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New Group Dungeon System

BigDanT
BigDanT
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Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]

[edited for baiting & profanity bypass]
Edited by ZOS_Icy on December 27, 2021 11:36AM
  • SeaGtGruff
    SeaGtGruff
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    This is one of the reasons why I prefer to solo dungeons. The best you can do is try to initiate a vote kick as soon as the offending player takes off like a rocket-- or, failing that, leave the group as soon as possible.
    I've fought mudcrabs more fearsome than me!
  • Vylaera
    Vylaera
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    I think the solution for all these types of problems is just being able to tag yourself with something like "Harcore" "Casual" or something in between, and then the finder pairs you with people who have your tag. In between people are paired with both so that queues don't take ages.

    Personally, I rush through dungeons because idc about the dungeon, I want the reward, and the fault is that the game pairs me with people who don't share my playstyle. Because I'm not going to wait around for people when I'm only here for transmutes and I have 8 more characters and 8 more queues to wait through and 8 more dungeons I have to do, and those people who want to experience the quest shouldn't have to rush through to keep up with me.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Artim_X
    Artim_X
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    A lot of dungeon issues tend to be resolved with verbal and nonverbal communication. For instance, expressing in group chat that you're doing a quest or as mentioned above just vote kick a specific player.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • SeaGtGruff
    SeaGtGruff
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    I think the solution for all these types of problems is just being able to tag yourself with something like "Harcore" "Casual" or something in between, and then the finder pairs you with people who have your tag. In between people are paired with both so that queues don't take ages.

    Personally, I rush through dungeons because idc about the dungeon, I want the reward, and the fault is that the game pairs me with people who don't share my playstyle. Because I'm not going to wait around for people when I'm only here for transmutes and I have 8 more characters and 8 more queues to wait through and 8 more dungeons I have to do, and those people who want to experience the quest shouldn't have to rush through to keep up with me.

    How many transmute stones do you have?
    I've fought mudcrabs more fearsome than me!
  • Magio_
    Magio_
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    When players complain that people that are not ready for the harder vet DLC dungeons are put into our groups we're told that "That's the Random Finder, make your own group if you want a group that has a chance of clearing certain content."

    Well, that same logic applies here, flawed as it may be in my opinion. So just join a guild and find people that want to play at your own slow pace.

    Just because someone has already completed a dungeon multiple times and they don't care for the quest or the lore in it doesn't mean they're a "brain dead zombie" btw. There's nothing "offending" about it either. Some people have done some content hundreds of times.

    Putting time-gated quest checkpoints in dungeons is dumb anyway. Blaming your fellow players and calling them names for a developer mistake is uncalled for.
  • SeaGtGruff
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    Magio_ wrote: »
    When players complain that people that are not ready for the harder vet DLC dungeons are put into our groups we're told that "That's the Random Finder, make your own group if you want a group that has a chance of clearing certain content."

    Well, that same logic applies here, flawed as it may be in my opinion. So just join a guild and find people that want to play at your own slow pace.

    Just because someone has already completed a dungeon multiple times and they don't care for the quest or the lore in it doesn't mean they're a "brain dead zombie" btw. There's nothing "offending" about it either. Some people have done some content hundreds of times.

    Putting time-gated quest checkpoints in dungeons is dumb anyway. Blaming your fellow players and calling them names for a developer mistake is uncalled for.

    When you queue for a GROUP activity but then rush ahead of the rest of the group because you're just there to speed-run a random dungeon and grab your transmute crystals or other rewards (event tickets, event coffer, whatever), then you are being antisocial in a social situation that you consciously CHOSE to participate in.

    Mind you, I'm not saying it's wrong to put your interests ahead of other people's interests. The main reason I play solo instead of with family, friends, and guildmates is because I put my own interests in the game ahead of anyone else's. But I'm playing solo, not queuing for a group activity. And when I'm playing alongside random strangers in a delve, public dungeon, or out in the overland areas, I try to make sure I let the other players get their hits in so they get looting privileges, or don't have to wait 15 minutes for a boss to respawn. It's just common courtesy.

    Choosing to play the way you want to play is okay. Choosing to blame the devs because other players complain because your choice of playstyle in a group setting that you deliberately chose to participate in creates problems for them is not okay, IMO. We should all make our choices, but we shouldn't then turn around and try to dodge the consequences of our choices, or pin the blame on the devs.
    I've fought mudcrabs more fearsome than me!
  • Amottica
    Amottica
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    If one person is causing the issues why not vote to kick them? After all it is why Zenimax made it so we can vote to kick a group member.

