This response does not address the topic being discussed.maybe we could have a pvp area where sets are inneffective!
No. Best set to date.
There are quite a few pulls in the game right now. Silver Leash, DK Chains, Necro skill, Vateshran sword and board, and now Rush of Agony and DC.
I don't think there is anything inherently wrong with pulls, they just need to be more consistent and the range needs to be more telegraphed than it is right now.
Honestly, I actually find the Necro pull to be the most annoying. Chains and Leash have a telegraph and you can see when it hits you. DC has an AOE (that needs to be cleaned up to show more consistently for sure). But the Necro pull can hit you from a skill you fired off and forgot about. And it is incredibly difficult, and extremely unreasonable to avoid that proc from a Necro.
There are quite a few pulls in the game right now. Silver Leash, DK Chains, Necro skill, Vateshran sword and board, and now Rush of Agony and DC.
I don't think there is anything inherently wrong with pulls, they just need to be more consistent and the range needs to be more telegraphed than it is right now.
Honestly, I actually find the Necro pull to be the most annoying. Chains and Leash have a telegraph and you can see when it hits you. DC has an AOE (that needs to be cleaned up to show more consistently for sure). But the Necro pull can hit you from a skill you fired off and forgot about. And it is incredibly difficult, and extremely unreasonable to avoid that proc from a Necro.
There are quite a few pulls in the game right now. Silver Leash, DK Chains, Necro skill, Vateshran sword and board, and now Rush of Agony and DC.
I don't think there is anything inherently wrong with pulls, they just need to be more consistent and the range needs to be more telegraphed than it is right now.
Honestly, I actually find the Necro pull to be the most annoying. Chains and Leash have a telegraph and you can see when it hits you. DC has an AOE (that needs to be cleaned up to show more consistently for sure). But the Necro pull can hit you from a skill you fired off and forgot about. And it is incredibly difficult, and extremely unreasonable to avoid that proc from a Necro.
But not everyone is on a necro, using vate snb or silver leash, yet everyone and their granny is using DC! It's supposed to be a zerg busting set yet as a solo player I feel it's way too strong against solos and that's the problem, if it was used for the intended purpose it would be fine but I've had 6 people on me, each with DC on pulling me one after another, that's why it's broken, you can not solo pvp anymore because of 1 set. This game used to be so fun and I wouldn't play anything else if the server issues and DC were fixed, until they are I'm gone and so are a large chunk of the pvp community
There are quite a few pulls in the game right now. Silver Leash, DK Chains, Necro skill, Vateshran sword and board, and now Rush of Agony and DC.
I don't think there is anything inherently wrong with pulls, they just need to be more consistent and the range needs to be more telegraphed than it is right now.
Honestly, I actually find the Necro pull to be the most annoying. Chains and Leash have a telegraph and you can see when it hits you. DC has an AOE (that needs to be cleaned up to show more consistently for sure). But the Necro pull can hit you from a skill you fired off and forgot about. And it is incredibly difficult, and extremely unreasonable to avoid that proc from a Necro.
But not everyone is on a necro, using vate snb or silver leash, yet everyone and their granny is using DC! It's supposed to be a zerg busting set yet as a solo player I feel it's way too strong against solos and that's the problem, if it was used for the intended purpose it would be fine but I've had 6 people on me, each with DC on pulling me one after another, that's why it's broken, you can not solo pvp anymore because of 1 set. This game used to be so fun and I wouldn't play anything else if the server issues and DC were fixed, until they are I'm gone and so are a large chunk of the pvp community
And they are adjusting the damage next patch to be less impactful against smaller amounts of targets.
DC really isn't that bad. Or not as bad as this forum makes it out to be.
GreenhaloX wrote: »That would defeat the purpose of the set. The signature feature is the pull. This is one set I have enjoyed in a long time, as I use it for PvE. However, some changes and nerfing are bound to happen. Nerfing is a signature feature of ESO. I'm sure the damage will be greatly reduced. Perhaps, the proc time till execution of the pull, or cool down time will be increased. Some kind of bs like that.
