GetAgrippa wrote: »trackdemon5512 wrote: »How We Got Here:
2) ZOS tests only Deathmatches as a solution on the Live Servers. The consequences of this move are huge. It not only decimated the overall BG population but got anyone who didn’t want Deathmatches to abandon the mode and/or possibly the game.
How can we be sure that BG population was decimated because of DM only queue when it coincided with the most broken set ever released in pvp, Dark Conversion? I know many people who were excited about dm queue only to quit again because of Dark Conversion spam.
trackdemon5512 wrote: »[
Because EVERY update has a broken set or build. This is what happens when you don’t standardize and balance load outs like every other competitive game out there. Sloads, a million werewolf builds, hrothgars, Deadlands Assassin, Venomous, Crimson, vampires, deadly strikes, witch-knight, dragon wings, rune cage, Templar jabs, shalks. I’ve seen every single thing on that list, plus more called out as broken and the reason for the death of battlegrounds for the last four years.
GetAgrippa wrote: »trackdemon5512 wrote: »[
Because EVERY update has a broken set or build. This is what happens when you don’t standardize and balance load outs like every other competitive game out there. Sloads, a million werewolf builds, hrothgars, Deadlands Assassin, Venomous, Crimson, vampires, deadly strikes, witch-knight, dragon wings, rune cage, Templar jabs, shalks. I’ve seen every single thing on that list, plus more called out as broken and the reason for the death of battlegrounds for the last four years.
I played through all those things and not a single one of those things were as aggravating and game breaking as Dark Conversion. So you're making just as many assumptions as anyone else. And I don't know why you mention Hrothgar's when that was released right along with Dark Conversion.
trackdemon5512 wrote: »GetAgrippa wrote: »trackdemon5512 wrote: »How We Got Here:
2) ZOS tests only Deathmatches as a solution on the Live Servers. The consequences of this move are huge. It not only decimated the overall BG population but got anyone who didn’t want Deathmatches to abandon the mode and/or possibly the game.
How can we be sure that BG population was decimated because of DM only queue when it coincided with the most broken set ever released in pvp, Dark Conversion? I know many people who were excited about dm queue only to quit again because of Dark Conversion spam.
Because EVERY update has a broken set or build. This is what happens when you don’t standardize and balance load outs like every other competitive game out there. Sloads, a million werewolf builds, hrothgars, Deadlands Assassin, Venomous, Crimson, vampires, deadly strikes, witch-knight, dragon wings, rune cage, Templar jabs, shalks. I’ve seen every single thing on that list, plus more called out as broken and the reason for the death of battlegrounds for the last four years.
If Dark Conversion was a cause it was the final nail following the other 50 or so already put into the coffin.
This game weathers sets and builds when they’re broken. It’s resilient like that. What it clearly could not weather was shutting down 4/5ths of battleground games and leaving just Deathmatch.
As for New World, for what it’s worth the game seems dead now. Any media reports about it are about a failed economy, grinding, lack of content, bad PvP, and an experience that while pretty is substantially lacking. That it’s only on PC only further hurts that argument because you would be hard pressed to find a significant number of console players that would both drop a game and then move to an entirely different platform at high cost. The hardcore might do that but the casual won’t.
trackdemon5512 wrote: »GetAgrippa wrote: »trackdemon5512 wrote: »How We Got Here:
2) ZOS tests only Deathmatches as a solution on the Live Servers. The consequences of this move are huge. It not only decimated the overall BG population but got anyone who didn’t want Deathmatches to abandon the mode and/or possibly the game.
How can we be sure that BG population was decimated because of DM only queue when it coincided with the most broken set ever released in pvp, Dark Conversion? I know many people who were excited about dm queue only to quit again because of Dark Conversion spam.
Because EVERY update has a broken set or build. This is what happens when you don’t standardize and balance load outs like every other competitive game out there. Sloads, a million werewolf builds, hrothgars, Deadlands Assassin, Venomous, Crimson, vampires, deadly strikes, witch-knight, dragon wings, rune cage, Templar jabs, shalks. I’ve seen every single thing on that list, plus more called out as broken and the reason for the death of battlegrounds for the last four years.
If Dark Conversion was a cause it was the final nail following the other 50 or so already put into the coffin.
This game weathers sets and builds when they’re broken. It’s resilient like that. What it clearly could not weather was shutting down 4/5ths of battleground games and leaving just Deathmatch.
As for New World, for what it’s worth the game seems dead now. Any media reports about it are about a failed economy, grinding, lack of content, bad PvP, and an experience that while pretty is substantially lacking. That it’s only on PC only further hurts that argument because you would be hard pressed to find a significant number of console players that would both drop a game and then move to an entirely different platform at high cost. The hardcore might do that but the casual won’t.
