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How Will ESO Influence Elder Scrolls 6?

  • Kiralyn2000
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    Outside of Lore, hopefully very little.

    I don't remotely play ESO like I played MW/OB/SK. They're different style games, with different game mechanics. I really can't think of anything specific to ESO that I'd like to see in a single player TES game.

    (I play the TES games in first person, I play ESO in third. I've never used a mount in TES, use one all the time in ESO. Set bonuses seem like they'd be a huge annoyance, plus "collecting sets" is something that needs both specific regions for them to drop in & 'grinding content' to find. TES games have respawn, yes, but not remotely on the scale of an MMO or that would be needed to farm a dungeon or zone to collect a set. Etc.)


    edit: I think, for me, ESO is an MMO with TES flavoring to me, not a TES game. And I don't really want "MMO" migrating into the single-player games. /shrug
    Edited by Kiralyn2000 on November 10, 2021 2:01PM
  • ealdwin
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    Honestly, there's very little from ESO that I would want to carry over to TES VI.

    Classes:
    Classes in ESO are... limiting... compared to those in the main series titles. Classes in Oblivion, for example, are more guidelines of what skills to focus on by providing experience boosts to certain skills. Also, the element of Destruction one wishes to use is not restricted by theme. A ranged flame-casting mage is actually possible. I'd rather see Oblivion's classes returned than ones based on ESO any day.

    Armor:
    Set bonuses are fine, but I much prefer the systems in the TES games. Where unique armor pieces had special appearances and/or unique enchantments. Some of them might provide a hidden bonus for equipping all the pieces, but there was more room for mixing and matching. Also, you could through crafting create armor that was on par with or better than some of the unique pieces.

    Abilities:
    I really don't want abilities. Combat in the TES games may be "simple", but that's kind of the appeal. The focus has never been on elaborate combat systems, but rather on immersive worlds. For that simple sword-swinging and spell-slinging does fine. The 1-2-3-4-5 keybound abilities are very much products of ESO being and MMO, and the need for rotations. And, I don't want rotations in TES VI.

    Also, I much prefer using the 1-2-3-4-5-etc. keybindings for quickslot, to provide easier ways of switching between the weapons and spell. This is something Skyrim actually did well by providing a Favorites menu (Q) in which you could bind certain items to certain numbers. I want my sword - 1. My bow - 2. My axe - 3.

    And a big no to the "green magic". I don't want to see nonsense like slinging poison variants of fire-balls through the use of Stamina. I get that's a mechanic in ESO to provide "options", but that nonsense should get nowhere near the main series.

    Lore:
    There will obviously be some stuff they will want to integrate. But, I hope they take a good bit of the outlying stuff with a grain of salt. Especially when it comes to simplifications or alterations made for lack of early resources or zone cohesion. A good example is the Ayleid ruins in High Rock.
    Edited by ealdwin on November 10, 2021 2:50PM
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Guarantee there will be crown crates.

    Please no..not our RPG games, they are sacred.
  • Dragonlord573
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    I hope TES6 will copy ESO's Argonians. They look amazing in ESO, and their appearance has become quite unique due to Murkmire.

    Also big tail to swish
  • Jamdarius
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    K9002 wrote: »
    ...
    1. Fences can launder stolen items. That makes perfect sense for cleaning generic items like food, ingredients, arrows and so on.
    ...

    In Skyrim you could sell stolen item and buy it back, it would ''clean'' the item.
  • SianTamzin
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    Hopefully better housing, for player's that enjoy the housing in Skyrim it can be a bummer only having set decorations you can buy and trying to place stuff only for it to be flung/dropped on the floor every time you enter your house.

    Edit: Also skill checks would be a nice addition, feels wrong playing a heavy armor honorable warrior being invited to the thieves guild or a notorious criminal being able to easily join the Companions 😂
    Edited by SianTamzin on November 10, 2021 5:49PM
  • Brodart12367
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    K9002 wrote: »
    Well, obviously the new lore in ESO needs to be accounted for, so that's a given.
    It does not. Redguard, Battlespire and the mobile adventure games are not regarded canon. It's similar with the Fallout franchise, where the official stance is that spinoff games like Tactics and BoS are not canon either.

