Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

How Will ESO Influence Elder Scrolls 6?

Tornaad
Tornaad
✭✭✭✭✭
With Elder Scrolls 6 being developed right now (or at least soon) it leaves me to wonder, what elements of ESO will influence Elder Scrolls 6?
One thing I hope to see carry over from ESO to Elder Scrolls 6 is the armor set bonuses. I think that would be fun to see in a single player Elder Scrolls game. What about you?
  • phaneub17_ESO
    phaneub17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    It'll be like Skyrim just better graphics and next gen Creation Kit. The Creation Kit can do a lot, making set bonuses on there isn't hard at all. I've done some crazy things with my Perk Trees to make use of the infinite leveling like cross weapon and spell synergies across the board, situational bonuses much like the CP board does, and new abilities tied in with actions like blocking or bashing.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    My guess is that TES6 game play will be based on Skyrim/Fallout4/Starfield, as this is the engine heritage.

    ESO will contribute Lore, but it will be books and random dialog, as the main story will concern itself with the period at hand and recent events since Skyrim.

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    It'll be like Skyrim just better graphics and next gen Creation Kit. The Creation Kit can do a lot, making set bonuses on there isn't hard at all. I've done some crazy things with my Perk Trees to make use of the infinite leveling like cross weapon and spell synergies across the board, situational bonuses much like the CP board does, and new abilities tied in with actions like blocking or bashing.

    I would have to disagree with the idea that it will be like Skyrim. That would break from their pattern.
  • Amberken
    Amberken
    ✭✭✭
    I hope it won't.
  • K9002
    K9002
    ✭✭✭✭✭
    Armor set bonuses were already a thing in Skyrim. Ahzidal's relics - 4 armor pieces and 2 rings, wearing any 4 was required to activate the set bonus. I think Kagrenac's tools in Morrowind can be considered a set too, if only because Wraithguard was required to wield Sunder. I really hope it remains a quirk of some unique items that doesn't outclass custom items made with the enchanting system.

    I can hardly think of anything I would like to carry over, especially not any of the writing and lore. IMO ESO has four things over any proper TES game:
    1. Fences can launder stolen items. That makes perfect sense for cleaning generic items like food, ingredients, arrows and so on.
    2. Poisons have a dedicated equipment slot.
    3. Swappable hairstyles, face paints and other makeup that are separate from full-body surgery.
    4. Houses are decorated with items that can't be accidentally knocked around (I know it was like this in Morrowind too). Fallout 4 already has a mod that adds this functionality and I expect to see something like this in TES 6 either on release or shortly after.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    Other than some aspects concerning lore I expect it will be set as a single-player game like the other single-player TES games. Each is a little different ofc.
  • Franchise408
    Franchise408
    ✭✭✭✭✭
    Hopefully none. For the enjoyment I do get from ESO, if this is how the TES single player games were, it wouldn't be my favorite series of all time.

    From the lack of challenge in questing, to the rigid build structure, over the top combat skills, I really hope ESO has little to no influence on TES6.

    The only thing I might like to see in TES6 is the outfit / style page system
  • Brodart12367
    Brodart12367
    ✭✭
    The above replies are a bit frustrating, though I understand not wanting gameplay stuff to carry over, and I'm in agreement on that. That said though, ESO has done more for the lore of the series than any game since Morrowind, and I think that shouldn't be ignored or spit on. So I hope TES VI will take a lot of the lore added from ESO and do interesting things with it
  • etchedpixels
    etchedpixels
    ✭✭✭✭✭
    Zuboko wrote: »
    With Elder Scrolls 6 being developed right now (or at least soon) it leaves me to wonder, what elements of ESO will influence Elder Scrolls 6?

