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Malevolent Offering changes are AMAZING

Fhritz
Fhritz
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Malevolent Offering:
This ability and its morphs now have an upfront Magicka cost of 3510 and a residual Health cost of 1080 over 3 seconds, rather than a Health cost based on a mixture of your Spell Damage and Max Magicka over 8 seconds.
These abilities can now target yourself and allies, rather than only allies.
Reworded the tooltip for these skills, now with 100% more edge factor, to help you get the blood dripping when using the skill.
Shrewd Offering (morph): This ability now ranks up in cost reduction rather than 1.1% healing done, and its base cost has been reduced to 3240. The residual Health cost also lasts 1 second less causing it to drain less Health, to ensure its total cost is reduced to the expected level.

Finally, NB have a nice burst selfheal, and it'll work for both stam and mag (more on mag but still a nice 9k burst heal on stam). Thanks ZoS !

Edit : Some stamina scaling would be fire too, but i'm maybe asking for too much :D
Edited by Fhritz on October 11, 2021 8:44PM
I'm a single character man.
Stamblade. Khajiit. Mostly pvp.
And...that's it.
  • Vevvev
    Vevvev
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    The dual cost on it is definitely interesting and unique. Wonder if ZOS could mimic that onto the vampire skill line and maybe reduce some of the debuffs on the health cost skills as a result.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • EnigmaniteZ
    EnigmaniteZ
    Soul Shriven
    The self-heal change is nice, yes, but the cost portion is a bit more concerning, particularly for my stamina nightblade.
    I have a stamina healer setup that works mostly well, and I have many ways to counter the health cost. With this change, I won't have any way to counter it, and would be forced to either stop trying, or pick up a resto stick and start running magicka abilities more.
    Meanwhile, my magicka NB counters the cost with multiple HoTs, so for her the health-only cost of live is also manageable, the main problem being self-healing of course. Then again, she's a vampire who runs exhilarating drain, so it's less an issue.

    Honestly, it's sad; Tanks can go magicka or stamina, so can DPS, but healers...almost always have to go magicka. Really disappointing.
  • Fhritz
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    The self-heal change is nice, yes, but the cost portion is a bit more concerning, particularly for my stamina nightblade.
    I have a stamina healer setup that works mostly well, and I have many ways to counter the health cost. With this change, I won't have any way to counter it, and would be forced to either stop trying, or pick up a resto stick and start running magicka abilities more.
    Meanwhile, my magicka NB counters the cost with multiple HoTs, so for her the health-only cost of live is also manageable, the main problem being self-healing of course. Then again, she's a vampire who runs exhilarating drain, so it's less an issue.

    Honestly, it's sad; Tanks can go magicka or stamina, so can DPS, but healers...almost always have to go magicka. Really disappointing.

    Man, on a stamblade with 10 resist the DoT hit me for 270 health / stack / sec for like 3 sec... for a max of 710/sec so it's not THAT bad
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Tommy_The_Gun
    Tommy_The_Gun
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    This skill went from health scaling, straight into magicka & spell damage scaling in a patch where they hybridize stuff...

    ..LOL..

    I mean it was a good support skill for tanks and some stamina NB builds, but now it is magicka NB exclusive. It kinda feels like it should scale with your highest offensive stats instead of just only max magicka & spell damage, or they should keep one morph as it is, so it would still cost health.

    Also, this skill can now crit. Funny thing is that on my build, I have 15K magicka and 2.5 spell damage - and Malevolent Offering tooltip is 8.2K. So, out of curiosity, I respeced to magicka and I was able to get 20K tooltip quite easily. Next thing I did was to port to Cyrodiil and.. 10K tooltip. 10K. On a ranged spamable heal that you can heal yourself or an allay... and you can crit - heal with it...

    I understand why it is so strong as it has a penalty effect (self dot)... but Health cost is pretty much irrelevant as it is compensated by your base health recovery. This skill had strong scaling because it had a well... an actual health cost. With that small "flaw" out of the picture, it is probably one of the best single target burst heal in the game...
  • Fhritz
    Fhritz
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    This skill went from health scaling, straight into magicka & spell damage scaling in a patch where they hybridize stuff...

