • kwinter
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    Have the mage guild in TES6 if there is one run by alfiqs
  • Gilvoth
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    i hope we see "Nothing" from eso in elder scrolls 6.
    let es6 be a stand alone just like all the other es titles are, "thier own game"
    no hints of eso in it.

    Edited by Gilvoth on November 12, 2021 8:13PM
  • Elsonso
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    Gilvoth wrote: »
    i hope we see "Nothing" from eso in elder scrolls 6.
    let es6 be a stand alone just like all the other es titles are, "thier own game"
    no hints of eso in it.

    That would be extraordinarily unusual for a TES game. Each of them is their own game, but they are never in a vacuum. Each installment has some reference to what has happened in the past, and ESO is part of that past. It should not be a big part, but this is mainly due to the amount of time that has passed.
    XBox EU/NA:@ElsonsoJannus
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    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tornaad
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    I hope TES6 will copy ESO's Argonians. They look amazing in ESO, and their appearance has become quite unique due to Murkmire.

    Also big tail to swish

    I do think I like the look of the races in ESO better than in Skyrim. I think I would like to see that carry over in some way too.
  • Ippokrates
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    How? Probably with bugs. It is never ending cycle of inspiration between Bethesda and ZOS ;)
  • Oreyn_Bearclaw
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    I really hope they use ESO as a model for combat in TES 6. No, it doesnt need to be identical, but it is such an improvement over the baseline. I love all things ES, but ESO was the first game with a combat system that was actually enjoyable to play. The combat systems in Skyrim are pretty laughable if I am being honest with myself. Even compared to something like Witcher, it feels archaic, and Witcher's combat was good, but could use a lot of polish.

    Best thing about a single player game is that it is very easy to use a difficulty slider to make everyone happy. If you want story mode, fine. If you want the equivalent of Dark Souls on Skooma, fine.

    Performance and Balance issues aside, combat in ESO is brilliant example of how things should be done in this genre.
    Edited by Oreyn_Bearclaw on November 12, 2021 9:47PM
  • summ0004
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    Maybe the addition of a single skill bar to allow a few abilities to be used rather than just heavy/light attack in single player Elders scrolls games.

    Other than this, that is about all I would add from ESO. Would be nice if TES6 has a decent impactful combat system in place as skyrim is even worse than ESO in that regard.
  • Gilvoth
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    Elsonso wrote: »
    Gilvoth wrote: »
    i hope we see "Nothing" from eso in elder scrolls 6.
    let es6 be a stand alone just like all the other es titles are, "thier own game"
    no hints of eso in it.

    That would be extraordinarily unusual for a TES game. Each of them is their own game, but they are never in a vacuum. Each installment has some reference to what has happened in the past, and ESO is part of that past. It should not be a big part, but this is mainly due to the amount of time that has passed.

    no, i just read an interview with todd howard and those were his exact words.
    quote:
    es games are each stand alone, there is never the idea of a sequel, they are each thier own game."

    and that is all i was saying as well, i am agreeing with him. im not interested in debating this, or arguing, i am just giving my feedback when i say that i want "nothing" from eso to be in es6.
    just my feedback.
  • Tornaad
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    I really hope they use ESO as a model for combat in TES 6. No, it doesnt need to be identical, but it is such an improvement over the baseline. I love all things ES, but ESO was the first game with a combat system that was actually enjoyable to play. The combat systems in Skyrim are pretty laughable if I am being honest with myself. Even compared to something like Witcher, it feels archaic, and Witcher's combat was good, but could use a lot of polish.

    Best thing about a single player game is that it is very easy to use a difficulty slider to make everyone happy. If you want story mode, fine. If you want the equivalent of Dark Souls on Skooma, fine.

    Performance and Balance issues aside, combat in ESO is brilliant example of how things should be done in this genre.

    I can see that. In Skyrim I rarely do anything but a bow build, even so, I find it hard to find a good challenge in Skyrim. Everything is either too easy or impossibly hard. ESO on the other hand, has a wonderful balance to the challenge it provides for combat.
    Edited by Tornaad on November 12, 2021 9:55PM
  • Kiralyn2000
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    Eh, I'd rather it remain TES-style combat (with whatever improvements they make) rather than MMO-style combat. No action bars, cooldowns, or "abilities", please.
  • ealdwin
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    Eh, I'd rather it remain TES-style combat (with whatever improvements they make) rather than MMO-style combat. No action bars, cooldowns, or "abilities", please.

    Highly agreed. I find the main series TES games more enjoyable in first person, which the traditional TES-style combat of I-V works very well for. The MMO-style combat of animated skills and abilities works better in third person. It's fine in ESO, where the original design was third-person. But, that kind of combat style would feel off-putting in the kind of immersive gameplay of the main series TES games.
  • Sylvermynx
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    Eh, I'd rather it remain TES-style combat (with whatever improvements they make) rather than MMO-style combat. No action bars, cooldowns, or "abilities", please.

    Very much agree.
  • Oreyn_Bearclaw
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    Zuboko wrote: »
    I really hope they use ESO as a model for combat in TES 6. No, it doesnt need to be identical, but it is such an improvement over the baseline. I love all things ES, but ESO was the first game with a combat system that was actually enjoyable to play. The combat systems in Skyrim are pretty laughable if I am being honest with myself. Even compared to something like Witcher, it feels archaic, and Witcher's combat was good, but could use a lot of polish.

