i not use darloc try again
Tommy_The_Gun wrote: »NB is losing a class unique feature (being able to cast a skill without using magicka or stamina) is bad thing, no matter what benefits it brings.
That feature is something unique that NBs brings to the table. Cheap but "dirty" & primitive blood-magic style healing. So you can use your resources for other things. It hurts nb tank and nb healer, as all of the sudden they have one unique thing less to offer to the group.
I also understand that class is lacking a self heal... ...but if you look at NB skills, it actually has a lot of potential strong self healing. As long as you deal damage or kill stuff - you get plenty of healing. This is something that gives NB uniqueness, as it requires different play style. Every class plays differently, and this is something that actually should be the case.
Removing health cost entirely is a wrong move and in general hurts NB class. I am looking at it from a perspective of all type of NBs. It only benefits a very narrow spectrum of mag NB and not even all of mag NBs out there.
I would suggest to keep at leat one morph to still cost health, so it would be in line with all of the others siphoning skills (skills that transfer live from a target to you or your allies).
I have been testing this on PTS and new version of Malevolent Offering does not feel like a siphoning ability anymore. It feels very um.. like a "generic" heal that is unsatisfying to use, compared to live server versions. On live server this skill actually feels just like a blood magic skill should & it is very satisfying & rewarding when used correctly.
The base skill & other morph can be a magica costing self-heal. No problem here. But one morph (healer morph with mending) should cost health.
Alternatively, the entire skill & morphs could cost magicka if you cast it on yourself, but if you cast in on ally - it costs health, because you transfer your own live force to heal someone else. It may be harder to implement, but it would be awesome.
^ Anyway, like I have said - making both morphs to cost magicka is wrong move as (in general) it hurts the class more than it helps. At least one morph should cost health.
Andre_Noir wrote: »i not use darloc try again
It has nothing with build. It means that u are useless forever-invisible NB that drove entire team down, nothing else.
A single smash on Radiating Regeneration provide x10 damage value compared to Veiled Strike yet it not affected by armor reduction so next time chose more wisely of what to be proud of
Tommy_The_Gun wrote: »NB is losing a class unique feature (being able to cast a skill without using magicka or stamina) is bad thing, no matter what benefits it brings.
That feature is something unique that NBs brings to the table. Cheap but "dirty" & primitive blood-magic style healing. So you can use your resources for other things. It hurts nb tank and nb healer, as all of the sudden they have one unique thing less to offer to the group.
I also understand that class is lacking a self heal... ...but if you look at NB skills, it actually has a lot of potential strong self healing. As long as you deal damage or kill stuff - you get plenty of healing. This is something that gives NB uniqueness, as it requires different play style. Every class plays differently, and this is something that actually should be the case.
Removing health cost entirely is a wrong move and in general hurts NB class. I am looking at it from a perspective of all type of NBs. It only benefits a very narrow spectrum of mag NB and not even all of mag NBs out there.
I would suggest to keep at leat one morph to still cost health, so it would be in line with all of the others siphoning skills (skills that transfer live from a target to you or your allies).
I have been testing this on PTS and new version of Malevolent Offering does not feel like a siphoning ability anymore. It feels very um.. like a "generic" heal that is unsatisfying to use, compared to live server versions. On live server this skill actually feels just like a blood magic skill should & it is very satisfying & rewarding when used correctly.
The base skill & other morph can be a magica costing self-heal. No problem here. But one morph (healer morph with mending) should cost health.
Alternatively, the entire skill & morphs could cost magicka if you cast it on yourself, but if you cast in on ally - it costs health, because you transfer your own live force to heal someone else. It may be harder to implement, but it would be awesome.
^ Anyway, like I have said - making both morphs to cost magicka is wrong move as (in general) it hurts the class more than it helps. At least one morph should cost health.
Tommy_The_Gun wrote: »NB is losing a class unique feature (being able to cast a skill without using magicka or stamina) is bad thing, no matter what benefits it brings.
That feature is something unique that NBs brings to the table. Cheap but "dirty" & primitive blood-magic style healing. So you can use your resources for other things. It hurts nb tank and nb healer, as all of the sudden they have one unique thing less to offer to the group.
I also understand that class is lacking a self heal... ...but if you look at NB skills, it actually has a lot of potential strong self healing. As long as you deal damage or kill stuff - you get plenty of healing. This is something that gives NB uniqueness, as it requires different play style. Every class plays differently, and this is something that actually should be the case.
Removing health cost entirely is a wrong move and in general hurts NB class. I am looking at it from a perspective of all type of NBs. It only benefits a very narrow spectrum of mag NB and not even all of mag NBs out there.
I would suggest to keep at leat one morph to still cost health, so it would be in line with all of the others siphoning skills (skills that transfer live from a target to you or your allies).