    Granted, I do not see this when I queue solo. Most of the time I group with guildmates to ensure I get a good group.
  • BigDanT
    BigDanT
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    Magio_ wrote: »
    When players complain that people that are not ready for the harder vet DLC dungeons are put into our groups we're told that "That's the Random Finder, make your own group if you want a group that has a chance of clearing certain content."

    Well, that same logic applies here, flawed as it may be in my opinion. So just join a guild and find people that want to play at your own slow pace.

    Just because someone has already completed a dungeon multiple times and they don't care for the quest or the lore in it doesn't mean they're a "brain dead zombie" btw. There's nothing "offending" about it either. Some people have done some content hundreds of times.

    Putting time-gated quest checkpoints in dungeons is dumb anyway. Blaming your fellow players and calling them names for a developer mistake is uncalled for.

    When I state before anyone is off in running in group chat that I AM doing the quest and they disregard what is being said and they are the only "1" person out of 4 running ahead and causing the others players to be drug past points of interest and quest locations then yes they are "A Brain Dead Zombie" because their only interest in the dungeon is the reward at the end and they refuse to bend for 1 dungeon run when 3 out of 4 players are taking their time. I personally do not feel my statement rude when it was a totally accurate statement. Not out to argue just defending my first statement.
  • BigDanT
    BigDanT
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    Amottica wrote: »
    If one person is causing the issues why not vote to kick them? After all it is why Zenimax made it so we can vote to kick a group member.

    Granted, I do not see this when I queue solo. Most of the time I group with guildmates to ensure I get a good group.

    The instance to which I am referring did not even offer me an opportunity to try to cast a a vote. The person bolted past quest zones and would not even offer the rest of us an opportunity to do anything. When you are drug past a position the screen goes black and an announcement pops up "You are being moved to the next location" If you were typing at the time it is gone and you are just along for the ride after that. Attempting to figure out if you are going to try to bail the dungeon and wait for 15 minutes because someone else could not wait for the 15 to 30 seconds it takes to complete a quest location. Yet alone try to hit P then initiate a vote to kick and hope everyone else gets to the message before the person sprints past the next quest location.
  • SimonThesis
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    I mean tbf when you already have the trifecta for a vet dungeon and your vet trials guild goes you must have this new meta set including the inferno by the end of the week to do this trial with us. What most people normally do is speed run normal 100+ times trying to get the piece of gear you want. Group finder should not place people like that with people who haven't done the quest yet. I think there should be a seperate Q if you haven't completed the quest yet.
    Edited by SimonThesis on November 3, 2021 10:56PM
  • BigDanT
    BigDanT
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    BigDanT wrote: »
    Amottica wrote: »
    If one person is causing the issues why not vote to kick them? After all it is why Zenimax made it so we can vote to kick a group member.

    Granted, I do not see this when I queue solo. Most of the time I group with guildmates to ensure I get a good group.

    The instance to which I am referring did not even offer me an opportunity to try to cast a a vote. The person bolted past quest zones and would not even offer the rest of us an opportunity to do anything. When you are drug past a position the screen goes black and an announcement pops up "You are being moved to the next location" If you were typing at the time it is gone and you are just along for the ride after that. Attempting to figure out if you are going to try to bail the dungeon and wait for 15 minutes because someone else could not wait for the 15 to 30 seconds it takes to complete a quest location. Yet alone try to hit P then initiate a vote to kick and hope everyone else gets to the message before the person sprints past the next quest location.

    Also after they get out of aggro range of what they aggroed it now turns and attacks the other members of the party leaving them to try to deal with the left overs while trying to salvage everything else they are trying to do.
  • Grandchamp1989
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    I have been saying it for awhile now. In my experience the Dungeon Finder is now pure anarchy in both normal and vet.

  • karekiz
    karekiz
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    BigDanT wrote: »
    Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]

    That's actually called really [snip] quest design. Quests shouldn't have progression breaks at all regardless of where you joined the dungeon etc. Its a relic from like 2016 that they never updated.

    [snip]
    [edited for profanity bypass, bashing & to remove quote]
    Edited by ZOS_Icy on December 27, 2021 11:37AM
  • Amottica
    Amottica
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    BigDanT wrote: »
    Amottica wrote: »
    If one person is causing the issues why not vote to kick them? After all it is why Zenimax made it so we can vote to kick a group member.

    Granted, I do not see this when I queue solo. Most of the time I group with guildmates to ensure I get a good group.

