Malevolent Offering:
This ability and its morphs now have an upfront Magicka cost of 3510 and a residual Health cost of 1080 over 3 seconds, rather than a Health cost based on a mixture of your Spell Damage and Max Magicka over 8 seconds.
These abilities can now target yourself and allies, rather than only allies.
Reworded the tooltip for these skills, now with 100% more edge factor, to help you get the blood dripping when using the skill.
Shrewd Offering (morph): This ability now ranks up in cost reduction rather than 1.1% healing done, and its base cost has been reduced to 3240. The residual Health cost also lasts 1 second less causing it to drain less Health, to ensure its total cost is reduced to the expected level.
EnigmaniteZ wrote: »The self-heal change is nice, yes, but the cost portion is a bit more concerning, particularly for my stamina nightblade.
I have a stamina healer setup that works mostly well, and I have many ways to counter the health cost. With this change, I won't have any way to counter it, and would be forced to either stop trying, or pick up a resto stick and start running magicka abilities more.
Meanwhile, my magicka NB counters the cost with multiple HoTs, so for her the health-only cost of live is also manageable, the main problem being self-healing of course. Then again, she's a vampire who runs exhilarating drain, so it's less an issue.
Honestly, it's sad; Tanks can go magicka or stamina, so can DPS, but healers...almost always have to go magicka. Really disappointing.
Tommy_The_Gun wrote: »This skill went from health scaling, straight into magicka & spell damage scaling in a patch where they hybridize stuff.....LOL..
I mean it was a good support skill for tanks and some stamina NB builds, but now it is magicka NB exclusive. It kinda feels like it should scale with your highest offensive stats instead of just only max magicka & spell damage, or they should keep one morph as it is, so it would still cost health.
Also, this skill can now crit. Funny thing is that on my build, I have 15K magicka and 2.5 spell damage - and Malevolent Offering tooltip is 8.2K. So, out of curiosity, I respeced to magicka and I was able to get 20K tooltip quite easily. Next thing I did was to port to Cyrodiil and.. 10K tooltip. 10K. On a ranged spamable heal that you can heal yourself or an allay... and you can crit - heal with it...
I understand why it is so strong as it has a penalty effect (self dot)... but Health cost is pretty much irrelevant as it is compensated by your base health recovery. This skill had strong scaling because it had a well... an actual health cost. With that small "flaw" out of the picture, it is probably one of the best single target burst heal in the game...
I'm strongly against stam scaling. Stamblade is already much stronger than magblade. Burst heal that's only available at mag might be the thing that will finally resurrect magblades.
My biggest concern is that health cost is 3s, so it's nerf on minor mending time from 8s to 3s, which is pretty huge.
As for the best spammable heal - well.. sorc has matriarch with 2 targets and autotarget, templar heal is better as selfheal and it recovers mana when healing low HP, necro heal gives armor, DK.. oh well, this class still has like 3 mechanically unusable skills.
I mean, it's fine to be the best single target heal you use on allies with drawback.
I agree as much as I would love this on my stamblade, that would not be balanced.
Tommy_The_Gun wrote: »The problem though still exist from a tank perspective. As a tank, you have a lot of health & health recovery, so you can cast Malevolent Offering a lot and don't waste your valuable resources. It is a very good support heal for a support tank or healer build (PvE & PvP). It is something unique that a NB tank/healer can bring to a group - "almost" free heals (you are literally using your health bar to cast a skill), so that the tank/healer can use resources for other things.
With magicka cost added, you wont be able to cast this ability too often. It is not about stam NB or mag NB. Most tanks are hybrid or they don't have a lot of max offensive resources. This change feels like it is more for NB healers. Because in order to sustain health cost, on live you need to have larger health pool & health recovery - something that tanks usually have.
I tested it on PTS and health dot is very weak (even if you dont have a lot of resistance). You can probably negate 1 or 3 casts just by having some tiny amount of health recovery, and if you cast more, you can negate that just by casting Malevolent Offering on yourself from time to time.
In general... I know that they are trying to change this skill so healers would use it.... but they are taking away class uniqueness. I mean the ability to cast an ability by using not your magicka or stamina, but your health bar. With this change, this skill will be basically another generic heal and we have plenty of those in ESO (entire restoration staff basically).
Tommy_The_Gun wrote: »The problem though still exist from a tank perspective. As a tank, you have a lot of health & health recovery, so you can cast Malevolent Offering a lot and don't waste your valuable resources. It is a very good support heal for a support tank or healer build (PvE & PvP). It is something unique that a NB tank/healer can bring to a group - "almost" free heals (you are literally using your health bar to cast a skill), so that the tank/healer can use resources for other things.
