Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]
DarcyMardin wrote: »I vote for speed bumps in dungeons. Or trip wires. Run through a pack of mobs without killing them or skip a boss required for the quest and you trip, fall flat on your face, and can’t move until the group has caught up with you.
BroughBreaux wrote: »Yeah, so spend 45(x8) minutes meandering through a dungeon so I can get transmute crystals since that's the only efficient source by which to get them.Yes, it is a choice. The choice is "screw over other players" or "don't screw over other players". You will still get your transmute stones. But stick with the party, and KILL as you go instead of running past monsters. If there is dialogue which is required for a quest, WAIT for the quest if another player needs it.
The problem isn't people maximizing their time efficiency, the problem is ZOS locking transmutes behind the queue. They could EASILY make it to where the final boss of the first dungeon you complete each day on each character drops the 10 crystal geode and this problem would be solved because we can solo them.
This isn't even to mention that the only reason you guys can get a queue to pop off as all is because people are farming the dungeons for the loot, Undaunted keys, or transmutes. The amount of people who do dungeons for fun is very small and queue times would skyrocket without farmers to fill spots. This is why the above solution hasn't be done.
I think the problem is people want a very different type of run and do not bother to take a few moments to form their group from guild, and yes it takes only moments to do so. I know because I do it. As such there are people who queue solo and have a complete disregard for others.
Granted, I suggest people like the OP form their group from guild as well but that is so they do not have to deal with the selfish people they ran with today. Heck, even if they queue with three guildmates they can more efficiently kick the 4th person if needed.
When you are calling people that play different brain dead zombies, or post here wanting people that play different from you to be punished in dungeons, then YOU are the problem.
Just find people that want to clear slowly without using the Dungeon Finder.
That system isn't there to help you do quests. That system is there to help you get loot and credit from killing boss when your teammates rush ahead of you.
Also, you have as much right to call them mind-dead zombies as they have to call you a slow potato. Just saying. People speedfarming random normals isn't anything new or different and, given that instead of doing something about it ZOS introduced a feature that makes speedrunning easier, is fully intended by ZOS.
If you want to do the quest and read the lore, make your own group. There're plenty of guild out there to help with that.
BroughBreaux wrote: »This argument is in bad faith. Like, really bad faith. This is a stone's throw away from just outright lying about something. It's not a CHOICE when the ONLY way to get transmute crystals is by queueing for dungeons. Otherwise, you have to wait 30 days for a Cyrodiil campaign to end or get a measly 4 every 24 hours from Rewards of the Worthy, which would take you 31 days to get enough to reconstruct one 5 piece set if you have it down all the way to a cost of 25 per piece.SeaGtGruff wrote: »When you queue for a GROUP activity but then rush ahead of the rest of the group because you're just there to speed-run a random dungeon and grab your transmute crystals or other rewards (event tickets, event coffer, whatever), then you are being antisocial in a social situation that you consciously CHOSE to participate in
It's not a CHOICE when there's only ONE way to get something.
When you are calling people that play different brain dead zombies, or post here wanting people that play different from you to be punished in dungeons, then YOU are the problem.
You need to read the whole post and not just get triggered. I made the statement in group I was doing the quest. The rest of the party was fine taking their time. ONE person out of FOUR people drug the whole party through the dungeon making it so the quests could NOT be completed.Just find people that want to clear slowly without using the Dungeon Finder.
Why can the speed runners find a group to run the dungeon without using the Dungeon Finder?
When you are calling people that play different brain dead zombies, or post here wanting people that play different from you to be punished in dungeons, then YOU are the problem.
You need to read the whole post and not just get triggered. I made the statement in group I was doing the quest. The rest of the party was fine taking their time. ONE person out of FOUR people drug the whole party through the dungeon making it so the quests could NOT be completed.Just find people that want to clear slowly without using the Dungeon Finder.
Why can the speed runners find a group to run the dungeon without using the Dungeon Finder?
Because that doesn't give you Transmute stones lol.
Fast people can make the Dungeon go fast and get their transmutes quickly. Slow potatoes can't make the dungeon go slow. Who's better served making their own group?
So, either make your own groups, or put up with strong players that can go fast until you roll a group that goes slow with the Dungeon Finder.
When you are calling people that play different brain dead zombies, or post here wanting people that play different from you to be punished in dungeons, then YOU are the problem.
You need to read the whole post and not just get triggered. I made the statement in group I was doing the quest. The rest of the party was fine taking their time. ONE person out of FOUR people drug the whole party through the dungeon making it so the quests could NOT be completed.Just find people that want to clear slowly without using the Dungeon Finder.
Why can the speed runners find a group to run the dungeon without using the Dungeon Finder?
Because that doesn't give you Transmute stones lol.
Fast people can make the Dungeon go fast and get their transmutes quickly. Slow potatoes can't make the dungeon go slow. Who's better served making their own group?
So, either make your own groups, or put up with strong players that can go fast until you roll a group that goes slow with the Dungeon Finder.