Marcus_Aurelius wrote: »
EdmondDontes wrote: »There are quite a few pulls in the game right now. Silver Leash, DK Chains, Necro skill, Vateshran sword and board, and now Rush of Agony and DC.
I don't think there is anything inherently wrong with pulls, they just need to be more consistent and the range needs to be more telegraphed than it is right now.
Honestly, I actually find the Necro pull to be the most annoying. Chains and Leash have a telegraph and you can see when it hits you. DC has an AOE (that needs to be cleaned up to show more consistently for sure). But the Necro pull can hit you from a skill you fired off and forgot about. And it is incredibly difficult, and extremely unreasonable to avoid that proc from a Necro.
But not everyone is on a necro, using vate snb or silver leash, yet everyone and their granny is using DC! It's supposed to be a zerg busting set yet as a solo player I feel it's way too strong against solos and that's the problem, if it was used for the intended purpose it would be fine but I've had 6 people on me, each with DC on pulling me one after another, that's why it's broken, you can not solo pvp anymore because of 1 set. This game used to be so fun and I wouldn't play anything else if the server issues and DC were fixed, until they are I'm gone and so are a large chunk of the pvp community
And they are adjusting the damage next patch to be less impactful against smaller amounts of targets.
DC really isn't that bad. Or not as bad as this forum makes it out to be.
You are right. Dark Convergence is way worse than most on this forum make it out to be.
I'm highly confident the Dark Convergence defenders are the people who can now get kills with their proc set in situations they couldn't before.
There is a reason no other game has ever put a proc pull in their mechanics. It's a totally absurd mechanic and totally disrupts game play no matter what you are trying to do.
EdmondDontes wrote: »GreenhaloX wrote: »That would defeat the purpose of the set. The signature feature is the pull. This is one set I have enjoyed in a long time, as I use it for PvE. However, some changes and nerfing are bound to happen. Nerfing is a signature feature of ESO. I'm sure the damage will be greatly reduced. Perhaps, the proc time till execution of the pull, or cool down time will be increased. Some kind of bs like that.
Removing the proc pull would not defeat the purpose of the set. Removing the pull would just bring the set more in balance with other sets in terms of the power it grants to the wearer. The random pull mechanic that is not aimed or cost resources is the abomination that must be dealt with.
EdmondDontes wrote: »GreenhaloX wrote: »That would defeat the purpose of the set. The signature feature is the pull. This is one set I have enjoyed in a long time, as I use it for PvE. However, some changes and nerfing are bound to happen. Nerfing is a signature feature of ESO. I'm sure the damage will be greatly reduced. Perhaps, the proc time till execution of the pull, or cool down time will be increased. Some kind of bs like that.
Removing the proc pull would not defeat the purpose of the set. Removing the pull would just bring the set more in balance with other sets in terms of the power it grants to the wearer. The random pull mechanic that is not aimed or cost resources is the abomination that must be dealt with.
The pull is the only thing that makes this set even remotely viable for its intended purpose. Remove the pull and it's just another ground based AOE that ball groups will just run right through without any issues. There are issues with the pull currently that are being addressed. That is good. Removing the pull is not the solution.
You need to have some skill. Maybe the update will help but good players know how to get the most out of it and the right situations to use it. It has to be a timing thing too. Immediately after it procs you need to hit the targets with burst. Most say block but because it's from any AOE ppl know what to use to get around your block. You proc it through a dumpster fire skill like caltrops and yea, it's getting blocked for days.
Dark_Lord_Kuro wrote: »I went in pvp last week
It didnt seen that bad, sure i got pulled here and there from time to time but it wasnt aweful
Granted i pvp mostly only for the monthy transmute on several characters, so maybe 5-6 hours per month(out of mayhem) so maybe im not the best reference but fought with a AD zerg with the hammer for like 30 min at brk that did not use many of the set
Just my personal experience