    ..LOL..

    I mean it was a good support skill for tanks and some stamina NB builds, but now it is magicka NB exclusive. It kinda feels like it should scale with your highest offensive stats instead of just only max magicka & spell damage, or they should keep one morph as it is, so it would still cost health.

    Also, this skill can now crit. Funny thing is that on my build, I have 15K magicka and 2.5 spell damage - and Malevolent Offering tooltip is 8.2K. So, out of curiosity, I respeced to magicka and I was able to get 20K tooltip quite easily. Next thing I did was to port to Cyrodiil and.. 10K tooltip. 10K. On a ranged spamable heal that you can heal yourself or an allay... and you can crit - heal with it...

    I understand why it is so strong as it has a penalty effect (self dot)... but Health cost is pretty much irrelevant as it is compensated by your base health recovery. This skill had strong scaling because it had a well... an actual health cost. With that small "flaw" out of the picture, it is probably one of the best single target burst heal in the game...

    Yeah, Maybe they need to tune down the scaling BUT making it scaling from WD or SD (or anything else , but something that allow both spec to use it)
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • VaxtinTheWolf
    VaxtinTheWolf
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    This ability could always Crit, that shouldn't be new.
    || AD - Rah'Jiin Lv50 Khajiit Nightblade (Damage) || EP - Generic Argonian Lv50 Argonian Nightblade (Tank) || DC - Zinkotsu Lv50 Breton Nightblade (Healer) ||
    || DC - Ja'Kiro Feral-Heart Lv50 Khajiit Dragonknight (Damage) || EP - VaxtinTheWolf Lv50 Redguard Templar (Tank) || AD - Velik Iranis Lv50 Dark Elf Sorcerer (Tank ) ||
    || EP - Einvarg The Frozen Lv50 Nord Warden (Tank/Healer) || EP - Keem-Ja Lv4 Argonian Necromancer (Healer/Tank) ||
    PC - North American Server (Champion 1300+)
  • divnyi
    divnyi
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    I'm strongly against stam scaling. Stamblade is already much stronger than magblade. Burst heal that's only available at mag might be the thing that will finally resurrect magblades.

    My biggest concern is that health cost is 3s, so it's nerf on minor mending time from 8s to 3s, which is pretty huge.

    As for the best spammable heal - well.. sorc has matriarch with 2 targets and autotarget, templar heal is better as selfheal and it recovers mana when healing low HP, necro heal gives armor, DK.. oh well, this class still has like 3 mechanically unusable skills.

    I mean, it's fine to be the best single target heal you use on allies with drawback.
  • Stx
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    I agree as much as I would love this on my stamblade, that would not be balanced.
  • Fhritz
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    divnyi wrote: »
    I'm strongly against stam scaling. Stamblade is already much stronger than magblade. Burst heal that's only available at mag might be the thing that will finally resurrect magblades.

    My biggest concern is that health cost is 3s, so it's nerf on minor mending time from 8s to 3s, which is pretty huge.

    As for the best spammable heal - well.. sorc has matriarch with 2 targets and autotarget, templar heal is better as selfheal and it recovers mana when healing low HP, necro heal gives armor, DK.. oh well, this class still has like 3 mechanically unusable skills.

    I mean, it's fine to be the best single target heal you use on allies with drawback.

    Mending is still 8 sec, i've checked it on pts
    Stx wrote: »
    I agree as much as I would love this on my stamblade, that would not be balanced.

    Definitely viable on stamblade, it heal for +9k so ~4k (non crit) in pvp
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • Tommy_The_Gun
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    The problem though still exist from a tank perspective. As a tank, you have a lot of health & health recovery, so you can cast Malevolent Offering a lot and don't waste your valuable resources. It is a very good support heal for a support tank or healer build (PvE & PvP). It is something unique that a NB tank/healer can bring to a group - "almost" free heals (you are literally using your health bar to cast a skill), so that the tank/healer can use resources for other things.

