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Must remove proc pull from Dark Convergence and game entirely to restore normal PvP game play

  • Callosum
    Callosum
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    Only make it proc if it hit a certain amount of players at ones. Don't let it be viable i BG's.

    Or just delete please
  • alanmatillab16_ESO
    alanmatillab16_ESO
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    I went in pvp last week
    It didnt seen that bad, sure i got pulled here and there from time to time but it wasnt aweful

    Granted i pvp mostly only for the monthy transmute on several characters, so maybe 5-6 hours per month(out of mayhem) so maybe im not the best reference but fought with a AD zerg with the hammer for like 30 min at brk that did not use many of the set

    Just my personal experience

    You should try playing during prime time and more than 5-6 hours/month. You'd have a much better background to form an opinion then.

    So it is only a problem then if you play during prime time and more than 5-6 hours a month? as this is such a widespread issue if the threads about it are accurate then it would be around all the time.
  • EdmondDontes
    EdmondDontes
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    I went in pvp last week
    It didnt seen that bad, sure i got pulled here and there from time to time but it wasnt aweful

    Granted i pvp mostly only for the monthy transmute on several characters, so maybe 5-6 hours per month(out of mayhem) so maybe im not the best reference but fought with a AD zerg with the hammer for like 30 min at brk that did not use many of the set

    Just my personal experience

    You should try playing during prime time and more than 5-6 hours/month. You'd have a much better background to form an opinion then.

    So it is only a problem then if you play during prime time and more than 5-6 hours a month? as this is such a widespread issue if the threads about it are accurate then it would be around all the time.

    I was responding to a poster who formed an opinion about Dark Convergence after only a couple hours of off peak game time.

    Please don't mischaracterize my statements.
  • BalticBlues
    BalticBlues
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    DC is so incredibly effective, I now wear it almost everywhere.
    No matter if as healer or dd, no matter if in PvP or PvE.
    This set changes the core of combat.

    However, if one set is so much better and changing the game core,
    something is seriously wrong with this set.
  • SpiritofESO
    SpiritofESO
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    :D
    Edited by SpiritofESO on June 29, 2024 4:13PM
    • ~ PS NA ~ ALDMERI DOMINION ~
    • SPIRIT GOLDBLADE, WOOD ELF NIGHTBLADE, Former Empress
    • "Adapt or Die"
  • Cundu_Ertur
    Cundu_Ertur
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    Silly rabbit, PvP stands for Proc vs Proc.

    I thought everyone knew that.

    /s
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • spartaxoxo
    spartaxoxo
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    I don't see why a mechanic should be removed from the game entirely just because DC needs a nerf (and is getting it)
  • divnyi
    divnyi
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    Players: ZOS don't know how to balance the sets without hitting them with sledgehammer
    Also players: request to overnerf Dark Convergence while it's already nerfed at PTS
  • techyeshic
    techyeshic
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    divnyi wrote: »
    Players: ZOS don't know how to balance the sets without hitting them with sledgehammer
    Also players: request to overnerf Dark Convergence while it's already nerfed at PTS

    I don't want DC nerfed. I want it removed from the game
  • Elvenheart
    Elvenheart
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    Xandreia_ wrote: »
    jaws343 wrote: »

    DC really isn't that bad. Or not as bad as this forum makes it out to be.

    Just roll dodge man.
    WM8jM6m.png

    I love when people say just dodge roll... lol

    Mirri and Bastian could dodge roll out of that 🤣
  • EdmondDontes
    EdmondDontes
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    spartaxoxo wrote: »
    I don't see why a mechanic should be removed from the game entirely just because DC needs a nerf (and is getting it)

    Dark Convergence, even "nerfed" on the PTS, is still stronger than an ulti, costs nothing in terms of resources, and doesn't even have to be aimed. It's automatic, super strong, and takes not skill or time or resource investment to use.

