Blacknight841 wrote: »Guarantee there will be crown crates.
It does not. Redguard, Battlespire and the mobile adventure games are not regarded canon. It's similar with the Fallout franchise, where the official stance is that spinoff games like Tactics and BoS are not canon either.BloodyStigmata wrote: »Well, obviously the new lore in ESO needs to be accounted for, so that's a given.
ESO has massive and fundamental problems with writing. Todd Howard and Kurt Kuhlmann developed the franchise (starting with Daggerfall) with the notion of unreliable narrator in mind. Pocket Guides to the Empire and many books by Imperial writers in games are full of horse dung, there are often multiple conflicting accounts, and that's done on purpose. Because every political force is selling an agenda. Because many writers saw a glimpse of something and while they were clueless about the context, it didn't prevent them from writing pseudo-scholarly treatises and pitching them to their colleagues and students at the Imperial College. Because various races can't cope with not having the greatest history ever and so they make up things about their distant past.
ESO's cardinal sin is taking all those sources 100% seriously and making all the ridiculous fantasies happen in the game for real. It went on for long enough that the game already suffers from Dragon Ball style ramping power levels and new giga-mega-universe-shattering phenomena popping up every new season. It's skooma-fueled febrile dreams brought to life.
needs to be quoted for the absolute effing truth it is. I want none of that in TES6, nor do I expect to see any of it either. I do think that roll-dodging will be a thing though, since after the way Soul games have redefined what combat is "supposed" to be in an action RPG, I fully expect TES6 to get on with the program on that and include the ancient ways of the roly-poly.Abilities:
I really don't want abilities. Combat in the TES games may be "simple", but that's kind of the appeal. The focus has never been on elaborate combat systems, but rather on immersive worlds. For that simple sword-swinging and spell-slinging does fine. The 1-2-3-4-5 keybound abilities are very much products of ESO being and MMO, and the need for rotations. And, I don't want rotations in TES VI.
Also, I much prefer using the 1-2-3-4-5-etc. keybindings for quickslot, to provide easier ways of switching between the weapons and spell. This is something Skyrim actually did well by providing a Favorites menu (Q) in which you could bind certain items to certain numbers. I want my sword - 1. My bow - 2. My axe - 3.
And a big no to the "green magic". I don't want to see nonsense like slinging poison variants of fire-balls through the use of Stamina. I get that's a mechanic in ESO to provide "options", but that nonsense should get nowhere near the main series.
Blacknight841 wrote: »Guarantee there will be crown crates.
It does not. Redguard, Battlespire and the mobile adventure games are not regarded canon. It's similar with the Fallout franchise, where the official stance is that spinoff games like Tactics and BoS are not canon either.BloodyStigmata wrote: »Well, obviously the new lore in ESO needs to be accounted for, so that's a given.
ESO has massive and fundamental problems with writing. Todd Howard and Kurt Kuhlmann developed the franchise (starting with Daggerfall) with the notion of unreliable narrator in mind. Pocket Guides to the Empire and many books by Imperial writers in games are full of horse dung, there are often multiple conflicting accounts, and that's done on purpose. Because every political force is selling an agenda. Because many writers saw a glimpse of something and while they were clueless about the context, it didn't prevent them from writing pseudo-scholarly treatises and pitching them to their colleagues and students at the Imperial College. Because various races can't cope with not having the greatest history ever and so they make up things about their distant past.
ESO's cardinal sin is taking all those sources 100% seriously and making all the ridiculous fantasies happen in the game for real. It went on for long enough that the game already suffers from Dragon Ball style ramping power levels and new giga-mega-universe-shattering phenomena popping up every new season. It's skooma-fueled febrile dreams brought to life.
It does not. Redguard, Battlespire and the mobile adventure games are not regarded canon. It's similar with the Fallout franchise, where the official stance is that spinoff games like Tactics and BoS are not canon either.BloodyStigmata wrote: »Well, obviously the new lore in ESO needs to be accounted for, so that's a given.
ESO has massive and fundamental problems with writing. Todd Howard and Kurt Kuhlmann developed the franchise (starting with Daggerfall) with the notion of unreliable narrator in mind. Pocket Guides to the Empire and many books by Imperial writers in games are full of horse dung, there are often multiple conflicting accounts, and that's done on purpose. Because every political force is selling an agenda. Because many writers saw a glimpse of something and while they were clueless about the context, it didn't prevent them from writing pseudo-scholarly treatises and pitching them to their colleagues and students at the Imperial College. Because various races can't cope with not having the greatest history ever and so they make up things about their distant past.
ESO's cardinal sin is taking all those sources 100% seriously and making all the ridiculous fantasies happen in the game for real. It went on for long enough that the game already suffers from Dragon Ball style ramping power levels and new giga-mega-universe-shattering phenomena popping up every new season. It's skooma-fueled febrile dreams brought to life.