    With magicka cost added, you wont be able to cast this ability too often. It is not about stam NB or mag NB. Most tanks are hybrid or they don't have a lot of max offensive resources. This change feels like it is more for NB healers. Because in order to sustain health cost, on live you need to have larger health pool & health recovery - something that tanks usually have.

    I tested it on PTS and health dot is very weak (even if you dont have a lot of resistance). You can probably negate 1 or 3 casts just by having some tiny amount of health recovery, and if you cast more, you can negate that just by casting Malevolent Offering on yourself from time to time.

    In general... I know that they are trying to change this skill so healers would use it.... but they are taking away class uniqueness. I mean the ability to cast an ability by using not your magicka or stamina, but your health bar. With this change, this skill will be basically another generic heal and we have plenty of those in ESO (entire restoration staff basically).
    Edited by Tommy_The_Gun on October 11, 2021 10:24PM
  • Fhritz
    Fhritz
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    The problem though still exist from a tank perspective. As a tank, you have a lot of health & health recovery, so you can cast Malevolent Offering a lot and don't waste your valuable resources. It is a very good support heal for a support tank or healer build (PvE & PvP). It is something unique that a NB tank/healer can bring to a group - "almost" free heals (you are literally using your health bar to cast a skill), so that the tank/healer can use resources for other things.

    With magicka cost added, you wont be able to cast this ability too often. It is not about stam NB or mag NB. Most tanks are hybrid or they don't have a lot of max offensive resources. This change feels like it is more for NB healers. Because in order to sustain health cost, on live you need to have larger health pool & health recovery - something that tanks usually have.

    I tested it on PTS and health dot is very weak (even if you dont have a lot of resistance). You can probably negate 1 or 3 casts just by having some tiny amount of health recovery, and if you cast more, you can negate that just by casting Malevolent Offering on yourself from time to time.

    In general... I know that they are trying to change this skill so healers would use it.... but they are taking away class uniqueness. I mean the ability to cast an ability by using not your magicka or stamina, but your health bar. With this change, this skill will be basically another generic heal and we have plenty of those in ESO (entire restoration staff basically).

    Sure, but on the other side... It's now also a selfheal. It would make no sense to only use health to heal yourself. A self burstheal was needed for NB (At least from a pvp perspective.). Sure, one of the morph should stay the same for those who want it, but actually I think it'll make NB in general more viable.
    I'm a single character man.
    Stamblade. Khajiit. Mostly pvp.
    And...that's it.
  • SoulwayFilth
    Did they change only.the morph of reduced cost to be mag & left the minor mending as health?

    That would make sense to me about giving more options to players.
  • CP5
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    The problem though still exist from a tank perspective. As a tank, you have a lot of health & health recovery, so you can cast Malevolent Offering a lot and don't waste your valuable resources. It is a very good support heal for a support tank or healer build (PvE & PvP). It is something unique that a NB tank/healer can bring to a group - "almost" free heals (you are literally using your health bar to cast a skill), so that the tank/healer can use resources for other things.

    With magicka cost added, you wont be able to cast this ability too often. It is not about stam NB or mag NB. Most tanks are hybrid or they don't have a lot of max offensive resources. This change feels like it is more for NB healers. Because in order to sustain health cost, on live you need to have larger health pool & health recovery - something that tanks usually have.

    I tested it on PTS and health dot is very weak (even if you dont have a lot of resistance). You can probably negate 1 or 3 casts just by having some tiny amount of health recovery, and if you cast more, you can negate that just by casting Malevolent Offering on yourself from time to time.

    In general... I know that they are trying to change this skill so healers would use it.... but they are taking away class uniqueness. I mean the ability to cast an ability by using not your magicka or stamina, but your health bar. With this change, this skill will be basically another generic heal and we have plenty of those in ESO (entire restoration staff basically).