    The instance to which I am referring did not even offer me an opportunity to try to cast a a vote. The person bolted past quest zones and would not even offer the rest of us an opportunity to do anything. When you are drug past a position the screen goes black and an announcement pops up "You are being moved to the next location" If you were typing at the time it is gone and you are just along for the ride after that. Attempting to figure out if you are going to try to bail the dungeon and wait for 15 minutes because someone else could not wait for the 15 to 30 seconds it takes to complete a quest location. Yet alone try to hit P then initiate a vote to kick and hope everyone else gets to the message before the person sprints past the next quest location.

    Glad I tend to quest with guild mates then. Much better experience.
  • Ippokrates
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    BigDanT wrote: »
    Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]

    And you can forget about chests, cause game will suck you in, like did it today to me in BDV ^^

    [edited to remove quote]
    Edited by ZOS_Icy on December 27, 2021 11:37AM
  • jle30303
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    If the distance between players gets too great, it's the *front* player who should get dragged back, not the back players forwards.

    Let him at least learn to kill as he goes, so that players who don't have his level of running speed and can't outrun the monsters at least aren't then slowed down further by having to fight them. If somebody runs ahead *but kills trash as he goes*, that's less of a problem because it allows people to catch up. Even then, they should be able to rest and recover stamina before starting the fight.

    Better still: Boss should not spawn, or should not be hostile, if there is a player, any player, outside of the boss zone. If you want to start a fight against the boss and you're on your own, you wait for the rest of the party to catch up, or you go back and HELP them catch up. Or you go do the dungeon solo, so that there are no players behind you.
    Edited by jle30303 on November 4, 2021 1:38AM
  • Vylaera
    Vylaera
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    SeaGtGruff wrote: »
    I think the solution for all these types of problems is just being able to tag yourself with something like "Harcore" "Casual" or something in between, and then the finder pairs you with people who have your tag. In between people are paired with both so that queues don't take ages.

    Personally, I rush through dungeons because idc about the dungeon, I want the reward, and the fault is that the game pairs me with people who don't share my playstyle. Because I'm not going to wait around for people when I'm only here for transmutes and I have 8 more characters and 8 more queues to wait through and 8 more dungeons I have to do, and those people who want to experience the quest shouldn't have to rush through to keep up with me.

    How many transmute stones do you have?

    12
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Rudrani
    Rudrani
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    BigDanT wrote: »
    Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]

    You have to blame ZoS for this 100%, i am sorry.

    The easiest source of transmutes is doing random normals on multiple characters. People who want that many transmutes are endgamers, who could easily solo the dungeons (but there would be no point, no transmutes).

    In other words, by making the Dungeon Finder the most lucrative source of transmutes, ZoS forces endgamers in a rush to group with new players just trying to experience the game.

    Its the worst system I could possibly think of.

    [edited to remove quote]
    Edited by ZOS_Icy on December 27, 2021 11:38AM
  • Vylaera
    Vylaera
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    SeaGtGruff wrote: »
    When you queue for a GROUP activity but then rush ahead of the rest of the group because you're just there to speed-run a random dungeon and grab your transmute crystals or other rewards (event tickets, event coffer, whatever), then you are being antisocial in a social situation that you consciously CHOSE to participate in
    This argument is in bad faith. Like, really bad faith. This is a stone's throw away from just outright lying about something. It's not a CHOICE when the ONLY way to get transmute crystals is by queueing for dungeons. Otherwise, you have to wait 30 days for a Cyrodiil campaign to end or get a measly 4 every 24 hours from Rewards of the Worthy, which would take you 31 days to get enough to reconstruct one 5 piece set if you have it down all the way to a cost of 25 per piece.

    It's not a CHOICE when there's only ONE way to get something.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Nanfoodle
    Nanfoodle
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    Funny, this is not what the community has been asking for. We just want a story mode for dungeons. Lower the loot quality and let us do story and forage the matts.
  • jle30303
    jle30303
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    Yes, it is a choice. The choice is "screw over other players" or "don't screw over other players". You will still get your transmute stones. But stick with the party, and KILL as you go instead of running past monsters. If there is dialogue which is required for a quest, WAIT for the quest if another player needs it.

    It still won't take very long, and you will speed the rest of the party up by killing as you go, instead of leaving monsters alive that they can't run through because they don't have the speed to outrun them.
  • Nanfoodle
    Nanfoodle
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    Rudrani wrote: »
    BigDanT wrote: »
    Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]

    You have to blame ZoS for this 100%, i am sorry.

    The easiest source of transmutes is doing random normals on multiple characters. People who want that many transmutes are endgamers, who could easily solo the dungeons (but there would be no point, no transmutes).

    In other words, by making the Dungeon Finder the most lucrative source of transmutes, ZoS forces endgamers in a rush to group with new players just trying to experience the game.

