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Must remove proc pull from Dark Convergence and game entirely to restore normal PvP game play

  • Gilvoth
    Gilvoth
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    wazzz56 wrote: »
    I like it, the pull area should be increased. It should pull players from PVE overland into the keeps to be slaughtered.

    @Veinblood1965 it would be useless for AD when they are gated then, because all the dc are already in BR and PVE is devoid of them :) I kid, I kid.....

    yes some think its funny, but its not and it really is not funny, we asked for help in stopping the zergs, we got help with this set "dark convergence" However, the leaders of these groups has found a way around the set and the set is no longer stopping them, they just run right through it and are not being effected by the set now.
    the set needs its radius increased and the damage increased to help stop the zergs. thats not a joke, its not satire.
    its just plain honest truth and honest feedback.

    Edited by Gilvoth on October 11, 2021 4:49PM
  • Mrtoobyy
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    ealdwin wrote: »
    I'll provide one other potential fix for this set, since it is clear that the set is detrimental to the health of PVP. And it's a rather simple one:
    • Dark Convergence now only applies to non-player enemies. Set text has been updated to reflect this change.

    Does this destroy any use this set has for PVP? Yes. That is the intent.

    What ZOS overall needs to realize is that perceived problems in PVP, and in particular Cyrodiil, cannot and should not be addressed with proc-sets. If there is a problem with how game mechanics, such as heal-over-time stacking, enable groups to be "unkillable", then address that mechanic. If counters need to be added to the game, do so through siege weaponry, a mechanic built into Cyrodiil that can only affect Cyrodiil. What has happened with DC is that a set was introduced to fix a Cyrodiil problem and has only further ruined Cyrodiil and also infected BGs. Broad bandaid solutions such as new overpowered sets do not work.

    It's a wonder no one at ZOS has made changes this way you're saying. I mean it would be great!? They are not stupid wich we all know but they clearly don't think things through before doing stuff. A siege weapon with the same effect would be great and make it a 15 sec (or soemthing) immunity to the effect after being hit by it. That would make IC and BG's better ( like it was before....)
    I will try to play some more after the change to the set but if it still annoys me the way it does now I will probably take a long break from ESO after playing since beta.
    I am actually feeling provoked by how they approach things sometimes, I guess we all grow apart from things eventually.
    Edited by Mrtoobyy on October 12, 2021 3:45PM
  • EdmondDontes
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    Gilvoth wrote: »
    Darn it. I should have made this a poll.

    Do people think the proc pull from Dark Convergence should be removed?

    Yes or No?

    No it does not need removed.
    the whole point of the set is to stop ball groups and zergs, it does, or rather "used to" do a good job but the zergs and ball groups have found a way to bypass it, it needs increased.
    it needs to have the radius increased and do more damage as well as stop groups that run right through it.
    dark convergence needs a buff, the ball groups and zergs are running right through it now and it needs to be buffed so they cannot do that.

    just honest feedback.
    the set was made to stop zergs, yet the zergs now have found a way around it.

    Cloakblades that can't play are crutching on this set hard hard hard. This set has already trained all the weaker players to do nothing except proc their instakill set, and that's just not how it's supposed to be. There is supposed to be a skill gap. There are not supposed to be god mode sets that eliminate the skill gap.

    And it's the ball groups that are getting the most benefit out of this set, especially the pull aspect. The Dark Convergence set has turned ball groups into god mode ball groups that are unstoppable. You can't set up on them to do anything because they just jank you all over with their multiple Dark Convergence procs. Ball groups love Dark Convergence the most.
    Edited by EdmondDontes on October 12, 2021 6:36PM
  • Emmagoldman
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    After years of eso releases, there is a constant pattern. Release broken crap to sell new content, shift whole metas to get people back to grinding, nerf that item and repeat.

    Balance isn't the goal, its shifting metas to keep you grinding and buying dlcs for new shiny stuff.
  • OtarTheMad
    OtarTheMad
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    Gilvoth wrote: »
    Darn it. I should have made this a poll.

    Do people think the proc pull from Dark Convergence should be removed?

    Yes or No?

    No it does not need removed.
    the whole point of the set is to stop ball groups and zergs, it does, or rather "used to" do a good job but the zergs and ball groups have found a way to bypass it, it needs increased.
    it needs to have the radius increased and do more damage as well as stop groups that run right through it.
    dark convergence needs a buff, the ball groups and zergs are running right through it now and it needs to be buffed so they cannot do that.

    just honest feedback.
    the set was made to stop zergs, yet the zergs now have found a way around it.

    Well, with what has happened to it so far in the PTS server... it won't be used much. Mostly a situational set when Deadlands hits. Of course, that means Ball groups will be even more annoying since they found a way around Dark Convergence at its strongest.
  • AJones43865
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    OtarTheMad wrote: »
    Gilvoth wrote: »
    Darn it. I should have made this a poll.

