Franchise408 wrote: »With a new class coming out, the idea of creating a new character is relevant.
When that time comes that I create a new character, I will be in overland just long enough to reach level 10 when I can then do dungeons. After that, I will never touch overland again.
That's how I feel about the state of overland.
I am seriously confused about why there would be push back to the idea of something like an optional difficulty setting that utilizes current in game technologies in such a way that it does not affect anyone who does not want to use it.
Realistically, we are likely talking maybe 20% of players who would use the harder difficulty settings but that 20% is still 3.6 million players.
That's what I was thinking too, and why the idea of harder difficulty for quest bosses and overland dungeons is a better solution than increased difficulty for everything overland.SilverBride wrote: »Also, they would only be able to play through the story once per character, so then what?
SilverBride wrote: »I am seriously confused about why there would be push back to the idea of something like an optional difficulty setting that utilizes current in game technologies in such a way that it does not affect anyone who does not want to use it.
Because anything they do to the game affects everyone. Besides all the other reasons that have been given, they already cut out most character achievements for account wide so what would they have to cut to make room for a veteran overland? And all this for the very small percentage of players that would ever use it. Also, they would only be able to play through the story once per character, so then what?Realistically, we are likely talking maybe 20% of players who would use the harder difficulty settings but that 20% is still 3.6 million players.
That is a very generous estimate. It's probably closer to 2%.
For me, if I could get an increased overland difficulty, I would likely actually purchase new character slots and run through the story 20 times.
For me, if I could get an increased overland difficulty, I would likely actually purchase new character slots and run through the story 20 times.
Isn't the purpose of a game to entertain?
I would venture that the fact that they needed to create a single pinned thread that has now gotten to 159 pages of people debating both sides of this, that is not a small amount of interest.
SilverBride wrote: »For me, if I could get an increased overland difficulty, I would likely actually purchase new character slots and run through the story 20 times.
Is there a need for it? Is it going to fix something that is broken? Will something else have to be cut to accommodate it? Is it going to be utilized by enough players to make it worthwhile? Does it align with the direction the game is taking?
Blackbird_V wrote: »So should we then scrap the upcoming endless 2 man dungeon? We weren't asked for that system or made any suggestion. Is it fixing anything?
What I would like to know is why is this such a controversial topic. Why are some people so opposed to any form of this idea, regardless of how it is suggested?
What I would like to know is why is this such a controversial topic. Why are some people so opposed to any form of this idea, regardless of how it is suggested?
Some of us (which includes me) are perfectly happy with overland as is. Some of us (which also includes me) would be fine with an optional setup - whatever it might turn out to be - to provide a harder overland. Some of us (which also includes me) have decided that if harder overland in toto flies, we'll just deal with it. And I say that, because I'm not sanguine that ZOS will go for opional - remember AWA, which those who didn't want it requested over and over for optional. I didn't care one way or the other, but was on the side of "optional" because I have friends who were terribly distressed by the possibility of a "done wrong deal" - and who have almost all left the game because of that.
The only way I would want harder overland difficulty is if it were optional.
When ESO first came out, I wanted nothing to do with it. My Elder Scrolls games had to be single player only. But after more than 5 years of the only playing Skyrim as the game I played, I was ready for something new to feed my Elder Scrolls addiction (I got seriously lost in Tamriel when I found Morrowind shortly after it came out) and so after I confirmed a few things, I decided to give ESO a try. Initially, it was with the intention of dropping it like a bad habit the moment Elder Scrolls 6 came out, but now, it has grown on me and feels like one of my Elder Scrolls games. How I will manage to play 2 games at the same time when Elder Scrolls 6 comes out, I have no idea.
ESO is the first MMO I have ever played and to put it mildly, I sucked badly when I fist started playing. There was an overland boss that you run into as part of the zone story in Coldharbour, that when I first ran into it, I probably died a dozen times trying to kill it, and even then only managed to get through it, with help from someone else.
After I got through that boss, I deleted that first character, and created a new one from scratch. So, while now, I can solo most group dungeons on normal, and even a few on veteran, and have gotten perfect runs on both single player arenas, I still remember that first character, and realize that there will be a lot of people like me coming over from Skyrim to the world of ESO, and know that they would likely be driven away if the whole game was scaled to a level I can handle now.