    Its the worst system I could possibly think of.

    This. I play a healer and I hate doing dungeons in this game because of the community.

    [edited to remove quote]
    Edited by ZOS_Icy on December 27, 2021 11:38AM
  • xeNNNNN
    xeNNNNN
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    SeaGtGruff wrote: »
    When you queue for a GROUP activity but then rush ahead of the rest of the group because you're just there to speed-run a random dungeon and grab your transmute crystals or other rewards (event tickets, event coffer, whatever), then you are being antisocial in a social situation that you consciously CHOSE to participate in
    This argument is in bad faith. Like, really bad faith. This is a stone's throw away from just outright lying about something. It's not a CHOICE when the ONLY way to get transmute crystals is by queueing for dungeons. Otherwise, you have to wait 30 days for a Cyrodiil campaign to end or get a measly 4 every 24 hours from Rewards of the Worthy, which would take you 31 days to get enough to reconstruct one 5 piece set if you have it down all the way to a cost of 25 per piece.

    It's not a CHOICE when there's only ONE way to get something.

    I dont think they appreciate the fact that most of us have already done these dungeons so many times that its almost like being tortured to just slowly...ever so slowly slog through them over and over especially the long or vanilla dungeons that take longer than 5 minutes.

    Vaults of madness, Black heart, WGT, Prison, Cradle, Ruins, moonhunter, march of sacrifices. They're all slogs and not fun ones either. Especially with some that have mechanics that people still do not know how to do after all this time. I had to farm Vaults at one point for an inferno for pvp. THAT was pain.

    They mistake being anti-social with simply not having a willingness to mind-numbingly bore oneself out with tedium and waste valuable time. If they want story they should just do it on normal..thats the whole point.
    Edited by xeNNNNN on November 4, 2021 2:19AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • xeNNNNN
    xeNNNNN
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    Rudrani wrote: »
    BigDanT wrote: »
    Just a heads up. The New "Drag the party behind the [snip] that wants to rush through the dungeon" System sucks. They glitch the quests when your trying to complete the quests. They limit your ability to ready lore. [snip]

    You have to blame ZoS for this 100%, i am sorry.

    The easiest source of transmutes is doing random normals on multiple characters. People who want that many transmutes are endgamers, who could easily solo the dungeons (but there would be no point, no transmutes).

    In other words, by making the Dungeon Finder the most lucrative source of transmutes, ZoS forces endgamers in a rush to group with new players just trying to experience the game.

    Its the worst system I could possibly think of.

    I would hardly call dungeon finder the most lucrative source of transmute crystals. I get way more crystals from PvP than I ever will from PvE dungeon dailies. Between 8 characters and rewards of the worth I end up exceeding my needs for crystals by a wide margin comparatively. Geodes in pvp often drop 10 for me as well.

    at one point I had used 1000 and then gained 1000 by the end of the campaign.

    [edited to remove quote]
    Edited by ZOS_Icy on December 27, 2021 11:38AM
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • xeNNNNN
    xeNNNNN
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    I think the solution for all these types of problems is just being able to tag yourself with something like "Harcore" "Casual" or something in between, and then the finder pairs you with people who have your tag. In between people are paired with both so that queues don't take ages.

    Personally, I rush through dungeons because idc about the dungeon, I want the reward, and the fault is that the game pairs me with people who don't share my playstyle. Because I'm not going to wait around for people when I'm only here for transmutes and I have 8 more characters and 8 more queues to wait through and 8 more dungeons I have to do, and those people who want to experience the quest shouldn't have to rush through to keep up with me.

    I can agree with this though I do think some sort of hardcore queue may risk that particular queue becoming entirely too sweaty because of expectations and so forth.
    Ah, e-communities - the "pinnacle" of the internet............yeah, right.
  • Vylaera
    Vylaera
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    So lets break it down, since apparently calling people "brain dead zombies" is acceptable for playing the game as intended.

    You need two five-piece sets and one two-piece monster set or two mismatched one-piece mismatched monster sets per character.

    If you have the set fully collected, and this is a big if, because 9/10 you won't have the set fully collected, that's a grand total of 300 transmute crystals required to reconstruct these pieces of gear.
    5 x 25 = 125
    125 x 2 = 250
    25 x 2 = 50
    250 + 50 = 300

    Now, let's see how many transmute crystals we can get each day from Rewards of the Worthy.

    The transmute geode acquired from these boxes has a """"""Random"""""" chance of giving you anywhere between 4 and 24 transmute crystals. However, extensive testing has shown this isn't actually the case, and that the randomness is weighted towards lower numbers. The average amount of transmute crystals one can acquire from these boxes each day is roughly 5, when accounting for the fact that some days you might get more than 4, but these occasions are usually rare, and in my anecdotal experience, I have never gotten anything higher than 10.