    ESO has massive and fundamental problems with writing. Todd Howard and Kurt Kuhlmann developed the franchise (starting with Daggerfall) with the notion of unreliable narrator in mind. Pocket Guides to the Empire and many books by Imperial writers in games are full of horse dung, there are often multiple conflicting accounts, and that's done on purpose. Because every political force is selling an agenda. Because many writers saw a glimpse of something and while they were clueless about the context, it didn't prevent them from writing pseudo-scholarly treatises and pitching them to their colleagues and students at the Imperial College. Because various races can't cope with not having the greatest history ever and so they make up things about their distant past.

    ESO's cardinal sin is taking all those sources 100% seriously and making all the ridiculous fantasies happen in the game for real. It went on for long enough that the game already suffers from Dragon Ball style ramping power levels and new giga-mega-universe-shattering phenomena popping up every new season. It's skooma-fueled febrile dreams brought to life.

    Redguard is considered at least somewhat canon. As for unreliable narrator... I'm surprised you think ESO doesn't use that enough, considering how upset people got over their depiction of Summerset. Truth be told, it sounds like you want everything to be mundane and boring in a fantasy series if you somehow have a problem with truly unique and fantastical elements mentioned in books showing up. Would you be happier if the khajiit furstocks turned out to just be myths, and got ignored entirely? The unreliable narrator thing exists for retcons 50% of the time.

    That said, you are right about the amount of world ending events being dumb. That stuff can be ignored, but new lore about the races and various gods has for the most part been good, and shouldn't be turned a blind eye to in my opinion.
  • Hymzir
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    Hopefully nothing at all.

    Possibly some amount of lip service on lore established in ESO, though I wouldn't hold my breath on that. The Bethesda motto has always bee: "When in doubt, ignore the lore!" I expect acknowledging that stuff like the Planemeld happened and maybe some brief notes about a time that a "few" dragons terrorised Elsweyr, but not much else.

    Probably TES6 will retain some of the cultural lore development that ESO has worked on. Like I fully expect it to be more or less canon from now on, that the architectural style of the Khajiti is based on south-east Asian aesthetics, and maybe those Xanmeers in Black Marsh will continue to be a thing. But I doubt Altmer are gonna continue to live in their Disneyland castle towns. At least I really hope not. Not that any of that really matters much, if TES6 takes place around the Iliac bay as is widely presumed.AS such, Bretons are gonna get faux medieval style towns, and Redguards are gonna channel 1001 Nights for their stuff, all designed to fit what the latest iteration of their rendering technology can pull of. I doubt the actual graphics will look anything like ESO in style beyond the simplest definition of "Medieval Europe and Arabia inspired."

    The thing to keep in mind is, that Todd Howard has gone on record more than once, on the point that they always start from scratch, when it comes to a new game in the series. They start pitching ideas about what the new game could be, what would be cool concept around which to build the next instalment, and do not worry too much about what the previous games were. They come with a set of things they wanna include in their new game and build from that. Any continuity to past games is added later, and if it wont fit... Well, you should know which one will win by now - The latest hot idea, or some boring old bit established in a game no longer relevant?

    Their primary focus will be to come up with a game that is gonna sell as many copies as possible, their second is to make sure the end result retains proper amount of Elder Scroll flavour, but that does not mean they have to worry about the lore. As long as key product identity points are maintained - like having the 10 playable races, Dwemer disappearance mystery still being a thing, and magic being fuelled by magicka, not mana or spell points or any other gumbo jumbo, it will be fine. Also, you can bank on Altmer being their usual pricks too. Maintaining the convoluted lore of the series is a distant third priority, and there's always the "unreliable narrator" and "DRAGON BREAK!!!" tropes to rely on.

    Now, having read others response, I do actually think that there is something TES6 could use from ESO, and that is the housing system. Well parts of it at least, can do perfectly fine without the silly chasing of plans, and the mind numbing grind for mats. A housing system more akin to the one in ESO, is something I fully expect to be in TES6. They laid the foundation with FO4 and base building, and I expect to see an iteration of it returning in Starfield. But other than that, I really do not want or expect to see any of ESOs mechanics in TES6.