You’re arguing in generalities but you’re wrong because of the specifics.
First of all, regardless of how hard it is for you to believe, the truth is that Dark Convergence was much more damaging to the enjoyment of BGs than any of the other specific “broken” things you named. This has to do with the specific way DC was broken which is unique to the list of broken sets. Namely, its very presence would force everyone to play every match in the most boring way possible and remove one of the most interesting aspects of this game, positioning and timing.
Cheap one-shot builds with guaranteed CCs does this to a lesser degree (the reason why DK and Sorcs are almost always meta in BGs) but you can build to mitigate or heal through damage, allowing you to restore game balance to a somewhat enjoyable state on your own.
DC absolutely forced everyone in the BG to constantly make nonsensical positioning decisions and the timing aspect of the game was reduced purely to “dodge the DC prepare for the next one”. And there’s no way to build it away.
Second, New World had one million people actively playing on steam charts for the first several weeks of launch. That number went down but the game still held many hundreds of thousands of players all through out the DM only test. By the way, the vast majority of the people that held on and kept playing NW are the dedicated pvp players who stayed for the NW BGs once the open world pvp dried up.
NW is pretty much as direct a competition as ESO pvp is going to have in terms of the target demigraphic. If you don’t think there’s a significant connection here based solely on these facts (numbers + demographic) alone, I don’t know what to tell you.
I hope you get your objective only queues. But misrepresenting events is not going to make anything better for anyone in the long run.
trackdemon5512 wrote: »Dark Convergence isn’t as toxic as ppl make it out to be because if it were and everything else were fine the BG population should have magically reset itself with the update. New World is no longer as popular and Dark Convergence got tweaked. That doesn’t look to be the case.
At the moment there is no point in queueing for a random, you are going to end in a deathmatch anyway.
trackdemon5512 wrote: »Dark Convergence isn’t as toxic as ppl make it out to be because if it were and everything else were fine the BG population should have magically reset itself with the update. New World is no longer as popular and Dark Convergence got tweaked. That doesn’t look to be the case.
This is the exact opposite of current reality.
DC was the most game breaking set in the history of the game. More than Viper's, more than Venomous, more than Sload's, and more than any other meta we've ever experienced. The sets you mentioned were 100% overtuned when they were released, but they were not "broken" nor "game breaking" in any sense of the terms.
Do a search for forum posts about those sets around the time they were released and the only set that comes close to the public outcry of DC was Sload's.
Did Venomous pull opponents through walls?
Did Sload's pull opponents off their seige?
Did Viper's pull opponents off walls?
Did ANY of these sets one shot players who were pulled into the center during the 2nd pull?
Game breaking in every sense of the term.
DC has since been fixed and BGs are popping like they were during the DM-Only test. The magic of NW is over and now people are either happy with the end-game experience, or are realizing that NW wasn't living up to some of its promises and have come back to play ESO while they wait to see what the devs do with NW.
The longest I've waited in a queue this last week was 5.5 minutes. A few weeks before the patch, the queue was ~10min and two weeks prior to the patch I don't know because I (and many others) stopped queueing because of how unenjoyable DC made them.
GetAgrippa wrote: »Dude bashcro was not as broken as DC. For one, you actually HAD TO BE A NECRO. Not any random toon could be a bashcro. Any random toon could put on dc. Bashcro, while very frustrating, had more counterplay. You roll dodge away and kite until the transformation was over. There weren't 6 different bashcro players at any given time that you were trying to avoid, unlike DC users. The cooldown on the transformation is of course much longer than DC. Lastly, Bashcro DIDN'T PULL YOU IN TWICE (sometimes when you're not even in the aoe) AND STUN YOU.
So, again, you're making an assumption that you're stating as a fact that's simply not a fact. This is a conversation I've had with several BGers actually. We all agree that DC was worse than the bashcro meta. It's actually more comparable to the WW single target dots meta. And that also saw a pretty hefty decline in BG dm populations. I know because I was there.
We don't need to convince you. You won't convince us. You're convinced of your own argument. That's fine. At this point a dead horse is being beaten.
trackdemon5512 wrote: »GetAgrippa wrote: »Dude bashcro was not as broken as DC. For one, you actually HAD TO BE A NECRO. Not any random toon could be a bashcro. Any random toon could put on dc. Bashcro, while very frustrating, had more counterplay. You roll dodge away and kite until the transformation was over. There weren't 6 different bashcro players at any given time that you were trying to avoid, unlike DC users. The cooldown on the transformation is of course much longer than DC. Lastly, Bashcro DIDN'T PULL YOU IN TWICE (sometimes when you're not even in the aoe) AND STUN YOU.