    I used to love this about my NB tank, being able to pocket heal main tanks or in dungeons act as the healer if the actual healer was down. Will be sad to see this lost just for the self-heal.
  • EnigmaniteZ
    EnigmaniteZ
    Soul Shriven
    Did they change only.the morph of reduced cost to be mag & left the minor mending as health?

    That would make sense to me about giving more options to players.

    both are mag
  • EnigmaniteZ
    EnigmaniteZ
    Soul Shriven
    Fhritz wrote: »

    Man, on a stamblade with 10 resist the DoT hit me for 270 health / stack / sec for like 3 sec... for a max of 710/sec so it's not THAT bad

    I'm saying that since the cost is gonna be mostly magicka, my stam NB won't be able to use it. 2.7k or 3.2k based on morph taken, when you have very little magicka regen...really sucks. The live version is unique and more usable. The cost change is a straight-up nerf in usability.

    Frankly, I'm tired of nearly all the skills being magicka based. I want more options for stamina, so I can build a character full stam and play with a stamina-based kit, doing every role.

    What they should do is implement A or B type costs and scaling. Soul trap's damage is an idea: it deals phys or magic based on which is higher. So..why not an ability which costs magicka or stamina, whichever is lower? or based on the player's dominant resource? It'd allow NB to still have something nice and unique in the healing department, instead of being yet another lousy generic magicka only heal. With the PTS change, it's basically the same as the necro heal but with a selfDoT instead of minor defile...
  • Tommy_The_Gun
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    I'm saying that since the cost is gonna be mostly magicka, my stam NB won't be able to use it. 2.7k or 3.2k based on morph taken, when you have very little magicka regen...really sucks. The live version is unique and more usable. The cost change is a straight-up nerf in usability.

    Frankly, I'm tired of nearly all the skills being magicka based. I want more options for stamina, so I can build a character full stam and play with a stamina-based kit, doing every role.
    Tbh. Malevolent Offering changes are for the most part a huge nerf. I mean it is a nerf from a tank perspective, a nerf from a healer perspective, a nerf from a stam NB and even a nerf from a mag NB perspective.

    The only case when this change will be a buff is a mag NB build that does not use restoration staff for some reason. Double Destro staff / Dual Wield PvP bomber/ganker or Magicka DPS. For literally all other builds it is either a huge nerf or irrelevant change.
    Edited by Tommy_The_Gun on October 12, 2021 12:03AM
  • Irisa37
    Irisa37
    Magicka Nightblade is in dire need of a burst heal, so in this respect it is promising. Quite how it all works out in terms of the detail though remains to be seen. I note from the other topic that healers are not happy about it and I can understand why, but for us magblade DDs something of this nature is desperately needed.
  • Deathlord92
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    I’m really hyped about the malevolent offering change magblade really needs this 🙂
    Edited by Deathlord92 on October 12, 2021 12:47AM
  • the1andonlyskwex
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    These changes are a huge buff for PuG dungeon healing. On live, nightblade healers basically have to slot two burst heals, or avoid malevolent offering entirely, because they're the only class whose burst heal can't target themselves (and skill slots are at a premium, so slotting a second burst heal is a significant disadvantage).
  • fred4
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    The only case when this change will be a buff is a mag NB build that does not use restoration staff for some reason. Double Destro staff / Dual Wield PvP bomber/ganker or Magicka DPS. For literally all other builds it is either a huge nerf or irrelevant change.
    Those builds exist, you know. Dual-wield yields almost a 1K spell damage advantage over a destro staff, last I checked. The +8% single target damage can't keep up with that. Being tied into a resto back bar has always been a big problem. For my build I'd much rather use a fire staff on my other bar. On the other hand I find 1H+S tankier than a resto staff on classes that have a self-heal, such as templar. These are options that magblade could never explore. I happen to be a melee magblade, but for a ranged build destro / 1H+S would be an option.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • YandereGirlfriend
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    I'm saying that since the cost is gonna be mostly magicka, my stam NB won't be able to use it. 2.7k or 3.2k based on morph taken, when you have very little magicka regen...really sucks. The live version is unique and more usable. The cost change is a straight-up nerf in usability.