    The super strong, free damage that includes a proc that physically dislocates you in game preventing the player from doing anything else is a boarderline god mode mechanic.

    That's why the free, brainless, super strong instant proc pull is a mechanic that should not be in any game.
  • Xandreia_
    Xandreia_
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    Elvenheart wrote: »
    Xandreia_ wrote: »
    jaws343 wrote: »

    DC really isn't that bad. Or not as bad as this forum makes it out to be.

    Just roll dodge man.
    WM8jM6m.png

    I love when people say just dodge roll... lol

    Mirri and Bastian could dodge roll out of that 🤣

    They're better than a huge chunk of us pvpers then, wish they would teach me how to dodge it when there's huge skill delay and lag which prevents dodge rolling going off :(
  • wheresbes
    wheresbes
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    The problem is how people use it IMO, they spam it on the keep first floor conveniently so that you're pulled just beyond the little wall; if you just roll dodge you're SOL because the wall prevents you from moving.
  • Iccotak
    Iccotak
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    I’m surprised no one in this thread made the joke of removing PvP instead
  • Mrtoobyy
    Mrtoobyy
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    IMO the worst single thing that's been introduced in this game since launch. I have never even tried the set or I wouldn't even do it if I got paid. I would love for it to be removed, the game was way better before.
  • ebix_
    ebix_
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    they should put a 15 sec immunity just for dark convergance bcuz the problem is not the pull the problem is everyone is using it . this set can be used effectively to destroy zergs but devs didn't consider what happens if an entire zerg use it aginst a small group .
  • divnyi
    divnyi
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    techyeshic wrote: »
    divnyi wrote: »
    Players: ZOS don't know how to balance the sets without hitting them with sledgehammer
    Also players: request to overnerf Dark Convergence while it's already nerfed at PTS

    I don't want DC nerfed. I want it removed from the game

    It's good that you are not making any decision on the game then.
  • AJones43865
    AJones43865
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    ebix_ wrote: »
    they should put a 15 sec immunity just for dark convergance bcuz the problem is not the pull the problem is everyone is using it . this set can be used effectively to destroy zergs but devs didn't consider what happens if an entire zerg use it aginst a small group .

    Zergs are using the set to pull in solo players. Zergs get the most benefit from the pulling effect. It stacks everyone so they can ulti them down. This "zerg busting" set makes the ball groups notably stronger.
  • techyeshic
    techyeshic
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    divnyi wrote: »
    techyeshic wrote: »
    divnyi wrote: »
    Players: ZOS don't know how to balance the sets without hitting them with sledgehammer
    Also players: request to overnerf Dark Convergence while it's already nerfed at PTS

    I don't want DC nerfed. I want it removed from the game

    It's good that you are not making any decision on the game then.

    Probably right. Bad players would have to face the fact
  • Jameson18
    Jameson18
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    Had 2 more friends quit this week.

    My original group of 14 is now down to 2 +1 part timer. He's buying NW today. So... 2.

    Edit: We starting with a group of 14 of us making a jump to ESO/return to MMOs back in March 2020 (yay covid). Lost the majority during the Flames through Waking timeframe. Significantly during post release of DC.
    Edited by Jameson18 on October 8, 2021 5:03PM
  • ealdwin
    ealdwin
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    I'll provide one other potential fix for this set, since it is clear that the set is detrimental to the health of PVP. And it's a rather simple one:
    • Dark Convergence now only applies to non-player enemies. Set text has been updated to reflect this change.

    Does this destroy any use this set has for PVP? Yes. That is the intent.