    Do people think the proc pull from Dark Convergence should be removed?

    Yes or No?

    No it does not need removed.
    the whole point of the set is to stop ball groups and zergs, it does, or rather "used to" do a good job but the zergs and ball groups have found a way to bypass it, it needs increased.
    it needs to have the radius increased and do more damage as well as stop groups that run right through it.
    dark convergence needs a buff, the ball groups and zergs are running right through it now and it needs to be buffed so they cannot do that.

    just honest feedback.
    the set was made to stop zergs, yet the zergs now have found a way around it.

    Well, with what has happened to it so far in the PTS server... it won't be used much. Mostly a situational set when Deadlands hits. Of course, that means Ball groups will be even more annoying since they found a way around Dark Convergence at its strongest.

    I see Dark Convergence being used more by ball groups than in any other situation. They are using to stack then ulti players down, like on flags and breaches. Ball groups are abusing Dark Convergence, and probably will so long as it has a pull mechanic that will stack everyone up for them so they can ulti the stack.
  • AJones43865
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    After another week of Dark Convergence, I have to agree whole heartedly with the OP. It's the pull from Dark Convergence that is game breaking. If the set did zero damage it would still be game breaking because the pull is so overpowered. It's just not possible to have fun playing if you get pinballed around all the time like this. The Dark Convergence wardens are so grossly overpowered with the set it's not worth it to even fight them. They just proc their Dark Convergence then ulti the ball and everyone dies. It's the most overpowered mechanic in the game as far as I can tell. And not by a small margin either. It's grossly out of balance in terms of killing power.
  • huntgod_ESO
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    The pull is problematic, but the overlap is what breaks it, having a group laying down 4-6 DC circles so that you cannot escape and trying to block through them is just...well nearly impossible. Grant immunity after getting affected by one and remove the pull or limit it to fewer players or something and it wouldn't be an issue.
    --- HuntGod ---
    Officer of the Unrepentant
    www.unrepentantgaming.com
  • Pauwer
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    Delete the set and make a siege weapon with the 5th bonus. Effective against groups but wouldn't be used by them. Because this set i guess was meant to be used against ball groups, but what do you know, they use it themselves.
  • EdmondDontes
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    I tried playing some on the PTS to see what the changes to Dark Convergence were like. It's a bit hard because the PTS is so low population, but it seems just as toxic and game breaking with only one pull instead of two. The whole notion of a pull effect that doesn't have to be aimed or cost any resources is game breaking all by itself without the other 3 or 4 effects Dark Convergence also has.

    Dark Convergence nerfed is essentially the same as it is now publicly. The version of Dark Convergence on the PTS is just as toxic and game breaking as in Grey Host right now.
  • Feaky
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    It should not pull people from top of keeps down the bottom with the ease it does now. Essentially, it is killing the concept of siege in a open world siege warfare game. I was in sejanus the other night and there were about 8-9 dark convergence pools surrounding the open area at the top of the outpost. You couldn't lay down any oils or siege without getting repeatedly pulled. If someone can use it to pull you down, you should be able to pull them up. Maybe that would stop the nonsense. I mean very few people even dare to use their lancers anymore since you just get pulled away and lose them.

    I wouldn't remove the pull mechanic all together, but it needs to be toned down. There is very little risk when using it as you can just sit back at max range and toss ranged AE's. Something this powerful should have some risk/reward built into its mechanic.
  • Gilvoth
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    it is perfect on the pts
    i hope no further changes are made to the set. accept for battlegrounds.
    best zerg stopping set ever made.
    no insult intended toward zerg members whatsoever, i mean if they want to zerg and be in Large groups then thats fair gameplay for them, let them continue, but lets consider for a moment that its possible all the complaints are coming from zerg members.

    i think the only change that needs made is to stop it from being used in battlegrounds, maybe have it disabled in battlegrounds as there are not zergs in there. but for cryodiil it is a Must Have set to battle zergs and Large groups.
  • AJones43865
    AJones43865
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    Gilvoth wrote: »
    it is perfect on the pts
    i hope no further changes are made to the set. accept for battlegrounds.
    best zerg stopping set ever made.
    no insult intended toward zerg members whatsoever, i mean if they want to zerg and be in Large groups then thats fair gameplay for them, let them continue, but lets consider for a moment that its possible all the complaints are coming from zerg members.

    i think the only change that needs made is to stop it from being used in battlegrounds, maybe have it disabled in battlegrounds as there are not zergs in there. but for cryodiil it is a Must Have set to battle zergs and Large groups.