One thing I really hope is carried over is instant use of items and spells rater than having to equip first like in Skyrim.
Keep the Skyrim style combat but let me cast an healing spell without having to put away a dagger.
JJOtterBear wrote: »for the 1,000,000th time, ESO is canon. And has been confirmed officially for years.
SeaGtGruff wrote: »One thing I think ESO does better than any of the single-player TES games is provide a large number and wide variety of repeatable quests. Whether it's daily crafting writs, daily jobs for the various factions, or jobs for questgivers in different cities, there's so much repeatable content available that you can keep playing the game day after day, long after you've completed all of the game's questlines and miscellaneous quests. Hopefully TES6 will follow that model and include a lot more, and a greater variety of, repeatable quests than were available in the single-player TES games.
SeaGtGruff wrote: »One thing I think ESO does better than any of the single-player TES games is provide a large number and wide variety of repeatable quests. Whether it's daily crafting writs, daily jobs for the various factions, or jobs for questgivers in different cities, there's so much repeatable content available that you can keep playing the game day after day, long after you've completed all of the game's questlines and miscellaneous quests. Hopefully TES6 will follow that model and include a lot more, and a greater variety of, repeatable quests than were available in the single-player TES games.
Yes, exactly. To me, TES always was similar to Gothic. A rather mundane world in which commoners are far removed from the more fantastical elements, save for some of the era-defining events such as the Red Year.Brodart12367 wrote: »Redguard is considered at least somewhat canon. As for unreliable narrator... I'm surprised you think ESO doesn't use that enough, considering how upset people got over their depiction of Summerset. Truth be told, it sounds like you want everything to be mundane and boring in a fantasy series if you somehow have a problem with truly unique and fantastical elements mentioned in books showing up. Would you be happier if the khajiit furstocks turned out to just be myths, and got ignored entirely? The unreliable narrator thing exists for retcons 50% of the time.
Are you not aware how it worked in single player installments? There's a common belief that everything is canon until it's directly contradicted. But there are many elements which don't become solid canon until specifically confirmed in a future game. This is what happens to all of the guild questlines and main quests that have multiple endings. TES games are mostly self-contained and have little to no bearing on any upcoming titles.BloodyStigmata wrote: »Okay dude. But like, ESO has been acknowledged as factually cannon already, so you're out of luck. You can not like the writing or the lore this game all you like--that's your opinion. [snip]
One thing I really hope is carried over is instant use of items and spells rater than having to equip first like in Skyrim.
Keep the Skyrim style combat but let me cast an healing spell without having to put away a dagger.
"Timeout! I need to heal..."
I liked that Skyrim felt closer to the weapons and abilities, but it is like they took a page from an MMO when designing the game.JJOtterBear wrote: »for the 1,000,000th time, ESO is canon. And has been confirmed officially for years.
Yup, and I am sure that TES 6 will include books and lore information that describe, maybe inaccurately, what happened during the time of ESO. It will be fun to see how the events of the ESO chapters and year-long stories are represented by the unreliable narrator.
Olen_Mikko wrote: »As long as Eso is played, TES 6 Will not be available
Not if it was taken off a dead body. There was a glitch that if you did that, the items are still owned by the corpse and they are stuck in your inventory forever. That happened to me and I had to carry around a Dibella statue from then on because I couldn’t get rid of it! Lol!
Kiralyn2000 wrote: »Set bonuses seem like they'd be a huge annoyance, plus "collecting sets" is something that needs both specific regions for them to drop in & 'grinding content' to find. TES games have respawn, yes, but not remotely on the scale of an MMO or that would be needed to farm a dungeon or zone to collect a set. Etc.)
Konstant_Tel_Necris wrote: »I would really like to see more armor slots in TESVI like ESO have over Skyrim, common why pauldrons, belt, greaves and cuirass were merged into one?
ESO also have working concept of Light, Medium and Heavy armors.
Classes returned and have unique features, that's great, I hope TESVI will also have them but allow switch and customize them in game via guilds and trainers.
Another cool thing that's attributes in ESO have more behind them than in Skyrim, like Stamina used for dodge rolls and break free and sneak for example and affect weapon damage.
New weapon abilities like ESO weapon skills but launched like combos from Skyrim, like moving backward with bow to make power attack into Scatter Shot
Balanced crafting, really ESO did it better than Skyrim especially culinary.
Enemies that's using special abilities in combat, remember how those khajiit brigands use acrobatics to move away from player attack or jump over your head to backstab?
Guilds that's have own unique skills and perks that's also great feature.
Unique bosses, ESO, have many great examples of such.