    Also -
    ealdwin wrote: »
    Abilities:
    I really don't want abilities. Combat in the TES games may be "simple", but that's kind of the appeal. The focus has never been on elaborate combat systems, but rather on immersive worlds. For that simple sword-swinging and spell-slinging does fine. The 1-2-3-4-5 keybound abilities are very much products of ESO being and MMO, and the need for rotations. And, I don't want rotations in TES VI.

    Also, I much prefer using the 1-2-3-4-5-etc. keybindings for quickslot, to provide easier ways of switching between the weapons and spell. This is something Skyrim actually did well by providing a Favorites menu (Q) in which you could bind certain items to certain numbers. I want my sword - 1. My bow - 2. My axe - 3.

    And a big no to the "green magic". I don't want to see nonsense like slinging poison variants of fire-balls through the use of Stamina. I get that's a mechanic in ESO to provide "options", but that nonsense should get nowhere near the main series.
    needs to be quoted for the absolute effing truth it is. I want none of that in TES6, nor do I expect to see any of it either. I do think that roll-dodging will be a thing though, since after the way Soul games have redefined what combat is "supposed" to be in an action RPG, I fully expect TES6 to get on with the program on that and include the ancient ways of the roly-poly.

    I would also really like to see proper boss battles in TES6, but not like that is an ESO exclusive thing. That too could just as easily attributed to Soulslike games. But yeah, better boss battles is definitely something TES6 could benefit from, while still retaining the fairly basic "hit with sword, block with shield, and use magic for anything fancy" approach.
    Guarantee there will be crown crates.

    As long as the game is fully and openly moddable, like the previous iterations in the series, who cares? And how exactly would they work in such an environment?

    Now I do expect there to be some way of monetizing the game in long term. It would be infantile of me to not expect that when the whole industry is moving in lockstep towards NFTs and crypto and ever more MTX and emphasis on recurring spending. But to retain the main feature that made their IP the never ending cash printer it has become, they need to retain the full and free moddabilty of the whole.

    I fully expect TES6 to have more integrated content sharing system from the get go, and to see periodical injection of "content packs" ala SIMS or something. You don't need the latest extra packet of stuff, but since all those new hot mods utilize it, you kinda have to get it if you wanna play the latest and hottest things trending.

    But how exactly it will all play out, remains to be seen. I guess Starfield will show us the way things are headed, so I suppose we will know more in about a year from now.
  • Kesstryl
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    Having love building my own classes in TES games, I don't want any of the class systems in ESO to carry over, and I don't think it will as they will be built for solo play and not holy trinity group play. I would love to see the house system carry over because housing in the TES games was always bland. I would also love to see the look of the races carry over as they all look way better in ESO than in TES games (Skyrim's goblin eyed woodelves were so creepy).
    HEARTHLIGHT - A guild for housing enthusiasts! Contact @Kesstryl in-game to join.
  • Dark_Lord_Kuro
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    You will be able to say to a nord
    "Dragon in your own homeland!"

    A eso quote with a 4rth era spin
  • BloodyStigmata
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    K9002 wrote: »
    Well, obviously the new lore in ESO needs to be accounted for, so that's a given.
    It does not. Redguard, Battlespire and the mobile adventure games are not regarded canon. It's similar with the Fallout franchise, where the official stance is that spinoff games like Tactics and BoS are not canon either.

    ESO has massive and fundamental problems with writing. Todd Howard and Kurt Kuhlmann developed the franchise (starting with Daggerfall) with the notion of unreliable narrator in mind. Pocket Guides to the Empire and many books by Imperial writers in games are full of horse dung, there are often multiple conflicting accounts, and that's done on purpose. Because every political force is selling an agenda. Because many writers saw a glimpse of something and while they were clueless about the context, it didn't prevent them from writing pseudo-scholarly treatises and pitching them to their colleagues and students at the Imperial College. Because various races can't cope with not having the greatest history ever and so they make up things about their distant past.

    ESO's cardinal sin is taking all those sources 100% seriously and making all the ridiculous fantasies happen in the game for real. It went on for long enough that the game already suffers from Dragon Ball style ramping power levels and new giga-mega-universe-shattering phenomena popping up every new season. It's skooma-fueled febrile dreams brought to life.