I have been testing this on PTS and new version of Malevolent Offering does not feel like a siphoning ability anymore. It feels very um.. like a "generic" heal that is unsatisfying to use, compared to live server versions. On live server this skill actually feels just like a blood magic skill should & it is very satisfying & rewarding when used correctly.
The base skill & other morph can be a magica costing self-heal. No problem here. But one morph (healer morph with mending) should cost health.
Alternatively, the entire skill & morphs could cost magicka if you cast it on yourself, but if you cast in on ally - it costs health, because you transfer your own live force to heal someone else. It may be harder to implement, but it would be awesome.
^ Anyway, like I have said - making both morphs to cost magicka is wrong move as (in general) it hurts the class more than it helps. At least one morph should cost health.
On the other side it would make no sense at all to keep the health cost for a self heal, and honestly this selfheal was needed. I don't think it'll hurt the class since you can build around it, and actually 3k isn't that much (I'm not even playing as a Magblade and i can still easily sustain it). I can understand your point tho, but honestly the fact that they make it also work on ourself is almost a game changer for a lot of build. Maybe a scalling with any of the highest offensive stat rather than only magika, and maybe making it cost 1-2k instead of 3k magika (since it cost heath too, it should be an almost spammable skill) and we're fine
Tommy_The_Gun wrote: »I also understand that class is lacking a self heal... ...but if you look at NB skills, it actually has a lot of potential strong self healing. As long as you deal damage or kill stuff - you get plenty of healing. This is something that gives NB uniqueness, as it requires different play style. Every class plays differently, and this is something that actually should be the case.
Removing health cost entirely is a wrong move and in general hurts NB class.
I am looking at it from a perspective of all type of NBs. It only benefits a very narrow spectrum of mag NB and not even all of mag NBs out there.
I would suggest to keep at leat one morph to still cost health, so it would be in line with all of the others siphoning skills (skills that transfer live from a target to you or your allies).
At this point, the only real "class identity" magblades have is that they're walking AP ATMs.Andre_Noir wrote: »i not use darloc try again
It has nothing with build. It means that u are useless forever-invisible NB that drove entire team down, nothing else.
A single smash on Radiating Regeneration provide x10 damage value compared to Veiled Strike yet it not affected by armor reduction so next time chose more wisely of what to be proud of
i prefer being proud of using skill who have class identity than trading it vs a lambda heal who use magicka and lose class identity.
At this point, the only real "class identity" magblades have is that they're walking AP factories.Andre_Noir wrote: »i not use darloc try again
It has nothing with build. It means that u are useless forever-invisible NB that drove entire team down, nothing else.
A single smash on Radiating Regeneration provide x10 damage value compared to Veiled Strike yet it not affected by armor reduction so next time chose more wisely of what to be proud of
i prefer being proud of using skill who have class identity than trading it vs a lambda heal who use magicka and lose class identity.
I'm not entirely sure what you mean by "lambda heal," but as far as I'm concerned ZOS can go ahead and slap old templar animations onto Healthy Offering for all I care — just as long as it allows me to [finally] heal myself without having to attack someone first.
At this point, the only real "class identity" magblades have is that they're walking AP factories.Andre_Noir wrote: »i not use darloc try again
It has nothing with build. It means that u are useless forever-invisible NB that drove entire team down, nothing else.
A single smash on Radiating Regeneration provide x10 damage value compared to Veiled Strike yet it not affected by armor reduction so next time chose more wisely of what to be proud of
i prefer being proud of using skill who have class identity than trading it vs a lambda heal who use magicka and lose class identity.
And if they allow Drain Power to give Major Brutality/Sorcery without having to hit a target, would give a new lease on NB PvE and PvP.I'm not entirely sure what you mean by "lambda heal," but as far as I'm concerned ZOS can go ahead and slap old templar animations onto Healthy Offering for all I care — just as long as it allows me to [finally] heal myself without having to attack someone first.
At this point, the only real "class identity" magblades have is that they're walking AP factories.Andre_Noir wrote: »i not use darloc try again
It has nothing with build. It means that u are useless forever-invisible NB that drove entire team down, nothing else.
A single smash on Radiating Regeneration provide x10 damage value compared to Veiled Strike yet it not affected by armor reduction so next time chose more wisely of what to be proud of
i prefer being proud of using skill who have class identity than trading it vs a lambda heal who use magicka and lose class identity.
That's way overblown about the uselessness of Mag NB.
They also make respectable Tel Var piggy-banks.And if they allow Drain Power to give Major Brutality/Sorcery without having to hit a target, would give a new lease on NB PvE and PvP.I'm not entirely sure what you mean by "lambda heal," but as far as I'm concerned ZOS can go ahead and slap old templar animations onto Healthy Offering for all I care — just as long as it allows me to [finally] heal myself without having to attack someone first.
At this point, the only real "class identity" magblades have is that they're walking AP factories.Andre_Noir wrote: »i not use darloc try again
It has nothing with build. It means that u are useless forever-invisible NB that drove entire team down, nothing else.