So it is about the transmute stones which you can't sell. There is only 14 slots of armor that these can be used on. When you transmute armor it becomes bound so it cant be sold... So how many set of armor are wearing at one time? Next like us "Slow Potatoes" you can put together a party of 4 players then use the dungeon finder in order to do the random dungeon finder and still get your transmute stones and have a party that wants to bum rush dungeons just like you. Could it be that the antisocial mentality of power running leads to a lack of steady friendships and partnerships?
When you are calling people that play different brain dead zombies, or post here wanting people that play different from you to be punished in dungeons, then YOU are the problem.
You need to read the whole post and not just get triggered. I made the statement in group I was doing the quest. The rest of the party was fine taking their time. ONE person out of FOUR people drug the whole party through the dungeon making it so the quests could NOT be completed.Just find people that want to clear slowly without using the Dungeon Finder.
Why can the speed runners find a group to run the dungeon without using the Dungeon Finder?
Because that doesn't give you Transmute stones lol.
Fast people can make the Dungeon go fast and get their transmutes quickly. Slow potatoes can't make the dungeon go slow. Who's better served making their own group?
So, either make your own groups, or put up with strong players that can go fast until you roll a group that goes slow with the Dungeon Finder.
So it is about the transmute stones which you can't sell. There is only 14 slots of armor that these can be used on. When you transmute armor it becomes bound so it cant be sold... So how many set of armor are wearing at one time? Next like us "Slow Potatoes" you can put together a party of 4 players then use the dungeon finder in order to do the random dungeon finder and still get your transmute stones and have a party that wants to bum rush dungeons just like you. Could it be that the antisocial mentality of power running leads to a lack of steady friendships and partnerships?
When you are calling people that play different brain dead zombies, or post here wanting people that play different from you to be punished in dungeons, then YOU are the problem.
You need to read the whole post and not just get triggered. I made the statement in group I was doing the quest. The rest of the party was fine taking their time. ONE person out of FOUR people drug the whole party through the dungeon making it so the quests could NOT be completed.Just find people that want to clear slowly without using the Dungeon Finder.
Why can the speed runners find a group to run the dungeon without using the Dungeon Finder?
Because that doesn't give you Transmute stones lol.
Fast people can make the Dungeon go fast and get their transmutes quickly. Slow potatoes can't make the dungeon go slow. Who's better served making their own group?
So, either make your own groups, or put up with strong players that can go fast until you roll a group that goes slow with the Dungeon Finder.
So it is about the transmute stones which you can't sell. There is only 14 slots of armor that these can be used on. When you transmute armor it becomes bound so it cant be sold... So how many set of armor are wearing at one time? Next like us "Slow Potatoes" you can put together a party of 4 players then use the dungeon finder in order to do the random dungeon finder and still get your transmute stones and have a party that wants to bum rush dungeons just like you. Could it be that the antisocial mentality of power running leads to a lack of steady friendships and partnerships?
SeaGtGruff wrote: »When you queue for a GROUP activity but then rush ahead of the rest of the group because you're just there to speed-run a random dungeon and grab your transmute crystals or other rewards (event tickets, event coffer, whatever), then you are being antisocial in a social situation that you consciously CHOSE to participate in.
I would hardly call dungeon finder the most lucrative source of transmute crystals. I get way more crystals from PvP than I ever will from PvE dungeon dailies. Between 8 characters and rewards of the worth I end up exceeding my needs for crystals by a wide margin comparatively. Geodes in pvp often drop 10 for me as well.
at one point I had used 1000 and then gained 1000 by the end of the campaign.
DarcyMardin wrote: »I vote for speed bumps in dungeons. Or trip wires. Run through a pack of mobs without killing them or skip a boss required for the quest and you trip, fall flat on your face, and can’t move until the group has caught up with you.
"Drag the party behind the [snip] that wants to rush through the dungeon" is really terrible system should be removed at once. Dungeon are supposed to be a fun social, group hugging team event, been pull into combat against one's will, simply frustrating and very annoying.
If you want to do equipment farming or crystal geode, then organise a private or Guild group, you can't because only Random daily dungeons give you 10 crystal.
So ya'll enjoy those fake tanks and fake healers considering support classes are usually played by individuals who don't like to rush through the game
Ippokrates wrote: »So, as for today we have seen requests for:
1. PUGS with storytelling.
2. PUGS for seniors.
3. Easier dung PUGS.
4. Harder dung PUGS
5. Separate PUGS queue for DLC
6. Additional requirements for roles.
7. Penalties and bonuses for roles.
8. More locks to fight speedrunners.
9. Less locks because they are getting bugged
10. PUGS for trials
And i am pretty sure i have missed few ideas.
Well, to please everyone dev team would have to put a lot of effort.
OR maybe, just MAYBE, ZOS could finally invest some time in "communication" and give us things like:
1. Universal chats for all zone, so we do not need to jump between Craglorn, Deshaan, Deadland, etc. or sit in one place while waiting for ads, but look for other players from any place.
2. Advanced guild finder so ppl would have easier time while looking for a guild that fits their need. Also, increasing number of guilds player could be member of would be nice, because with limit of 5, it is hard to build a good collection of team for all activities.
Just a suggestion.