    Okay dude. But like, ESO has been acknowledged as factually cannon already, so you're out of luck. You can not like the writing or the lore this game all you like--that's your opinion. [snip]

    I'm not going to defend some of the terrible writing in the game or say I even like some of what was added, but neither am I going to regurgitate the sentiment that "ESO isn't cannon because it's a spinoff with lore that I don't like that goes against my headcannon."

    Whether you like it or not, this games lore WILL affect the series going forward and neither of us can do anything about it.

    [edited for baiting]
    Edited by ZOS_Icy on November 12, 2021 2:51PM
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • Froil
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    One thing I would love to see in Elder Scrolls VI would be crafting motifs.
    "Best" healer PC/NA
  • aipex8_ESO
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    I made a mod that added a bunch of named Dremora and other daedra from ESO. It added a bunch of lore books from ESO pertaining to daedra as well. I plan on doing that for TESVI as well.

    Look, it's Lyranth:

    AM-JKLUSYrGXUPPvSl_TvVHZBj9FAf3kHLyISAgJH6uHkU_ww7EKmuh7TTiZZ_gCnfsZ1C-KNLrfYEB1UEV8sQ64g1mM8zaFezEHJSkJ7Ky7gffg4Ydyb3fGWfiJbndovJg1AWRCoSAfJakKmj5opy_bNnS_3A=w1734-h975-no?authuser=0
  • zaria
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    One thing I really hope is carried over is instant use of items and spells rater than having to equip first like in Skyrim.
    Keep the Skyrim style combat but let me cast an healing spell without having to put away a dagger.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • JJOtterBear
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    K9002 wrote: »
    Well, obviously the new lore in ESO needs to be accounted for, so that's a given.
    It does not. Redguard, Battlespire and the mobile adventure games are not regarded canon. It's similar with the Fallout franchise, where the official stance is that spinoff games like Tactics and BoS are not canon either.

    ESO has massive and fundamental problems with writing. Todd Howard and Kurt Kuhlmann developed the franchise (starting with Daggerfall) with the notion of unreliable narrator in mind. Pocket Guides to the Empire and many books by Imperial writers in games are full of horse dung, there are often multiple conflicting accounts, and that's done on purpose. Because every political force is selling an agenda. Because many writers saw a glimpse of something and while they were clueless about the context, it didn't prevent them from writing pseudo-scholarly treatises and pitching them to their colleagues and students at the Imperial College. Because various races can't cope with not having the greatest history ever and so they make up things about their distant past.

    ESO's cardinal sin is taking all those sources 100% seriously and making all the ridiculous fantasies happen in the game for real. It went on for long enough that the game already suffers from Dragon Ball style ramping power levels and new giga-mega-universe-shattering phenomena popping up every new season. It's skooma-fueled febrile dreams brought to life.

    for the 1,000,000th time, ESO is canon. And has been confirmed officially for years.
  • Fingolfinn01
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    It will be set years before or after. After there may be some lore, but if it's set before most likely nothing except for a free eso trial voucher.
    PC-NA
  • Elsonso
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    zaria wrote: »
    One thing I really hope is carried over is instant use of items and spells rater than having to equip first like in Skyrim.
    Keep the Skyrim style combat but let me cast an healing spell without having to put away a dagger.

    "Timeout! I need to heal..." :smile:

    I liked that Skyrim felt closer to the weapons and abilities, but it is like they took a page from an MMO when designing the game.

    for the 1,000,000th time, ESO is canon. And has been confirmed officially for years.

