phaneub17_ESO wrote: »It'll be like Skyrim just better graphics and next gen Creation Kit. The Creation Kit can do a lot, making set bonuses on there isn't hard at all. I've done some crazy things with my Perk Trees to make use of the infinite leveling like cross weapon and spell synergies across the board, situational bonuses much like the CP board does, and new abilities tied in with actions like blocking or bashing.
With Elder Scrolls 6 being developed right now (or at least soon) it leaves me to wonder, what elements of ESO will influence Elder Scrolls 6?
Konstant_Tel_Necris wrote: »I would really like to see more armor slots in TESVI like ESO have over Skyrim, common why pauldrons, belt, greaves and cuirass were merged into one?
ESO also have working concept of Light, Medium and Heavy armors.
Classes returned and have unique features, that's great, I hope TESVI will also have them but allow switch and customize them in game via guilds and trainers.
Another cool thing that's attributes in ESO have more behind them than in Skyrim, like Stamina used for dodge rolls and break free and sneak for example and affect weapon damage.
New weapon abilities like ESO weapon skills but launched like combos from Skyrim, like moving backward with bow to make power attack into Scatter Shot
Balanced crafting, really ESO did it better than Skyrim especially culinary.
Enemies that's using special abilities in combat, remember how those khajiit brigands use acrobatics to move away from player attack or jump over your head to backstab?
Guilds that's have own unique skills and perks that's also great feature.
Unique bosses, ESO, have many great examples of such.
BloodyStigmata wrote: »Well, obviously the new lore in ESO needs to be accounted for, so that's a given. New lore books, returning NPCs, antiquities and anything else along these lines could possibly be added in as nods to this game. Also, if the next game is indeed taking place in both Hammerfell and High Rock, there's also a possibility of the Daggerfall Covenant reforming, which could be really cool and an awesome way to honor ESO's additions to the timeline.
Gameplay-wise, we're looking at two completely different styles of games, and I like them both for different reasons. If I had to pick some things from ESO to influence TES 6, I wouldn't want them to be things that would detract from what makes the single-player open world experience so magical.
1. Deep character customization: Definitely one of the strong points of ESO. Obviously some of the more wild and crazy character character options wouldn't necessarily be on the table or would be few and far between, but the sheer amount of hair, beard, makeup, face and body markings for all races go a long way towards making your characters more unique.
2. weapon & Armor Variety: Add more variations to different kinds of arms and armor. The vast quantity of different styles in ESO is astounding, and while I don't expect nearly the same amount in TES 6, being able to have a lot of different options/variations available to us would go a long way when it comes to adding variety to the world. When it comes to RPG's like TES, the idea of "less is more," in my opinion, is garbage. More is more, and more allows for more role-playing opportunities, and role-playing is why we're playing RPG's.
3. The ability to morph magical skills and powers: Assuming spell making does NOT return, which it likely won't, the ability to upgrade you magical skills via using them and eventually morphing them into different kinds of spells with interesting effects is something I think TES 6 would do well to add. Say I buy fireball spell and use it a lot--after a while, maybe I can morph it into a more powerful fireball with an extra effect of my choice that tailors it to me style of play a little more.
4. More Mount Variety: I love the vast quantity of mount options in ESO, and while lore-wise I like to believe that each of them have their place in greater Tamriel and beyond, obviously they wouldn't all fit into whatever setting/art style TES 6 will be bringing to the table. That being said, TES 6 absolutely can and should add more mount variety--I don't want to cross the deserts/badlands of Hammerfell or Elsweyr on a horse, but I would like to take a camel or a senche-cat. If I'm crossing the bogs of Black Marsh or plains of southern Morrowind, maybe I'd like to ride a guar. If I'm riding through future Wrothgar and adventuring with Orcs, I want to ride a bear or etchatere. Just don't give me only horses after ESO.
5. Choice Consequence: As meaningless as many of our choices feel in ESO when it comes to questing, this game still somehow managed to do this better than Skyrim ever did (which isn't saying much). We need more branching paths in quests based on our choices that effect things in the world. They don't have to be substantial, but they do need to make us feel like we had an impact or that things could have turned out differently--maybe even rewarded us differently.
With Elder Scrolls 6 being developed right now (or at least soon) it leaves me to wonder, what elements of ESO will influence Elder Scrolls 6?
One thing I hope to see carry over from ESO to Elder Scrolls 6 is the armor set bonuses. I think that would be fun to see in a single player Elder Scrolls game. What about you?
It does not. Redguard, Battlespire and the mobile adventure games are not regarded canon. It's similar with the Fallout franchise, where the official stance is that spinoff games like Tactics and BoS are not canon either.BloodyStigmata wrote: »Well, obviously the new lore in ESO needs to be accounted for, so that's a given.