    I think its very difficult to say given that we are probably at least a decade out from a new ESO game and by then who knows what ESO will look like 8)
    Too many toons not enough time
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
    ✭✭✭✭✭
    I would really like to see more armor slots in TESVI like ESO have over Skyrim, common why pauldrons, belt, greaves and cuirass were merged into one?
    ESO also have working concept of Light, Medium and Heavy armors.
    Classes returned and have unique features, that's great, I hope TESVI will also have them but allow switch and customize them in game via guilds and trainers.
    Another cool thing that's attributes in ESO have more behind them than in Skyrim, like Stamina used for dodge rolls and break free and sneak for example and affect weapon damage.
    New weapon abilities like ESO weapon skills but launched like combos from Skyrim, like moving backward with bow to make power attack into Scatter Shot
    Balanced crafting, really ESO did it better than Skyrim especially culinary.
    Enemies that's using special abilities in combat, remember how those khajiit brigands use acrobatics to move away from player attack or jump over your head to backstab?
    Guilds that's have own unique skills and perks that's also great feature.
    Unique bosses, ESO, have many great examples of such.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    I want to say "I HOPE it won't" - but honestly.... at this point I'm doubtful I'll be able to play it when (IF) it releases - I'm 74, if it's a decade or more down the road... well....

    I hope I'm still playing games when it releases. But I'm not really thinking that's likely. For all I know, it will release as a VR thing.... and considering the vertigo I deal with ever day of my life.... do you REALLY think I'm going to be able to manage a VR TES VI?

    I don't. *sigh* :(
  • fall0athboy
    fall0athboy
    ✭✭✭✭
    I'm just hoping there's no multiplayer.
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    I would really like to see more armor slots in TESVI like ESO have over Skyrim, common why pauldrons, belt, greaves and cuirass were merged into one?
    ESO also have working concept of Light, Medium and Heavy armors.
    Classes returned and have unique features, that's great, I hope TESVI will also have them but allow switch and customize them in game via guilds and trainers.
    Another cool thing that's attributes in ESO have more behind them than in Skyrim, like Stamina used for dodge rolls and break free and sneak for example and affect weapon damage.
    New weapon abilities like ESO weapon skills but launched like combos from Skyrim, like moving backward with bow to make power attack into Scatter Shot
    Balanced crafting, really ESO did it better than Skyrim especially culinary.
    Enemies that's using special abilities in combat, remember how those khajiit brigands use acrobatics to move away from player attack or jump over your head to backstab?
    Guilds that's have own unique skills and perks that's also great feature.
    Unique bosses, ESO, have many great examples of such.

    I could enjoy all of those in ES6
  • Saxhleel
    Saxhleel
    ✭✭✭
    None really. Everything I would say was already done better in previous games, like Daggerfall, Morrowind, or Oblivion. Take classes for example. Daggerfall had the best class system for an actual RPG, but Morrowind or Oblivion has a better system matching the modern games.
    "What a fool you are. I'm a god. How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No Recall or Intervention can work in this place. Come. Lay down your weapons. It is not too late for my mercy" — Dagoth Ur

  • Nanfoodle
    Nanfoodle
    ✭✭✭✭✭
    Co Op and like Skyrim, we will see something we didn't think we would.
  • dem0n1k
    dem0n1k
    ✭✭✭✭✭
    I hope ES6 has the note from the bottom of the waterfall right next to the Faragyle mine. On the rock that is beside the skeleton.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • BloodyStigmata
    BloodyStigmata
    ✭✭✭✭✭
    Well, obviously the new lore in ESO needs to be accounted for, so that's a given. New lore books, returning NPCs, antiquities and anything else along these lines could possibly be added in as nods to this game. Also, if the next game is indeed taking place in both Hammerfell and High Rock, there's also a possibility of the Daggerfall Covenant reforming, which could be really cool and an awesome way to honor ESO's additions to the timeline.

    Gameplay-wise, we're looking at two completely different styles of games, and I like them both for different reasons. If I had to pick some things from ESO to influence TES 6, I wouldn't want them to be things that would detract from what makes the single-player open world experience so magical.