But, my favorite part of Elder Scrolls is to just go wandering the world and doing whatever quest happens to come my way. Right now, I feel like I am facing melted butter and get board on my favorite part of the game.
Sometimes, I want that feeling of going through melted butter, other times, I want to be able to have a nightmarish challenge, and I want that option to be available on my favorite part of the game, the part that most closely resembles the world I have been lost in for more than 20 years now.
I am hurt that so many people seem to be so completely opposed to what should be a simple request to add an optional difficulty level that would maintain the experience I still love, while giving me, and others like me, the option to do what the Elder Scrolls world is supposed to be built around specifically to play the way I want to play.
The idea that half of this thread is people trying to say, that would be bad and wrong is hurtful almost to the point of being painful. I love this game and simply want to be able to continue loving it with the skill level I have built up over the last nearly 6 years of playing ESO.
I will likely never want to regularly do group content. I try, but my Elder Scrolls games for 20 years have been single player experiences. I really do not have any friends on ESO, and I likely never will. So, the idea that someone would find it wrong that I simply want to both preserve the existing experience and add on to it, something that would let me play the way I want in a game that is part of a series I have loved for 20 years is something that I will never be able to understand.
.
When ESO first came out, I wanted nothing to do with it. My Elder Scrolls games had to be single player only. But after more than 5 years of the only playing Skyrim as the game I played, I was ready for something new to feed my Elder Scrolls addiction (I got seriously lost in Tamriel when I found Morrowind shortly after it came out) and so after I confirmed a few things, I decided to give ESO a try. Initially, it was with the intention of dropping it like a bad habit the moment Elder Scrolls 6 came out, but now, it has grown on me and feels like one of my Elder Scrolls games. How I will manage to play 2 games at the same time when Elder Scrolls 6 comes out, I have no idea.
ESO is the first MMO I have ever played and to put it mildly, I sucked badly when I fist started playing. There was an overland boss that you run into as part of the zone story in Coldharbour, that when I first ran into it, I probably died a dozen times trying to kill it, and even then only managed to get through it, with help from someone else.
After I got through that boss, I deleted that first character, and created a new one from scratch. So, while now, I can solo most group dungeons on normal, and even a few on veteran, and have gotten perfect runs on both single player arenas, I still remember that first character, and realize that there will be a lot of people like me coming over from Skyrim to the world of ESO, and know that they would likely be driven away if the whole game was scaled to a level I can handle now.
But, my favorite part of Elder Scrolls is to just go wandering the world and doing whatever quest happens to come my way. Right now, I feel like I am facing melted butter and get board on my favorite part of the game.
Sometimes, I want that feeling of going through melted butter, other times, I want to be able to have a nightmarish challenge, and I want that option to be available on my favorite part of the game, the part that most closely resembles the world I have been lost in for more than 20 years now.
I am hurt that so many people seem to be so completely opposed to what should be a simple request to add an optional difficulty level that would maintain the experience I still love, while giving me, and others like me, the option to do what the Elder Scrolls world is supposed to be built around specifically to play the way I want to play.
The idea that half of this thread is people trying to say, that would be bad and wrong is hurtful almost to the point of being painful. I love this game and simply want to be able to continue loving it with the skill level I have built up over the last nearly 6 years of playing ESO.
I will likely never want to regularly do group content. I try, but my Elder Scrolls games for 20 years have been single player experiences. I really do not have any friends on ESO, and I likely never will. So, the idea that someone would find it wrong that I simply want to both preserve the existing experience and add on to it, something that would let me play the way I want in a game that is part of a series I have loved for 20 years is something that I will never be able to understand.
When I want a nightmarish challenge, I solo group dungeons. Why? Because that is where the hard content is, not in overland.
I am hurt that so many people seem to be so completely opposed to what should be a simple request to add an optional difficulty level that would maintain the experience I still love, while giving me, and others like me, the option to do what the Elder Scrolls world is supposed to be built around specifically to play the way I want to play.
The idea that half of this thread is people trying to say, that would be bad and wrong is hurtful almost to the point of being painful.