    Yup, and I am sure that TES 6 will include books and lore information that describe, maybe inaccurately, what happened during the time of ESO. It will be fun to see how the events of the ESO chapters and year-long stories are represented by the unreliable narrator.
    Edited by Elsonso on November 11, 2021 1:49PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
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    Total in-game hours: 11321
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  • Adremal
    Adremal
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    Don't know, don't care. Won't be touching it till a year or so after release, because if the vanilla version is going to be as dull as Skyrim's, I'll need mods to enjoy it.
  • SeaGtGruff
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    One thing I think ESO does better than any of the single-player TES games is provide a large number and wide variety of repeatable quests. Whether it's daily crafting writs, daily jobs for the various factions, or jobs for questgivers in different cities, there's so much repeatable content available that you can keep playing the game day after day, long after you've completed all of the game's questlines and miscellaneous quests. Hopefully TES6 will follow that model and include a lot more, and a greater variety of, repeatable quests than were available in the single-player TES games.
    I've fought mudcrabs more fearsome than me!
  • Tornaad
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    SeaGtGruff wrote: »
    One thing I think ESO does better than any of the single-player TES games is provide a large number and wide variety of repeatable quests. Whether it's daily crafting writs, daily jobs for the various factions, or jobs for questgivers in different cities, there's so much repeatable content available that you can keep playing the game day after day, long after you've completed all of the game's questlines and miscellaneous quests. Hopefully TES6 will follow that model and include a lot more, and a greater variety of, repeatable quests than were available in the single-player TES games.

    I can see that.
    One of the things that I heard about ESO's development, is how Oblivion influenced it. Oblivion was the playable Elder Scrolls game when ESO was being developed and apparently you can see similarities in things like the lock picking methods of the two.
  • Elsonso
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    SeaGtGruff wrote: »
    One thing I think ESO does better than any of the single-player TES games is provide a large number and wide variety of repeatable quests. Whether it's daily crafting writs, daily jobs for the various factions, or jobs for questgivers in different cities, there's so much repeatable content available that you can keep playing the game day after day, long after you've completed all of the game's questlines and miscellaneous quests. Hopefully TES6 will follow that model and include a lot more, and a greater variety of, repeatable quests than were available in the single-player TES games.

    The main problem with daily quests in ESO is that they are always the same quest. There are different quests that you can get, but only a handful, and they are unchanging. Bethesda did it better with Radiant Story.

    I thought that Skyrim made better use of this than Fallout 4. Hopefully, both Starfield and TES 6 will expand on this.
    XBox EU/NA:@ElsonsoJannus
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  • K9002
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    Redguard is considered at least somewhat canon. As for unreliable narrator... I'm surprised you think ESO doesn't use that enough, considering how upset people got over their depiction of Summerset. Truth be told, it sounds like you want everything to be mundane and boring in a fantasy series if you somehow have a problem with truly unique and fantastical elements mentioned in books showing up. Would you be happier if the khajiit furstocks turned out to just be myths, and got ignored entirely? The unreliable narrator thing exists for retcons 50% of the time.
    Yes, exactly. To me, TES always was similar to Gothic. A rather mundane world in which commoners are far removed from the more fantastical elements, save for some of the era-defining events such as the Red Year.
    Matt Firor: "Todd Howard says this all the time – if magic left Tamriel, no one would notice, because it's very mundane at its heart."

    The unreliable narrator doesn't exist mainly to serve retcons. Take Morrowind. Multiple conflicting accounts of the rise of the Tribunal. Neither of them was a retcon, all of these texts and oral accounts were written specifically for this game. Almost 20 years later they still drive discussions about what really happened there. And that's because we were never given a definitive answer. Meanwhile in ESO we're often inserted into ancient memories, we make every prophecy come true, we're transported into countless otherwise impenetrable magical realms and we even get to walk on the moon. No speculation, it just happens the same way for everyone.
    Okay dude. But like, ESO has been acknowledged as factually cannon already, so you're out of luck. You can not like the writing or the lore this game all you like--that's your opinion. [snip]
    Are you not aware how it worked in single player installments? There's a common belief that everything is canon until it's directly contradicted. But there are many elements which don't become solid canon until specifically confirmed in a future game. This is what happens to all of the guild questlines and main quests that have multiple endings. TES games are mostly self-contained and have little to no bearing on any upcoming titles.
    Pete Hines: "As with other Elder Scrolls games (like the multiple endings to Daggerfall) the studio doesn’t really force one outcome as canon. That’d sort of diminish each player’s choice."

    The status of spinoffs is self-evident. They are simply not referenced nearly as much as mainline games. Cyrus and N'Gasta are briefly mentioned, the whole rest of Redguard is not. Battlespire was a commercial failure and it was quietly swept under the rug, only the Soul Cairn was recycled many years later. Where in Oblivion or ESO have you seen the Weir Gate (or what's left of it)?