With magicka cost added, you wont be able to cast this ability too often. It is not about stam NB or mag NB. Most tanks are hybrid or they don't have a lot of max offensive resources. This change feels like it is more for NB healers. Because in order to sustain health cost, on live you need to have larger health pool & health recovery - something that tanks usually have.
I tested it on PTS and health dot is very weak (even if you dont have a lot of resistance). You can probably negate 1 or 3 casts just by having some tiny amount of health recovery, and if you cast more, you can negate that just by casting Malevolent Offering on yourself from time to time.
In general... I know that they are trying to change this skill so healers would use it.... but they are taking away class uniqueness. I mean the ability to cast an ability by using not your magicka or stamina, but your health bar. With this change, this skill will be basically another generic heal and we have plenty of those in ESO (entire restoration staff basically).
SoulwayFilth wrote: »Did they change only.the morph of reduced cost to be mag & left the minor mending as health?
That would make sense to me about giving more options to players.
Man, on a stamblade with 10 resist the DoT hit me for 270 health / stack / sec for like 3 sec... for a max of 710/sec so it's not THAT bad
Tbh. Malevolent Offering changes are for the most part a huge nerf. I mean it is a nerf from a tank perspective, a nerf from a healer perspective, a nerf from a stam NB and even a nerf from a mag NB perspective.EnigmaniteZ wrote: »I'm saying that since the cost is gonna be mostly magicka, my stam NB won't be able to use it. 2.7k or 3.2k based on morph taken, when you have very little magicka regen...really sucks. The live version is unique and more usable. The cost change is a straight-up nerf in usability.
Frankly, I'm tired of nearly all the skills being magicka based. I want more options for stamina, so I can build a character full stam and play with a stamina-based kit, doing every role.
Those builds exist, you know. Dual-wield yields almost a 1K spell damage advantage over a destro staff, last I checked. The +8% single target damage can't keep up with that. Being tied into a resto back bar has always been a big problem. For my build I'd much rather use a fire staff on my other bar. On the other hand I find 1H+S tankier than a resto staff on classes that have a self-heal, such as templar. These are options that magblade could never explore. I happen to be a melee magblade, but for a ranged build destro / 1H+S would be an option.Tommy_The_Gun wrote: »The only case when this change will be a buff is a mag NB build that does not use restoration staff for some reason. Double Destro staff / Dual Wield PvP bomber/ganker or Magicka DPS. For literally all other builds it is either a huge nerf or irrelevant change.
Tommy_The_Gun wrote: »Tbh. Malevolent Offering changes are for the most part a huge nerf. I mean it is a nerf from a tank perspective, a nerf from a healer perspective, a nerf from a stam NB and even a nerf from a mag NB perspective.EnigmaniteZ wrote: »I'm saying that since the cost is gonna be mostly magicka, my stam NB won't be able to use it. 2.7k or 3.2k based on morph taken, when you have very little magicka regen...really sucks. The live version is unique and more usable. The cost change is a straight-up nerf in usability.
Frankly, I'm tired of nearly all the skills being magicka based. I want more options for stamina, so I can build a character full stam and play with a stamina-based kit, doing every role.
The only case when this change will be a buff is a mag NB build that does not use restoration staff for some reason. Double Destro staff / Dual Wield PvP bomber/ganker or Magicka DPS. For literally all other builds it is either a huge nerf or irrelevant change.
Tommy_The_Gun wrote: »This skill went from health scaling, straight into magicka & spell damage scaling in a patch where they hybridize stuff.....LOL..
I mean it was a good support skill for tanks and some stamina NB builds, but now it is magicka NB exclusive. It kinda feels like it should scale with your highest offensive stats instead of just only max magicka & spell damage, or they should keep one morph as it is, so it would still cost health.
Also, this skill can now crit. Funny thing is that on my build, I have 15K magicka and 2.5 spell damage - and Malevolent Offering tooltip is 8.2K. So, out of curiosity, I respeced to magicka and I was able to get 20K tooltip quite easily. Next thing I did was to port to Cyrodiil and.. 10K tooltip. 10K. On a ranged spamable heal that you can heal yourself or an allay... and you can crit - heal with it...
I understand why it is so strong as it has a penalty effect (self dot)... but Health cost is pretty much irrelevant as it is compensated by your base health recovery. This skill had strong scaling because it had a well... an actual health cost. With that small "flaw" out of the picture, it is probably one of the best single target burst heal in the game...