A single smash on Radiating Regeneration provide x10 damage value compared to Veiled Strike yet it not affected by armor reduction so next time chose more wisely of what to be proud of
i prefer being proud of using skill who have class identity than trading it vs a lambda heal who use magicka and lose class identity.
That's way overblown about the uselessness of Mag NB.
They also make respectable Tel Var piggy-banks.And if they allow Drain Power to give Major Brutality/Sorcery without having to hit a target, would give a new lease on NB PvE and PvP.I'm not entirely sure what you mean by "lambda heal," but as far as I'm concerned ZOS can go ahead and slap old templar animations onto Healthy Offering for all I care — just as long as it allows me to [finally] heal myself without having to attack someone first.
Agree with the second point. Major Brutality/Sorcery have almost become so integral to builds that forgoing a source of it isn't a choice so much as actively self-nerfing oneself. Its at the point where every class probably (or rather, absolutely) should have an in-class source of it, and if they do it shouldn't be dependent on damaging an enemy.
It's a pain point that Warrior-oriented builds can obtain a general Brutality from either morph of Momentum without any target, yet Mage-oriented builds have to get their general Sorcery from a singular morph of a (arguably) over-nerfed DoT. For NB, it is worse, where those buffs are only obtainable through hitting an enemy with a melee ability. Removing the "hit" requirement is the least ZOS could do.
EnigmaniteZ wrote: »
Man, on a stamblade with 10 resist the DoT hit me for 270 health / stack / sec for like 3 sec... for a max of 710/sec so it's not THAT bad
I'm saying that since the cost is gonna be mostly magicka, my stam NB won't be able to use it. 2.7k or 3.2k based on morph taken, when you have very little magicka regen...really sucks. The live version is unique and more usable. The cost change is a straight-up nerf in usability.
Frankly, I'm tired of nearly all the skills being magicka based. I want more options for stamina, so I can build a character full stam and play with a stamina-based kit, doing every role.
What they should do is implement A or B type costs and scaling. Soul trap's damage is an idea: it deals phys or magic based on which is higher. So..why not an ability which costs magicka or stamina, whichever is lower? or based on the player's dominant resource? It'd allow NB to still have something nice and unique in the healing department, instead of being yet another lousy generic magicka only heal. With the PTS change, it's basically the same as the necro heal but with a selfDoT instead of minor defile...
EnigmaniteZ wrote: »
Man, on a stamblade with 10 resist the DoT hit me for 270 health / stack / sec for like 3 sec... for a max of 710/sec so it's not THAT bad
I'm saying that since the cost is gonna be mostly magicka, my stam NB won't be able to use it. 2.7k or 3.2k based on morph taken, when you have very little magicka regen...really sucks. The live version is unique and more usable. The cost change is a straight-up nerf in usability.
Frankly, I'm tired of nearly all the skills being magicka based. I want more options for stamina, so I can build a character full stam and play with a stamina-based kit, doing every role.
What they should do is implement A or B type costs and scaling. Soul trap's damage is an idea: it deals phys or magic based on which is higher. So..why not an ability which costs magicka or stamina, whichever is lower? or based on the player's dominant resource? It'd allow NB to still have something nice and unique in the healing department, instead of being yet another lousy generic magicka only heal. With the PTS change, it's basically the same as the necro heal but with a selfDoT instead of minor defile...
Stamina already has one of the strongest self heals in game. If they give vigor a magica morph, sure, make whatever class skills scale with stam as well.
EnigmaniteZ wrote: »
Man, on a stamblade with 10 resist the DoT hit me for 270 health / stack / sec for like 3 sec... for a max of 710/sec so it's not THAT bad
I'm saying that since the cost is gonna be mostly magicka, my stam NB won't be able to use it. 2.7k or 3.2k based on morph taken, when you have very little magicka regen...really sucks. The live version is unique and more usable. The cost change is a straight-up nerf in usability.
Frankly, I'm tired of nearly all the skills being magicka based. I want more options for stamina, so I can build a character full stam and play with a stamina-based kit, doing every role.
What they should do is implement A or B type costs and scaling. Soul trap's damage is an idea: it deals phys or magic based on which is higher. So..why not an ability which costs magicka or stamina, whichever is lower? or based on the player's dominant resource? It'd allow NB to still have something nice and unique in the healing department, instead of being yet another lousy generic magicka only heal. With the PTS change, it's basically the same as the necro heal but with a selfDoT instead of minor defile...
Stamina already has one of the strongest self heals in game. If they give vigor a magica morph, sure, make whatever class skills scale with stam as well.
Meh, vigor is strong but not op, and remember that magika can access to strong shields, multiple heal, etc... And you can't compare a class skill and a "guild" skill, MO should scale with you highest offensive stat / highest ressource pool to allow magNB, StamNB or even TankNB to use it