    Except the set does nothing to stop ball groups. It just doesn't. They run immovable almost 100% of the time and stack HOT's. Dark Convergence is totally ineffective against ball groups. They run right through it while laying down multiple Dark Convergence procs to pull all the solo's in and ulti them down. Dark Convergence makes the ball groups stronger, which is the opposite effect the set was claimed to have.
  • TinyLittleTickles
    I love it in pug dungeons on my healer on the back bar, I use a ground heal to proc it, and place it on the tank once he has pulled, gathers everything tightly. Less random adds shooting at people, trash dies very quickly.
    @Creepy_Joyride. Mostly Twinkle Firefly, Magicka DK. PC EU
  • Gilvoth
    Gilvoth
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    OtarTheMad wrote: »
    Gilvoth wrote: »
    Darn it. I should have made this a poll.

    Do people think the proc pull from Dark Convergence should be removed?

    Yes or No?

    No it does not need removed.
    the whole point of the set is to stop ball groups and zergs, it does, or rather "used to" do a good job but the zergs and ball groups have found a way to bypass it, it needs increased.
    it needs to have the radius increased and do more damage as well as stop groups that run right through it.
    dark convergence needs a buff, the ball groups and zergs are running right through it now and it needs to be buffed so they cannot do that.

    just honest feedback.
    the set was made to stop zergs, yet the zergs now have found a way around it.

    Well, with what has happened to it so far in the PTS server... it won't be used much. Mostly a situational set when Deadlands hits. Of course, that means Ball groups will be even more annoying since they found a way around Dark Convergence at its strongest.

    that is a horrible reality, they have found a way to ignore the pull, it no longer pulls them and doesnt do enough damage when they are pulled in.
    my only request is that they are blocked from doing that. and the pull be stronger against large groups and zergs. and that it works better in damage as well, because your right -

    they have found way to disable it and that part is grievous.
    needs help.

  • Gilvoth
    Gilvoth
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    Gilvoth wrote: »
    it is perfect on the pts
    i hope no further changes are made to the set. accept for battlegrounds.
    best zerg stopping set ever made.
    no insult intended toward zerg members whatsoever, i mean if they want to zerg and be in Large groups then thats fair gameplay for them, let them continue, but lets consider for a moment that its possible all the complaints are coming from zerg members.

    i think the only change that needs made is to stop it from being used in battlegrounds, maybe have it disabled in battlegrounds as there are not zergs in there. but for cryodiil it is a Must Have set to battle zergs and Large groups.

    Except the set does nothing to stop ball groups. It just doesn't. They run immovable almost 100% of the time and stack HOT's. Dark Convergence is totally ineffective against ball groups. They run right through it while laying down multiple Dark Convergence procs to pull all the solo's in and ulti them down. Dark Convergence makes the ball groups stronger, which is the opposite effect the set was claimed to have.

    your right, it needs fixed.
  • NoodleESO
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    idk about any of you guys but im having a blast in the non cp campaign. No hammer, no dark convergence, less lag, just need a bit more people to play during the week days.
  • jedtb16_ESO
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    Darn it. I should have made this a poll.

    Do people think the proc pull from Dark Convergence should be removed?

    Yes or No?

    no.
  • AJones43865
    AJones43865
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    Darn it. I should have made this a poll.

    Do people think the proc pull from Dark Convergence should be removed?

    Yes or No?

    no.

    yes.
  • DtOG
    DtOG
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    This set is hands down the worst thing ever introduced into pvp from a player standpoint. Not trying to bash but this set has sucked the fun out of the game.
  • karthrag_inak
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    no
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • techyeshic
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    If they want there to be a chance for a stun after a pull as it is now; they need to have a separate pull immunity at minimum to stop the ping ponging around from multiple DCs. Even then, I still don't like it with how pulls tend to desync position often.
  • xDeusEJRx
    xDeusEJRx
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    KiloCrown wrote: »
    [snip]

    are you just going around necro'ing every inactive post about dark convergence to make it a relevant topic again?

    [edited to remove quote]
    Edited by ZOS_Icy on August 7, 2022 10:21AM
    Solo PvP'er PS5 NA player

    90% of my body is made of Magblade
  • Dr_Con
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    The issue with DC is multi factorial. For one, Sorcerer pets, warden pets, necro pets, they all get pulled in and contribute to the damage which all proc vicious death and occult overload. The damage eval for DC, VD, and OO should be specific to NPC or PC, especially when one death means 20k damage in most cases.

    Secondly, this affects mostly CP cyrodiil and IC. in non CP instances, no one really complains about it. in PVE, DC is pretty op ngl, but it is helpful for clearing trash.

    Overall, yes adjustments are needed. I dont know if the pull is so OP but they definitely need to separate the damage tables from NPCs and PCs.
  • oldbobdude
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    No. I use it in pve while tanking. Love it.
  • Getsugatenso
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    Even worse is this dark convergence + Vicious Death = the end, this is ridiculous
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