Because if most people q death match its just going to be deathmatch and fill the remaining slots with people who q random.
I had 5 solo random queue last night, all deadmatch...
I feel like even there 6 player queue random and another player queue DM, the system will still tend to pick DM, it just have higher periority.
The DM lover may be happy with this but this is not healthy in the long run. The system discourage the objective pvper to participate. after 1-2 weeks the game will returning to that "same 12 people fighting each other" again.
McTaterskins wrote: »Folks...
With the way the queue system is now setup, it only takes 1 person. One. One person queues for DM and the random queue folks will be pulled in.
You can have 12 people in queue. 11 of them in random queue and the last person joins the DM queue... boom. Everyone gets a DM.
It has absolutely nothing to do with who thinks X is more popular than Y. Absolutely nothing.
Later on he added that they'd keep monitoring the queues. Basically, if enough people start queueing using the Random Queue for Obj Modes to warrant its own specific queue, they'll probably add it in the future.
given the current situation, people wanting other modes just gave up and moved on to something else.
McTaterskins wrote: »Folks...
With the way the queue system is now setup, it only takes 1 person. One. One person queues for DM and the random queue folks will be pulled in.
You can have 12 people in queue. 11 of them in random queue and the last person joins the DM queue... boom. Everyone gets a DM.
It has absolutely nothing to do with who thinks X is more popular than Y. Absolutely nothing.
Dagoth_Rac wrote: »It sounds like the only way to truly get a random BG is if 12 people are in the random queue and no one is in the deathmatch queue. But ZOS said most popular mode is deathmatch. So the odds of ever having no one in deathmatch queue seem to be slim to none, if deathmatch is most wanted. So why even bring back random queue?
thesarahandcompany wrote: »
This isn't happening though. This is a huge and unrealistic hypothetical. Rich himself has said the vast majority of players are queueing for deathmatch.
This is just some constructed talking point that ignores the reality of the situation.
Yes it does, because what you're describing seldomly happens, if ever, to be an actual problem from ZOS' perspective. The vast majority of players are queueing using the Deathmatch Queue. This information came from the Creative Director himself.
He also said that if Objective Modes got their own specific queue, that the queue would never pop. Later on he added that they'd keep monitoring the queues. Basically, if enough people start queueing using the Random Queue for Obj Modes to warrant its own specific queue, they'll probably add it in the future.
McTaterskins wrote: »Moot points. The queues need to be separated for actual data. If they don't pop fast, they don't pop fast.
trackdemon5512 wrote: »How We Got Here:
2) ZOS tests only Deathmatches as a solution on the Live Servers. The consequences of this move are huge. It not only decimated the overall BG population but got anyone who didn’t want Deathmatches to abandon the mode and/or possibly the game.
GetAgrippa wrote: »trackdemon5512 wrote: »How We Got Here:
2) ZOS tests only Deathmatches as a solution on the Live Servers. The consequences of this move are huge. It not only decimated the overall BG population but got anyone who didn’t want Deathmatches to abandon the mode and/or possibly the game.
How can we be sure that BG population was decimated because of DM only queue when it coincided with the most broken set ever released in pvp, Dark Conversion? I know many people who were excited about dm queue only to quit again because of Dark Conversion spam.