    300 / 5 = 60

    In this 60 day time period, two Cyrodiil campaigns (theoretically) could have started and ended. However, one campaign to end is all you'd need to reach 300 in addition to the daily openings.

    So if we reduce this 300 number to 250, since we get 50 for free from a campaign ending, the new total is 50 days.

    You cannot tell me in good faith that this is a reasonable time frame to get one character geared up. Now factor in that most people have alts, and this becomes (even more) prohibitively inefficient (as if it wasn't already).

    So you're just going to have to deal with us running through the dungeon because I'm certainly not waiting 50 days to gear up one single character when I have to change my entire setup on most of my characters every time a new patch goes live because ZOS devs have ADHD and have to change everything for the sake of changing everything every roughly 3 months.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Lord_Hev
    Lord_Hev
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    90% of ESO's entire lifespan had no reconstruction system at all. This does not suddenly excuse people to act like animals.

    This big meta drive faze is a psychological construct that gets pushed by a meta mentality. The sky is not following, there is no need to make other random's experiences in a group que miserable because someone is in a rush.
    Qaevir/Qaevira Av Morilye/Molag
    Tri-Faction @Lord_Hevnoraak ingame
    PC NA
  • Amottica
    Amottica
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    I think the solution for all these types of problems is just being able to tag yourself with something like "Harcore" "Casual" or something in between, and then the finder pairs you with people who have your tag. In between people are paired with both so that queues don't take ages.

    Personally, I rush through dungeons because idc about the dungeon, I want the reward, and the fault is that the game pairs me with people who don't share my playstyle. Because I'm not going to wait around for people when I'm only here for transmutes and I have 8 more characters and 8 more queues to wait through and 8 more dungeons I have to do, and those people who want to experience the quest shouldn't have to rush through to keep up with me.

    The problem with this is some people will tag themselves as being better than they really are so they can have good players to carry them through challenging dungeons or they may think they are that good or just do not understand what it means. Heck, I have had someone complain about my DPS as a healer yet combat metrix was showing I was out DPSing both them and the other damage dealer. Some do not understand.
  • Vylaera
    Vylaera
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    jle30303 wrote: »
    Yes, it is a choice. The choice is "screw over other players" or "don't screw over other players". You will still get your transmute stones. But stick with the party, and KILL as you go instead of running past monsters. If there is dialogue which is required for a quest, WAIT for the quest if another player needs it.
    Yeah, so spend 45(x8) minutes meandering through a dungeon so I can get transmute crystals since that's the only efficient source by which to get them.

    The problem isn't people maximizing their time efficiency, the problem is ZOS locking transmutes behind the queue. They could EASILY make it to where the final boss of the first dungeon you complete each day on each character drops the 10 crystal geode and this problem would be solved because we can solo them.

    This isn't even to mention that the only reason you guys can get a queue to pop off as all is because people are farming the dungeons for the loot, Undaunted keys, or transmutes. The amount of people who do dungeons for fun is very small and queue times would skyrocket without farmers to fill spots. This is why the above solution hasn't be done.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Amottica
    Amottica
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    jle30303 wrote: »
    Yes, it is a choice. The choice is "screw over other players" or "don't screw over other players". You will still get your transmute stones. But stick with the party, and KILL as you go instead of running past monsters. If there is dialogue which is required for a quest, WAIT for the quest if another player needs it.
    Yeah, so spend 45(x8) minutes meandering through a dungeon so I can get transmute crystals since that's the only efficient source by which to get them.

    The problem isn't people maximizing their time efficiency, the problem is ZOS locking transmutes behind the queue. They could EASILY make it to where the final boss of the first dungeon you complete each day on each character drops the 10 crystal geode and this problem would be solved because we can solo them.

    This isn't even to mention that the only reason you guys can get a queue to pop off as all is because people are farming the dungeons for the loot, Undaunted keys, or transmutes. The amount of people who do dungeons for fun is very small and queue times would skyrocket without farmers to fill spots. This is why the above solution hasn't be done.

    I think the problem is people want a very different type of run and do not bother to take a few moments to form their group from guild, and yes it takes only moments to do so. I know because I do it. As such there are people who queue solo and have a complete disregard for others.

    Granted, I suggest people like the OP form their group from guild as well but that is so they do not have to deal with the selfish people they ran with today. Heck, even if they queue with three guildmates they can more efficiently kick the 4th person if needed.
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