    What ZOS overall needs to realize is that perceived problems in PVP, and in particular Cyrodiil, cannot and should not be addressed with proc-sets. If there is a problem with how game mechanics, such as heal-over-time stacking, enable groups to be "unkillable", then address that mechanic. If counters need to be added to the game, do so through siege weaponry, a mechanic built into Cyrodiil that can only affect Cyrodiil. What has happened with DC is that a set was introduced to fix a Cyrodiil problem and has only further ruined Cyrodiil and also infected BGs. Broad bandaid solutions such as new overpowered sets do not work.
  • ebix_
    ebix_
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    ebix_ wrote: »
    they should put a 15 sec immunity just for dark convergance bcuz the problem is not the pull the problem is everyone is using it . this set can be used effectively to destroy zergs but devs didn't consider what happens if an entire zerg use it aginst a small group .

    Zergs are using the set to pull in solo players. Zergs get the most benefit from the pulling effect. It stacks everyone so they can ulti them down. This "zerg busting" set makes the ball groups notably stronger.

    it depends , if you're a solo against a zerg and they wanna tryhard you then you most likely gonna die but the problem with ball group is a different story . as far as cross healing is as powerful as it is you can't blame sets for making ball groups stronger .
    rn you cant confront a ball group whether they use dc or not .
    walking around with 10 echoing vigor and 10 Radiating should not be a thing and when they fixed this problem then we can disccuss how sets affect ball group vs small scale .

    edit: although I admit fighting zergs was more challenging sometimes impossible without dc but actually it was more fun that way , I'm not even against removing this set from the game but some people blame dc for the bad pvp experience they having ,[snip]

    [edited for bashing]
    Edited by ZOS_Lunar on October 13, 2021 12:29PM
  • moo_2021
    moo_2021
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    Regarding zerg why dont ppl use the detonation ability with cloak against zerg? Isn't it what the ability is for and it's been there for years
  • Marcus_Aurelius
    Marcus_Aurelius
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    moo_2021 wrote: »
    Regarding zerg why dont ppl use the detonation ability with cloak against zerg? Isn't it what the ability is for and it's been there for years

    Have you tried using it?
    The one sec cast time become at least a 5/10 sec cast time with all the lag, you just stay there with your arm up.
    And you need to stand quite near a ball group, really good to stand there, immobile near a ball group, very healthy.

    I suggested to remove the cast time to be able to use it but all the ball group and zerg lovers are strongly against that.
  • Roztlin45
    Roztlin45
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    ZOS was told that this set would break PVP and went forward with it anyway. Posting here does nothing. It is time Microsoft stepped in and contacting their gaming dept is the next step. Corrective action needs to be taken toward the botched decision for letting it go to the live server as-is. Stop directing energy to the flat tire and start picking up the nails in the road!

    BTW: I could care less about this proc. For me the issue is the indifference to players and how out-of-touch dev's are. This is a prime example.
  • madrab73
    madrab73
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    I think I was hit by 6 in a row yesterday trying to take a keep. Can we add 30 seconds immunity please?
  • wazzz56
    wazzz56
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    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Gilvoth
    Gilvoth
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    Darn it. I should have made this a poll.

    Do people think the proc pull from Dark Convergence should be removed?

    Yes or No?

    No it does not need removed.
    the whole point of the set is to stop ball groups and zergs, it does, or rather "used to" do a good job but the zergs and ball groups have found a way to bypass it, it needs increased.
    it needs to have the radius increased and do more damage as well as stop groups that run right through it.
    dark convergence needs a buff, the ball groups and zergs are running right through it now and it needs to be buffed so they cannot do that.

    just honest feedback.
    the set was made to stop zergs, yet the zergs now have found a way around it.

    Edited by Gilvoth on October 11, 2021 4:38PM
  • Veinblood1965
    Veinblood1965
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    I like it, the pull area should be increased. It should pull players from PVE overland into the keeps to be slaughtered.
    Edited by Veinblood1965 on October 11, 2021 4:08PM
  • wazzz56
    wazzz56
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    I like it, the pull area should be increased. It should pull players from PVE overland into the keeps to be slaughtered.

    @Veinblood1965 it would be useless for AD when they are gated then, because all the dc are already in BR and PVE is devoid of them :) I kid, I kid.....
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
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