BroughBreaux wrote: »I think the solution for all these types of problems is just being able to tag yourself with something like "Harcore" "Casual" or something in between, and then the finder pairs you with people who have your tag. In between people are paired with both so that queues don't take ages.
Personally, I rush through dungeons because idc about the dungeon, I want the reward, and the fault is that the game pairs me with people who don't share my playstyle. Because I'm not going to wait around for people when I'm only here for transmutes and I have 8 more characters and 8 more queues to wait through and 8 more dungeons I have to do, and those people who want to experience the quest shouldn't have to rush through to keep up with me.
When players complain that people that are not ready for the harder vet DLC dungeons are put into our groups we're told that "That's the Random Finder, make your own group if you want a group that has a chance of clearing certain content."
Well, that same logic applies here, flawed as it may be in my opinion. So just join a guild and find people that want to play at your own slow pace.
Just because someone has already completed a dungeon multiple times and they don't care for the quest or the lore in it doesn't mean they're a "brain dead zombie" btw. There's nothing "offending" about it either. Some people have done some content hundreds of times.
Putting time-gated quest checkpoints in dungeons is dumb anyway. Blaming your fellow players and calling them names for a developer mistake is uncalled for.
When players complain that people that are not ready for the harder vet DLC dungeons are put into our groups we're told that "That's the Random Finder, make your own group if you want a group that has a chance of clearing certain content."
Well, that same logic applies here, flawed as it may be in my opinion. So just join a guild and find people that want to play at your own slow pace.
Just because someone has already completed a dungeon multiple times and they don't care for the quest or the lore in it doesn't mean they're a "brain dead zombie" btw. There's nothing "offending" about it either. Some people have done some content hundreds of times.
Putting time-gated quest checkpoints in dungeons is dumb anyway. Blaming your fellow players and calling them names for a developer mistake is uncalled for.
If one person is causing the issues why not vote to kick them? After all it is why Zenimax made it so we can vote to kick a group member.
Granted, I do not see this when I queue solo. Most of the time I group with guildmates to ensure I get a good group.
If one person is causing the issues why not vote to kick them? After all it is why Zenimax made it so we can vote to kick a group member.
Granted, I do not see this when I queue solo. Most of the time I group with guildmates to ensure I get a good group.
The instance to which I am referring did not even offer me an opportunity to try to cast a a vote. The person bolted past quest zones and would not even offer the rest of us an opportunity to do anything. When you are drug past a position the screen goes black and an announcement pops up "You are being moved to the next location" If you were typing at the time it is gone and you are just along for the ride after that. Attempting to figure out if you are going to try to bail the dungeon and wait for 15 minutes because someone else could not wait for the 15 to 30 seconds it takes to complete a quest location. Yet alone try to hit P then initiate a vote to kick and hope everyone else gets to the message before the person sprints past the next quest location.
Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]
If one person is causing the issues why not vote to kick them? After all it is why Zenimax made it so we can vote to kick a group member.
Granted, I do not see this when I queue solo. Most of the time I group with guildmates to ensure I get a good group.
The instance to which I am referring did not even offer me an opportunity to try to cast a a vote. The person bolted past quest zones and would not even offer the rest of us an opportunity to do anything. When you are drug past a position the screen goes black and an announcement pops up "You are being moved to the next location" If you were typing at the time it is gone and you are just along for the ride after that. Attempting to figure out if you are going to try to bail the dungeon and wait for 15 minutes because someone else could not wait for the 15 to 30 seconds it takes to complete a quest location. Yet alone try to hit P then initiate a vote to kick and hope everyone else gets to the message before the person sprints past the next quest location.
Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]
SeaGtGruff wrote: »BroughBreaux wrote: »I think the solution for all these types of problems is just being able to tag yourself with something like "Harcore" "Casual" or something in between, and then the finder pairs you with people who have your tag. In between people are paired with both so that queues don't take ages.
Personally, I rush through dungeons because idc about the dungeon, I want the reward, and the fault is that the game pairs me with people who don't share my playstyle. Because I'm not going to wait around for people when I'm only here for transmutes and I have 8 more characters and 8 more queues to wait through and 8 more dungeons I have to do, and those people who want to experience the quest shouldn't have to rush through to keep up with me.
How many transmute stones do you have?
Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]
This argument is in bad faith. Like, really bad faith. This is a stone's throw away from just outright lying about something. It's not a CHOICE when the ONLY way to get transmute crystals is by queueing for dungeons. Otherwise, you have to wait 30 days for a Cyrodiil campaign to end or get a measly 4 every 24 hours from Rewards of the Worthy, which would take you 31 days to get enough to reconstruct one 5 piece set if you have it down all the way to a cost of 25 per piece.SeaGtGruff wrote: »When you queue for a GROUP activity but then rush ahead of the rest of the group because you're just there to speed-run a random dungeon and grab your transmute crystals or other rewards (event tickets, event coffer, whatever), then you are being antisocial in a social situation that you consciously CHOSE to participate in
Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]
You have to blame ZoS for this 100%, i am sorry.
The easiest source of transmutes is doing random normals on multiple characters. People who want that many transmutes are endgamers, who could easily solo the dungeons (but there would be no point, no transmutes).
In other words, by making the Dungeon Finder the most lucrative source of transmutes, ZoS forces endgamers in a rush to group with new players just trying to experience the game.
Its the worst system I could possibly think of.
BroughBreaux wrote: »This argument is in bad faith. Like, really bad faith. This is a stone's throw away from just outright lying about something. It's not a CHOICE when the ONLY way to get transmute crystals is by queueing for dungeons. Otherwise, you have to wait 30 days for a Cyrodiil campaign to end or get a measly 4 every 24 hours from Rewards of the Worthy, which would take you 31 days to get enough to reconstruct one 5 piece set if you have it down all the way to a cost of 25 per piece.SeaGtGruff wrote: »When you queue for a GROUP activity but then rush ahead of the rest of the group because you're just there to speed-run a random dungeon and grab your transmute crystals or other rewards (event tickets, event coffer, whatever), then you are being antisocial in a social situation that you consciously CHOSE to participate in
It's not a CHOICE when there's only ONE way to get something.
Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]
You have to blame ZoS for this 100%, i am sorry.
The easiest source of transmutes is doing random normals on multiple characters. People who want that many transmutes are endgamers, who could easily solo the dungeons (but there would be no point, no transmutes).
In other words, by making the Dungeon Finder the most lucrative source of transmutes, ZoS forces endgamers in a rush to group with new players just trying to experience the game.
Its the worst system I could possibly think of.
BroughBreaux wrote: »I think the solution for all these types of problems is just being able to tag yourself with something like "Harcore" "Casual" or something in between, and then the finder pairs you with people who have your tag. In between people are paired with both so that queues don't take ages.
Personally, I rush through dungeons because idc about the dungeon, I want the reward, and the fault is that the game pairs me with people who don't share my playstyle. Because I'm not going to wait around for people when I'm only here for transmutes and I have 8 more characters and 8 more queues to wait through and 8 more dungeons I have to do, and those people who want to experience the quest shouldn't have to rush through to keep up with me.
BroughBreaux wrote: »I think the solution for all these types of problems is just being able to tag yourself with something like "Harcore" "Casual" or something in between, and then the finder pairs you with people who have your tag. In between people are paired with both so that queues don't take ages.
Personally, I rush through dungeons because idc about the dungeon, I want the reward, and the fault is that the game pairs me with people who don't share my playstyle. Because I'm not going to wait around for people when I'm only here for transmutes and I have 8 more characters and 8 more queues to wait through and 8 more dungeons I have to do, and those people who want to experience the quest shouldn't have to rush through to keep up with me.
Yeah, so spend 45(x8) minutes meandering through a dungeon so I can get transmute crystals since that's the only efficient source by which to get them.Yes, it is a choice. The choice is "screw over other players" or "don't screw over other players". You will still get your transmute stones. But stick with the party, and KILL as you go instead of running past monsters. If there is dialogue which is required for a quest, WAIT for the quest if another player needs it.
BroughBreaux wrote: »Yeah, so spend 45(x8) minutes meandering through a dungeon so I can get transmute crystals since that's the only efficient source by which to get them.Yes, it is a choice. The choice is "screw over other players" or "don't screw over other players". You will still get your transmute stones. But stick with the party, and KILL as you go instead of running past monsters. If there is dialogue which is required for a quest, WAIT for the quest if another player needs it.
The problem isn't people maximizing their time efficiency, the problem is ZOS locking transmutes behind the queue. They could EASILY make it to where the final boss of the first dungeon you complete each day on each character drops the 10 crystal geode and this problem would be solved because we can solo them.
This isn't even to mention that the only reason you guys can get a queue to pop off as all is because people are farming the dungeons for the loot, Undaunted keys, or transmutes. The amount of people who do dungeons for fun is very small and queue times would skyrocket without farmers to fill spots. This is why the above solution hasn't be done.