I am sure that the majority of people who regularly take part in overland content enjoy it at the level of difficulty it's at right now, but that metric misses a couple of important factors: people who don't like it don't do it, and people who don't find something for them in ESO stop playing.
spartaxoxo wrote: »Eh, so far, I'm not one who fits the "stories that everyone can beat" demographic. High Isle was my last attempt at that.
It didn't go well. It took me DAYS of agony to get through it. I've never even considered attempting the following zone stories. Not hap'nin. And.... up to that point.... zone questing was what I lived for.
Necrom's final boss would probably be easier for you. You have ages to activate the synergy
spartaxoxo wrote: »Eh, so far, I'm not one who fits the "stories that everyone can beat" demographic. High Isle was my last attempt at that.
It didn't go well. It took me DAYS of agony to get through it. I've never even considered attempting the following zone stories. Not hap'nin. And.... up to that point.... zone questing was what I lived for.
Necrom's final boss would probably be easier for you. You have ages to activate the synergy
Depends on what "ages" is in my realtime - satellite is.... hardly optimal, and combined with slow reflexes....
spartaxoxo wrote: »spartaxoxo wrote: »Eh, so far, I'm not one who fits the "stories that everyone can beat" demographic. High Isle was my last attempt at that.
It didn't go well. It took me DAYS of agony to get through it. I've never even considered attempting the following zone stories. Not hap'nin. And.... up to that point.... zone questing was what I lived for.
Necrom's final boss would probably be easier for you. You have ages to activate the synergy
Depends on what "ages" is in my realtime - satellite is.... hardly optimal, and combined with slow reflexes....
I was letting my companion kill it so I could hear dialogue properly. And I just avoided damage/killed adds. I kind of zoned out at some point and didn't even notice that my companion wasn't getting anything done. And then eventually an audio queue reminded me that I was supposed to use a synergy in order to be able to damage the boss properly.
So, I had mega ping in the attention span and didn't die.
spartaxoxo wrote: »spartaxoxo wrote: »Eh, so far, I'm not one who fits the "stories that everyone can beat" demographic. High Isle was my last attempt at that.
It didn't go well. It took me DAYS of agony to get through it. I've never even considered attempting the following zone stories. Not hap'nin. And.... up to that point.... zone questing was what I lived for.
Necrom's final boss would probably be easier for you. You have ages to activate the synergy
Depends on what "ages" is in my realtime - satellite is.... hardly optimal, and combined with slow reflexes....
I was letting my companion kill it so I could hear dialogue properly. And I just avoided damage/killed adds. I kind of zoned out at some point and didn't even notice that my companion wasn't getting anything done. And then eventually an audio queue reminded me that I was supposed to use a synergy in order to be able to damage the boss properly.
So, I had mega ping in the attention span and didn't die.
That's.... interesting. Were you dealing with the whole mega lag the last couple of weeks, or was that before?
The cues - either visual or audio - have (for me) always been just as the actual synergy is expiring.
...here we are with the biggest thread on the forum, full of people talking about it. Even with many of the people who hold my opinion bugging out (including many of my friends), this is still the biggest thread on the forum. So there's obviously something to it, right?
ZOS has the numbers but they know they're also failing to serve a huge group of people that would love the game if they just listened and did something about this.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Eh, so far, I'm not one who fits the "stories that everyone can beat" demographic. High Isle was my last attempt at that.
It didn't go well. It took me DAYS of agony to get through it. I've never even considered attempting the following zone stories. Not hap'nin. And.... up to that point.... zone questing was what I lived for.
Necrom's final boss would probably be easier for you. You have ages to activate the synergy
Depends on what "ages" is in my realtime - satellite is.... hardly optimal, and combined with slow reflexes....
I was letting my companion kill it so I could hear dialogue properly. And I just avoided damage/killed adds. I kind of zoned out at some point and didn't even notice that my companion wasn't getting anything done. And then eventually an audio queue reminded me that I was supposed to use a synergy in order to be able to damage the boss properly.
So, I had mega ping in the attention span and didn't die.
That's.... interesting. Were you dealing with the whole mega lag the last couple of weeks, or was that before?
The cues - either visual or audio - have (for me) always been just as the actual synergy is expiring.
This was a while ago. I think you just kill bonus adds to get it. Kill some adds and get "special vision thing" and then use it to be able to damage the boss. I don't recall it really having much needs for timing.
Edit I can't even remember if I had to literally activate the synergy or if it automatically did when I stood in the shiny green spot. Might not even need to do that
My feeling is that if it were an overwhelming number of people clamoring for "more challenging overland" ZOS would have either already done something about it or be working on it.
And they have done a few things: Bastion Nymic and Infinite Archive (both stated as "response" to "more challenging") - and I personally have found Necrom and Apocrypha more difficult overland (but of course that's just me).
ZOS has the numbers. Even if the numbers are in the "more challenge" group's favor, I'm sure they have a process in place to deal with such a major change, and who knows how long that cycle might be.