    ESO already has plenty of things which should leave a very lasting mark, yet there's no trace left in other games. The ancient vampire ruins in Blackreach? Anything at all about the Reachmen emperors? Any memory, any folk tale of the Planemeld or the dragon invasion that destroyed a whole province? Successful reverse-engineering of the dwemer tech?
    Before ESO the Interregnum was described as the dark ages of Tamriel, including the intellectual sphere of life. Nearly all of this history is lost for good, it had been lost throughout the 3rd and 4th era, in spite of the works of the Mages Guild and many other organizations. Why should any of it magically resurface in TES 6 timeline? It would be some cheap rediscovering Atlantis and ancient aliens level of writing.

    Todd Howard in 2019: "So they all are their own thing. But there are game systems we're refining but each of them are intentionally, thematically, how the world feels, is very very intentional. And for TESVI we know how that world is going to feel, it's very, very intentional. We don't know all the game mechanics yet, right - that's something that we work our way through. But how the world feels, we know. 'Cause that's really where we start. And there are people who would say "Why isn't this like Skyrim?" Well, that was Skyrim, it's still there, go play it, it's on everything!"

    [edited to remove quote]
    Edited by ZOS_Icy on November 12, 2021 2:54PM
  • Mandragora
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    Honestly I'm so depressed from the lack of RP in ESO, it is better not to ask that question. I remember TES players were excited from ESO when outcasts with justice system and the 2 guilds were released, but from that time all the small RP features were not really successfull or just very minor. At the start ESO tried to be innovative, but now they play safe, casual and we know how that will end up - just one more step from being bland+extreme harsh.
    I was even thinking about if it wouldn't better to have more of space for each MMO group in ESO, so it would be really for all groups again.

    TLDR - please give us a new RP DLC like thieves and DB guild, something really good. Not just a few good quests, some gorgeous places and overland reskin.
    Edited by Mandragora on November 11, 2021 6:51PM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • aipex8_ESO
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    Elsonso wrote: »
    zaria wrote: »
    One thing I really hope is carried over is instant use of items and spells rater than having to equip first like in Skyrim.
    Keep the Skyrim style combat but let me cast an healing spell without having to put away a dagger.

    "Timeout! I need to heal..." :smile:

    I liked that Skyrim felt closer to the weapons and abilities, but it is like they took a page from an MMO when designing the game.

    for the 1,000,000th time, ESO is canon. And has been confirmed officially for years.

    Yup, and I am sure that TES 6 will include books and lore information that describe, maybe inaccurately, what happened during the time of ESO. It will be fun to see how the events of the ESO chapters and year-long stories are represented by the unreliable narrator.

    Just like ESO has pretty much all the books from the single player games, I'm sure TESVI will have many of the actual books from ESO.
  • Olen_Mikko
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    As long as Eso is played, TES 6 Will not be available
    NB enthusiastic:
    1. Woodhippie stamblade - DW hard-hitter / PvE
    2. Know-it-all elf Magblade - Healer / PvE & PvP
    3. Hate-them-all elf Magblade - Destrostaff AoE monster / PvE
    4. Cyrodiil-Refugee stamblade - Stamina Tank / PvE

    Go dominion or go home

    Nightblade-Hipster. I played Nightblade before it was cool - from 1.5 onwards.
  • Kiralyn2000
    Kiralyn2000
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    Olen_Mikko wrote: »
    As long as Eso is played, TES 6 Will not be available

    Skyrim still sells and is played.* They're single-player games with a different playstyle. Nothing about ESO's existence precludes there being a new TES game.


    * they wouldn't be pumping out more and more editions of it, and more "Creation Club" content, if it wasn't making them money. SkyrimSE Nexus also has a lot more traffic in new mods than Fallout 4 Nexus.
    Edited by Kiralyn2000 on November 11, 2021 10:46PM
  • DP99
    DP99
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    Jamdarius wrote: »
    K9002 wrote: »
    ...
    1. Fences can launder stolen items. That makes perfect sense for cleaning generic items like food, ingredients, arrows and so on.
    ...

    In Skyrim you could sell stolen item and buy it back, it would ''clean'' the item.