So, again, you're making an assumption that you're stating as a fact that's simply not a fact. This is a conversation I've had with several BGers actually. We all agree that DC was worse than the bashcro meta. It's actually more comparable to the WW single target dots meta. And that also saw a pretty hefty decline in BG dm populations. I know because I was there.
We don't need to convince you. You won't convince us. You're convinced of your own argument. That's fine. At this point a dead horse is being beaten.
Two plus months of transformations and instant kills. During which if you were lucky enough to run away because another player wasn’t running permafrost (with its then super snare) you were shooed off flags or any other objective. In BGs you would spend most of the match running away. Then when you went to kill said Goliath after the transformation wore off it became apparent that they were literally a fully functioning tank who could kill while transformed.
Totem, soul absorb, pots. You can quickly get your full ultimate back and then transform again into a OHKO Goliath.
No, not everyone could become a necro, hence the screams of “Pay-to-Win”. That said it wasn’t like they weren’t everywhere. The barrier to entry was minimal, like farming for 5 pieces of DC.
I obviously won’t convince you or several others here. That doesn’t mean I’m wrong about how broken things constantly show up in BGs and over 5 years have never led to the functional collapse of the BG population. Is it more likely that DC just happens to be the outlier case OR that a test that shut out everyone who didn’t want to always play Deathmatch is the cause? Seems more like the latter.
thesarahandcompany wrote: »I had 5 solo random queue last night, all deadmatch...
I feel like even there 6 player queue random and another player queue DM, the system will still tend to pick DM, it just have higher periority.
The DM lover may be happy with this but this is not healthy in the long run. The system discourage the objective pvper to participate. after 1-2 weeks the game will returning to that "same 12 people fighting each other" again.
I disagree. There are players who haven't logged on in months I've seen returned because of the queue changes.
If all of the objective players stop playing it will be all DM all the time.
I am not seeing the threat here.
thesarahandcompany wrote: »I had 5 solo random queue last night, all deadmatch...
I feel like even there 6 player queue random and another player queue DM, the system will still tend to pick DM, it just have higher periority.
The DM lover may be happy with this but this is not healthy in the long run. The system discourage the objective pvper to participate. after 1-2 weeks the game will returning to that "same 12 people fighting each other" again.
I disagree. There are players who haven't logged on in months I've seen returned because of the queue changes.
i can only smile to your comment. You totally forget this : only those loving DM went back. The others, tried, and are leaving again and soon you will too complain that there is not enough players for BG.
I used to play each day at least 5 matchs, 3 obj and 2 dm. Since the change, i hate absolutely to have to do BG to get stones and endure 5 DM.
Perhaps you could just revise your comment. Its not only your fun that count, but everyone deserve to have some even in BG.
If all of the objective players stop playing it will be all DM all the time.
I am not seeing the threat here.
Not really. It's all DM anyways. So objective players leaving would actually have zero impact what is funny because if they are really the wast minority then why create a queue system ridiculously favoring DMs? It like a bad joke.
If all of the objective players stop playing it will be all DM all the time.
I am not seeing the threat here.
Not really. It's all DM anyways. So objective players leaving would actually have zero impact what is funny because if they are really the wast minority then why create a queue system ridiculously favoring DMs? It like a bad joke.
Pretty well nailing my point here.
If objective players are the minority, wouldn't a system weighted to DM make sense?
The real issue here is the fracturing of the pvp community. Zos doesn't believe an objective mode and a DM mode can exist separately. I think they should at least give the objective people a chance to show they can support their own queue short term. And improve rewards to entice more players to both modes. Long term there should be adjustments to make the objective modes more pvp oriented. Increase the conflict and introduce a competitive aspect.
propertyOfUndefined wrote: »It's been about 48 hours since the leaderboards reset. Looking at the image below, there are only 24 players in the Land Grab leaderboard. Given there are 12 players per match, that means there have been 2 land grab matches in the last 2 days! If this is "by design", then I'm sorry to say, but it's a really poor design...
thesarahandcompany wrote: »It just goes back to what I said in other posts. Deathmatch players are the majority. There's no scenario where 1 player out of 12 is the only one queueing for deathmatch. Most players queue deathmatch. A lot of players have returned recently because deathmatch is available.
This is a good change for ESO BGs because it's prioritizing the backbone of the already small PvP community.
It's time to move past the queue issues. They've done enough. Let's move onto getting new content in PvP and end this silly, age-old debate about BG queues and leave them the way they are.
ZOS, DON'T CHANGE ANYTHING PLEASE.