I am sure that the majority of people who regularly take part in overland content enjoy it at the level of difficulty it's at right now, but that metric misses a couple of important factors: people who don't like it don't do it, and people who don't find something for them in ESO stop playing. [...]
spartaxoxo wrote: »I am sure that the majority of people who regularly take part in overland content enjoy it at the level of difficulty it's at right now, but that metric misses a couple of important factors: people who don't like it don't do it, and people who don't find something for them in ESO stop playing.
They have stated in the past that the vast majority of the playerbase prefers the story content and exploring.
Correct me if I'm wrong but wasn't this thread created because there were so many threads about this topic that they just started closing them all in favor of this? And doesn't that still happen even today?SilverBride wrote: »There are a lot of posts but the majority of them have been made by the same handful of posters. The only reason this thread has gone on this long is because it was created to address a problem, so it has not been locked.
Because no online game developer would ever want to grow their playerbase by giving a group of new or disaffected players a way to enjoy the content they've already made. Obviously a bad idea.SilverBride wrote: »They already have a huge group of players that love the game now. Changing it into something different to try to bring in players that don't like what it currently is could have very negative consequences.
Correct me if I'm wrong but wasn't this thread created because there were so many threads about this topic that they just started closing them all in favor of this? And doesn't that still happen even today?
Because no online game developer would ever want to grow their playerbase by giving a group of new or disaffected players a way to enjoy the content they've already made. Obviously a bad idea.
SilverBride wrote: »And they have already said more than once that they are not going to do those things.
But that's what I'm asking for, and we keep going back and forth as if that's not what I'm asking for. You made it clear that you disagree with me months ago but we keep saying the same things to each other. You know my stance and disagree with it, and I'm not going to stop talking about it, so we're at a discussion dead-end, aren't we? Let's just agree to disagree and move on instead of repeating ourselves.
I can tell you one reason why the same people post here over and over: it's because they keep pushing their agendas over and over, until anyone else gets sick of getting nowhere in the debate, and quits the discussion. I've seen this, because I've followed this thread since its inception, and also posted in it occasionally.Also, they seem to wonder why the same people post here over and over and not more different players? I can answer only for myself, that it should be enough asking for a change without any effect on others once. ZOS should then reply at some point in time.
SilverBride wrote: »I'm referring to Caldwell's Silver and Caldwell's Gold
Okay, but that's not something I wanted either. Cadwell's is a very specific mode that forces you to do base-game content that you may not want to do. I highly doubt Cadwell's is anything like what most of the people in this thread are asking for or we'd just say "bring back Cadwell's, please". Any reasonable person in this thread wants a proper increase to overland difficulty, across all zones, not content-gated, and ideally configurable. And optional, of course. People disagree on the specifics but I think that's the general idea.
As TaSheen said, ZOS tends to come up with their own interpretations of what the community wants and Cadwell's is one of many of those ideas. If ZOS listens to what the people in this thread are asking for and implements something even remotely like what we want, I think they'll find there are a lot more people interested in their effort.
Any not a single one of you find this suspicious? I shouldn't say more, but all this feels depressingly desperate from both sides. Personally, I want to see the game do well and survive long-term and I don't think the current direction will do that. Saying that the majority of the content (that is overland) is 'fine as is' just breaks my mind.I can tell you one reason why the same people post here over and over: it's because they keep pushing their agendas over and over, until anyone else gets sick of getting nowhere in the debate, and quits the discussion. I've seen this, because I've followed this thread since its inception, and also posted in it occasionally.
FlopsyPrince wrote: »SilverBride wrote: »I'm referring to Caldwell's Silver and Caldwell's Gold
Okay, but that's not something I wanted either. Cadwell's is a very specific mode that forces you to do base-game content that you may not want to do. I highly doubt Cadwell's is anything like what most of the people in this thread are asking for or we'd just say "bring back Cadwell's, please". Any reasonable person in this thread wants a proper increase to overland difficulty, across all zones, not content-gated, and ideally configurable. And optional, of course. People disagree on the specifics but I think that's the general idea.
As TaSheen said, ZOS tends to come up with their own interpretations of what the community wants and Cadwell's is one of many of those ideas. If ZOS listens to what the people in this thread are asking for and implements something even remotely like what we want, I think they'll find there are a lot more people interested in their effort.
Cadwell's Silver and Gold is still in the game. I am progressing on it with one of my mains (PC-NA) but not quickly.
I can tell you one reason why the same people post here over and over: it's because they keep pushing their agendas over and over, until anyone else gets sick of getting nowhere in the debate, and quits the discussion. I've seen this, because I've followed this thread since its inception, and also posted in it occasionally.Also, they seem to wonder why the same people post here over and over and not more different players? I can answer only for myself, that it should be enough asking for a change without any effect on others once. ZOS should then reply at some point in time.
Ultimately all of the three groups' interests are basically compatible . Everyone can be kept or made happy, if ZOS were to re-evaluate the requests in this thread.
FlopsyPrince wrote: »Cadwell's Silver and Gold is still in the game. I am progressing on it with one of my mains (PC-NA) but not quickly.
SilverBride wrote: »FlopsyPrince wrote: »Cadwell's Silver and Gold is still in the game. I am progressing on it with one of my mains (PC-NA) but not quickly.