    Not if it was taken off a dead body. There was a glitch that if you did that, the items are still owned by the corpse and they are stuck in your inventory forever. That happened to me and I had to carry around a Dibella statue from then on because I couldn’t get rid of it! Lol!
  • Elsonso
    Elsonso
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    DP99 wrote: »
    Jamdarius wrote: »
    K9002 wrote: »
    ...
    1. Fences can launder stolen items. That makes perfect sense for cleaning generic items like food, ingredients, arrows and so on.
    ...

    In Skyrim you could sell stolen item and buy it back, it would ''clean'' the item.

    Not if it was taken off a dead body. There was a glitch that if you did that, the items are still owned by the corpse and they are stuck in your inventory forever. That happened to me and I had to carry around a Dibella statue from then on because I couldn’t get rid of it! Lol!

    Dibella thanks you for your service. :smile:

    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • barney2525
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    Why would it affect ES6? It will be a completely new, stand alone, game.

    There will be lore aspects as reference points, to give it the 'feel' of Elder Scrolls, but I wouldn't expect anything more than that.

    IMHO
    :#
  • Danikat
    Danikat
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    I think the lore will influence TES6. Not directly of course, I'm not expecting the story to be a continuation of ESO or many direct references to events in this game, but for example what we've seen of the daedric princes and their realms, the additional history details for some of the races and locations and how magic is percieved before the Mages Guild sorted everything into schools might have an effect.

    In terms of mechanics I'm less sure because all the previous games have been quite different to each other so I think TES6 will be different again. I'd like to see them keep the idea of joining and advancing in a guild or other organisation giving you new abilities (I think joining the Mages Guild did give you access to buy unique spells in some previous games, but I don't think the other guilds gave you anything) and I'd like to see the cosmetic options carried over, although not necessarily in the same form. I especially like being able to choose how equipment looks seperately from it's stats so I can use whatever works best without looking a mess.
    Set bonuses seem like they'd be a huge annoyance, plus "collecting sets" is something that needs both specific regions for them to drop in & 'grinding content' to find. TES games have respawn, yes, but not remotely on the scale of an MMO or that would be needed to farm a dungeon or zone to collect a set. Etc.)

    Set items don't have to be random drops used to encourage grinding, that's just how they're commonly used in MMOs.

    There's plenty of single-player games with item sets and set bonuses already (the first one I remember making extensive use of it was Dragon Age Origins, but I think some of the DnD games did it in a limited fasion before then). In at least some of those games the items are guarenteed drops from specific sources or even purchased from NPC merchants. It has the same effect in being an incentive to complete the content but the developers don't need to keep you busy in one bit or the area populated so there's no need to make it something you have to grind for.
    I would really like to see more armor slots in TESVI like ESO have over Skyrim, common why pauldrons, belt, greaves and cuirass were merged into one?
    ESO also have working concept of Light, Medium and Heavy armors.
    Classes returned and have unique features, that's great, I hope TESVI will also have them but allow switch and customize them in game via guilds and trainers.
    Another cool thing that's attributes in ESO have more behind them than in Skyrim, like Stamina used for dodge rolls and break free and sneak for example and affect weapon damage.
    New weapon abilities like ESO weapon skills but launched like combos from Skyrim, like moving backward with bow to make power attack into Scatter Shot
    Balanced crafting, really ESO did it better than Skyrim especially culinary.
    Enemies that's using special abilities in combat, remember how those khajiit brigands use acrobatics to move away from player attack or jump over your head to backstab?
    Guilds that's have own unique skills and perks that's also great feature.
    Unique bosses, ESO, have many great examples of such.

    I agree with this. Skyrim came out at a time when the trend in RPGs seemed to be to simplify everything as much as possible out of the (percieved or real, I'm not sure) worry that many gamers considered them too complicated and avoided them. That seems to have blown over now, so I hope they'd be willing to make a few deeper systems with more options and trade-offs. It doesn't need to be exactly like ESO but I'd like the same level of complexity or more. (Maybe even bring back left and right pauldrons and gauntlets dropping seperately like in Morrowind, which would let designers satisfy their need for mismatched ones while allowing players who want it to wear two the same.)
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
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