    Frankly, I'm tired of nearly all the skills being magicka based. I want more options for stamina, so I can build a character full stam and play with a stamina-based kit, doing every role.
    Tbh. Malevolent Offering changes are for the most part a huge nerf. I mean it is a nerf from a tank perspective, a nerf from a healer perspective, a nerf from a stam NB and even a nerf from a mag NB perspective.

    The only case when this change will be a buff is a mag NB build that does not use restoration staff for some reason. Double Destro staff / Dual Wield PvP bomber/ganker or Magicka DPS. For literally all other builds it is either a huge nerf or irrelevant change.

    You omitted the part where Rapid Regen can easily go target some other person which means that you've just wasted a good amount of Magicka and, even worse, valuable time not healing yourself.

    And the part where magBlades were straight-up dictated to that they had to use a Resto Staff or else run without a heal. This has been a huge hole in their class kit and it is a tremendous positive that it is finally getting addressed.
  • Foxtrot39
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    This skill went from health scaling, straight into magicka & spell damage scaling in a patch where they hybridize stuff...

    ..LOL..

    I mean it was a good support skill for tanks and some stamina NB builds, but now it is magicka NB exclusive. It kinda feels like it should scale with your highest offensive stats instead of just only max magicka & spell damage, or they should keep one morph as it is, so it would still cost health.

    Also, this skill can now crit. Funny thing is that on my build, I have 15K magicka and 2.5 spell damage - and Malevolent Offering tooltip is 8.2K. So, out of curiosity, I respeced to magicka and I was able to get 20K tooltip quite easily. Next thing I did was to port to Cyrodiil and.. 10K tooltip. 10K. On a ranged spamable heal that you can heal yourself or an allay... and you can crit - heal with it...

    I understand why it is so strong as it has a penalty effect (self dot)... but Health cost is pretty much irrelevant as it is compensated by your base health recovery. This skill had strong scaling because it had a well... an actual health cost. With that small "flaw" out of the picture, it is probably one of the best single target burst heal in the game...

    It could always crit. Even on live server I get it to do 11k crit heal

    The changes made it a lot less spammable on my tank, I could cast it 7-8 time before the DoT started to make it dangerous for me to tank, now with the magicka cost I might only use it 3-4 time at best but the self heal ability really can make up for it
    Edited by Foxtrot39 on October 12, 2021 5:32AM
  • Mayrael
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    Great change. The only thing that I'm really afraid of is that it will make magblades to strong and nerf hammer will hit us soon.

    Edit:
    Oh... And IMHO costs and scaling should stay as it is. Stamblade already has a lot of other healing options, this one skill should stay magblade exclusive.
    Edited by Mayrael on October 12, 2021 8:51AM
    Say no to Toxic Casuals!
    I am doing my best, but I am not a native speaker, sorry.


    "Difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including A Realm Reborn-tier overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver&Gold as a "you think you do but you don't"-tier deflection to any criticism regarding the lack of overland difficulty in the game." - @AlexanderDeLarge
  • Arkew
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    worst change of all pts note for me
  • Irisa37
    Irisa37
    Arkew wrote: »
    worst change of all pts note for me

    I would be interested to know why you hold this view.
  • Andre_Noir
    Andre_Noir
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    Irisa37 wrote: »
    Arkew wrote: »
    worst change of all pts note for me

    I would be interested to know why you hold this view.

    This guy post the same darloc heal-bot story in every thread that contain NB word
  • Arkew
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    i not use darloc try again
  • VarisVaris
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    Arkew wrote: »
    i not use darloc try again

    Ok, the change is still one of the best things magnb has gotten in 3 years
  • Arkew
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    nope
  • VarisVaris
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    Arkew wrote: »
    nope

    It is.
    It has the same base TT as all the other burst heals, comes with 8 seconds of minor mending and is a lot cheaper and it would probably help you not to die 3 times in a BG because you can no heal yourself.
    Edited by VarisVaris on October 12, 2021 12:00PM
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