    1. Deep character customization: Definitely one of the strong points of ESO. Obviously some of the more wild and crazy character character options wouldn't necessarily be on the table or would be few and far between, but the sheer amount of hair, beard, makeup, face and body markings for all races go a long way towards making your characters more unique.
    2. weapon & Armor Variety: Add more variations to different kinds of arms and armor. The vast quantity of different styles in ESO is astounding, and while I don't expect nearly the same amount in TES 6, being able to have a lot of different options/variations available to us would go a long way when it comes to adding variety to the world. When it comes to RPG's like TES, the idea of "less is more," in my opinion, is garbage. More is more, and more allows for more role-playing opportunities, and role-playing is why we're playing RPG's.
    3. The ability to morph magical skills and powers: Assuming spell making does NOT return, which it likely won't, the ability to upgrade you magical skills via using them and eventually morphing them into different kinds of spells with interesting effects is something I think TES 6 would do well to add. Say I buy fireball spell and use it a lot--after a while, maybe I can morph it into a more powerful fireball with an extra effect of my choice that tailors it to me style of play a little more.
    4. More Mount Variety: I love the vast quantity of mount options in ESO, and while lore-wise I like to believe that each of them have their place in greater Tamriel and beyond, obviously they wouldn't all fit into whatever setting/art style TES 6 will be bringing to the table. That being said, TES 6 absolutely can and should add more mount variety--I don't want to cross the deserts/badlands of Hammerfell or Elsweyr on a horse, but I would like to take a camel or a senche-cat. If I'm crossing the bogs of Black Marsh or plains of southern Morrowind, maybe I'd like to ride a guar. If I'm riding through future Wrothgar and adventuring with Orcs, I want to ride a bear or etchatere. Just don't give me only horses after ESO.
    5. Choice Consequence: As meaningless as many of our choices feel in ESO when it comes to questing, this game still somehow managed to do this better than Skyrim ever did (which isn't saying much). We need more branching paths in quests based on our choices that effect things in the world. They don't have to be substantial, but they do need to make us feel like we had an impact or that things could have turned out differently--maybe even rewarded us differently.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • Vhozek
    Vhozek
    ✭✭✭✭✭
    It shouldn't unless they for some reason have to address something from the 2nd Era.
    I don't think there's anything in ESO that could be put into TES6 gameplay-wise except for maybe shrines.
    ESO is a super watered down version of a TES game so it would be really silly to take 200 steps back on a game not limited to server processes.
    Edited by Vhozek on November 10, 2021 4:35AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • Blacknight841
    Blacknight841
    ✭✭✭✭✭
    Guarantee there will be crown crates.
  • Eiagra
    Eiagra
    ✭✭✭✭✭
    As long as it continues the trend of beefy, sexy orcs, then I'll be happy.

    Oh, and I guess a giant, immersive, beautiful world to explore is good too.

    Maybe this time I won't scare myself while making a troll skull wobble its jaws like Barney the Dinosaur by accidentally unsheathing my sword.

    What? It was dark in that cave! And my mouse is sensitive! ...Swords are loud!
          In verity.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭✭
    I enjoyed Oblivion and Skyrim on PlayStation, and I hope I can also enjoy the next one as well. There is talk of some MS exclusivity but I don’t know if that is for sure or just conjecture.

    One thing that ESO added that is an improvement over the single player games is weapon swapping. I hated hitting some enemy at point blank range with my bow ten times because I could not switch to melee weapon.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Tornaad
    Tornaad
    ✭✭✭✭✭
    Well, obviously the new lore in ESO needs to be accounted for, so that's a given. New lore books, returning NPCs, antiquities and anything else along these lines could possibly be added in as nods to this game. Also, if the next game is indeed taking place in both Hammerfell and High Rock, there's also a possibility of the Daggerfall Covenant reforming, which could be really cool and an awesome way to honor ESO's additions to the timeline.

    Gameplay-wise, we're looking at two completely different styles of games, and I like them both for different reasons. If I had to pick some things from ESO to influence TES 6, I wouldn't want them to be things that would detract from what makes the single-player open world experience so magical.