    Best thing about a single player game is that it is very easy to use a difficulty slider to make everyone happy. If you want story mode, fine. If you want the equivalent of Dark Souls on Skooma, fine.

    Performance and Balance issues aside, combat in ESO is brilliant example of how things should be done in this genre.

    I can see that. In Skyrim I rarely do anything but a bow build, even so, I find it hard to find a good challenge in Skyrim. Everything is either too easy or impossibly hard. ESO on the other hand, has a wonderful balance to the challenge it provides for combat.

    Same, I usually end up basically playing a sniper with my bow. You can sneak around and one shot pretty much anything once you get things leveled.
    Eh, I'd rather it remain TES-style combat (with whatever improvements they make) rather than MMO-style combat. No action bars, cooldowns, or "abilities", please.

    I think there is a middle ground. Skyrim was basically two buttons (left and right hand) and an ultimate with your shout. It was so basic. There are mobile games with more engaging combat than skyrim. I get that in a single player MMO, you dont need target dummies and and advance DPS rotations, but there is a lot that could be used from ESO combat to make it feel fluid and engaging as opposed to basically hack and slash. Skryim combat takes zero skill whatsoever. It is ultimately the reason I typically burn out on ES games. My subsequent playthroughs usually end up being so powerful so early on that I just get bored with it. The only way to really give yourself a challenge in is to force arbitrary rules on yourself. For example, I did a Skyrim playthrough where I didn't pick up a weapon of any kind. Fun at first, but you still get so powerful that it doesn't matter.
  • Kiralyn2000
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    I think there is a middle ground. Skyrim was basically two buttons (left and right hand) and an ultimate with your shout.

    All of which I could change with the favorites keys/menu. So it was two weapons, a shield, 3 spells, and a couple shouts. Usable in various combinations.
    It was so basic. There are mobile games with more engaging combat than skyrim. I get that in a single player MMO, you dont need target dummies and and advance DPS rotations, but there is a lot that could be used from ESO combat to make it feel fluid and engaging as opposed to basically hack and slash. Skryim combat takes zero skill whatsoever. It is ultimately the reason I typically burn out on ES games. My subsequent playthroughs usually end up being so powerful so early on that I just get bored with it. The only way to really give yourself a challenge in is to force arbitrary rules on yourself. For example, I did a Skyrim playthrough where I didn't pick up a weapon of any kind. Fun at first, but you still get so powerful that it doesn't matter.

    I guess it all depends on what you're looking for. I'm not a big fan of those complicated action games with all their weapon combos, move lists, and other stuff. I can't remember all that junk, and just end up defaulting to the handful of simple ones. Don't play fighting games or any of the melee actioners that have combat similar to them. Etc. Avoid the Souls-likes, like the plague.

    I enjoy TES combat. I don't wish it was more like <insert game here>. /shrug
    Edited by Kiralyn2000 on November 15, 2021 5:34PM
  • Oreyn_Bearclaw
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    I think there is a middle ground. Skyrim was basically two buttons (left and right hand) and an ultimate with your shout.

    All of which I could change with the favorites keys/menu. So it was two weapons, a shield, 3 spells, and a couple shouts. Usable in various combinations.
    It was so basic. There are mobile games with more engaging combat than skyrim. I get that in a single player MMO, you dont need target dummies and and advance DPS rotations, but there is a lot that could be used from ESO combat to make it feel fluid and engaging as opposed to basically hack and slash. Skryim combat takes zero skill whatsoever. It is ultimately the reason I typically burn out on ES games. My subsequent playthroughs usually end up being so powerful so early on that I just get bored with it. The only way to really give yourself a challenge in is to force arbitrary rules on yourself. For example, I did a Skyrim playthrough where I didn't pick up a weapon of any kind. Fun at first, but you still get so powerful that it doesn't matter.

    I guess it all depends on what you're looking for. I'm not a big fan of those complicated action games with all their weapon combos, move lists, and other stuff. I can't remember all that junk, and just end up defaulting to the handful of simple ones. Don't play fighting games or any of the melee actioners that have combat similar to them. Etc. Avoid the Souls-likes, like the plague.

    I enjoy TES combat. I don't wish it was more like <insert game here>. /shrug

    I guess to me, an action bar is a more elegant solution to using hotkeys/scroll wheels to swap your two abilities for each hand. Either way, I will play the crap out of ES6, lol.
  • TheImperfect
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    I definitely want it to be its own game and not a Skyrim clone although I love Skyrim. I'd like the ideas and lore and entire world building built in Eso and the other games. I'd love ideas from housing and the furnishing in there. I'm open to mini games like scrying etc although I realise that may be less popular with others.
  • Hurbster
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    Undead Raz for a companion - written by the people who did Inigo!
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • wolf486
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    Only thing I want to see if antlers for Bosmers and height adjustments in character creation.
    PC/NA
    Moved onto BDO and GW2 Skyrim, ATS/ETS2, ACNH and the overall goodness of single player games

    RIP to the following:
    (DC) Tharbûrz gro-Glumgrog - Orsimer -Stamden (lvl 50)
    (AD) Vukz - Bosmer - Stamblade (lvl 50)
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