These are still in the game but they aren't the same as they were before One Tamriel. The ones at launch were veteran level zones and they were much more difficult than now. There weren't any Champion Points back then and the player's level was displayed in Veteran Ranks. The player had to progress through the zones in a linear manner, each more difficult than the previous.
It wasn't a lot of fun dying to trash when questing and it was a slow process, so I only did them once on one character. Most players didn't even bother with them because they hated the difficulty and this is what Rich Lambert was talking about in that interview.
SilverBride wrote: »FlopsyPrince wrote: »Cadwell's Silver and Gold is still in the game. I am progressing on it with one of my mains (PC-NA) but not quickly.
These are still in the game but they aren't the same as they were before One Tamriel. The ones at launch were veteran level zones and they were much more difficult than now. There weren't any Champion Points back then and the player's level was displayed in Veteran Ranks. The player had to progress through the zones in a linear manner, each more difficult than the previous.
It wasn't a lot of fun dying to trash when questing and it was a slow process, so I only did them once on one character. Most players didn't even bother with them because they hated the difficulty and this is what Rich Lambert was talking about in that interview.
this was actually one of the biggest problems at that time. players were leaving in droves because of that. They weren't able to do normal quests at a decent pace. If it takes the whole play session for a normal player to clear 1-3 quests
they will definitely leave, because they see no progress. I couldn't blame them. I totally understood. There are dozens of games which will give them a normal difficulty for questing.
Plus, who works all day and comes home to bang their heads on the wall, especially over trivial solo content? almost no one. The game is supposed to be fun. For most people, fun means releasing frustrations not adding to them. They did a good thing for eso, when they reduced the difficulty from that time.
There is a ton of hard content already in this game. The devs should just make it tiny bit more attractive again.
SilverBride wrote: »FlopsyPrince wrote: »Cadwell's Silver and Gold is still in the game. I am progressing on it with one of my mains (PC-NA) but not quickly.
These are still in the game but they aren't the same as they were before One Tamriel. The ones at launch were veteran level zones and they were much more difficult than now. There weren't any Champion Points back then and the player's level was displayed in Veteran Ranks. The player had to progress through the zones in a linear manner, each more difficult than the previous.
It wasn't a lot of fun dying to trash when questing and it was a slow process, so I only did them once on one character. Most players didn't even bother with them because they hated the difficulty and this is what Rich Lambert was talking about in that interview.
this was actually one of the biggest problems at that time. players were leaving in droves because of that. They weren't able to do normal quests at a decent pace. If it takes the whole play session for a normal player to clear 1-3 quests
they will definitely leave, because they see no progress. I couldn't blame them. I totally understood. There are dozens of games which will give them a normal difficulty for questing.
Plus, who works all day and comes home to bang their heads on the wall, especially over trivial solo content? almost no one. The game is supposed to be fun. For most people, fun means releasing frustrations not adding to them. They did a good thing for eso, when they reduced the difficulty from that time.
There is a ton of hard content already in this game. The devs should just make it tiny bit more attractive again.
I wouldn't blame players for finding this particular implementation unappealing. [...] On top of that, it sounds like it probably was too hard. [...]
Believe me, for anyone actually enjoying a challenge it really, really wasn't. But everyone was also a noob and stamina builds were extremely weak relatively, so way more people had problems than if we had that difficulty today.
SilverBride wrote: »Believe me, for anyone actually enjoying a challenge it really, really wasn't. But everyone was also a noob and stamina builds were extremely weak relatively, so way more people had problems than if we had that difficulty today.
What about the players that are new to ESO? They are as much noobs now as we were back then.
I played through it back then, and I was in the beta and I had experience in other MMOs before I came here, so I was familiar with how things worked. And this was the first game I played that had such a difficult questing experience. It was too hard for most players as Rich verified and players were leaving because if it.
New players today have much better information about the game and an easier time adding some heals to their builds. You can't learn nearly as well when there's no one to learn from.
I played through it as well, and I had to intentionally restrict myself to a single target stamina build to properly enjoy the difficulty. Now that wouldn't even help at all, so any higher difficulty option today would have to be harder than the old cadwell's gold for me to be interested. This is why I commented before it would have to be scalable.
SilverBride wrote: »New players today have much better information about the game and an easier time adding some heals to their builds. You can't learn nearly as well when there's no one to learn from.
I played through it as well, and I had to intentionally restrict myself to a single target stamina build to properly enjoy the difficulty. Now that wouldn't even help at all, so any higher difficulty option today would have to be harder than the old cadwell's gold for me to be interested. This is why I commented before it would have to be scalable.
The game was much more difficult at launch and 2/3 of the game (Caldwell's) wasn't even being played.
Many players quit because of the difficulty.
When the difficulty was lowered with One Tamriel the game started to thrive.
It has been stated that a lot of players still find overland difficult.
This tells me that there would probably be very few that would utilize any increase in difficulty for questing. Also, as was pointed out, even the previous difficulty wouldn't be enough for some, so there is no consensus on what increased difficulty would even mean.
I still support sliders that only affect the player but I don't see it ever happening. I just don't believe there are enough players that would use it.