    1. Deep character customization: Definitely one of the strong points of ESO. Obviously some of the more wild and crazy character character options wouldn't necessarily be on the table or would be few and far between, but the sheer amount of hair, beard, makeup, face and body markings for all races go a long way towards making your characters more unique.
    2. weapon & Armor Variety: Add more variations to different kinds of arms and armor. The vast quantity of different styles in ESO is astounding, and while I don't expect nearly the same amount in TES 6, being able to have a lot of different options/variations available to us would go a long way when it comes to adding variety to the world. When it comes to RPG's like TES, the idea of "less is more," in my opinion, is garbage. More is more, and more allows for more role-playing opportunities, and role-playing is why we're playing RPG's.
    3. The ability to morph magical skills and powers: Assuming spell making does NOT return, which it likely won't, the ability to upgrade you magical skills via using them and eventually morphing them into different kinds of spells with interesting effects is something I think TES 6 would do well to add. Say I buy fireball spell and use it a lot--after a while, maybe I can morph it into a more powerful fireball with an extra effect of my choice that tailors it to me style of play a little more.
    4. More Mount Variety: I love the vast quantity of mount options in ESO, and while lore-wise I like to believe that each of them have their place in greater Tamriel and beyond, obviously they wouldn't all fit into whatever setting/art style TES 6 will be bringing to the table. That being said, TES 6 absolutely can and should add more mount variety--I don't want to cross the deserts/badlands of Hammerfell or Elsweyr on a horse, but I would like to take a camel or a senche-cat. If I'm crossing the bogs of Black Marsh or plains of southern Morrowind, maybe I'd like to ride a guar. If I'm riding through future Wrothgar and adventuring with Orcs, I want to ride a bear or etchatere. Just don't give me only horses after ESO.
    5. Choice Consequence: As meaningless as many of our choices feel in ESO when it comes to questing, this game still somehow managed to do this better than Skyrim ever did (which isn't saying much). We need more branching paths in quests based on our choices that effect things in the world. They don't have to be substantial, but they do need to make us feel like we had an impact or that things could have turned out differently--maybe even rewarded us differently.

    As much as I love the Elder Scrolls franchise, I too would love to see choices have a bigger impact.
    Edited by Tornaad on November 10, 2021 6:32AM
  • Maya_Nur
    Maya_Nur
    ✭✭✭✭
    Zuboko wrote: »
    With Elder Scrolls 6 being developed right now (or at least soon) it leaves me to wonder, what elements of ESO will influence Elder Scrolls 6?
    One thing I hope to see carry over from ESO to Elder Scrolls 6 is the armor set bonuses. I think that would be fun to see in a single player Elder Scrolls game. What about you?

    Depending on what time period we will see in TES 6. The more distant events will be, the less common it will have with ESO.
    However ESO did a great job with visuals, designes have created a great variety of armor styles, architecture and so on. The game now seems more fantasy than singleplayer games of series.
    Edited by Maya_Nur on November 10, 2021 7:40AM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I hope it makes staves more satisfying
  • evymyu233
    evymyu233
    ✭✭✭✭
    i hope TES6 have guars
  • FeedbackOnly
    FeedbackOnly
    ✭✭✭✭✭
    ✭✭
    I am not interested in 6. I can't see it ever better then ESO unless spell crafting
  • Nisekev
    Nisekev
    ✭✭✭✭
    Tbh I'm not expecting any positive influence. ESO messes up already messed up universe quite a bit.
  • Vanos444
    Vanos444
    ✭✭✭✭✭
    Tes6 is a miles away...
    That said ESO, won't be effect by TES6 the time line is different.
  • Galaen_Frost
    Galaen_Frost
    ✭✭✭
    I think we can all agree that it will have Loot Boxes.
    Wandering the lands of Tamriel, waiting for the hammer to drop.
  • K9002
    K9002
    ✭✭✭✭✭
    Well, obviously the new lore in ESO needs to be accounted for, so that's a given.
    It does not. Redguard, Battlespire and the mobile adventure games are not regarded canon. It's similar with the Fallout franchise, where the official stance is that spinoff games like Tactics and BoS are not canon either.

    ESO has massive and fundamental problems with writing. Todd Howard and Kurt Kuhlmann developed the franchise (starting with Daggerfall) with the notion of unreliable narrator in mind. Pocket Guides to the Empire and many books by Imperial writers in games are full of horse dung, there are often multiple conflicting accounts, and that's done on purpose. Because every political force is selling an agenda. Because many writers saw a glimpse of something and while they were clueless about the context, it didn't prevent them from writing pseudo-scholarly treatises and pitching them to their colleagues and students at the Imperial College. Because various races can't cope with not having the greatest history ever and so they make up things about their distant past.

    ESO's cardinal sin is taking all those sources 100% seriously and making all the ridiculous fantasies happen in the game for real. It went on for long enough that the game already suffers from Dragon Ball style ramping power levels and new giga-mega-universe-shattering phenomena popping up every new season. It's skooma-fueled febrile dreams brought to life.
Sign In or Register to comment.